Vaundour"The Gentleman"Gathlain |
The GM rolling initiative does help speed things up tremendously. As for enemy initiative, if you want you can separate enemies into different groups, or divide on race lines if we're fighting different races.
Steven T. Helt RPG Superstar 2013 |
GM rolling initiative is fine. The block initiative generally turns into "anyone in the party can post in any order to keep the action going, as long as an NPC doesn't get skipped".
You'll note I have been posting with Shaleiwgg to keep the scene going, even if out of turn. We hadn't talked about that, which is why I did something not-combat-optimal this last couple of rounds.
Drowning people is still fun, though.
the Shining Host |
Alright then block initiative it will be from now on.
There are two wagons and enough horses for each PC and DMPC to ride.
Whether you ride the wagons out or burn them on the bridge, either idea is a good one. Once the group has decide which method they prefer, I will move the scene away fro the prison.
the Shining Host |
Bad week, have my table top D&D game tonight. Will update the thread Saturday night.
the Shining Host |
My dear Villains, please advance to Level 2.
Non-Gestalt the rest of the way I am afraid.
Trying to bring up the post rate but I had a terrible week between busy days at work and the dog having to have part of his tail amputated.
How is everyone enjoying the Gameplay thus far?
Soren Marsailles |
I have a question for later parts of the game, about our first level of gestalt. If I were to take additional levels in Gunslinger later, would I just already count as a 1st level Gunslinger for this? I'm intending to go to 5th level for Dex to damage on my rifle, so I would only need to take 4 more levels in it, correct?
And the game is fun so far. I feel it might be advantageous to shed ourselves of some of the "extras" we've managed to acquire along the way, though, just for the sake of convenience as we continue. How we do that is up to you, of course, but I think it's probably a good plan.
the Shining Host |
I am keeping the extras around till you reach your initial destination, then what I do with them I am not sure but they will be much less active for sure IC.
Yes,you are considered level 1 of each class you are now for the proposes of multi classing so 4 more levels is all you need.
Glad you are enjoying it so far. Coming into the middle of that particular scenario as a new DM and with new PC'S took some time to unwind to be sure!
Vaundour"The Gentleman"Gathlain |
I'm enjoying it so far as well. And I'm glad you answered Soren's question, because I'm taking another two levels in rogue for the same reason.
Soren Marsailles |
After having lost two DMs to this game already, I'm just happy the game even continued, and I think you've done a great job picking up where not one, but two different GMs bailed. Also, glad that's how it'll work for multiclassing. I'll level up here shortly, and let you know when it's done if you want to look it over.
Grumble Jack |
Any GM willing to pick up a game that someone else had bailed on gets huge kudos from me.
I've been through the beginning if this campaign about 7 times now. Only once has a game made it past 4th level. It's really interesting to see how each different game has handled the opening jail break.
Because I've been through the start of the game so many times I have a pretty good handle on history and geography of the setting. Unfortunately I'm playing a character who knows almost nothing about that stuff.
GM, what do you think of the Background Skills system? It would be nice to have a few extra skill points to sink into knowledge Local or History.
Nathanial Torken |
I'm having a blast, keep it up!
Soren Marsailles |
Correct me if I'm wrong, but I think we decided on not using them since WotW gives you two free skill points to begin with? That said, I can always find a use for two more skills. Also, what are we doing for HP? Half +1, rolling?
Nathanial Torken |
Aurex and I are leveled up! Nothing earth shattering, just gained low-light vision and share spells as well as some numeric things. I did have Aurex pick up light armor proficiency, so I'm going to see if I can get some dragon barding for him. Something about an armored dragon seems terrifying to me.
Also, I can't remember if this was posted in gameplay, but do we have basically any equipment right now short of what we took of the corpses of the guards we killed?
Grumble Jack |
Correct me if I'm wrong, but I think we decided on not using them since WotW gives you two free skill points to begin with? That said, I can always find a use for two more skills. Also, what are we doing for HP? Half +1, rolling?
I forgot about that. Guess I need to add some skill points.
Grumble Jack |
Something about an armored dragon seems terrifying to me.
Keep in mind that flying creatures can't usually wear armor heavier than light and still get off the ground.
here's a link with the rules citations.
I think there's a feat for it though. Strong Wings? Or something like that. I'll try to find it later.
Nathanial Torken |
What? That seems so arbitrary. There's no logic behind that. You can still climb and flip around and swim in full plate, why not fly?
Blah. I'll just not take any further armor proficiency feats than.
the Shining Host |
Any GM willing to pick up a game that someone else had bailed on gets huge kudos from me.
I've been through the beginning if this campaign about 7 times now. Only once has a game made it past 4th level. It's really interesting to see how each different game has handled the opening jail break.
Because I've been through the start of the game so many times I have a pretty good handle on history and geography of the setting. Unfortunately I'm playing a character who knows almost nothing about that stuff.
GM, what do you think of the Background Skills system? It would be nice to have a few extra skill points to sink into knowledge Local or History.
Soren answered this one already. I bought the entire series to fully commit myself to running the campaign.
I have run a 3 1/2 year Vampire campaign here on the boards nearly 7,000 posts and going strong with 13 current players.
A 5 year table top Vampire campaign taking players from the year 1190 through the year 2000.
A 7 year table top campaign taking a series of interconnected PC's from levels 1 - 37.
An Age of Worms campaign table top with significant modifications taking 5 years and finishing at level 25.
My current table top campaign is 1 1/2 years in Waterdeep with the players at 6th level.
Don't worry Grumblejack, this PbP will go until the end.
the Shining Host |
Correct me if I'm wrong, but I think we decided on not using them since WotW gives you two free skill points to begin with? That said, I can always find a use for two more skills. Also, what are we doing for HP? Half +1, rolling?
For Hit Points I will give the Players the option of either rolling or taking 1/2 HD +1. If you roll you get what you get that level. Con bonus obviously included under either method.
the Shining Host |
Aurex and I are leveled up! Nothing earth shattering, just gained low-light vision and share spells as well as some numeric things. I did have Aurex pick up light armor proficiency, so I'm going to see if I can get some dragon barding for him. Something about an armored dragon seems terrifying to me.
Also, I can't remember if this was posted in gameplay, but do we have basically any equipment right now short of what we took of the corpses of the guards we killed?
The Characters who were brought in via the wagons have their equipment. The characters who broke out of prison have whatever was on the veil + whatever they took from the guards.
Don't worry, soon enough you will have equipment once you meet your benefactor, that includes the Gun weapon of your choice Soren. Please let me know what you fancy non-magical at first anyway...
the Shining Host |
I'm having a blast, keep it up!
The system I set up I cannot find but here is a draft version of what I am thinking.
Anytime Nathaniel needs to make a Will saving throw there is a chance that another personality comes to the forefront.
Where you make a Will save by 5 or more over the required DC nothing happens.
Where you make a Will save by 0-4 or more above the required DC, you need to make a separate save at the same exact DC. If you fail, a new personality comes to the forefront, that personality will be rolled at random [1d8 not counting Aurex] and will be in control for the forseeable future.
Where you fail a Will save, a new personality automatically comes to the forefront rolled at random [1d8 not counting Aurex] and is in control for the forseeable future.
If you Botch a Will save a new personality comes to the forefront of your choice and that character successfully resists whatever caused the Will check. [Ex. you fail a Feeblemind with a Botch your new personality overcomes the effect by burdening the old one with the effect] This could potentially leave the other personality further mentally impaired as time moves on.
Let me know what you think, it was quite successful in my last campaign.
Soren Marsailles |
Soren should be all set and leveled up. I fixed a few inaccuracies on my sheet from the several times I had to edit it, as well. My Will save was one lower than it should have been, as was my initiative. Everything should be set now, though.
Nathanial Torken |
Something requires a will save.
1) Make the will save by 5 or more. Nothing happens.
2) Make the will save by 0-4. Make a second will save or roll 1d8 to determine new dominant personality.
3) Fail a will save. Roll 1d8 to determine new dominant personality.
Hmm, the burdening other personalities with afflictions seems really cool, but I want to make sure it's not too powerful. Although I suppose that does mean I could randomly switch to a handicapped personality with a failed save.
Nathanial Torken |
Grumblejack, have you happened to remember that ability/feat/wtv that allows a mount to fly in heavier armor? I'm still interested in the possibility.
Nathanial Torken |
Uhh, actually Shining Host, I have a rules question for you. It seems the ruling for that is that mounts cannot fly while wearing medium or heavy armor. Does that mean Aurex can still fly in heavy armor, he just can't be used as a mount when doing so? I know there are no general restrictions of flying in heavy armor, this only seems to apply to mounts.
I could post in the rules forum about it if you wanted some feedback.
Grumble Jack |
I looked it up. The rules are strange. They state that mounts can't fly in medium or heavy armor.
So, your dragon could wear full plate normally, but couldn't fly while you were riding it. There doesn't seem to be a feat that changes this.
So, what you're going to want is Mithril Agile Breastplate Barding. I don't think you'll ever be able to get up to full plate. I'll keep looking into it.
Nathanial Torken |
Honestly I'm thinking two sets of armor. One that's light for casual days, and them a big scary set of full plate for when we're expecting heavy combat.
the Shining Host |
Honestly I'm thinking two sets of armor. One that's light for casual days, and them a big scary set of full plate for when we're expecting heavy combat.
I will just Houserule a Feat that allows the Dragon to do so, of course, NPC's have access to that same Feat if PC's do...
Lothryin Harad |
I will level my character and finally get to building my eidolon tomorrow and was wondering if the party had any preferences on how to make the eidolon. Since I am playing a master summoner I will rarely rely on my eidolon for combat so I could very easily specialize him to a specific role. I would love any suggestions.
Soren Marsailles |
I might suggest taking a look at how all the other party members fight, and building something that helps maximize the effectiveness of their builds with minimal investment. For instance, if we had a dedicated sneak attack build, make an eidolon who specializes in being a good flanking partner. At this point, having an eidolon who focuses on either something other than damage in combat, like maneuvers or battlefield control, or on certain skills the party lacks.
It would take a few levels to maximize effectiveness, but taking evolutions that give you increased reach along with being able to push/pull them around can be very helpful. It can keep enemies away from those who'd rather fight from afar, like Soren. Alternately, finding a set of specific skills that we don't have and building for them can be helpful. If no one in the party could sneak, for instance, having your eidolon be sneaky would be an excellent choice.
Grumble Jack |
Master Summoners have a tough time making combat eidolons due to their reduced hit dice and evolution pool. My suggestion would be to make a Scout eidolon with high stealth, perception, and movement evolutions. Build towards having it be able to activate magic items with Use Magic Device.
I've seen an imp familiar with wands of Adhesive Spittle, Grease and I'll Omen save the party over and over again. I'd love to see something like that for this group.
Treat your Eidolon more like an Improved Familiar. Let your summoned creatures do the fighting. That's my suggestion.
The important thing is to give the eidolon an interesting personality. :)
Steven T. Helt RPG Superstar 2013 |
the Shining Host |
No problem Steven.
No sadly, no materials Lothryin though you may soon find all of the materials you need...
Whatever type of Eidolon you choose is fine as long as it is within the rules. A number of good suggestions have already been made as to direction but you have some more time to come up with that creation.
I posted in the IC thread so game back on!
the Shining Host |
Thread updates, when you have a moment can you all post your Perception scores here in the discussion thread? Thanks.
Soren Marsailles |
In case you're looking for a roll...
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
If not, I just have a +8 Perception modifier, which is in the spoiler below my name. Also, just as a note; my initiative is now a +8, as it should have been a +5 and I add my Wisdom modifier (+3) to the roll as a second level Inquisitor. It doesn't matter for this fight since I'm still going in the first initiative bracket.
Just something to keep in mind for later. That's also in my little spoiler, along with my defenses and such.
Nathanial Torken |
Nathanial: +5
Aurex: +5
the Shining Host |
Just the modifier was getting sleepy last night and did not want to look them all up :-)
I prefer to roll PC Perception checks.
Lothryin Harad |
Hey guys sorry it's taking so long to update my character because I am having lots of doubts. Since we added an anti-paladin we know have too heavy tanks and I feel the need for a master summoner had definitely waned. We also have arcane casting and ranged damage but the one thing we are missing I divine casters. Would it be ok to switch my character to a sorcerer/oracle and only progress the oracle as my real class.
the Shining Host |
Hey guys sorry it's taking so long to update my character because I am having lots of doubts. Since we added an anti-paladin we know have too heavy tanks and I feel the need for a master summoner had definitely waned. We also have arcane casting and ranged damage but the one thing we are missing I divine casters. Would it be ok to switch my character to a sorcerer/oracle and only progress the oracle as my real class.
Sure, I don't want a player playing something they are not happy with.