The Sewer Dragons of Absalom (Inactive)

Game Master Baerlie

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Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

"As my associate Vailis says, we merely wish to meet peacefully with your people underneath the city in order to cease any potential misunderstandings or hostilities that might arise from miscommunication. Also, the others want to speak with them reaching a compact concerning moving items illegally under the city, but I have some moral issues with that so I will not be participating in that discussion."

Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya joins the others near the koblod:"Yep... and think of the good things that could come from it to your tribe. An alliance with the Pathfinder Society would mean you'll have no rivals for the control of Absalom's underground!"

Aid another (diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood rouses from a deep slumber, having slept the entire opera nestled in the roc's feathers up in the rafters.

"Whew...that was some fantastically boring stuff! No stunts! No explosions! No action at all! Still, let's get down and see what the others are up to," he says as he urges the creature down to join the others.

"Nice halfling disguise!" e tells the kobold. "Looks legit!"

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Trade can be as much profitable as raiding, with a 1/10 of the risk.
Diplom: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yiddlepode smiles when she hears Xarxious' name. "How is he doing. Haven't heard from him for some time. Let's leave this place, my disguis won't last much longer." Yiddlepode suggests.

As Yiddlepode makes her way to the exit, she explains her problem. "I would like to see a lasting partnership between the Society and my tribe but I cannot act against my father’s wishes. For now you will have to deal with him. He is convinced that if he has a showdown with the Pathfinder Society and defeats their agents, we will be able to demand tribute from the Society and bring the other kobold tribes under our leadership. When you finish bargaining with my father, perhaps we will have an opportunity for an Extended conversation about a truce and I will have a bit more leeway."

Outside the opera, after a short pause she continues. "The only way to show your power to my father is to make your way in alone. If I guide you, you would look weak. But if you can get past the guards and traps alone your success will earn you some respect."

Spoiler:

Don't ask me why, but according to the story Yiddlepode is not supposed to come with you into the sewers.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"That is ok Yiddlepode" answers Vailis a bit deceived "Perhaps instead of a tribute we can do something for your tribe? We can perhaps defeat one of your most terrible enemies, or destroy one rival tribe weapon to demonstrate how important the alliance with the Society can be under the Leadership of your tribe"
Diplomcy: 1d20 + 5 ⇒ (2) + 5 = 7

The half-elf observes the result of the offer then asks "Can you at least show us where to access your tribe? Your people will not attack us as we approach, isn't it?"
Sense motives: 1d20 - 2 ⇒ (17) - 2 = 15

Vailis will follow the kobold's indications to reach the entrance to the sewers.
I hope things are getting easier for you Baerlie

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"So... in order to show strength... should we kill your own people? Doesn't seem like the best of ideas for your tribe survival. Do you really think it wise for us to slaughter our way in? We can do that, but it won't be pretty..." says Vanya to the kobold.

Diplomacy check: 1d20 + 1 ⇒ (19) + 1 = 20

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"I was hoping for some kind of secret back-entrance," Hood sighs.

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

"Thank you for your assistance, Yiddlepode. I, for one, will only attempt to incapacitate your people since this is ultimately just a test of the Society's strength. I do not like it, but I will respect your people's customs in this case."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"If it's possible don't kill them if you can avoid it. The entrance to the sewers is beneath the city’s Westgate district. The entrance to the lair is guarded by two scouts. The rock on the other side of the tunnel is a trap, if you let one of the guars trigger it, it will roll towards you, smashing everything in it's way. There are six gates leading to a room, one of them has a knotted rope attached. The others just drop 20 feet below without a rope. The room below is guarded by a Gurva. The creature lives there and we made an agreement with it. We dispose a lot of waste into the room for it to feed on and it does not attack kobolds. If you follow the tunnel to the east you will find stairs leading up to the north. At the end of the stairs you will see a door, this is a fake door, look for the real door to the left. This door leads to a lab and further into an old Underground theater. The stairs in the lab are also trapped and it's very likely occupied by my brother." Yiddlepode says. You can see her disguise vanishing and she draws her hood deeper in her face. "Good luck!"

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

"Thank you for that information, Yiddlepode. You certainly are a credit to your people."

Maximillian then looks to his fellow Pathfinders, "Let's get this done."

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"The Westgate, then the scouts avoiding the rock, the gate with the rope, the Gurva, east tunnel, the stairs, the secret door to the left and finally the lab with the trapped stairs" tries to remember Vailis "Good! I think we have it. Thanks a lot Yiddlepode. I think we can build up a trusting treaty between us" says the half-elf while offering his hand to the hooded kobold.

Then, Vailis follows the party into the Westgate district sewer system. On the way he tries to remember anything he can about beasts called 'Gurva'.
K. nature, planes or arcana: 1d20 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood prepares to take to the air again. He rubs his hands together, obviously excited that the group was moving past the opera stage to the infiltration stage.

"Showtime!" he shouts.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Showtime indeed, my friend" Vanya says to Hood but then adds:"But this time we'll need stealth not fireworks. It's called infiltration for a reason after all.."

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

"I'm glad we're finally heading where we're supposed to be going," Dylara says as the party heads toward the Westgate.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Before the kobold disappears Sam asks her one final question.
Yiddlepode, is there a way we can force your father to dual with us, or at least his champions, without having to cut through the rest of the tribe? A honor challenge of sorts... An organized contest between powerful man, like in the arenas of Egorian.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I'm afraid there is not. Good luck!" Yiddlepode answers to Sam's question before disappearing in the crowd.

The scenario's plot does not offer a way to get around all the fighting, sorry :(

The sewers beneath Absalom vary in age, state of repair, and size. Following Yiddlepode's directions, you find yourselves in a particularly cramped section deep beneath the city’s Westgate district near the border with the bohemian Ivy District. The ceilings are 7-foot low and the walkways on either side of the sewage channel are narrow and slippery. You know that the water in the channel is tainted with blinding sickness and falling into the water exposes you to the disease.

medium creatures must make a DC10 Acrobatics check to charge or move faster than normal speed, small creatures get a +5 bonus on the checks

Unlike other sections of the sewers, where light streams in from occasional grates overhead, it’s pitch dark here, and the darkness seems to swallow the feeble light from torches or even magical light spells.

Finally you reach the section Yiddlepode told you about.

The age of these tunnels shows in its crumbling walls, and the walkways along the deep central sewage channel are treacherously narrow, making footing uncertain. Near the intersection Yiddlepode indicated, territorial markings fill the walls, smattered with warnings written in the common tongue: "Keep out." Scorch marks on the ground and walls smell faintly of ozone. Yiddlepode's directions indicate that the entrance to the Sewer Dragons’ lair is through a grate in the east passage off a large, four-way intersection.

Kn. dungeoneering/arcana/nature DC15:
The scorch marks are from some sort of large electrical discharge, likely from a dragon’s breath weapon, magical lightning, or similar effect.

Survival DC20:
Many prints along the narrow walkway made by Small bipedal reptiles, indicating that these sewers are frequently used by a number of creatures fitting that description.

currently setting up the map

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

K. nature, planes or arcana: 1d20 + 5 ⇒ (6) + 5 = 11
Survival: 1d20 - 1 ⇒ (1) - 1 = 0
Vailis follows the party into the sewers. He tries to cast some light spell to offer a poor light resource, but the darkness seems to reign in this area.

"I do not like it" he says a bit uncomfortable by the charged atmosphere "Let's be attentive, he said one of the rocks is dangerous"

The half-elf looks around trying to ascertain where the problem exactly might be, or where the scouts are placed.
Perception: 1d20 + 0 ⇒ (20) + 0 = 20

If nothing is found, he continues walking forward to the southern tunnel.

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

If/when those without darkvision can no longer see with artificial light, Max will use his Daylight spell-like ability.

Survival: 1d20 + 1 ⇒ (7) + 1 = 8
Perception aid Vailis: 1d20 + 3 ⇒ (7) + 3 = 10

"Yes, we should all be wary of the scouts and the rock trap or whatever created these scorch marks." Maximillian says as he looks around with his Darkvision, echoing the comment of Vailis.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood makes himself even smaller on the hovering roc.

"Pretty tight in here...and dark, too!" he mourns.

"But I think fireworks is precisely what we need to brighten this place up!"

survival: 1d20 + 5 ⇒ (14) + 5 = 19 An aid would get his for me...

knowledge nature: 1d20 + 3 ⇒ (6) + 3 = 9

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Knowledge (Nature): 1d20 + 4 ⇒ (8) + 4 = 12
Survival: 1d20 + 9 ⇒ (17) + 9 = 26

"There are many prints made by small bipedal reptiles, likely kobolds."

Dylara points out the prints. "We're getting closer.

Taking all the time she needs, Dylara carefully inspects the area for anything dangerous or of interest.

Perception, take 20: 20 + 10 = 30

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Pesky creatures those kobolds. I have heard they like to prepare rudimentary traps in the sewers" Vailis scratches his head "Have you fought before with them? They do not seem very powerful. Nothing like the demons in Cheliax"

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

They are indeed not very powerfull by themselfs. But their kind are the decendents of dragons. That bloodline have power, we should be careful.

Sam helps Dylara with her search.
A.A. Perc: 1d20 + 7 ⇒ (1) + 7 = 8

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Acrobatics check: 1d20 + 10 ⇒ (2) + 10 = 12

Vanya follows the others moving swiftly around the treacherous sewer floor.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vailis moves down the tunnel, he can now see two alcoves to the east and west. No scouts are in sight at the moment. Sam, Dylara and Vailis look around for traps or scouts, but they do not see any sign of a kobold near them.

Suddenly two crossbow bolts fly towards Vailis.
Bolt 1 vs. Vailis: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 6
Bolt 2 vs. Vailis: 1d20 + 6 ⇒ (7) + 6 = 13
The source of the bolts is more than 60 ft. away from you.

GM Screen:

Ini Dylara: 1d20 + 5 ⇒ (19) + 5 = 24
Ini Melon: 1d20 + 4 ⇒ (6) + 4 = 10
Ini Maximilian: 1d20 + 0 ⇒ (14) + 0 = 14
Ini Sam: 1d20 + 1 ⇒ (6) + 1 = 7
Ini Theadric: 1d20 + 5 ⇒ (4) + 5 = 9
Ini Vailis: 1d20 + 3 ⇒ (11) + 3 = 14
Ini Vanya: 1d20 + 4 ⇒ (2) + 4 = 6

Ini Kobold blue: 1d20 + 3 ⇒ (7) + 3 = 10
Ini Kobold red: 1d20 + 3 ⇒ (3) + 3 = 6

Acrobatics check from now on if you move faster than normal speed :)

Round 1
Dylara
Vailis
Maximilian
Melon

-----------
Kobold blue
-----------
Theadric
Sam
Vanya
-----------
Kobold red

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis shouts in pain as the first bolt hits his shoulder, and dodges the best he can the second one.

He answers the attack moving forward 30 feet while retrieving his shield wand and using his summoning power to call for an augmented lemure at 35 feet from him just in the mist of the darkness.
Summoners can summon as a standard action and the summoning lasts 1 minute/level instead of 1 turn/level.
Augmented summoning: +4 Str and +4 Con

"Attack the kobolds! Do not let them approach the rock!" he shouts.

The lemure, able to see in darkness naturally, moves forward to defeat his summoner enemies.
Claw: 1d20 + 4 ⇒ (9) + 4 = 13
S/B damage: 1d4 + 2 ⇒ (3) + 2 = 5

And he hits with the other claw in a full attack if it can reach the enemy with just a 5 foot step.
Claw: 1d20 + 4 ⇒ (7) + 4 = 11
S/B damage: 1d4 + 2 ⇒ (4) + 2 = 6

AoO if they try to shot in front of the Lemure:

Claw: 1d20 + 4 ⇒ (7) + 4 = 11
S/B damage: 1d4 + 2 ⇒ (2) + 2 = 4

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Maximillian moves towards the source of the bolts, hoping to get the crossbowmen in his sight. He draws his longbow on the way.

Double move at normal speed. Darkvision 60'

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Blasted darkness...

Dylara takes her shield out and casts light on the saddle Melon's wearing.

"Melon, toward the enemies!"

She then takes a 5-foot step forward.

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

"Prowaa!" Melon announces.

The roc flies around the corner, past her allies, and into the sewer passage, illuminating her surroundings with the saddle Dylara used her light spell on.

GM, I placed Melon as far as she can fly with a double move. If she didn't have to move 160 feet to encounter an enemy, and can be placed back 80 feet or less, she'll use a bite attack instead of a 2nd move action.

Bite, High Ground: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Melon flies 5 feet above the floor, giving herself and Theadric the +1 bonus for attacking from High Ground when attacking enemies on the floor.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vailis summons a lemure into the darkness, luckily the lemure appears just in front of a kobold scout. The lemure reaches out at the kobold with both claws, but the agile creature dodges the attacks. Maximilian moves further into the darkness, he's now able to see one of the scouts. Dylara sends Melon into the tunnel and the bird carries Theadric into the darkness. The bird and Theadric see two kobold scouts before they reach the boulder Yiddlepode mentioned. Melon tries to bite the kobold in the back, but also misses.

Is Maximilan's daylight spell now active? The bird's token was past the boulder, I put it back next to the kobold she attacks.

The kobold drops his crossbow and draws his sword to attack the big bird above it's head, but Melon makes the scaled guy nervous and the attack misses. Why do I have to think about Pokemon?
Attack vs. Melon: 1d20 + 2 ⇒ (15) + 2 = 17

Round 1
Dylara
Vailis
Maximilian
Melon
-----------
Kobold blue
-----------
Theadric
Sam
Vanya

-----------
Kobold red

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Pidgeotto, I choose you! xD

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

As the flying animal companion flies down the hallway, Hood seems ecstatic.

"Woooooohooooo!!!" echoes down the corridor, much too loud for infiltration. Still, the halfling's glee seems uncontainable.

As he is about to easily skewer one of the kobolds on the tip of his lance, he pulls up the lance a bit to barely miss.

"Dang! I don't want the fun over too quickly. Hey, kobold, dodge and weave a bit...that was going to go right through you! Make this look good!"

lance attack, charge: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 122d6 + 4 ⇒ (4, 4) + 4 = 12

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Max had to double move last time, he'll activate the Daylight at his next opportunity.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves forward following Maximillian. Double move too.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya follows the others:"So our strategy is to stumble all the way in and see how many traps we can trigger before we die?" she scoffs

Double move

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Melon takes Theadric down the hallway and once the bird reaches the end Theadric tries to pierce the kobold in the corner with his lance, but the kobold's armor is sturdy and the lance does not pierce through. Sam and Vanya rush closer to the fight.

The kobold with red ears drops his crossbow and takes his sword to hit the lemure in front of him.
Shortsword vs. Lemure: 1d20 + 2 ⇒ (17) + 2 = 19
not sure if a summoned lemure has the same stats as a 'real' one
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Round 2
Dylara
Vailis
Maximilian
Melon

-----------
Kobold blue
-----------
Theadric
Sam
Vanya
-----------
Kobold red

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Summons have same stats as the monsters in the bestiary. Animals can have an infernal or celestial template applied over those stats. In this case it does not happen, but due to my Augment Summoning feat, my summons have a bonus +4 Str and +4 Con. Thus you only have to modify the base lemure on those stats affected by Str or Con :)
In this case it might be relevant his Damage Reduction 5/good or silver

The lemure continues fighting the kobold just in front, trying to tear him down with its claws.
Claw: 1d20 + 4 ⇒ (2) + 4 = 6
S/B damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 4 ⇒ (12) + 4 = 16
S/B damage: 1d4 + 2 ⇒ (1) + 2 = 3

When the light pops up, Vailis observes with fear the far kobold is up to activate the rock at the other side. Without hesitation he advances and retrieving a miniature shovel from his pouch, he casts a create pit spell just under the kobold's feet to try stop him. See map for exact placement.
Ref DC 18, range 140 feet, deepness 20 feet.

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Does the group still need Max to cast Daylight? If not, he'll advance another 20 feet.

The paladin advances carefully forward, attempting to ascertain whether or not additional light would be effective. "Try to knock them out instead of killing him. We're trying to make friends even if they aren't that friendly yet."

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Bite, High Ground: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Talon 1, High Ground: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Talon 2, High Ground: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Wow...

Despite the light from Dylara's spell, Melon's attacks versus the kobold are all wildly inaccurate.

Fly: 1d20 + 10 ⇒ (10) + 10 = 20

Luckily she manages to continue hovering.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara doesn't have a light source and stumbles along the wall till she reaches the intersection. She turns around the corner and moves toward the distant light.

@Maximillian: I think we'll be fine without an extra light source.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"Good job!" Hood yells to his mount.

"We don't want this too easy, and missing on purpose is something I do sometimes, too!"

Silver Crusade

M Aasimar Paladin 7 - HP 60/60 - AC 20/T: 10/FF: 20 - Resist: Acid 5, Cold 5, Electricity 5 - Perception: +3, Darkvision 60 ft, - Fort: +11, Ref: +6, Will: +10 - CMB: +11, CMD 21 - Speed 20 ft, Init.: +0

Ok, double moved instead of casting Daylight.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Maximilian moves forward Melon tries to take the kobold in front of her down. All three attacks miss. Dylara stumbles forward to the next intersection and moves further towards the light. Vailis' lemure continues to attack the kobold (but misse). The wizard himself casts a spell and suddenly a pit appears below the kobold in blue, but the kobold is able to jump to safety. The kobold continues to hack at the big bird.
Ref Kobold: 1d20 + 6 ⇒ (17) + 6 = 23
Attack vs. Melon: 1d20 + 2 ⇒ (11) + 2 = 13

Round 2
Dylara
Vailis
Maximilian
Melon
-----------
Kobold blue
-----------
Theadric
Sam
Vanya

-----------
Kobold red

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"Ooo, nice try, kobold!" Hood taunts. "Let's make this more interesting!" he says as he stabs at it with his small lance.

lance attack, higher ground: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam casts magic missele on the most injured kobold still standing.
Dmg: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Having a lot of problems posting. 3rd try. I hope things get to normal very soon or I might go crazy... XD

Vanya moves near the kobold and stabs it with her kukri!

Attack roll: 1d20 + 7 ⇒ (17) + 7 = 24 -> Damage roll: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Theadric uses his chance to hit the kobold next to the pit while Sam shoots a magic missile at the red kobold. Vanya attacks the same kobold. The scaled guy looks already terribly injured, but is still standing. In return the kobold tries to hit Vanya with the sword.
Shortsword vs. Vanya: 1d20 + 2 ⇒ (20) + 2 = 22
Crit?: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Round 3
Dylara
Vailis
Maximilian
Melon

-----------
Kobold blue
-----------
Theadric
Sam
Vanya
-----------
Kobold red -15HP

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Fly: 1d20 + 10 ⇒ (8) + 10 = 18

Melon continues to hover in front of the kobold and once more attacks it with all her might.

Bite, High Ground: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Claw 1, High Ground: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw 2, High Ground: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

"Prrrrrooowaa!" Melon announces loudly, as if to celebrate that she finally managed to hit the kobold.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara double moves forward and finally catches up with most of her allies. "Hi everyone!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Dylara moves up to the rest of the party, Melon attacks the kobold in front of her once more. Two of her claws hit.

Round 3
Dylara
Vailis
Maximilian

Melon
-----------
Kobold blue -5HP
-----------
Theadric
Sam
Vanya
-----------
Kobold red -15HP

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