The Random Game Group 1 (Inactive)

Game Master Brian Minhinnick

This game is completely random. Mostly.


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This is not a traditional game. Everything about your character will be random. The game will take place in a dungeon environment, with only occasional breaks.

Character Creation:

Level: 3

Ability Scores: 6d6 drop the three lowest.

Race: Roll 1d38
1 Dwarf
2 Elf
3 Gnome
4 Half-Elf
5 Halfling
6 Half-Orc
7 Human
8 Aasimar
9 Catfolk
10 Dhampir
11 Drow
12 Fetchling
13 Goblin
14 Hobgoblin
15 Ifrit
16 Kobold
17 Orc
18 Oread
19 Ratfolk
20 Slyph
21 Tengu
22 Tiefling (Any variant is okay)
23 Undine
24 Changeling
25 Duergar
26 Gillman
27 Grippli
28 Kitsune
29 Nagaji
30 Samsaran
31 Strix
32 Suli
33 Svirfneblin
24 Vanara
25 Vishkanya
26 Wayang
27 Custom Race using ARG rules (up to 14 RP, standard and advanced traits available)
28 Giant template (human base form)
29 Terror creature template (human base form)
30 Advanced template (human base form)
31 Celestial template (human base form)
32 Fiendish template (human base form)
33 Fey creature template (human base form)
34 Half-celestial template (human base form)
35 Half-fiend template (human base form)
36 Werewolf (human base form)
37 Ogrekin template (human base form)
38 Shadow creature template (human base form)

Class: Roll 1d22
1 Barbarian
2 Bard
3 Cleric
4 Druid
5 Fighter
6 Monk
7 Paladin
8 Ranger
9 Rogue
10 Sorcerer
11 Wizard
12 Alchemist
13 Cavalier
14 Gunslinger
15 Inquisitor
16 Magus
17 Oracle
18 Summoner
19 Witch
20 Antipaladin
21 Ninja
22 Samurai

Alignment: Any, no PVP

HP:Max at first, then rolled, reroll results under half (ie d8 rerolls 1-3)

Traits: Any 2, normal rules

Gold: 3,000+5d100 (add 750 if you took the rich parents trait)

House Rules:
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.

After first level you may take whatever class(es) you like. All Paizo archetypes are available, as are all Paizo feats. You may reroll race and class one time each. Any stats under 7 may also be rerolled.

Recruitment will be open until I receive four complete approved characters. To have a complete character you must have an alias with complete correct stats, background and personality. Your characters should be from somewhere in Golarion, anywhere is fine. I prefer players who can post once a day, or once every other day. If you have any questions feel free to ask.


I'll bite. I'm going to go ahead and roll and try and draw up a character with these guidelines as an excercise in character building if nothing else, but I can't promise I'll actually apply unless I fail to get into the other PbPs I've already waiting on.

Ability Scores:
Str 6d6 ⇒ (2, 2, 5, 5, 5, 4) = 23
Dex 6d6 ⇒ (2, 2, 3, 5, 3, 2) = 17
Con 6d6 ⇒ (4, 1, 6, 4, 6, 4) = 25
Int 6d6 ⇒ (6, 6, 1, 1, 1, 6) = 21
Wis 6d6 ⇒ (5, 6, 6, 3, 1, 1) = 22
Cha 6d6 ⇒ (4, 2, 4, 5, 5, 5) = 25

Race: 1d38 ⇒ 33

Class 1d22 ⇒ 20

Extra cash: 5d100 ⇒ (46, 45, 33, 75, 52) = 251

Looks like I'm rocking a half-fey antipaladin with 15 str, 11 dex, 16 con, 18 int, 17 wis, and 15 cha, and 3,251 gp to spend. As an antipaladin, he's obviously CE. And his hitpoints are... 2d10 ⇒ (10, 3) = 13

Rerolling the 3... 1d10 ⇒ 6

26 hp, plus con modiferx3, so 35

Wait, is 33 for race a svirfneblin or a half-fey?


You can assign the stats in order you like, you don't have to take them in the order you rolled them unless you want to.

--------
Also, side note. This game will be using interactive dungeon maps with a ghetto version of fog of war. You'll be able to move your characters token around as we go, making it easier to keep things moving in a dungeon crawl.


Stats:

6d6 ⇒ (2, 5, 1, 1, 4, 5) = 18
6d6 ⇒ (6, 3, 2, 2, 2, 6) = 21
6d6 ⇒ (1, 2, 4, 2, 1, 4) = 14
6d6 ⇒ (1, 4, 6, 2, 4, 4) = 21
6d6 ⇒ (6, 6, 2, 1, 4, 1) = 20
6d6 ⇒ (3, 5, 4, 2, 6, 4) = 24

Race: 1d38 ⇒ 23

Class: 1d22 ⇒ 20

Extra Cash: 5d100 ⇒ (13, 89, 45, 62, 21) = 230


Sweet.

Str: 6d6 ⇒ (3, 6, 1, 1, 2, 6) = 19
Dex: 6d6 ⇒ (2, 2, 4, 6, 5, 1) = 20
Con: 6d6 ⇒ (4, 6, 3, 4, 2, 1) = 20
Int: 6d6 ⇒ (6, 4, 5, 1, 3, 6) = 25
Wis: 6d6 ⇒ (6, 4, 2, 5, 5, 2) = 24
Cha: 6d6 ⇒ (2, 5, 6, 1, 4, 5) = 23

Race: 1d38 ⇒ 38

Class: 1d22 ⇒ 14


6d6 ⇒ 6d6 ⇒ (6, 2, 2, 3, 2, 2) = 17 ⇒ 11
6d6 ⇒ 6d6 ⇒ (3, 2, 6, 1, 6, 2) = 20 ⇒ 15
6d6 ⇒ 6d6 ⇒ (5, 4, 5, 4, 2, 3) = 23 ⇒ 14
6d6 ⇒ 6d6 ⇒ (5, 4, 6, 5, 2, 6) = 28 ⇒ 17
6d6 ⇒ 6d6 ⇒ (2, 3, 5, 2, 6, 3) = 21 ⇒ 14
6d6 ⇒ 6d6 ⇒ (2, 1, 3, 2, 6, 1) = 15 ⇒ 11

Race: 1d38 ⇒ 1d38 ⇒ 36 ⇒ Werewolf (human base form)

Class: 1d22 ⇒ 1d22 ⇒ 18⇒ Summoner

Cash: 3000+5d100 ⇒ 3000 + 5d100 ⇒ 3000 + (22, 6, 85, 32, 14) = 3159


Ooh, a possible Undine Antipaladin, Shadow Human Gunslinger, and a Werewolf Summoner. How delightfully random!


So I just add the template to the human race?


Is the Werewolf an natural or an afflicted Werebeast?


@ Aroach - Yes.

@ Stephan - Natural.


6d6 ⇒ (6, 6, 1, 6, 5, 2) = 26
6d6 ⇒ (2, 1, 6, 3, 2, 1) = 15
6d6 ⇒ (5, 3, 1, 2, 4, 3) = 18
6d6 ⇒ (4, 4, 2, 6, 3, 2) = 21
6d6 ⇒ (2, 1, 5, 2, 6, 6) = 22
6d6 ⇒ (4, 1, 5, 4, 5, 1) = 20

Race: 1d36 ⇒ 25

Class: 1d22 ⇒ 7

Cash: 3000 + 5d100 ⇒ 3000 + (7, 88, 69, 9, 71) = 3244

So the results are:

Stats: 18, 11, 12, 14, 17, 14

Race: Vishkanya

Class: Paladin

And just to keep things interesting: Gender Odd = Male, Even = Female 1d10 ⇒ 2


Just a heads up I forgot to mention above, if two characters are extremely similar (ie two fighters who specialize in two handed weapons, or two enchanter wizards etc.) I will likely only accept one of them. It would be whoever was finished and approved first. If the characters are the same class but very different in the role they fill, then I will likely accept both.

Liberty's Edge

Two paladins and an antipaladin? This sounds hilarious.

I'm wondering if I should enter...hmmm...let's see what I would get:

Race: 1d38 ⇒ 1

Class: 1d22 ⇒ 20

Stats:
6d6 ⇒ (4, 1, 5, 5, 4, 1) = 20
6d6 ⇒ (5, 6, 2, 4, 5, 6) = 28
6d6 ⇒ (6, 1, 5, 1, 3, 4) = 20
6d6 ⇒ (2, 3, 4, 5, 4, 4) = 22
6d6 ⇒ (1, 4, 4, 2, 4, 1) = 16
6d6 ⇒ (5, 3, 5, 3, 4, 3) = 23

Edit: A dwarf antipaladin? Geez, the RNG in this thread is dull today. Well, you already said you're not going to accept too many similar characters, so I guess there's no point in me trying to make one. Still, it was fun to try out your system. Have a good day.


Remember, that you can reroll Class and Race once.

Liberty's Edge

Stephan Neufang wrote:
Remember, that you can reroll Class and Race once.

Is that so? Well, let's see if my reroll inspires me at all...

Race: 1d38 ⇒ 12
Class: 1d22 ⇒ 15

Edit: Hmm! A fetchling inquisitor! Well...I probably shouldn't. I've got a couple of other games going on and I know if I load up any more I'll probably just slack off with all of them.


Going to re-roll class, paladin just isn't doing it for me.

1d22 ⇒ 6

Vishkanya monk, now that can be interesting.


As a mostly dungeon crawl there isn't going to be a whole lot of roleplaying thinking time involved. It's mainly gonna be combat, or "I move over here and do x thing." However, I don't really want players who are gonna hold up the game. If you have enough time to make a character before four other people do then you probably have enough time to play in this game.


HP rolls Level 2 & 3.

1d8 ⇒ 2 1d8 ⇒ 5

Re-roll the 2: 1d8 ⇒ 6


Might as well see what comes up

stats:
6d6 ⇒ (5, 2, 3, 5, 5, 5) = 25 = 15
6d6 ⇒ (6, 3, 1, 3, 6, 3) = 22 = 15
6d6 ⇒ (4, 5, 5, 4, 4, 6) = 28 = 16
6d6 ⇒ (1, 2, 6, 1, 5, 4) = 19 = 15
6d6 ⇒ (6, 5, 1, 5, 6, 3) = 26 = 17
6d6 ⇒ (4, 5, 1, 3, 1, 1) = 15 = 12

Race:
1d38 ⇒ 33 = Svirfneblin

Class:
1d22 ⇒ 19 = Witch

Seems ok but like to re-roll race

Race re-roll
1d38 ⇒ 29 = Nagaji

Money: 5d100 + 3000 ⇒ (82, 49, 96, 92, 27) + 3000 = 3346

looks cool will work on it


Stats 6d6 ⇒ (2, 5, 4, 4, 2, 4) = 21
6d6 ⇒ (6, 1, 3, 2, 3, 6) = 21
6d6 ⇒ (4, 4, 1, 4, 1, 2) = 16
6d6 ⇒ (5, 3, 1, 3, 3, 1) = 16
6d6 ⇒ (4, 2, 5, 6, 3, 4) = 24
6d6 ⇒ (5, 5, 1, 6, 4, 2) = 23
Race1d38 ⇒ 21
Class1d22 ⇒ 3
Cash money5d100 ⇒ (88, 98, 54, 87, 84) = 411

Here goes nothing.


Rerolling class ...running two clerics already.
1d22 ⇒ 19


Oh, well. Already have a witch. This was fun, though!


hp rolls:

2d6 ⇒ (5, 1) = 6

re-roll the 1
1d6 ⇒ 1

looks like the 1 stays


Here is my Werewolf Summoner with his Eidolon.


Dareos HP:
2d8 ⇒ (6, 5) = 11
-> 6 5

Eidolon HP:
3d10 ⇒ (4, 9, 5) = 18
Reroll
1d10 ⇒ 1
Reroll
1d10 ⇒ 8
-> 8 9 5


My Shadow Creature Musket Master.

Rolling for Cash: 5d100 ⇒ (65, 33, 76, 22, 73) = 269
And HP 2d10 ⇒ (9, 2) = 11


This looks fun, lets see how I make out.

Ability Scores: 16, 15, 16, 11, 15, 13
6d6 ⇒ (5, 4, 6, 3, 5, 5) = 28
6d6 ⇒ (4, 5, 1, 1, 1, 6) = 18
6d6 ⇒ (2, 2, 2, 4, 6, 6) = 22
6d6 ⇒ (5, 4, 2, 2, 1, 1) = 15
6d6 ⇒ (5, 5, 1, 5, 3, 3) = 22
6d6 ⇒ (4, 3, 5, 1, 4, 4) = 21

Race: 1d38 ⇒ 11

Class:
1d22 ⇒ 6
1d22 ⇒ 8

Extra cash: 5d100 ⇒ (40, 38, 44, 72, 85) = 279

*Cough* Drow... Ranger. *raises eyebrow*

Hitpoints: 2d10 ⇒ (9, 8) = 17

Gender: 1 Male, 2 Female: 1d2 ⇒ 2

Running a ranger already so I am going to pass. Could have been fun!


well here is the first draft:

I think I still get to reroll the 1 for hp
if so: 1d6 ⇒ 3
gee not much better but oh well...

Vronim:

VRONIM CR 2
Male Nagaji Sorcerer 1 Witch 2
NN Medium Humanoid (Reptilian)
Init +9; Senses Low-Light Vision; Perception +8
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+2 armor, +3 Dex, +1 natural)
hp 22 (3d6+6)
Fort +2, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Dart +4 (1d4+3/20/x2) and
. . Masterwork Katana +5 (1d8+3/18-20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Special Attacks Elemental Ray (6/day), Evil Eye (DC 13)
Sorcerer Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Expeditious Excavation (DC 14), Shield (DC 14)
0 (at will) Disrupt Undead, Acid Splash, Read Magic (DC 13), Detect Poison
Witch Spells Prepared (CL 2, 4 melee touch, 4 ranged touch):
1 (3/day) Mage Armor (DC 13), Burning Hands (DC 13), Ray of Enfeeblement (DC 13)
0 (at will) Stabilize, Daze (DC 12), Detect Magic, Light
--------------------
STATISTICS
--------------------
Str 17, Dex 16, Con 15, Int 15, Wis 12, Cha 17
Base Atk +1; CMB +4; CMD 17
Feats Eschew Materials, Exotic Weapon Proficiency: Katana, Spit Venom (2/day) (DC 13)
Traits Elemental Pupil: Acid, Reactionary
Skills Intimidate +8, Knowledge (Arcana) +6, Knowledge (History) +6, Knowledge (Nature) +6, Linguistics +3, Perception +8, Sense Motive +3, Spellcraft +8
Languages Azlanti, Common, Draconic, Nagaji, Thassilonian
SQ +4 to Initiative checks, Cackle, Elemental: Earth, Empathic Link with Familiar (Su), Resistant (Ex), Scabbard of Vigor (1/day), Serpent's Sense (Ex), Share Spells with Familiar
Combat Gear +1 Haramaki, Dagger, Dart (4), Masterwork Katana; Other Gear Adventurer's Sash (empty), Bedroll, Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (empty), Scabbard of Vigor (1/day), Sewing needle, String (50'), Thread (50 ft.), Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dart - 0/4
Elemental Ray (6/day) (Sp) - 0/6
Scabbard of Vigor (1/day) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
+4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle Extend the duration of other hexes.
Elemental Pupil: Acid +1 dam when cast damaging spells of chosen element.
Elemental Ray (6/day) (Sp) Ranged touch attack deals 1d6 Acid damage
Elemental: Earth You may change any energy spell to use [Acid] energy.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evil Eye -2 (5 round(s)) (DC 13) (Su) Inflict penalties with a glance.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resistant (Ex) +2 racial saving throw bonus against mind-affecting effects and poison.
Scabbard of Vigor (1/day) Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon.
Bonus Duration
+4 1 round
+3 3 rounds
+2 5 rounds
+1 10 rounds

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 900 gp
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spit Venom (2/day) (DC 13) Spit poison up to 10 feet as a ranged touch att to blind foe 1d6 rds (Fort neg).

--------------------

Familiar:

ARCANE FAMILIAR CR 1
Male Dinosaur, Compsognathus
NN Tiny Magical Beast ((Animal))
Init +6; Senses Low-Light Vision, Scent; Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 14. . (+2 Dex, +2 size, +2 natural)
hp 11 (1d8+2)
Fort +4, Ref +4, Will +5
--------------------
OFFENSE
--------------------
Spd 40 ft., Swimming (20 feet)
Melee Bite (Dinosaur, Compsognathus) +2 (1d3-1/20/x2) and
. . Unarmed Strike +2 (1-1/20/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Poison: Bite - injury (DC 12)
--------------------
STATISTICS
--------------------
Str 8, Dex 15, Con 14, Int 7, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Improved Initiative
Skills Fly +6, Intimidate -1, Linguistics -1, Perception +6, Spellcraft +1, Stealth +10, Swim +7
Languages
SQ Improved Evasion (Ex)

character picture:

RPG Superstar 2013 Top 8

OK, I'll try and see what happens.

Ability Scores
6d6 ⇒ (2, 5, 5, 3, 4, 4) = 23->14
6d6 ⇒ (4, 6, 6, 3, 5, 2) = 26->16
6d6 ⇒ (1, 2, 1, 1, 3, 2) = 10->7 !!!
6d6 ⇒ (6, 4, 1, 2, 1, 4) = 18->14
6d6 ⇒ (5, 4, 5, 3, 5, 5) = 27->15
6d6 ⇒ (2, 5, 4, 3, 2, 3) = 19->12

Race
1d38 ⇒ 10

Class 1d22 ⇒ 15

Dhampir Samurai!

Hmm, could be interesting but I'm not really feeling it, reroll.

Race 1d38 ⇒ 26
Class1d22 ⇒ 12
Wayang Alchemist

Seeing as how the only character I am playing is an alchemist I will pass.


seems to be alot of rolls but then droping out.

guess getting in may be easier than I thought


Might as well announce the submission:

all in the profile. as requested.


Hmm, let's test my luck:

6d6 ⇒ (4, 5, 2, 4, 6, 4) = 25

6d6 ⇒ (1, 3, 4, 2, 1, 5) = 16

6d6 ⇒ (2, 6, 4, 1, 3, 4) = 20

6d6 ⇒ (2, 6, 4, 6, 6, 5) = 29

6d6 ⇒ (6, 4, 5, 4, 1, 2) = 22

6d6 ⇒ (1, 3, 5, 1, 1, 3) = 14

1d38 ⇒ 11

1d22 ⇒ 9

Huh. A Drow Rogue. Not too peculiar, sadly. Stats, 18, 15, 15, 14, 12, 11. Let's see if I can work up a sheet from this.

I think I'll reroll for race: 1d38 ⇒ 16

Extra Gold: 5d100 ⇒ (68, 83, 64, 29, 50) = 294

...Kobold Rogue. Feel like a random dungeon encounter. <.< I can work with this, though.

HP: 2d8 ⇒ (2, 2) = 4

HP reroll 1: 2d8 ⇒ (1, 7) = 8

HP reroll 2: 1d8 ⇒ 7


Alright, let's see if I can do this on my phone:

Ability scores:
6d6 ⇒ (5, 1, 1, 2, 4, 6) = 19
6d6 ⇒ (3, 6, 5, 2, 4, 2) = 22
6d6 ⇒ (3, 3, 4, 5, 3, 4) = 22
6d6 ⇒ (4, 4, 5, 3, 5, 3) = 24
6d6 ⇒ (4, 5, 2, 3, 2, 4) = 20
6d6 ⇒ (4, 1, 3, 6, 4, 2) = 20

Race:
1d38 ⇒ 1

Class:
1d22 ⇒ 2


Dwarven Bard (low Cha notwithstanding) sounds hilarious. I think I have an idea for this.

Question regarding the reroll--if I reroll race and/or class, do I have to keep the reroll, or can I go back to the original?


Stats
6d6 ⇒ (1, 4, 3, 5, 2, 6) = 21 -> 15
6d6 ⇒ (2, 3, 1, 3, 2, 1) = 12 -> 8
6d6 ⇒ (4, 6, 5, 6, 6, 6) = 33 -> 18
6d6 ⇒ (2, 3, 1, 4, 5, 3) = 18 -> 12
6d6 ⇒ (3, 3, 5, 5, 1, 4) = 21 -> 14
6d6 ⇒ (2, 6, 4, 1, 3, 5) = 21 -> 15

LOL pretty nondescript for 6d6

Race
1d38 ⇒ 1

Class
1d22 ⇒ 8

Money
1d500 ⇒ 464

Dwarf Ranger? BORING. Re-rollin

Race
1d38 ⇒ 10
1d22 ⇒ 21

Dhampir Ninja. A little better. Let's see...

Going to multiclass into mysterious stranger gunslinger and then into Vivisectionist alchemist. That's right, I'm going to have a 3rd arm and dual wield pistols. Creepy! I love it!

hp: 1d10 + 1d8 ⇒ (9) + (6) = 15


Ugh. Gotta go out, looks like I won't be in unless someone else drops out, I won't be back home for a few hours.


Robertness's Vishkanya Monk submission for your approval.


So a Gunslinger, Witch, and Monk so far.


5d100 ⇒ (94, 83, 37, 38, 15) = 267

Stats: 15, 15, 13, 14, 13, 14

Dwarven Bard

Idea underway...


HD

1d8 ⇒ 7
1d8 ⇒ 5


Hornan Sharp wrote:
So a Gunslinger, Witch, and Monk so far.

I thought we had a summoner, too.


yes Dareos submitted a summoner.

so we have:

Fuji the monk
Hornan the gunslinger
Vronim the witch
Dareos the summoner

these are the ones with created profiles that I have found.

there also appears to be a dwarven bard in the making and a Kobold Rogue in the making


Yep, almost done but damn it takes a long time. :-)


Not planning on playing, but I just wanted to point out that there are 48 player races, and the numbers 24-33 are repeated. Considering the random aspect of the game, it may not matter, but I wanted to give a heads up just in case.


@ mbauers - You can take the reroll or the original.

@ Aardvark Barbarian - Egads! You are right...damn. If you rolled a 24-33 you can pick either race listed for that number. My mistake. Keep in mind if you already finished an alias, going back to change race might make someone else finish before you.

-------------------

Dareos - Stats look good, still missing background and personality. Once you get those up you'll be approved.

Hornan Sharp - Stats look good, still need a background and personality. Approved after that.

Vronim - Looks good, you're the first approved character.

Fujiwara Rinko - Looks good, you're the second approved character.

That leaves two spots open, with two people very close to being finished. Good luck everyone!


Not the greatest background/personality I've written, but it can fit in any campaign.

Man, even revamping an alias I already had (but never got to use) still took a long time.


Morgal, other than the line in your background about being indifferent to slavery and arena fights to the death striking me as a little implausible, the character is complete. You're approved for the third slot.
That leaves one slot open folks.


Okay, I'll bite, not generally into total random, but always something new to try...

6d6 ⇒ (3, 1, 2, 4, 3, 4) = 17 = 11
6d6 ⇒ (3, 3, 1, 4, 5, 1) = 17 = 12
6d6 ⇒ (2, 3, 2, 2, 4, 2) = 15 = 11
6d6 ⇒ (3, 5, 1, 6, 6, 3) = 24 = 17
6d6 ⇒ (3, 2, 3, 1, 4, 1) = 14 = 10
6d6 ⇒ (2, 3, 5, 2, 4, 6) = 22 = 15

1d38 ⇒ 35 Half-fiend

1d22 ⇒ 20 Antipalidin

Well those two certainly look like they fit well, for a BBG.

1d38 ⇒ 16 Kobold

1d22 ⇒ 1 Barbarian

And that would just be plain old funny.


DM Jelani wrote:

Morgal, other than the line in your background about being indifferent to slavery and arena fights to the death striking me as a little implausible, the character is complete. You're approved for the third slot.

That leaves one slot open folks.

Yeah, that was more of a holdover from the previous profile. I'll have to change that.

Heads up that I'm trying to get into a RotRL game and (while this is a great idea for a game) that takes precedent for me, personally. So consider my application on file, but don't halt people on my account.

If I get rejected from every RotRL game and you still need people, I'll play. I kind of just wanted to see if I could make a decent character given the parameters.


Short Background is ready. More will follow, when I'm home. I'm at work at the moment.

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