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About DareosDareos in Human Form:
DAREOS CR 3
Male Human (Taldan) Summoner (Evolutionist) 3 CG Medium Humanoid (Human, Shapechanger) Init +4; Senses Bond Senses (3 rounds/day), Low-Light Vision, Scent; Perception +1 -------------------- DEFENSE -------------------- AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex) hp 19 (3d8) Fort +2, Ref +4, Will +5 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +5 (1d4+3/19-20/x2) and . . Masterwork Fauchard +6 (1d10+4/18-20/x2) and . . Morningstar +5 (1d8+3/20/x2) Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2) Special Attacks Curse of Lycanthropy (DC 15) Spell-Like Abilities Summon Monster II (5/day) Summoner (Evolutionist) Spells Known (CL 3, +5 melee touch, +4 ranged touch): 1 (4/day) Mage Armor (DC 13), Enlarge Person (DC 13), Grease (DC 13), Infernal Healing 0 (at will) Open/Close (DC 12), Read Magic (DC 12), Mage Hand, Detect Magic, Message, Light -------------------- STATISTICS -------------------- Str 17, Dex 14, Con 11, Int 14, Wis 13, Cha 15 Base Atk +2; CMB +5; CMD 17 Feats Combat Reflexes (3 AoO/round), Exotic Weapon Proficiency: Fauchard, Extra Evolution Traits Highlander (hills or mountains), Reactionary Skills Handle Animal +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Linguistics +8, Spellcraft +6, Stealth +9, Survival +2, Use Magic Device +8 Modifiers Highlander (hills or mountains) Languages Aquan, Auran, Common, Ignan, Sylvan, Terran SQ Change Forms (Su), Eidolon Link (Ex), Life Link (Su), Lycanthropic Empathy +9 (Ex), Share Spells with Eidolon (Ex) Combat Gear Arrows (40), Dagger, Masterwork Crossbow, Light, Masterwork Fauchard, Mithral Chain Shirt, Morningstar; Other Gear 5 Small Bags with lour, Alchemist's Fire Flask (5), Backpack, Masterwork (24 @ 36.5 lbs), Bedroll, Chalk, 1 piece (5), Cloak of Resistance, +1, Fishhook (2), Flint and steel, Grappling arrow, Ink (1 oz. vial, black), Inkpen, Lantern, miner's, Mirror, small steel, Mug/Tankard, clay, Pouch, belt (15 @ 1.5 lbs), Quiver, Rations, trail (per day) (10), Rope, silk (50 ft.), Sack (empty), Sewing needle, Shaving Kit, Soap, Bar (50 uses) (2), String (50'), Thread (50 ft.), Waterskin, Whistle, Signal, Wrist sheath (1 @ 1 lbs) -------------------- TRACKED RESOURCES -------------------- Alchemist's Fire Flask - 0/5 Arrows - 0/40 Bond Senses (3 rounds/day) (Ex) - 0/3 Dagger - 0/1 Rations, trail (per day) - 0/10 Shaving Kit - 0/50 Summon Monster II (5/day) (Sp) - 0/5 -------------------- SPECIAL ABILITIES -------------------- Bond Senses (3 rounds/day) (Ex) Share your Eidolon's senses. Change Forms (Su) Change into Hybrid or Animal forms. Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed. Curse of Lycanthropy (DC 15) (Su) Bitten enemy must pass DC 15 Fortitude save or contract lycanthropy. Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots. Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas. Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Lycanthropic Empathy +9 (Ex) Improve the attitude of your type of animal, as if using Diplomacy. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead. Summon Monster II (5/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds. Dareos in Hybrid Form:
DAREOS CR 3
Male Human (Taldan) Summoner (Evolutionist) 3 CG Medium Humanoid (Human, Shapechanger) Init +4; Senses Bond Senses (3 rounds/day), Low-Light Vision, Scent; Perception +2 -------------------- DEFENSE -------------------- AC 20, touch 12, flat-footed 18. . (+4 armor, +2 Dex, +4 natural) hp 28 (3d8+9) Fort +5, Ref +4, Will +6 DR 10/silver -------------------- OFFENSE -------------------- Spd 30 ft. Melee Bite (Werewolf, Natural) +6 (1d6+6/20/x2) and . . Dagger +6 (1d4+4/19-20/x2) and . . Masterwork Fauchard +7 (1d10+6/18-20/x2) and . . Morningstar +6 (1d8+4/20/x2) Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2) Special Attacks Curse of Lycanthropy (DC 15), Trip Spell-Like Abilities Summon Monster II (5/day) Summoner (Evolutionist) Spells Known (CL 3, +6 melee touch, +4 ranged touch): 1 (4/day) Mage Armor (DC 13), Enlarge Person (DC 13), Grease (DC 13), Infernal Healing 0 (at will) Open/Close (DC 12), Read Magic (DC 12), Mage Hand, Detect Magic, Message, Light -------------------- STATISTICS -------------------- Str 17/19, Dex 14/15, Con 11/17, Int 14, Wis 13/14, Cha 15 Base Atk +2; CMB +6; CMD 18 Feats Combat Reflexes (3 AoO/round), Exotic Weapon Proficiency: Fauchard, Extra Evolution Traits Highlander (hills or mountains), Reactionary Skills Handle Animal +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Linguistics +8, Spellcraft +6, Stealth +9, Survival +3, Use Magic Device +8 Modifiers +4 to Survival when tracking by Scent, Highlander (hills or mountains) Languages Aquan, Auran, Common, Ignan, Sylvan, Terran SQ Change Forms (Su), Eidolon Link (Ex), Life Link (Su), Lycanthropic Empathy +9 (Ex), Share Spells with Eidolon (Ex) Combat Gear Arrows (40), Dagger, Masterwork Crossbow, Light, Masterwork Fauchard, Mithral Chain Shirt, Morningstar; Other Gear 5 Small Bags with lour, Alchemist's Fire Flask (5), Backpack, Masterwork (24 @ 36.5 lbs), Bedroll, Chalk, 1 piece (5), Cloak of Resistance, +1, Fishhook (2), Flint and steel, Grappling arrow, Ink (1 oz. vial, black), Inkpen, Lantern, miner's, Mirror, small steel, Mug/Tankard, clay, Pouch, belt (15 @ 1.5 lbs), Quiver, Rations, trail (per day) (10), Rope, silk (50 ft.), Sack (empty), Sewing needle, Shaving Kit, Soap, Bar (50 uses) (2), String (50'), Thread (50 ft.), Waterskin, Whistle, Signal, Wrist sheath (1 @ 1 lbs) -------------------- TRACKED RESOURCES -------------------- Alchemist's Fire Flask - 0/5 Arrows - 0/40 Bond Senses (3 rounds/day) (Ex) - 0/3 Dagger - 0/1 Rations, trail (per day) - 0/10 Shaving Kit - 0/50 Summon Monster II (5/day) (Sp) - 0/5 -------------------- SPECIAL ABILITIES -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Bond Senses (3 rounds/day) (Ex) Share your Eidolon's senses. Change Forms (Su) Change into Hybrid or Animal forms. Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed. Curse of Lycanthropy (DC 15) (Su) Bitten enemy must pass DC 15 Fortitude save or contract lycanthropy. Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks. Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots. Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas. Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Lycanthropic Empathy +9 (Ex) Improve the attitude of your type of animal, as if using Diplomacy. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead. Summon Monster II (5/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds. Trip (Ex) You can make a trip attempt on a successful attack. -------------------- Arvid (Eidolon):
Arvid CR 3
Male Biped (Claws) CG Medium Outsider Init +1; Senses Darkvision; Perception +14 -------------------- DEFENSE -------------------- AC 17, touch 11, flat-footed 16. . (+1 Dex, +6 natural) hp 28 (+3) Fort +4, Ref +2, Will +3 Defensive Abilities Evasion -------------------- OFFENSE -------------------- Spd 30 ft. Melee Bite (Bite) +6 (1d6+4/20/x2) and . . Claw x2 (Claws) +6 x2 (1d4+3/20/x2) -------------------- STATISTICS -------------------- Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11 Base Atk +3; CMB +6 (+8 Grappling); CMD 17 (19 vs. Grapple) Feats Improved Grapple, Improved Unarmed Strike Skills Acrobatics +5, Climb +7, Disable Device +17, Perception +14, Stealth +15, Swim +7 Languages Common Other Gear Scholar's outfit, Thieves' tools, masterwork -------------------- TRACKED RESOURCES -------------------- . . -none- -------------------- SPECIAL ABILITIES -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Evasion (Ex) No damage on successful reflex save. Improved Grapple You grapple at +2, with no attacks of opportunity allowed. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. |