Aasimar Cleric of Desna 1 AC 16 / HP 10 / F +5 R +2 W +5 / Init. +4 / Perc. +10)
Size
Medium
Age
27
Alignment
Neutral Good
Deity
Desna
Location
Sandpoint
Languages
Celestial, Common, Infernal
Occupation
Healer
Strength
14
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
16
Charisma
10
About Cain Darvin
Cain Darvin CR1/2
Male Aasimar Cleric of Desna 1
NG Medium Humanoid (Outsider, Native)
Init +2; Perception +10
Darkvision 60'
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DEFENSE
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AC 18, Touch 12, Flat-Footed 16
hp 10 (1d8)
Fort +4, Reflex +0, Will +5
Acid, Cold and Electricity Resistance 5
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SPECIAL ABILITES
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Scribe Scroll: You can create magical scrolls.
Channel Positive Energy: Release a wave of positive energy in a 30' burst, either causing damage to undead (Will save: DC 13 or take half damage), or healing living creatures, 1d6 points. Can channel energy 3/day.
Orisons: Can cast at will any prepared orisons.
Spontaneous Casting (Cure Spells): A cleric can lose any prepared spell that is not an orison or domain spell to cast any spell with the "cure" descriptor, of the same level or lower.
Domain Powers:
Luck Domain:
Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 6/day.
Liberation Domain:
Liberation: For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Domain Spells: Gain one domain spell slot for every level of cleric spell you cast, chosen from 1 of your available domains.
Tomb Raider: +1 trait bonus to Perception and Knowledge (dungeoneering) checks. Perception is always a class skill for you.
Outlander (Exile): You pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. Gain a +2 trait bonus on Initiative checks.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone
Coin on Hand - 4 Gold, 5 Silver
A Golden Prison:
“So you want to know about Hermea?” The man across the table asks.
“Sure, I know about Hermea, in fact I used to live there, and I’ll be the first to tell you that it’s not that paradise that Mengkare claims it to be. But first my friend, knowledge isn’t free. And sadly I still have miles to go. So if you would care to make a donation...” pocketing the coins, the white haired man continues.
“Excellent, like I said, I lived in Hermea. You could say I was part of Mengkare’s ”Breeding Program” if you will. I suppose if you were a cynical man, you might say he was successful. After all I am a bit more than just human.” Grinning the man’s eyes flash blue for a moment before he moves on.
”Anyhow, in Hermea, everything is provided for you. Food, shelter and all of the ”freedom” he thinks you can handle. Sadly religion is not. And I’ll be the first to tell you that logic and rationale don’t comfort a man on a cold night the way a prayer does.” Pausing to collect his thoughts the man continues.
”Mengkare did everything he could to stamp out religion among his people, under the guise of rational thinking. Still, hidden groups do exist, brought together in the darkness to whisper prayers to the gods. It was under fear, and religious persecution, I learned of Desna.” Points to his holy symbol.
”When I came of age, I was selected to be a shining example of Hermea to other nations, to travel with the choosers, who seek out other members for the Glorious Experiment. What a laugh. The moment we were on the mainland. I made my break. And since then I have been telling the truth of Hermea… that it’s a golden prison, with the illusion of promise, and deceit of progress.” Getting up, Cain turns back to the man.
”Desna be with you my friend, and pass this story along.”