During the bloody days of October 1944 in the town of Kelmis, only a few Km from the battlefronts of World War 2, local folklore and history is becoming current fact. It is up to the more able bodied patients of a military field hospital to find out what's going on.
Andrew tries to gently push Christel back even further while staying between her and the figure. He desperatly tries to find something to grab as a weapon, or at least a measure of defense.
Backing into the room behind you manage to find a kitchen knife
You're sure you can see a smile on the figure's face as it swings back at Hank
Fighting:1d10 ⇒ 2 Wild:1d6 ⇒ 6Ace:1d6 ⇒ 17 against your parry of 4
The sword comes down on hank's shounder with lighning speed.
Hank:
You see the sword cleave into your chest through your shoulder and the weight of your right arm pull the wound open. However, when the sword is pulled free the wound disappears and you are completely unharmed. You did not feel a thing.
Take a -1 fear test please. If you fail you are shaken for 10 - spirit rounds. If you pass you are shaken for 1 round
Everyone else sees the sword go through the Sergant and get pulled back out without a scratch being shown on the man.
Turn 2 cards (Woops). Hauser: 4 of Hearts, Christel: 7 of spades, Hank: 6 of Clubs, Figure: 8 of Diamonds, Snuffy: King of Clubs So it's: Snuffy, Figure, Christel, Hank, Hauser
Which means Snuffy has a chance from saving hank from being hit
You're at -1 for improvised weapon but +1 for ganging up. So that's still a good hit
The candle holder passes through the figure, which recoils back a few steps before straightening.
"Good, good" it booms.
Snuffy:
You get a vision of fighting a giant hound with sword and shield. It's as tall as a man and as dark as night. Savage in it's atack it pushes you back, further and further through a forrest. You make a few quick steps backwards distancing yourself from the creature for a few moments.
Extending your shield hand you gesture the beast forward. It leaps before you can close your guard and it's teeth sink into your hand, tearing it free of your body. As the hound touches ground blue and white light flashes up from the ground and the beast is ensnared in a net of supernatural power.
Looking at the stump where your hand was it seems like a small price to pay.
Snuffy starts suddenly as if awakening from a dream. What just happened? Snuffy looks carefully at his undamaged hand. He hurriedly tucks his pistol back under his shirt.
Just coming from the other room, knife in hand, Andrew looks irritated at the two other soldiers.
Where has he gone? Shouldn't we follow him?
"Seriously fly-boy?? It was a dadgum ghost. Ain't no following him unless you want to be a ghost too." Snuffy remembers Hazzard's previous admonishment, "I mean Sergeant Fly-boy."
[ooc]Just in time to prevent Andrew from berating Private Smith for seing ghosts...[/b]
Miss Wexler, you can come out, but stay behind us!
With that, he starts sprinting back into the 'hospitals' main wing, toward the scream.
The morning is rising as you hurry back through the center of the church. This time the noise has woken some of the patents. It continues as a low moan. Aproaching the enterence to the church it is clear that the noise is coming from one of the towers.
Does everyone want to give me an investigation -2 roll to see if they know anything about the tower and what it is used for
The tower enterance has been curtaned off by an industrial plastic sheet. When you push past this this area is split into 5 by more plastic sheets. There is blood on the ground old and new, and behind 1 sheet shaddows move. The moaning continues.
I was mainly asking because of the sheets that split the area. Thank you
Knife in hand, Andrew continues more cautiously, pushing back the sheet he sees movement behind.
Behind the curtain you see Dr Dubios, allong with some aids working on a man who's clearly concious. The doctor probes within the man's ribcage as the others struggle to hold him still.
The docter looks up and sees you.
"What are you doing? Can't you see that we're busy!"
Snuffy takes a good look around the room trying to see if there is anything out of ordinary, like if the Doc seems to be enjoying himself, or the aides look ashamed or if there is a box labeled anesthetic in view.
No-one seems to be enjoying themselves in this room and they are growing frustrated at the interruption. There is nothing out of place here, indeed if you had remembered earlier, you would have realised this is where people are taken for major surgeries.
Snuffy takes a good look around the room trying to see if there is anything out of ordinary, like if the Doc seems to be enjoying himself, or the aides look ashamed or if there is a box labeled anesthetic in view.
[dice=Notice]1d6+2
[dice=Wild]1d6+2
[dice=Ace]1d6
Total = 12
"Sorry Doc...nerves on edge...just following the Sarges...excuse me..."
Hank just hrumphs and steps out of the bay, but lingers for moment. May be a natzi doc puttin' things some of our boys.,he thinks as he waits a momemt longer.
Despite his good old boy manner, Snuffy is busily trying to sort out what he saw and experienced this morning in his head. With the sun up, the cathedral doesn't seem like the spooky place it was the night before.
Once back at his bunk, Snuffy waits for Sister Jones to bring breakfast. Once she shows he asks, "Hey Sister, any of the guys ever talk about seeing something strange in that hallway past the altar?"
You return to your bunks as everyone starts to wake. The majority of the staff are coming in and the cathedral is coming to life. Light streams in the windows banishing any shadows that existed in the early morning.
When you return you find Father De Clercq praying over Steers in whispered tones.
William 'Snuffy' Smith wrote:
Once back at his bunk, Snuffy waits for Sister Jones to bring breakfast. Once she shows he asks, "Hey Sister, any of the guys ever talk about seeing something strange in that hallway past the altar?"
Sister Jones returns with breakfast and answers Snuffy with a smile
"There are a lot of patents with broken minds and a lot of soldiers who like to tell tall tales here. I don't believe any of it, I don't think it's good for the patents to be talking about such things either."
Sitting up in his rack, Hank tries to rub away the memories from last night. Pulling his Luck Strikes from his chestpocket, he sighs when he realizes the pack is empty. "Any of you boys got a smoke?"
Sitting up in his rack, Hank tries to rub away the memories from last night. Pulling his Luck Strikes from his chestpocket, he sighs when he realizes the pack is empty. "Any of you boys got a smoke?"
"Here you go Sarge, I never smoked the one you gave me yesterday," Snuffy says as he pulls a slightly battered cigarette out of his shirt pocket and hands it to Hazzard.
"So Sarge, what are going to do about the you-know-what that we saw last night? I'd really prefer not to get my dream hand get bitten off again."
You both seem sure about what you saw...forgive me if I am a sceptic...yet I am not sure I can dismiss this as...something else...perhaps we should just hope it doesn't show again.
Puffing on the crushed cigarette the best he can, Hank says "We didn't see a thing. Smoke or something. People scream here all the time and that doc was just......doin' his job."
Puffing on the crushed cigarette the best he can, Hank says "We didn't see a thing. Smoke or something. People scream here all the time and that doc was just......doin' his job."
Snuffy gives Hazzard a long look but figuring the Sarge must know what he's doing so does not say anything.
The priest drifts away without saying another word to anyone. When he is gone the young Private Steers reaches out of bed with his good hand and grips Snuffy by the arm.
"I fought the warrior Teiwaz in a duel. He told me. We must hunt the hound." His voice is strained and weak.