The Nazi Defences (Weird Wars II / Savage Worlds) (Inactive)

Game Master PhilOfCalth

During the bloody days of October 1944 in the town of Kelmis, only a few Km from the battlefronts of World War 2, local folklore and history is becoming current fact. It is up to the more able bodied patients of a military field hospital to find out what's going on.


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Male
Andrew Hauser wrote:
Andrew tries to gently push Christel back even further while staying between her and the figure. He desperatly tries to find something to grab as a weapon, or at least a measure of defense.

Backing into the room behind you manage to find a kitchen knife

You're sure you can see a smile on the figure's face as it swings back at Hank
Fighting: 1d10 ⇒ 2
Wild: 1d6 ⇒ 6Ace: 1d6 ⇒ 1 7 against your parry of 4

The sword comes down on hank's shounder with lighning speed.

Hank:
You see the sword cleave into your chest through your shoulder and the weight of your right arm pull the wound open. However, when the sword is pulled free the wound disappears and you are completely unharmed. You did not feel a thing.

Take a -1 fear test please. If you fail you are shaken for 10 - spirit rounds. If you pass you are shaken for 1 round

Everyone else sees the sword go through the Sergant and get pulled back out without a scratch being shown on the man.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Bleiben Sie hier und lassen Sie die Tür geschlossen!

German Text:
Stay here and keep the door shut!

Andrew grabs the knife, shuts the door from the floor-side and enters the fray, ready to act in the next round.


Male

Turn 2 cards (Woops).
Hauser: 4 of Hearts, Christel: 7 of spades, Hank: 6 of Clubs, Figure: 8 of Diamonds, Snuffy: King of Clubs
So it's: Snuffy, Figure, Christel, Hank, Hauser

Which means Snuffy has a chance from saving hank from being hit


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy grabs another one of the huge candle holders and swings with all his might against the foul apparition.

Using Wild Attack

Fight: 1d6 ⇒ 6
Ace: 1d6 ⇒ 1
Total = 6+1+2 = 9
DM please add Extra 1d6 damage for raise if that happened
Wild: 1d6 ⇒ 1

Damage: 1d6 + 1d4 ⇒ (5) + (2) = 7

"Begone fell spirit!"


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Male

You're at -1 for improvised weapon but +1 for ganging up. So that's still a good hit

The candle holder passes through the figure, which recoils back a few steps before straightening.
"Good, good" it booms.

Snuffy:
You get a vision of fighting a giant hound with sword and shield. It's as tall as a man and as dark as night. Savage in it's atack it pushes you back, further and further through a forrest. You make a few quick steps backwards distancing yourself from the creature for a few moments.
Extending your shield hand you gesture the beast forward. It leaps before you can close your guard and it's teeth sink into your hand, tearing it free of your body. As the hound touches ground blue and white light flashes up from the ground and the beast is ensnared in a net of supernatural power.
Looking at the stump where your hand was it seems like a small price to pay.

Take another benny


The figure fades from view

@Hank - Ignore the last spoiler


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy starts suddenly as if awakening from a dream. What just happened? Snuffy looks carefully at his undamaged hand. He hurriedly tucks his pistol back under his shirt.


Male Combat Engineer : Rank SGT :

Hank pats his body sure that he had been filleted, then to the private. "I have no idea, but I was sure he'd done me in."


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Just coming from the other room, knife in hand, Andrew looks irritated at the two other soldiers.
Where has he gone? Shouldn't we follow him?


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Andrew Hauser wrote:

Just coming from the other room, knife in hand, Andrew looks irritated at the two other soldiers.

Where has he gone? Shouldn't we follow him?

"Seriously fly-boy?? It was a dadgum ghost. Ain't no following him unless you want to be a ghost too." Snuffy remembers Hazzard's previous admonishment, "I mean Sergeant Fly-boy."


Male Combat Engineer : Rank SGT :

"Young fella chased the bastard off, hahaha. Never have I seen nothin' like it."


Male

An agonised screem comes from the other end of the hospital.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Oh not again. Sarges and little lady, I guess we'd better go see what's going on over there."

Snuffy makes his way back towards the other end of the hospital, going slowly enough that he allows the two sergeants to take the lead.


Male Combat Engineer : Rank SGT :

"Well, Got Damn.", says the exasperated sergeant as he follows closely on Smith's heels,but not too close since he has little depth perception....


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

[ooc]Just in time to prevent Andrew from berating Private Smith for seing ghosts...[/b]
Miss Wexler, you can come out, but stay behind us!
With that, he starts sprinting back into the 'hospitals' main wing, toward the scream.


Male

The morning is rising as you hurry back through the center of the church. This time the noise has woken some of the patents. It continues as a low moan. Aproaching the enterence to the church it is clear that the noise is coming from one of the towers.

Does everyone want to give me an investigation -2 roll to see if they know anything about the tower and what it is used for


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Investigation: 1d4 - 2 ⇒ (4) - 2 = 2

Wild: 1d6 - 2 ⇒ (2) - 2 = 0

Sarges, either of you got an idea of what that tower is used for? I sure don't. I don't think I've ever even given it any thought.


Male Combat Engineer : Rank SGT :

Investigation 1d6 - 2 ⇒ (4) - 2 = 2
Wild 1d6 - 2 ⇒ (2) - 2 = 0

"I'm with ya on that one, kid."


Male

I'll give everyone else until the end of the day


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[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Investigations: 1d4 - 4 ⇒ (3) - 4 = -1
Wildcard: 1d6 - 4 ⇒ (1) - 4 = -3
What's a tower?
Couldn't say I know more about that.


Male

The tower enterance has been curtaned off by an industrial plastic sheet. When you push past this this area is split into 5 by more plastic sheets. There is blood on the ground old and new, and behind 1 sheet shaddows move. The moaning continues.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

Is this tight enough to trigger my phobia?


Male

I wouldn't say so, the tower is quite sizable with high ceilings. You would have been in more trouble in the hallway behind the alter.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

I was mainly asking because of the sheets that split the area. Thank you
Knife in hand, Andrew continues more cautiously, pushing back the sheet he sees movement behind.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy courageously follows a few steps behind Hauser ready to run for help at a moments notice.


Male
Andrew Hauser wrote:
I was mainly asking because of the sheets that split the area. Thank you

I understand (this time) it doesn't feel claustrophobic at all. You're fine.


Male Combat Engineer : Rank SGT :

Hank is not happy with all the sheets as they play havok with his ability to see.


Male
Andrew Hauser wrote:
Knife in hand, Andrew continues more cautiously, pushing back the sheet he sees movement behind.

Are you moving behind the sheet with the shadows behind it?


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Christel moves quietly, following the others.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Christel Wexler wrote:
Christel moves quietly, following the others.

Snuffy follows along behind Christel ready to spring into action to protect the back of the group.


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
GM Larkin wrote:
Andrew Hauser wrote:
Knife in hand, Andrew continues more cautiously, pushing back the sheet he sees movement behind.
Are you moving behind the sheet with the shadows behind it?

Yes, slow and cautiously.


Male

Behind the curtain you see Dr Dubios, allong with some aids working on a man who's clearly concious. The doctor probes within the man's ribcage as the others struggle to hold him still.
The docter looks up and sees you.
"What are you doing? Can't you see that we're busy!"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Doc, that man's in serious pain. Why ain't you given him anesthesia? That just ain't right!"


Male

"Because we don't have any. Sister Jones gave the last of it to some man who was complaining of pains out in his bed yesterday"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Oh..."

Snuffy takes a good look around the room trying to see if there is anything out of ordinary, like if the Doc seems to be enjoying himself, or the aides look ashamed or if there is a box labeled anesthetic in view.

Notice: 1d6 + 2 ⇒ (2) + 2 = 4

Wild: 1d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 ⇒ 4
Total = 12


Male

No-one seems to be enjoying themselves in this room and they are growing frustrated at the interruption. There is nothing out of place here, indeed if you had remembered earlier, you would have realised this is where people are taken for major surgeries.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
William 'Snuffy' Smith wrote:

"Oh..."

Snuffy takes a good look around the room trying to see if there is anything out of ordinary, like if the Doc seems to be enjoying himself, or the aides look ashamed or if there is a box labeled anesthetic in view.

[dice=Notice]1d6+2

[dice=Wild]1d6+2
[dice=Ace]1d6
Total = 12

"Sorry Doc...nerves on edge...just following the Sarges...excuse me..."


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

I...just...I apologize....
Visibly shaken, Andrew leaves the room


Male Combat Engineer : Rank SGT :

Hank just hrumphs and steps out of the bay, but lingers for moment. May be a natzi doc puttin' things some of our boys.,he thinks as he waits a momemt longer.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Breakfast time!"

Despite his good old boy manner, Snuffy is busily trying to sort out what he saw and experienced this morning in his head. With the sun up, the cathedral doesn't seem like the spooky place it was the night before.

Once back at his bunk, Snuffy waits for Sister Jones to bring breakfast. Once she shows he asks, "Hey Sister, any of the guys ever talk about seeing something strange in that hallway past the altar?"


Male

You return to your bunks as everyone starts to wake. The majority of the staff are coming in and the cathedral is coming to life. Light streams in the windows banishing any shadows that existed in the early morning.
When you return you find Father De Clercq praying over Steers in whispered tones.

William 'Snuffy' Smith wrote:


Once back at his bunk, Snuffy waits for Sister Jones to bring breakfast. Once she shows he asks, "Hey Sister, any of the guys ever talk about seeing something strange in that hallway past the altar?"

Sister Jones returns with breakfast and answers Snuffy with a smile

"There are a lot of patents with broken minds and a lot of soldiers who like to tell tall tales here. I don't believe any of it, I don't think it's good for the patents to be talking about such things either."


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

"He's dying, isn't he?" Christel asks Father deClercq. Her voice, though soft, is devoid of emotion.


Male

Christel:
Please give me a -2 Notice roll

The priest does not speak English but will respond to you quietly in German
"I fear for his life. There are so many in pain. So many"


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

Notice: 1d4 - 4 ⇒ (1) - 4 = -3
Wild: 1d6 - 2 ⇒ (3) - 2 = 1


Male Combat Engineer : Rank SGT :

Sitting up in his rack, Hank tries to rub away the memories from last night. Pulling his Luck Strikes from his chestpocket, he sighs when he realizes the pack is empty. "Any of you boys got a smoke?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Henry "Hank" Hazzard wrote:
Sitting up in his rack, Hank tries to rub away the memories from last night. Pulling his Luck Strikes from his chestpocket, he sighs when he realizes the pack is empty. "Any of you boys got a smoke?"

"Here you go Sarge, I never smoked the one you gave me yesterday," Snuffy says as he pulls a slightly battered cigarette out of his shirt pocket and hands it to Hazzard.

"So Sarge, what are going to do about the you-know-what that we saw last night? I'd really prefer not to get my dream hand get bitten off again."


[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1

You both seem sure about what you saw...forgive me if I am a sceptic...yet I am not sure I can dismiss this as...something else...perhaps we should just hope it doesn't show again.


Male Combat Engineer : Rank SGT :

Puffing on the crushed cigarette the best he can, Hank says "We didn't see a thing. Smoke or something. People scream here all the time and that doc was just......doin' his job."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Henry "Hank" Hazzard wrote:
Puffing on the crushed cigarette the best he can, Hank says "We didn't see a thing. Smoke or something. People scream here all the time and that doc was just......doin' his job."

Snuffy gives Hazzard a long look but figuring the Sarge must know what he's doing so does not say anything.


Ag d8 Sm d6 Sp d6 St d4 Vi d4 | Pace 6 | Parry 4 | Sanity 5/5 | Tough 4/4

"Nothing?" Christel asks, her tone reflecting her skepticism. "I do not believe in geists, Sir, but I saw something."


Male

The priest drifts away without saying another word to anyone. When he is gone the young Private Steers reaches out of bed with his good hand and grips Snuffy by the arm.
"I fought the warrior Teiwaz in a duel. He told me. We must hunt the hound." His voice is strained and weak.

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