The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Loot sheet No plunder, no pay Battle map--Misc info slides

About demanding their surrender you mean.

Well you could try, i won't stop you, but there's a fair chance a garrison of evil dwarves, more than the outpost, will be unimpressed.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland doesnt take much of what Elsa says seriously, he thinks she is either crazy, not aware of where she is... or crazy.

In either case we went here knowing there would be more of them. If we move forward they will be alerted. If the Sentries dont come back they will be alerted.

And as far as rolls Im sorry but unless you rig them I dont see it happening. And if you are you could have done that way back and Thorn wouldnt be dead. Sivar is already Enlarged at this point.

Ideally, the best thing we could do would be to move back and rest THEN prepare spells specifically to fight them but that requires safety and a day, to get things like Invisibility if possible along with Invisibility Purge as usual. I would say Darkision but Im not fully sure if that is not personally only at this juncture.

Orland can't apply much to this but punching, he isnt Thorn, he isnt versatile at all. I mean Sure, a Feat like Throw Anything can fix a few situations but in general he's just a beatstick.


Loot sheet No plunder, no pay Battle map--Misc info slides

What will it be guys?

I've got my map for the outer wall, should you want to storm it.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

I want to storm but that doesn't seem to be the consensus...


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

I'm against storming, but I am being quiet cautious as a player. But, at least storming would get the game going since I currently can't think of a reasonable alternative.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

It doesnt matter to me my character can only feasibly storm, he has no real capability outside that and it would sort of make our whole coming here moot if we left. The issue being that no matter what the enemy will be alerted and in one sense while we will have time to recuperate.. that Might mean we also have to deal with them prepared for the worst too. We simply dont have quite the versatility or pushing power anymore though we do have a bit more brute force.


Loot sheet No plunder, no pay Battle map--Misc info slides

I can think of 2, of which one is meta...since GM knowledge. :)


Loot sheet No plunder, no pay Battle map--Misc info slides

If you're feeling not quite ready for an assault on the bastion, you could make your way to the quarry.

It would involve the checks sequence again, and is 2 days travel, but it's the place to find the diamond and items of worth.
Plus something that is of convenience, when coming to the bastion.


Loot sheet No plunder, no pay Battle map--Misc info slides

It's my birthday today.

A slice of birthday cake to all.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Happy Birthday!


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Phew Time really goes by fast sorry for absence.


Loot sheet No plunder, no pay Battle map--Misc info slides

Waiting for me?

A mere i'm good to go is enough.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint level: lvl 6 Mobile Fighter
+1 BAB, + 7 HP
+1 to All Saves
Agility bonus to saves increased to +2
Bonus Feat: Manyshot
Skills: +1 to Perception, Survival and Knowledge Dungeoneering


Loot sheet No plunder, no pay Battle map--Misc info slides

I'll hold until everyone's lvl'ed up.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Why thank you i had somehow missed the Tick for this as Paizo tends to do, and the current internet is AMAZINGLY slow recently.

And example being a 2min Video I uploading taking upwards of 30 mins to be processed and it is in MP4 format. This made it harder to check the boards at the same time, So I had to let the comp/internet think while I played a console or paid bills. Its silly.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Side Note, Verim misses his Love Bug. I see what you had did there GM.


Loot sheet No plunder, no pay Battle map--Misc info slides

There was no intention of mongrelmen romance :P
Why, does Orland find Nelphys attractive?


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Quite the opposite, they hit that creepy zne you get when art seems a little too realistic while being completely surreal. like that... in Real Life.


Loot sheet No plunder, no pay Battle map--Misc info slides

I wish i were good enough to draw them. It might even change your mind.
;)


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Sorry I haven't levelled yet. Real life has been kicking my butt lately. I'll have it done by tomorrow.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

We should all carry extra arrows for Grint or get a bag of carrying or something and dump like 200 arrows in it.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

The efficient quiver alone isn't enough indeed. I could always carry more arrows with me on my backpack or I'd need a bag of holding just for my arrows


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Or carry more Quivers


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Ugh. Going to do my absolute best to get Elsa leveled tonight. I keep putting it off.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Alright, here we go.

HP gained d8(5+4)=9HP New total is 57HP
Skills gained 4+1
Acrobatics
Intimidate
Perception
Sense Motive
UMD

6th Level Wild Talents! (I get 2 because of Fav Class)
Kinectic Cover is useful?!
Shimmering Mirage means 20% miss chance...always

Elemental Overflow goes up by one, meaning my damage goes up by +2

I get this, but I'm not even sure what it does or is.

Internal Buffer (Su): At 6th level, a kineticist's study of her body and the elemental forces that course through it allow her to form an internal buffer to store extra energy. The buffer starts empty and doesn't replenish each day, but the kineticist can accept 1 point of burn to add 1 point to the buffer as a full-round action, to a maximum of 1 point total. This maximum increases to 2 points at 11th level and to 3 points at 16th level. Once the kineticist adds points to her buffer, they remain indefinitely until she spends them. When she would otherwise accept burn, a kineticist can spend 1 point from her buffer to avoid accepting 1 point of burn. She cannot spend more than 1 point from her buffer in this way for a single wild talent. Points spent from the internal buffer don't activate elemental overflow or add to its effects. Similarly, this buffer can be used to exceed the limit on the number of points of burn the kineticist can accept in a single turn.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@Elsa: What Internal Buffer does is basically you take a some burn damage now for the buffer which then allows you to negate future burn. From that point on (even days later), when you would take burn, you can have it applied to the buffer instead of you.

So let's say you want to really nail a bad guy with an empowering, entangled blast. This would typically be 3 burn for the blast. Infusion Specialization would reduce it by 1, and Gather Power as a move action would reduce it again by 1, so you'd take 1 burn for such a blast. Instead of taking the burn damage yourself, you can apply it to your Internal Buffer to take the burn instead, leaving you unscathed.

Does that make sense?

Now, the cool thing about this is that putting burn into the buffer counts as taking burn damage for effects like your elemental overflow.

Also, you forgot one more property of your elemental overflow. If you have at least 3 burn on you, you can add a +2 size modifier to 2 physical scores; more than likely Con and Dex :)


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

It basically is also one of the few ways to reduce Composite Blasts and Non-Blast Talents as well.

Oh and small thing Elsa You cannot get Shimmering Image.

Your Choices are one Talent at level 3 and one at level 1 because Extra Talent has to be 3 levels lower. other than that you are fine.


Loot sheet No plunder, no pay Battle map--Misc info slides

I think she took her FCB as 1/6, for an extra talent.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@GM: Yes, but it's 1/6 of the feat, Extra Wild Talent, which has the restriction of only working for a talent 2 levels lower than she would qualify for.

@Elsa: Because of this... I'd actually choose a different FCB bonus and then get the extra bit for the feat in a future level when you can get something more useful.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Ugh. I already don't like the Pathfinder rules and find them unnecessarily complicated. Why the heck did I choose a class with the actual most complicated rules in the entire damn system...

Honestly, leveling up is dreadful. As is just figuring out what options she has in combat...has anyone else noticed I basically do the same thing over and over (It's because its too damn complicated to figure out anything else to do)

I guess Elsa will take Kinetic Healer mostly because I don't know what else to get.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@Elsa: Just wait til level 7... with that sweet second element, your options grow quite a bit.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Not necessarily.. double cold = sweet energy composite blast.. anything not immune to cold takes tones of damage...

and yes Else definitely.. overly complicated.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

I don't think it's overly complicated, but burn is definitely the most unique 'resource' for the class.

Arguably, I think the biggest weakness is that as Elsa mentioned, there's only so much a kineticist can do at low levels. Once you're higher and can get enough utility talents to really do some cool things, it's not a bad, but until then, it's either move and blast, gather power for bigger blast, or perhaps kinetic blade because whoops melee.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Its not complicated, its actually the Fighter of Blasters. You don't do alot, there are a few things you can do, you make yourself good at those things until you can do new things. There isnt much variance because they were afraid of making cool things that might get 'broken' so the class 'checks' itself with burn/options. Which if you have played any Fallout Games is basically Radiation you get from using Drugs or whatnot to kill the enemy.

Water happened to be the strongest Element that gets a few more options than most.

Which they then fluff-nerfed/overbuffed Scarred Witch Doctor because it was using Con better and they realized it would make Kineticist look bad in comparison.


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes...i think we lost Orland.

His last post was end of October, and only 2 of his aliases have made a post in the first week of this month, nothing after the 5th.

It's a bit of a pity he's not left a stat block, that'd make botting easier.
As such, with both the quarry and the bastion left down here, what would you guys like to do.

I'm tossing a few options here, which are subject to suggestions.

1) You keep him with you until you return to the surface, and i bot him.
2) He could go in a blaze of raging glory at a key point.
3) He could join up with the dwarves of the expedition after the quarry. Thorn's body is with them after all.
======================
Which follows with the question...what would you like down here:

1) I could down tweak the encounters, adjusting to 4 people, as the two mongrel-kin won't stick with you.
2) You could have one of them accompany you as a temp 5th, and i or one of you controls them.
I will spoiler those here in discussion if one of you wants to.
================
Last question:
Complete the campaign with 4 players, or get a 5th by the time you get back to the surface?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

I'd probably like to tweak Sivar a bit.. as in radical changes to make him more fun and less of a stabs with spells build...


Loot sheet No plunder, no pay Battle map--Misc info slides

What did you have in mind, with 'radical changes' ?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

To make the character able to do something other than hit things and cast spells.

Needs less 1 dimensionality.

Hmm.. Druid maybe or Inquisitor if we have lost Orland.


Loot sheet No plunder, no pay Battle map--Misc info slides

Inquisitor might benefit you more.

The buffs of judgment can be quickly alternated to the situation.

To what degree, in levels, are you thinking of retraining?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Well what would you prefer...

The Oracle is an all or nothing character, for the penalties you gotta stick with it for the mitigations and powers.


Loot sheet No plunder, no pay Battle map--Misc info slides

Well, retraining class levels is 7 days for just 1 level.
The plan was about a month of downtime, before things start happening again.

In Janderhoff, you'll find no druids, Inquisitors they do have.
You'll be looking for those outside of the city.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Lets go with that then... Inquis me up..


Loot sheet No plunder, no pay Battle map--Misc info slides

Plenty of time to think on what deity you're going to follow.

The inquisitors can be found in the city, the outside was about druids. :)

But to our situation with Orland dropped, which of the options do you guys want to go with.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

I'm fine with any option really. If we take another fifth member, we might like an arcane caster?

Also, letting him go with the dawrves at the quarry seems more fitting than killing off another former PC character.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Yeah, I agree with Grint. I do like 5 person parties where there's enough people to cover each 'role' even if you have hybrid classes, but if the GM prefers otherwise, then I am ok.


Loot sheet No plunder, no pay Battle map--Misc info slides

Okay, with the dwarves it will be.

We can have the dwarves 'stumble' upon you via a forgotten passage, and then swap in/out a new one.

I don't think there would be objections to asking for an arcane one. Elsa's still got items that she can't use anymore.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Hey guys!

So I am running a PbP Dragon's Demand that stalled out. It's a 4 PC party, but 2 PCs have dropped out. I have one replacement already, but want a 4th to continue!

I am running this for PFS credit in campaign mode: this means that after certain milestones, I'll reward a Chronicle sheet to you. It is optional if you want to join in without having the credit, but I can assign it. However, this module rewards a bonus chronicle if you complete the entire adventure, and since you would be jumping partway through, you'd only get the 2 remaining ones.

Background: The party is on the 2nd part of the adventure (so past the first chronicle sheet) and have just hit level 4; the module goes to level 7 (technically you'll hit 8 when you are finished, but you won't be seeing anything after that :P).

The original party was incredibly stealth based: 2 unchained rogues, a ninja/witch, and a hydrokineticist. Only the catfolk unchained rogue and the vishkanya ninja/witch remain. It's a 25 point buy and I'm ok with just about most 0HD starting races (the two PCs that dropped were a goblin and an undine), but I do have the say to ban anything too weird. Likewise, I'm cool with most classes, although no item creation or leadership (you aren't going to be too high enough level to make it work otherwise). Lastly, the other replacement PC is an aasimar warpriest, so the whole stealth group thing may be hampered by that.

Please PM me if you are interested!


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

I return, I've already sent a thing to the GM, but long story short; circumstances I could not control outside throwing absorbent amounts of money into happened which prevented me from having internet to interact with anyone. This not only stopped my ability to communicate and keep up with my games but even my Youtube Channel and pretty much everything I did. I was not happy. I am currently catching up to all the stuff that has happened.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

No Inquisition for me then.. he has returned...

Hmm.. Maybe Paladin..?


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Does Sivar seem the Paladin type?

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