The Confirmation (all dwarf delegation!) (Inactive)

Game Master Purple Dragon Knight

NPCs
Maps

Init Rolls:

[dice=Garak]1d20+9[/dice]
[dice=Drogur]1d20+1[/dice]
[dice=Helveticka]1d20+0[/dice]
[dice=Rogar]1d20+0[/dice]
[dice=Janira]1d20+6[/dice]
[dice=...]1d20+00[/dice]


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Scarab Sages

Female Dwarf Alchemist (Mindchemist) 1

Helveticka pulls out a bomb and tosses it past Drugur at the skeleton 3 squares ahead of herself.

Bomb vs. Touch AC: 1d20 + 4 ⇒ (17) + 4 = 21

If hit Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Splash damage is 5 Reflex DC for splash damage 14

If bomb scatters Scatter: 1d8 ⇒ 6

My apologizes everyone for my tardiness in posting


Knowledge Checks

Helveticka's bomb detonates in the cavern, obliterating the North Skeleton, but also engulfing friend and foe in an inferno!
Garak Reflex; +2 for cover: 1d20 + 7 ⇒ (12) + 7 = 19 [2 fire damage on Garak]
South Skeleton Reflex; +2 for cover: 1d20 + 4 ⇒ (17) + 4 = 21 [2 fire damage on South Skeleton]


Knowledge Checks

Drogur is up

Silver Crusade

Male Dwarf Urban Druid 2

I will 5' step into the room drawing my ax and ready to attack that zombie if it comes into range.


Knowledge Checks

The zombies both move in front of Drogur. Roll your readied attack on north or south zombie (ps: next time just roll your attack pre-emptively and I will assign it to the first critter that comes in your kill zone)

--> Rogar, Garak: you're up

Silver Crusade

Male Dwarf Urban Druid 2

I'll try to hit the zombie directly in front of me.
Battleaxe: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 4 ⇒ (1) + 4 = 5 crit!

Roll to confirm: battleaxe: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (7) + 4 = 111d8 + 4 ⇒ (7) + 4 = 11


Knowledge Checks

The south zombie is cut in half, twice.


Knowledge Checks

--> Rogar, Garak: you're up

Grand Lodge

Dwarf:
LG male dwarf cleric of Torag 1 | Speed 20 ft | AC 20, T 11 FF 19 | hp 10/10 | Fort +4, Ref +1, Will +6 | Init +0 | Percep +4 | CMD 12 | Conditions: none

Rogar moves forward until he can see the north zombie, and shoots it with his crossbow.

ranged: 1d20 ⇒ 171d8 ⇒ 2


Knowledge Checks

Skeletonson 5-foot steps to Drogur:
Skeleton claw 1: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d4 + 2 ⇒ (1) + 2 = 3 damage.[MISS]
Skeleton claw 2: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d4 + 2 ⇒ (4) + 2 = 6 damage.[MISS]


Knowledge Checks

Garak delays.

-->Helveticka, Drogur: you're up!

Silver Crusade

Male Dwarf Urban Druid 2

I'll try to hit the zombie and then move to the square with U4 on it, knowing I'll be taking an AO.
battleaxe: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 4 ⇒ (1) + 4 = 5 Doh! Crit fail.

The Exchange

Male Dwarf Bard (archaologist) 1

Garak will use acrobatics to move out of the stalagmite to try to flank with Drogur and snap his scorpion whip at the skeleton.

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

Scorpion Whip: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 4


Knowledge Checks

Garak cartwheels out of his hidey hole and tears the skeleton's head off. This one seems to be affected by that, and crumbles to the ground.


Knowledge Checks

Skeletons
Drogur
Garak
Zombies
Rogar

-->Helveticka: Delaying...

(map updated)

The zombie 5-foot steps between the two warriors (1: Drogur; 2: Garak)

1d2 ⇒ 2

The zombie attempts to club Garak to death:

Slam: 1d20 + 4 ⇒ (6) + 4 = 10 for 1d6 + 4 ⇒ (2) + 4 = 6 damage.

-->Rogar, Helveticka, Drogur and Garak: you're up

Silver Crusade

Male Dwarf Urban Druid 2

If Rogar and Helvetica delay (possible since they seem to be dealing ranged damage), I will try to decapitate the zombie with the battleaxe:

battleaxe: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (5) + 4 = 9


Knowledge Checks

The zombie falls (assuming he got at least 12 pts of slashing dmg so far)

What do you all do?

Silver Crusade

Male Dwarf Urban Druid 2

I've not seen stalactites and stalagmites anywhere else in these caves. There must be a water elsewhere. Beware, some of the ground could be weak.
I'll search the room, taking special care to look for traps or weak stone. Once I'm sure the room is safe and secure, then I will aid my kin searching the Dhampir
perception: 1d20 + 8 ⇒ (1) + 8 = 9, additional +2 if stonework related

The Exchange

Male Dwarf Bard (archaologist) 1

Garak will search the room as well.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11 additional +2 stonework


Knowledge Checks

Rogar, Helveticka: perception check please (with a +6 bonus: aid another x2 + stonework)

Grand Lodge

Dwarf:
LG male dwarf cleric of Torag 1 | Speed 20 ft | AC 20, T 11 FF 19 | hp 10/10 | Fort +4, Ref +1, Will +6 | Init +0 | Percep +4 | CMD 12 | Conditions: none

Rogar scratches his beard thoughtfully. "Something is amis here. I can feel it. Why would these abominations be here?"

Rogar searches the room very carefully, taking his time if needed.

Perception: Take 20, +4 perception, +2 stonecunning


Knowledge Checks

You find a secret door. Moving along, the passage splits in several different directions. Perception check everyone.

Scarab Sages

Female Dwarf Alchemist (Mindchemist) 1

Helveticka looks around

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Male Dwarf Urban Druid 2

Hey what about this Dhampir body?...Where'd everybody go?
perception: 1d20 + 8 ⇒ (10) + 8 = 18


Knowledge Checks

Among the fallen bodies, you found a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. Also, you found bracers of armor +1 and a ring of protection +1 on his body.

You are all now in the next room, following the opening of a secret door. You all hear squishy sounds ahead... Perception checks please; map updated.

The Exchange

Male Dwarf Bard (archaologist) 1

Garak will document the findings on the Dhampir and undead as well make notes on the cavern.

Upon hearing the squishy sound, Garak readies a flask of alchemist fire in case there are more undead as well as his whip. He will wait for everyone to report what they see/hear before he attempts to move stealthily down the hall to see if he can scout things out.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Knowledge Checks

I need Rogar's perception for the new room you just came in... the one with the squishy sounds!! :)

Then I'll need everyone's order of march (if you don't like the current map placement) and initiative.

Grand Lodge

Dwarf:
LG male dwarf cleric of Torag 1 | Speed 20 ft | AC 20, T 11 FF 19 | hp 10/10 | Fort +4, Ref +1, Will +6 | Init +0 | Percep +4 | CMD 12 | Conditions: none

Rogar somewhat slowly brings his attention to bear on the sounds, lagging behind a little while still musing on the layout of this place.

perception: 1d20 + 4 ⇒ (5) + 4 = 9


Knowledge Checks

The squishy sounds draw near!! Further down the corridor you hear sounds of battle... some growling and... Janira!!

Initiative! (This encounter is time sensitive)

Garak: 1d20 + 9 ⇒ (10) + 9 = 19
Drogur: 1d20 + 1 ⇒ (16) + 1 = 17
Helveticka: 1d20 + 0 ⇒ (14) + 0 = 14
Rogar: 1d20 + 0 ⇒ (17) + 0 = 17
squishy sounds: 1d20 - 5 ⇒ (16) - 5 = 11

Garak
Drogur
Rogar
Helveticka
Squishies

The Exchange

Male Dwarf Bard (archaologist) 1

Garak will move stealthily ahead two squares (as per Stealth check above) and try see where the noises are coming from. Ie what is making the squishy sound and where is the battle at. He readies an attack,

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Knowledge Checks

Garak you already rolled Perception; if you want to perceive again that will be a move action which will take up your ready action. Proceed with Perception or Ready an Attack?

The Exchange

Male Dwarf Bard (archaologist) 1

Perception please.


Knowledge Checks

Good choice Garak: you see a gelatinous cube about 20 feet in front of you!

Grand Lodge

Dwarf:
LG male dwarf cleric of Torag 1 | Speed 20 ft | AC 20, T 11 FF 19 | hp 10/10 | Fort +4, Ref +1, Will +6 | Init +0 | Percep +4 | CMD 12 | Conditions: none

Rogar begins to pray to Torag, casting bless so that the party may defeat these strange foes.

"What are these things? Does anyone know?

The Exchange

Male Dwarf Bard (archaologist) 1

Garak will try to see if he knows anything about this creature. He will let everyone know what he has seen an what he knows of the strange creature.

knowledge dungeoneering: 1d20 + 3 ⇒ (4) + 3 = 7

Can he tell where Janira's voice is coming from?


Knowledge Checks

(The angry shouts of Janira turn to agonizing cries of pain; these wonderful sounds are coming from the surface, which lies perhaps 60 feet past your squishy foes)

Drogur and Helveticka you're up!

Silver Crusade

Male Dwarf Urban Druid 2

I will move up 4 squares to the nearest one, try to identify it and then smash it with my hammer.
know nature: 1d20 + 6 ⇒ (8) + 6 = 14
attack: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 4 ⇒ (8) + 4 = 12


Knowledge Checks

Drogur has no idea what this is, but nearly splits it in half anyway... it's still moving though!!

Helveticka you're up

Scarab Sages

Female Dwarf Alchemist (Mindchemist) 1

I move forward 3 squares and north 1 square and pull out my war hammer preparing for what lies ahead. (I don't believe I can see my squishy foe from where I am)

Scarab Sages

Female Dwarf Alchemist (Mindchemist) 1

Helveticka moves forward 3 squares and north 1 square and pulls out her war hammer preparing for what lies ahead.

(I don't believe she can see the squishy foe from where she is)


Knowledge Checks

Helveticka moves forward, drawing her hammer, and sees Drogur battle a jelly creature. At the same time the jellies move forward and attack, their squishy sounds creating ambient noise that reverberates within the cave sickeningly, but not loud enough to mask the cries of pain of Janira outside...

The gelatinous cube wobbles forward with suction sounds as it seals the entire path perfectly, then an oozy appendage attempts to reach for Garak!
Young Gelatinous Cube slam on Garak: 1d20 ⇒ 12 for 1d4 ⇒ 2 bludgeoning and 1d6 ⇒ 6 acid damage. [MISS]

Visible through the cube, you see two other squishies lined up, bumping against the cube and unable to move through its gelatinous membrane.

The giant amoeba next to Drogur attempts to make him his next meal, however, eager to replenish the life that is now oozing out of it due to Drogur's axe... unable to grab and constrict Drogur due to its small size, it settles for a wet blow to the dwarf's midsection...
Giant Amoeba slam on Drogur: 1d20 + 3 ⇒ (17) + 3 = 20 for 1d3 + 1 ⇒ (2) + 1 = 3 bludgeoning and 1d3 ⇒ 3 acid damage. [HIT!!!!]

Bold can go:

Round 2
Garak
Drogur
Rogar
Helveticka

Squishies

Grand Lodge

Dwarf:
LG male dwarf cleric of Torag 1 | Speed 20 ft | AC 20, T 11 FF 19 | hp 10/10 | Fort +4, Ref +1, Will +6 | Init +0 | Percep +4 | CMD 12 | Conditions: none

Rogar moves down the passageway towards Drogur. "Step back towards me if you can, and I will heal you!"

Rogar is not quite in range for a heal, so moves toward Drogur and readies a cure-light wounds spell if he gets into range. The spell,
if it goes off, will replace sanctuary.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Male Dwarf Urban Druid 2

Hearing Rogar's offer, Drogur decides to heed his call...after mashing this...whatever it is.

warhammer: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (7) + 4 = 11

Then move to Rogar, eating the AO if it's still up.


Knowledge Checks

It is a splat on the cave floor.

The Exchange

Male Dwarf Bard (archaologist) 1

Garak withdraws down the corridor away from the gelatinous cube to Sweetpea in an attempt to draw it down the hall so he can circle around behind it and move to find Janira.


Knowledge Checks

In the interest of time we will finish this scenario face to face at a later time. Email to follow. Thanks for playing!

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