Full Name |
Drogur |
Race |
Dwarf |
Classes/Levels |
Urban Druid 2 |
Gender |
Male |
Size |
Medium |
Alignment |
LN |
Deity |
Torag |
Languages |
Common, Dwarven |
Strength |
16 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
5 |
About Drogur
Drogur
Dwarf druid (urban druid) 2 (Pathfinder RPG Advanced Player's Guide 101)
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 shield, +1 trait)
hp 19 (2d8+6)
Fort +5, Ref +1, Will +7; +1 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities
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Offense
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Speed 20 ft.
Melee battleaxe +5 (1d8+4/×3) or
heavy pick +5 (1d6+4/×4) or
mwk warhammer +6 (1d8+4/×3)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
7/day—inspiring word (1 round)
Druid (Urban Druid) Spells Prepared (CL 2nd; concentration +6)
1st—cheetah's spirit, divine favor[D], heightened awareness[ACG], produce flame
0 (at will)—create water, detect magic, read magic, stabilize
D Domain spell; Domain Nobility (Martyr domain[APG] subdomain)
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 18, Cha 5
Base Atk +1; CMB +5; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Heavy Armor Proficiency
Traits comparative religion, defender of the society
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +3, Knowledge (geography) +4, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (religion) +5, Perception +8 (+10 to notice unusual stonework), Survival +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven
SQ barrow warden, lorekeeper, nature bond (Martyr domain[APG]), nature sense, wild empathy -1
Combat Gear acid (2), alchemist's fire (2); Other Gear lamellar (horn) armor[UC], heavy wooden shield, battleaxe, heavy pick, mwk warhammer, ale (per gallon) (2), backpack, dwarven trail rations[UE] (14), flight grapnel, silk rope (100 ft.), waterskin (2), 936 gp, 6 sp
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Special Abilities
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Barrow Warden +1 to attack and AC vs. undead.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Urban Druid) Domain (Martyr)
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Inspiring Word (7/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Lorekeeper (Ex) +2 Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility).
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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