Teeth of the Storm - GM Iliad

Game Master HolmesandWatson

The Pathfinder Society has hired adventurers to investigate the abandoned Shadowed Keep on the Borderlands. But en route they discover a massacred merchant wagon. Who, or what, is responsible? And are they still around?


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You've got it, Lucien. Or rather, you don't. But that's the idea on this one...


Non-stop action...

Don't actually head out of the building yet. We have a couple group decisions to make. I need to order it coherently. Or somewhat...


Head on over to the Paizo PRD and read the Chase Rules

The one you're about to play will be a little different, but you get the idea. Basically, we're about to play a 10 round chase, with each of you getting a turn per round. Every round, for your turn, each of you will get the choice of two different skill checks.

I'll present the description and the two skill options, with DC. You decide which check and make your roll. After the roll, write up an ic description of what happened. I'll then wrap up that turn with the results. Some skill checks have a greater reward than others; usually reflected by the difficulty.

Here's a sample:

ME
As you come across a clearing, a clear path is suddenly rent by a deep, stony crack in the earth.
DC 15 Acrobatics check to make a giant leap across; or
DC 10 Survival Check to find a way around the crack.

YOU
Survival Roll - 7
"Linflass' headlong run came to a skidding halt as he stopped short at the lip of a deep crack in the earth. He furiously looked about, trying to find a way around the crack."

ME
Your hurried search fails to find an alternate route. You hear the footsteps of several goblins as they gain on you.

Then I'll post for the monster/NPC.

For your next turn, I'll lay it out and you can decide whether to jump or search more. Or maybe backtrack, but I'm still deciding if that will work.

That make sense? I'm going to try and let everybody make their post for round one before anybody goes in round two and so on each round.

I've heard and read that chases can be hard to run and dull. I'll try to keep it from flying apart. With the descriptions (instead of just a skill check), I think we can make it fun.

I have to get on top of movement speeds and a couple rules tweaks in the module before we start, but that's why I've got you on hold for a bit. I'm hoping we can get one round in a day. Two would be nice, but no pressure: post your turn in a round when you can.

Any suggestions on running this chase?


Male Human Cleric 1

Chase. lol just had one in a PFS game. caught a goblin.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Yeah, and then you promptly forgot to search her ;-)


Male Human Cleric 1

Hey was too busy arguing about not killing her.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Besides a necklace is just a necklace to a soldier. someone who could detect magic should have seen it.


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

This is new to me, being not so experienced with PF. But it does sound like something similar to the skill challenges in 4e.

Will we go in turn order or is there no turn order?


Turns within each round, no order. I just need to ensure that everyone takes their turn in a the current round before I start the next round. Someone can build on another person's action if it's applicable.

You'll likely not all be together for the whole chase, so I'll try to make clear where everyone is in relation to the others. Working on how to show it visually.


sounds fine to me


Sounds like Gyness' player was doing the chasing.

That will NOT be the case here....


I will get the Chase Rules in the Campaign Guide. I am just running really short on free time these days. Apologies.

I think if you read this, step by step, two or three times, it makes sense. Of course, I know what I'm trying to say..

RULES

You each get one Turn in a Round. You get one Action a Turn. You will be moving from one Location to the next.

Each Location will have two skill checks. You may try both skill checks or one. Attempting one or both skill check counts as your Action.

If you attempt one skill check: pass and you move forward one Location. Fail and you stay there. There is no loss of turn for a single skill check. I mention the latter because:

If you attempt two skill checks and pass both, you move forward two locations. If you pass one, you move one location. If you fail both, you stay there and are "stuck." You lose your Turn next Round.

You may sacrifice your Action to 'mark the trail' for that Location, permanently reducing the skill checks for everybody by -2. You stay in that location.

You may use a spell or attack for your Action. You stay in that location.

You can see other people at your Location (which will be named; i.e., Giant Boulder, Cliff Edge, etc). Please put your Location at the beginning of your post so others can utilize that if they choose. You cannot see (but possibly can hear) people at other Locations.

I posted earlier you could go in any order within a Turn. That's wrong. Since you'll almost certainly end up in different Locations, we'll have to go in initiative order. So, please wait for the person before you to post. If anybody can't go within 24 hours, I'll take one Turn for you. Shouldn't be a big deal in a Chase.

After all five of you have taken your Actions, I'll make a final post ending the Round. Then you can start your posting for the next round.

Gyness and Desmond roll at -2 due to their 20' movement speed.

See my prior post on how to post your skill check (ie, ic description of what happened).

Questions, comments? "Forget this, I'm out of here" responses....


I'm here and was just waiting to go...hope there's lots of acrobatics checks!


I'm not saying it wont be cool and I'm up for trying it, but what happens if one of us gets stuck behind? I can see me or Gyness getting caught.


@Desmond - The group will get a head start because Gyness pretty much figured out the troll was after Klaustad at the inn.

But it could happen. I expect some of you to fail some checks (you know that paizo dice roller) and you'll be in different Locations.

Maybe somebody yells for help? We'll play through it and see what happens.

You could always throw your shoe at it.
(that's paraphrasing a great Tick cartoon bit)

@Corvus - I picture a Prince of Persia run for you...


Male Human Cleric 1

I'll be casting guidance on everyone to get a pkus 1 in the first checks but I won't be able to do it during the chase.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Got the rules. Waiting for your post/Zane's initiative (waaaaaay down the line)

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM
GM Iliad wrote:

Hey guys: Is anyone going to use their turn to reduce the rolls by -2? Please just give me a quick yes or no. Corvus, your post will tell me your answer. Thanks.

I do not plan to do it in round 1, so unless anyone needs this kind of help specifically it's No for Zane.


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

i don't understand - isn't it a Survival check DC15 OR an acrobatics DC10? Or do we get to see what we roll first?

edit: nvm, apparently i can't read.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Girls and boys, just FYI - I am on a business trip this week, so my posts may get a bit slow and probably shorter. I hope you do not mind. Cheers


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17
Zane Cartprett wrote:
Girls and boys, just FYI - I am on a business trip this week, so my posts may get a bit slow and probably shorter. I hope you do not mind. Cheers

Deja... Deja... Deja vu


Howdy. Sorry for the no posting. Sick over the weekend. Still am today. Going back to bed. Have to work tomorrow regardless, so I'll get the game going again.


Male Human Cleric 1

Are people allowed to delay.

reason is I plan on marking the trail seeing I'm -6 to swim and aceobatics.


Since you four are all on the same Location, Gyness can go first and mark it for the other three.

If someone reads the first post in a round (presumably for Corvus) and if you are marking the trail, you can go ahead and post immediately. It will affect anyone who hasn't gone yet.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM
GM Iliad wrote:

Zane - no need to subtract 2: that comes off of the DC. So you rolled a 15 against an 8(10-2).

Actually, I think that -2 was (incorrectly) my armour check penalty. I say incorrectly since it should have been -1 due to my Armour expert trait.

Anyway, sorry for my "lateness" boys and girls. I finally got home, and am reading through my "backlog" (I am involved in several PbP's here), so I will start posting regularly very soon.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Deja vu

Welcome back buddy


BWT, anybody who wants to strap a shield to their back can remove that penalty from their rolls.


yeah, mine is there can you imagine this with the -10 of a tower shield :)


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

Slightly confused - what's the fortitude save for?

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

I am looking at my options here - is there anything Zane can do to help his friends get away from there? Since the trail is already marked and all...I do not want to simply "leave the stage" - can I get back and try Aid another (for additional +2 per skill check)?


RL had me off line until this afternoon.

Folks can go back one Location per turn. They would have to, however, go through the skill check routine again.

No "Aid Anothers" allowed, alas.


glad to see you back. No worries RL stuff happens to us all


Male Human Cleric 1

Yeah lets get this done Corvus you are not allowed to gail anymore skill checls.

how far back is the Troll anyway


Hello everyone. I will be leaving today and will have no internet access until the 18th. Will be camping in Mississippi. SCA event. Talk to you all soon.


Guess I'm Desmond for a week or so. hmm...

You can't see the Troll and you don't hear that it's imminently close. That's all you get at the moment.


Howdy. I've got some RL issues going on at the moment. I'm going to put the game on hold until next week. Nothing health related, but still..

Apologies. Hopefully I'll be back with it on Monday.


Male Human Cleric 1

Hope all goes well.


hey all I'm back.


That troll must have caught up with us by now ; p


yep, seems to have eaten our DM


Sorry, folks. Heading into Easter, I thought I could get this jump started again.

However, I recently got the green light to pitch a screenplay for a tv pilot. I am completely redoing the original script (it was rejected several years ago). I realize now that I am going to have to cut out everything but family and work (which includes RPGs and Age of Conan..).

I apologize for not carrying this game through at least to the end of the first adventure. I haven't worked on a screenplay in several years and this was unexpected. But I can't pass up the opportunity to make this happen.

I enjoyed running this game and I might try to pick up the pieces down the line, but I can't see beyond this screemplay project right now.

Thanks for signing on and helping me figure out how to GM.


Male Human Cleric 1

Congrats hey i will be here when you are done.


Thanks for the game for as long as it went...I really enjoyed it.


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

Hey, congrats! You did great, and i'm sure your screenplay will be awesome!


cool, good luck on the writing. Thanks for the game.


Male Human Cleric 1

Fyi Gyness joined a World Largest Dungeon campaign and will not be returning

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