Teeth of the Storm - GM Iliad

Game Master HolmesandWatson

The Pathfinder Society has hired adventurers to investigate the abandoned Shadowed Keep on the Borderlands. But en route they discover a massacred merchant wagon. Who, or what, is responsible? And are they still around?


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@Desmond - For a knowledge check on skeletons in this combat, you can post whenever: I meant to type IMMEDIATE ACTION, not Free. My bad.

I figure your character would be thinking about them...

For other actions, yes, in inititive order.


Male Human Cleric 1

Well Gyness isn't shy if you haven't figured that out yet. LOL right in the middle with out a care that is him.


Yeah I mean I would think holy crap skeletons, but with Int 7 and no knowledges I rely on what the others say. I was mostly asking if I should post now or wait on Corvus. No worries I hover the boards all day from works so I will check in later.


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

So, quick question - we were on a wagon or cart right? I don't see it on the map. Does it have any mechanical effects, like cover?

Or is it off the map?


@Lucien - The wagon cart is off the map to the left. It won't be of use in this combat unless things go really, really poorly...

@Desmond - Yes, wait on Corvus and stick with initiative. If we get stuck waiting on somebody too long, I'll GM them for an action and we can move on.


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

Can I post, or do I have to wait for Desmond?

Also, a 10' square is a 2x2 area, correct?


Yes: except for Immediate Actions, everyone should post in initiative order.

5' squares. Not sure of your question.


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

Desmond and Lucien have the same init score. I assume because Lucien has a higher init mod, he should actually go first before Desmond.

The 10' square was for the Grease spell. I think its a square of 10' each side.


Yeah, I actually was going with equal inits going to higher roll, but looked it up in the PRD a few minutes ago and saw that it goes with the higher mod. My bad.

So, Lucien does go before Desmond. I'll change the listing when I repost init for round two.

Bard throwing rocks. That is so Nate from Order of the Stick.

Never under-estimate the value of a carrying a blunt weapon as a spare. I always equip my dwarf axe fighters with a mace just in case...


Yes, there are only three skeletons" 6,5 and 1. I just changed the symbols for all six of them at the same time. I should have left the other three as corpses. My mistake.


So...as my weapons are now useless and I don't have anything blunt, I checked the rulebook and I can use the Weapon Finesse feat with any light weapon and that includes my fists and feet. It's only 1d3 of damage but I get to keep my +2 to hit at least.

Oh, and Corvus would never describe herself as a thief...as she doesn't steal. A rogue isn't perfect but is closer to the truth for this lady.


@Corvus - Yes, that is correct. Maybe you could roll a confirmed crit and crush a skeleton's head in!

Thief, rogue, I'm an AD&D guy...

BTW, lest you guys think I'm out to get you, this is the standard opening for the mod. Both groups have just had terrible rolls so far, unfortunately.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

I'm still waiting for Desmond/Lucien initiative/actions to be "worked out", and then the last skeleton before Mr. Slow erm. I mean Zane acts, right?


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3
Corvus Raaf TOTS wrote:

So...as my weapons are now useless and I don't have anything blunt, I checked the rulebook and I can use the Weapon Finesse feat with any light weapon and that includes my fists and feet. It's only 1d3 of damage but I get to keep my +2 to hit at least.

Oh, and Corvus would never describe herself as a thief...as she doesn't steal. A rogue isn't perfect but is closer to the truth for this lady.

Won't you trigger an AoO for attacking unarmed?


@Zane- Yes: Desmond, skeleton, Zane.

@Lucien/Corvus - Re the unarmed attack, it looks like Lucien is correct.

If you dig into the ATTACK heading on the Combat page, and read Unarmed Attacks and Natural Attacks, the claws make the skeleton an armed opponent. There would not be an AoO if they were unarmed, but they are armed with claws.

Comments from others welcome, as this is one of Pathfinder's many muddy-ish rules. I'll make a final decision before Corvus' next turn.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM
GM Iliad wrote:

@Zane- Yes: Desmond, skeleton, Zane.

@Lucien/Corvus - Re the unarmed attack, it looks like Lucien is correct.

If you dig into the ATTACK heading on the Combat page, and read Unarmed Attacks and Natural Attacks, the claws make the skeleton an armed opponent. There would not be an AoO if they were unarmed, but they are armed with claws.

Comments from others welcome, as this is one of Pathfinder's many muddy-ish rules. I'll make a final decision before Corvus' next turn.

Personally, I hate to voice an oppinion which is not in the "party's best interest". But at the same time, I am a very "strict GM" in RL, and from that perspective it is very hard for me to keep quiet. On the issue at hand, for me at least, it is obvious that skellies do get an AoO vs. Corvus (sorry mate), since he does not have Improved unarmed attack, and they are considered armed (with natural weapons) :-(


just don't attack anymore, aid my attacks your punches won't do any damage. without improved unarmed strike you deal non-leathal damage which undead are immune.


Male Human Cleric 1

Gyness has a morningstar hanging from his belt ... Hint Hint


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

everyone pick up rocks to throw! we'll start a rock group.

*groan*


Male Human Cleric 1

LOL I love it

we can be a Rock and Bones group


On the weight of evidence, Corvus will sit out this particular dance...


@Corvus - When it's your turn, if you decide to get Gyness' morning star, it would be a double move action to go over and snatch it from his belt.

Though I'm sure Gyness will have a comment when you grab it..

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

After what Lucien posted - everyone, and their dog, will have comment if he decides to grab it ;-)

Still waiting for that last skellie before my post...


Zane - almost there. Paizo just ate my post.

Skel 1 got an AoO on Gyness as he moved by. Then it get it's action and you. Almost there...

As in games where I've played, I HATE Damage Reduction.


When you guys post your move actions, can you include where you moved from, as well as to? Will help me as I update the map in-round.

So, 'Desmond moves from C5 to C4.'

Thanks!


Male Human Cleric 1
GM Iliad wrote:

@Corvus - When it's your turn, if you decide to get Gyness' morning star, it would be a double move action to go over and snatch it from his belt.

Though I'm sure Gyness will have a comment when you grab it..

WHO ME!!! NEVAHHHHHHHH AAHAHHAAAHHHH!!!!!

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Heh typical - I always open a fight with either a 19-20, or with a 1-2. OK this was not a crit, but still full damage on power attack on what I hope is a hit...nice ;-)

EDIT: Desmond your AC is 25?!!? Bravo man, that is some serious tanking we have there ;-)


yeah when he said core book only I thought a tank would be fun. I usually play more offens type's. Can't believe I didn't purchase a bludgeoning weapon. I could have sworn spiked gauntlet was P/B but nope just P. Oh well. Stupid skeleton rolling nat 20's on me.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

I should wait for skeletons again, prior to my post, right?


Male Human Cleric 1

Zane skel 1 is dead so you are up


Male Elf Bard 1 HP 9/9 | AC 16 | T 13 | FF 13 | Init +3

and don't forget the bonus from inspire courage

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

@Corvus - did you add +1 to BAB/dmg from Lucien's inspire courage?


Well...set up a roll20 account and was immediately told my IE browser is incompatible (work). So, that was a short venture...


Is that the only browser available to you at work?


I work at a government site which has strict security policies. What I did was to copy a Portable version of Chrome into my PC and run it in it's own folder. Because it's Portable, it won't install itself across the Windows and System folders. You can either copy it over using a USB device if those are allowed, or upload to an FTP or Dropbox and download using your IE browser first.


While the web restrictions aren't too terrible here at my government gig (my last job blocked all sports websites, which killed me), they don't want any software added to the machine.

Which is kinda funny because our HP touchscreens come pre-loaded with netflix. You'd think they'd remove that just for appearance sake.

Since my IT folks are cool, I don't push the policy.

Maybe the paizo VTT will help with maps.


I have the same issue with software installation, which is why I used a Portable version of Chrome since that doesn't require installation into Windows and Registry.

You're technically not installing anything, just running it off the folder or flash drive.

IE is horribly not secure anyway, whereas Chrome will at least warn me about some sites.


Having said that, please don't take my last comment as an attempt to change your mind. I'm cool with the current way of doing things too

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Two things - mule is already named Bessie, by Guiness in his last post (although I do not see why is naming your food important....ooops, did I say too much?), and more importantly your "you are here" link does not work, at least for me (if it was intended as a hyperlink) :-)


Okay: you've survived Act One intact!

1 - The werewolf stuff was homebrew. The bridge encounter was from the module.

2 - For a first combat, I thought that it went okay. Posting pace was okay with me.

3 - Map updating is the most time intensive part of the process (most of my posts are coming during the work day). Depending upon how many monsters are involved, I may end up with a map post at the start of the round and an update, at most.

Comments, concerns? Anything you would like to see as we move into the next part? Things that worked well and we should keep/improve on?

BTW, if somebody has mad map skills, I'm willing to relinquish those duties, but it's not something I expect a player to have to do when they are in a game.


I just ant to check my bearings before paranoia takes over Corvus. We approached the bridge from the west and the wagon was facing the same way. That makes Corvus think the wagon was travelling in the same direction. Yet the good lady said she passed an inn and we continued east to find it.

Or is that just a map thing? I don't want to start asking awkward questions if I have my bearings mixed up.


Male Human Cleric 1

I thought the lady was attacked as they reached the brdge. meaning she was going the opposite direction as we were going. we than crossed the bridge continuing our way while she is going back from where she came.

At least that is how I interpreted it.

Yeahh Bessie be good mule.


If a train traveling 70 MPH leaves New York at 7:30 and a train traveling...

The party was headed west.

The merchant wagon was headed east and was massacred as it got to the bridge. Imagine that the wagon was tossed into its current configuration if the picture looks wrong.

You smacked the skeletons and continued on westward ho.

If you look at the region map in the Campaign Guide, you're headed west from Olfden towards Swallowfeld.

Though an awful lot of things seem to be happening to you on what should be a boring road....


That's cool. Before I slit her throat in her sleep, I wanted to have good reason to. I see that in Corvus' line of work, details mean a lot - so I am playing it that way.

Remember, just because you're paranoid, it doesn't mean they're not out to get you!


Male Human Cleric 1
Corvus Raaf TOTS wrote:

That's cool. Before I slit her throat in her sleep, I wanted to have good reason to. I see that in Corvus' line of work, details mean a lot - so I am playing it that way.

Remember, just because you're paranoid, it doesn't mean they're not out to get you!

I love that quote 8-)


Male Human Cleric 1

Does anyone remember the old show Twilight Zone. I mean the original. Why do I feel like we are all now in black and white on this journey.

TWILIGHT ZONE


@Corvus - Oh sure: you guys LOVE the werewolf, but the merchant's daughter...


you set the scene. I'm surprised Corvus didn't scrape her with silve/nonsilver to test. That is what we should do with all encounters in the woods now :)


Male Human Cleric 1

I agree stab with the silver arrow first and then find out who they are.

You have woven a tale of intrigue already. We trust no one except each other. We are now bound together forever.

I always feel like somebody's watching me.

Liberty's Edge

Male Human Ranger 1 HP 8/13| AC 18 T 14 FF 14 | CMD 17 | F +4 R +6 W +1| Init+4 | Perc+5 | SM

Well, Zane was very suspicious towards yet another damsel in distress. But, for better or worse, his Sense motive did not yield any tangible results, so for now, unless we come up with a valid scenario to "accidentally injure he with non-silver weapon", I guess we trust her. So far, her story is OK ("so far" being the key words in that sentence).

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