Swords of Darkmoon Vale (Inactive)

Game Master Asmodeus

This campaign will deal with the exploration of Darkmoon Vale and the dangers found within.

A trial run for PbP gaming, it may be expanded into further supporting material if there is interest.


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Always. Be. Pushing.
Balder Crimsonsong wrote:
and i have a question, were the games always years long? dont you think shorter length games would lead to more of everything? im a huge advocate of the fast track just because it keeps the story moving along at a faster more direct pace.

Yes, they always were.

I personally dislike the fast track. You seem to barely get something before you get more. 18 year old masters of the world syndrome but if that's what majority rule, so be it.

Not my bag.


Agre with Luke. The fast track takes away from the epic role playing. Start off as simple character hired to take care or some giant rat infestation out of town at a local farm, build a name becoming local heros, get noticed by a more powerful character who feels you could become a threat to his greater plans, get wrapped in a quest to save the world, become gods among men..

That my friend cannot be fast tracked.


Ok, now let me be the odd voice with a differing opinion. While the game is fun, it must remain fun to be fun. I Skype in every week, more to goof around with you guys. I like good stories, but I enjoy having fun with my friends more. Not being able to talk about things or say funny things kind of takes away from that for me.


Always. Be. Pushing.
B2 wrote:
Ok, now let me be the odd voice with a differing opinion. While the game is fun, it must remain fun to be fun. I Skype in every week, more to goof around with you guys. I like good stories, but I enjoy having fun with my friends more. Not being able to talk about things or say funny things kind of takes away from that for me.

There is that, true. And it's nice to get out of the house.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4
Wilon wrote:

Agre with Luke. The fast track takes away from the epic role playing. Start off as simple character hired to take care or some giant rat infestation out of town at a local farm, build a name becoming local heros, get noticed by a more powerful character who feels you could become a threat to his greater plans, get wrapped in a quest to save the world, become gods among men..

That my friend cannot be fast tracked.

i don't mean the story arc itself.

But how many times have we all felt too removed from the main plot? all because we need to level up so we can get to the next tier of the story.
It cuts down on fat and trims the story up.
if the story ended at level 10 that'd be differant. but people like to switch up characters , there was even talk of several differant groups going on at once.
i don't like when people get sick of characters and it shows mid game. like we could do a 10 level adventure then shelve the world and start something new. that way we could always start another story later on with our higher level characters in that world.


Always. Be. Pushing.
Wilon wrote:

Agre with Luke. The fast track takes away from the epic role playing. Start off as simple character hired to take care or some giant rat infestation out of town at a local farm, build a name becoming local heros, get noticed by a more powerful character who feels you could become a threat to his greater plans, get wrapped in a quest to save the world, become gods among men..

That my friend cannot be fast tracked.

Exactly. One-offs can certainly be fast-tracked though, but the epic journey of rags to riches.....farmboy to king? No.


Balder Crimsonsong wrote:


i don't mean the story arc itself.

But how many times have we all felt too removed from the main plot? all because we need to level up so we can get to the next tier of the story.
It cuts down on fat and trims the story up.
if the story ended at level 10 that'd be differant. but people like to switch up characters , there was even talk of several differant groups going on at once.
i don't like when people get sick of characters and it shows mid game. like we could do a 10 level adventure then shelve the world and start something new. that way we could always start another story later on with our higher level characters in that world.

I never feel we need to side track to level, there is no "grinding" in D&D. We get sidetracked by our own actions. Luke being the DM puts lots of little hooks out there to see if any of us will take a bite. He has no idea what we are going to do from one night to another. He had no idea that I was going to rip time and space with my portable hole and a bag of holding..

If we encounder a creature/baddie that is far above our level? Well we can either get creative while fighting, or run the f*&$ away as fast as we can, hope to live to see the next day, lick our wounds and do not repeat that path again


B2 wrote:
Ok, now let me be the odd voice with a differing opinion. While the game is fun, it must remain fun to be fun. I Skype in every week, more to goof around with you guys. I like good stories, but I enjoy having fun with my friends more. Not being able to talk about things or say funny things kind of takes away from that for me.

You're not the odd voice out. I concur. Groups don't last as long as ours because the game is hardcore, but because the camaraderie is.


Always. Be. Pushing.
Shutterwasp wrote:
B2 wrote:
Ok, now let me be the odd voice with a differing opinion. While the game is fun, it must remain fun to be fun. I Skype in every week, more to goof around with you guys. I like good stories, but I enjoy having fun with my friends more. Not being able to talk about things or say funny things kind of takes away from that for me.
You're not the odd voice out. I concur. Groups don't last as long as ours because the game is hardcore, but because the camaraderie is.

well said


Do you want to include the coin and gem in party treasure?


Shutterwasp wrote:
Do you want to include the coin and gem in party treasure?

Thanks


Always. Be. Pushing.
Shutterwasp wrote:
Shutterwasp wrote:
Do you want to include the coin and gem in party treasure?
Thanks

No problem. Having it all there is better than some hand scrawled list somewhere.

I like the campaign info tab. Pics of the monsters you guys fight. Maps. Loot. It has a lot of great tools for me to keep things organized.

Things I wish I had in place for Emerald Sky.


DM_Darkmoon wrote:
Shutterwasp wrote:
Shutterwasp wrote:
Do you want to include the coin and gem in party treasure?
Thanks

No problem. Having it all there is better than some hand scrawled list somewhere.

I like the campaign info tab. Pics of the monsters you guys fight. Maps. Loot. It has a lot of great tools for me to keep things organized.

Things I wish I had in place for Emerald Sky.

Well you could do a second. Campaign here were only the campaign info page is updated. We could also post out character sheets to that campaign so you always have them ah easy access, or we have them in the even we loos our sheet. Good place to store out back up characters as well. Just a suggestion


Hmmm...this is kind of something I was talking about a while ago when we were talking about PBEM. A two medium campaign. If you think about it we almost never get to all those little character qwirks or RP opportunities, and they just wither and die. Consider this: a campaign that we play in person on Sunday, but with additional RP and opportunities throughout the week via forum posts. Before luke starts demanding a salary for all this work, I will point out he is already doing that for 2 separate campaigns, and it would in fact be easier to do live and in forum for the same campaign world and characters.

Or...we can run a second emerald sky campaign on forums with our backup characters. It would help to flesh them out.

I think it is safe to say at this point that PbP is an unqualified success


Always. Be. Pushing.
B2 wrote:

Hmmm...this is kind of something I was talking about a while ago when we were talking about PBEM. A two medium campaign. If you think about it we almost never get to all those little character qwirks or RP opportunities, and they just wither and die. Consider this: a campaign that we play in person on Sunday, but with additional RP and opportunities throughout the week via forum posts. Before luke starts demanding a salary for all this work, I will point out he is already doing that for 2 separate campaigns, and it would in fact be easier to do live and in forum for the same campaign world and characters.

Or...we can run a second emerald sky campaign on forums with our backup characters. It would help to flesh them out.

I think it is safe to say at this point that PbP is an unqualified success

Wow. That's fantastic to hear. I had hoped this format would work better and it certainly does. I like it a lot and we've already seen more in depth roleplaying here than at the table in ages. Of course, tomorrow that will change, right guys?

I would be all for running the Emerald Sky campaign on here, despite the huge amount of work that would entail. My concern, however, is that some people just don't have the access to the boards they would need to be thriving members. D is locked out for most of every day and we have seen that he is by far the least involved as a result (while his Brunt is a scene stealer and active protagonist in the live game and a source of great flavor). Rich is in the same boat much of the time as far as access goes and both have lots on their plates outside of the game as well.

Asking them to triple it up (Darkmoon Vale, Emerld Sky Sunday Side, Emerald Sky Seconds) may far exceed their ability to participate.

But the idea is a great one.


Quote:

Wow. That's fantastic to hear. I had hoped this format would work better and it certainly does. I like it a lot and we've already seen more in depth roleplaying here than at the table in ages. Of course, tomorrow that will change, right guys?

I would be all for running the Emerald Sky campaign on here, despite the huge amount of work that would entail. My concern, however, is that some people just don't have the access to the boards they would need to be thriving members. D is locked out for most of every day and we have seen that he is by far the least involved as a result (while his Brunt is a scene stealer and active protagonist in the live game and a source of great flavor). Rich is in the same boat much of the time as far as access goes and both have lots on their plates outside of the game as well.

Asking them to triple it up (Darkmoon Vale, Emerld Sky Sunday Side, Emerald Sky Seconds) may far exceed their ability to participate.

But the idea is a great one.

Ah, but there is the rub. Rich and D are uncontested scene stealers in the live game (not a bad thing), but the medium of Skype makes it more difficult for me to RP unless everyone is absolutely silent (unwarranted and unlikely). Having both forum and live RP offers more opportunity to those of us who don't get as much spotlight in the live game. It evens things out a bit.

I was also figuring that darkmoon vale would morph into the second emerald sky campaign rather than having 3.


Always. Be. Pushing.

Ah. I understand more clearly now.

Let us finish this adventure and see where we stand.

If the consensus is that we give it a go, I will launch it and roll forward.

If that does, indeed, work out to be the direction we are going, I'd be most likely to run a pure second, concurrent camapaign with the character tree's secondary characters than as an add-on to the sunday night game where the narrative would jump a week between batches of posts.


That sounds mighty cool. So many things that could be done. The PbP group could dislike the live group, or they could idolize them, or be unaware of them.

Just think of all those hooks we didn't grab. Now we could :)


Always. Be. Pushing.
B2 wrote:

That sounds mighty cool. So many things that could be done. The PbP group could dislike the live group, or they could idolize them, or be unaware of them.

Just think of all those hooks we didn't grab. Now we could :)

Oh, I know. It's a DM's dream.

Worldbuilding alone.

As Dr. Seuss once said, Oh, the places you'll go.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

we should stop, till we hear from darryl dont ya think/.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

oh nvm luc you posted something


Always. Be. Pushing.
Balder Crimsonsong wrote:
oh nvm luc you posted something

I'm going to move forward regardless soon and assume general,neutral tactics and behaviors until he can rejoin.

That said, You chimed in on discussion. Where is your gameplay? noticed that a few times before. If you have time for one, do the other as well. LOL.


I'm just back from work, OT this weekend.


I've been in a progressively fouler mood since last weekend, probably combo of getting sick, and still going to work for various emergencies. I saw the posts last night, but at that stage Jesse's character was pissing in the bushes, and I had nothing to add to that, so I went to bed.


Always. Be. Pushing.
Dig Dug wrote:
I've been in a progressively fouler mood since last weekend, probably combo of getting sick, and still going to work for various emergencies. I saw the posts last night, but at that stage Jesse's character was pissing in the bushes, and I had nothing to add to that, so I went to bed.

Sorry to hear that D. Are you feeling well enough to play tommorrow?

I was more interested in what Chern might be doing. He's turning into the strong silent type.


Yes, I can play tomorrow. Unless I'm called back to work, but I think everything got fixed up this afternoon.


Always. Be. Pushing.

Cool. See you at 5.


Always. Be. Pushing.
B2 wrote:

That sounds mighty cool. So many things that could be done. The PbP group could dislike the live group, or they could idolize them, or be unaware of them.

Just think of all those hooks we didn't grab. Now we could :)

I absolutely love that the 1 point of AC granted by the amulet made all the difference to that sneaky knife attack missing.


I like you can edit your posts, lets you react to your sh!tty dice rolls.


Always. Be. Pushing.
Dig Dug wrote:
I like you can edit your posts, lets you react to your sh!tty dice rolls.

Yeah, you've got an hour.

I always put the dice up, preview, and then write my description from there to match the results.


DM_Darkmoon wrote:

Ah. I understand more clearly now.

Let us finish this adventure and see where we stand.

If the consensus is that we give it a go, I will launch it and roll forward.

If that does, indeed, work out to be the direction we are going, I'd be most likely to run a pure second, concurrent camapaign with the character tree's secondary characters than as an add-on to the sunday night game where the narrative would jump a week between batches of posts.

It is true, it is hard to post more than I do now, and I will roll into crazy times during the last two months of school this year (especially as I have just accepted a job offer from the King's Playhouse) but, I am enjoying the aspects of this game I get to play with.

I like the idea of the campaign world we play here being the same one as the tabletop game. On Sundays we are playing the equivalent of Raistlin, Caramon, and crew, while on the boards we play the b-listers.

But, I'd rather keep this character going than make a new one. But if I am alone in that sentiment, well, I can compromise.


DM_Darkmoon wrote:
B2 wrote:

That sounds mighty cool. So many things that could be done. The PbP group could dislike the live group, or they could idolize them, or be unaware of them.

Just think of all those hooks we didn't grab. Now we could :)

I absolutely love that the 1 point of AC granted by the amulet made all the difference to that sneaky knife attack missing.

Indeed!


Always. Be. Pushing.
Shutterwasp wrote:
DM_Darkmoon wrote:

Ah. I understand more clearly now.

Let us finish this adventure and see where we stand.

If the consensus is that we give it a go, I will launch it and roll forward.

If that does, indeed, work out to be the direction we are going, I'd be most likely to run a pure second, concurrent camapaign with the character tree's secondary characters than as an add-on to the sunday night game where the narrative would jump a week between batches of posts.

It is true, it is hard to post more than I do now, and I will roll into crazy times during the last two months of school this year (especially as I have just accepted a job offer from the King's Playhouse) but, I am enjoying the aspects of this game I get to play with.

I like the idea of the campaign world we play here being the same one as the tabletop game. On Sundays we are playing the equivalent of Raistlin, Caramon, and crew, while on the boards we play the b-listers.

But, I'd rather keep this character going than make a new one. But if I am alone in that sentiment, well, I can compromise.

I am enjoying this Darkmoon Vale game and am very happy with the level of RP I've seen from you all in it.


Always. Be. Pushing.

Ok, are you putting Dakkar's plan into action or do you have other ideas?


Yeah....I've kinda been wondering about that :p


It was mention last night that people saw me pocketing the small pouch, when in fact no one did, Balder and Chern did see me pocket 'something' from the hobgloblin. Chern at the time was the only one who question me on it and happily handed him over part of the coin.

NO ONE did a perception check or asked for one when I pocketed the coin purse from the bodies hanging in the tree, (go back and check the threads). There was one done to see if anyone saw Arthur rummaging thru the dead lizard.

So if you want to not trust my character fine, but do so by role playing in character, not using OOC knowledge and assume your character knows what everyone is doing.

My character buy design is someone who people should be a little wary of at first meeting. He wears a mask to hid his face, he looks like he is ready to pounce, or jump at a moments notice.

However, he has also been honest in why he is following you (or at lest you should believe him as no sense motive was ever done). He was right when he warned you about the multiple hidden traps, and that the court yard most likely was not completely empty.

I have been accused of hiding things from players. However, my entire character sheet is available for everyone to see here one the board. I update it continually with any changes that happen during the story. Only thing that it currently does not have is my total coin count as I have that written down in a note book at home and have not gotten around to adding to the sheet.

done ranting for now.


Kev. It is hard to take you seriously when you are arguing that we should trust you based on the fact that we didn't see you steal anything. I was serious the other night when I said if Dakkar had seen it he would have taken care of you; mountain man style. My character is judging you based solely on your actions and words.


Always. Be. Pushing.

People are assumed to be actively looking around all the time, especially so when they just finished getting jumped by a deadly monster or are in the dangerous woods, etc.. Attempts to do things on the sly are opposed by someone’s perception scores.

People do not need to say they are watching to see things. That’s not how the Perception skill works. People in horror movies are always hearing noises in the basement.

Chern and Balder saw Orderic take 'something' from the hobgoblin. It doesn't matter what, actually. They both saw Orderic act shady so if either want to mistrust Orderic from that point on, it is fully warranted. Chern was the only one to call him on it at the time and was paid off by the rogue (which actually confirmed that he stole money or at least something worth paying off the fighter about).

As far as the pouch on the bodies in the tree go. Dakkar and Orderic were the only two directly handling them. The pouch went missing. Draw your own conclusions.

There was no Sense Motive checks made because there was actually no Bluff check made on Orderic’s claims to be working for the herbalist Laurel upon flipping into the camp that first night. It was just a bunch of lies but no attempt was made to pass them off as truth.

We’ll take care of that now since it’s clearly needed.
Orderic’s Bluff: 1d20 + 4 ⇒ (9) + 4 = 13
Chern’s BS Detector: 1d20 ⇒ 16
Dakkar’s BS Detector: 1d20 ⇒ 16
Balder’s BS Detector: 1d20 ⇒ 2
Emrys BS Detector: 1d20 + 2 ⇒ (20) + 2 = 22

Hmmm......looks like the skald is the only one who bought your line of half-truths, etc. And he saw you take 'something' from the hobgoblin, so he's out too. 4 for 4.

I hope this puts this one to bed.


Emrys is essentially waiting for anyone else to take the initiative for the moment. He's enamoured with patterns and order, so the backpack is kinda a big deal to him. But I as the player am ready to find reasons for him to back the plays of other PCs.

Emrys is likely never going to notice the sorts of things oderic does, nor do I really care - I believe in karma. ;)

A note I think we would all benefit from though, is to try to think of reasons to develop attachments to other players. Brian and I have already made a start there with the amulet and coins, jesse is clearly being genial with everyone and playing the "everyone's friend " type, and it's the sort of thing we kinda need to emphasize if we are to stay as a party. I know that my pbem games always fell apart as players spread too far apart. It then becomes too much work to make everything fit. For all people involved.


DM_Darkmoon wrote:


[dice=Orderic’s Bluff] 1d20+4
[dice=Chern’s BS Detector] 1d20
[dice=Dakkar’s BS Detector] 1d20
[dice=Balder’s BS Detector] 1d20
[dice=Emrys BS Detector] 1d20

don't forget alertness, but yay for natural 20


Always. Be. Pushing.

As far as Emrys goes, Dakkar has seemingly stepped into the big brother/protector role for him. His new "Mistress" if you forgive the term.

Chern is Dakkar's cousin.

Balder is just outgoingly friendly to everyone as you've stated.

Orderic is circling and needs a better connection. The one he's got is only tied to this one adventure and that only barely.

I'm open to ideas. Each of you should be driven individuals eager for adventure for good character-driven reasons.

Anything less is doing yourselves, and the game, a disservice.

No Grumpy Cats saying adventuring sucks, please.


Always. Be. Pushing.
Shutterwasp wrote:
DM_Darkmoon wrote:


[dice=Orderic’s Bluff] 1d20+4
[dice=Chern’s BS Detector] 1d20
[dice=Dakkar’s BS Detector] 1d20
[dice=Balder’s BS Detector] 1d20
[dice=Emrys BS Detector] 1d20

don't forget alertness, but yay for natural 20

Edited.


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4
DM_Darkmoon wrote:

As far as Emrys goes, Dakkar has seemingly stepped into the big brother/protector role for him. His new "Mistress" if you forgive the term.

Chern is Dakkar's cousin.

Balder is just outgoingly friendly to everyone as you've stated.

Orderic is circling and needs a better connection. The one he's got is only tied to this one adventure and that only barely.

I'm open to ideas. Each of you should be driven individuals eager for adventure for good character-driven reasons.

Anything less is doing yourselves, and the game, a disservice.

No Grumpy Cats saying adventuring sucks, please.

At this point its how can Orderic trump the first bad impression. Balder is yes a pretty easygoing guy, but like I said the only reason I didn't bring anything up is because he wouldn't want to travel with Orderic at this point and that would wreck the party. so I actually had to forestay RP to keep up party cohesion. which takes you out of it.

character concepts are great, but we have to be logical about it.
you don't make a party of all paladins and one greasy rogue, or necromancers an clerics.


Always. Be. Pushing.

Sorry to keep sounding like a broken record but on the Play-by-Post boards there is a great guide to how to run a game in this format.

Boiled down to it's most fundamantal concept. ABP.

Always be pushing.

"I look at the thing." is static. It doesn't advance the story.

I look at the thing and draw my blade, ready to strike if it makes a move towards us. "Come on. We should get out of here!" I call to the others.
This gives me (and the others) something to work with.

Post with this is mind. Read them with a critical eye of....does this call to action?

Things will race along if you do.

Thanks.


Ok! We are one post away from action! Huzzah!


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4
B2 wrote:
Ok! We are one post away from action! Huzzah!

Sorry I had to go back and find the post with B's plan.


Always. Be. Pushing.
Orderic Vitalis wrote:
B2 wrote:
Ok! We are one post away from action! Huzzah!
Sorry I had to go back and find the post with B's plan.

If you're good with the plan, I'll put you in the storeroom. Agreed?


Always. Be. Pushing.
B2 wrote:
Ok! We are one post away from action! Huzzah!

Had to make an executive decision to move things along. Your plan was a good one. Actions Up!


DM_Darkmoon wrote:
B2 wrote:
Ok! We are one post away from action! Huzzah!
Had to make an executive decision to move things along. Your plan was a good one. Actions Up!

I can't find the plan.


Always. Be. Pushing.
Shutterwasp wrote:
DM_Darkmoon wrote:
B2 wrote:
Ok! We are one post away from action! Huzzah!
Had to make an executive decision to move things along. Your plan was a good one. Actions Up!

I can't find the plan.

Post 436 or so.

Dakkar said wrote:
"ok, so whatever trying to get us is trying to lead us in dere. I think it gon' have some nasty surprises for us, and we been through a lot already. I say we has a look around out here and keep a guard at that door. Chern sets up his bear traps and some sort of alarm at those open doors. I don' think we really gon' be bothered out here during the day so we get some sleep and be ready for nightfall. We pad our bedrolls to look like we sleep in, and we hide. When it come for us we ready, and we got the advantage. Not it. What y'all think"?

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