Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad raises his bow and releases another faintly glowing arrow.

Longbow, Attack, point blank shot: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Longbow, damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

-Posted with Wayfinder


VC - Sydney, Australia

The second arrow strikes!

Liberty's Edge

Male Half Orc Bloodrager 1

Hask takes a look into the room, and then summons a small ball of fire, which he then lobs at the spider.
Acid Splash, using Bloodline Power to convert to fire damage because I can. Haha.
Attack RTA: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 ⇒ 2

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira sends a flurry of arrows in to finish the job.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

We are aiming for that dead tree branch I keep hitting, right?

Sczarni

The spider shoots a web 1d20 + 5 ⇒ (14) + 5 = 19 that covers Fingalad beautifully, trapping the archer liky a big fly.

People marvel at the effect, but are distracted when Hask simply firebombs the room, solving the bug issue.

/end combat.

A small cocoon hangs in the webs, holding the remains of an unfortunate dog. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.” You estimate collar is worth 50 gp.

Investigating the tower’s west wing you find it mostly choked with rubble, but a door
in the eastern wall is still accessible. The door leads to a stone spiral staircase that runs through the center of the tower. Unfortunately, the stairway is also blocked with
fallen rubble. It seems that if you wish to explore the tower’s upper levels, you will have to go back outside and attempt to climb the tower’s exterior walls.

Liberty's Edge

Male Half Orc Bloodrager 1

Hask nods grimly at the carcass of the spider and then looks up the wall the group must scale.
We were more mighty than our foe. Good. Perhaps that will hold true for the rest of this mission.

He cocks his head to the side, and then speaks again.
I may be a half orc from a northern primal tribe, but I am terrible at climbing. Does anyone have a way to secure a rope? I have fifty feet in my pack, if someone else has enough, we could knot it and make it easier for those of us more inclined to mental prowess than physical...

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad looks up at the tower. "I can probably climb up there. But before I try, does anyone have a grappling hook or grappling arrow?"

-Posted with Wayfinder

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda offers to take the rope. "I may be able to scale the wall if it is in as bad repair as it seems."

Climb: 1d20 + 4 ⇒ (5) + 4 = 9 Nope, try again.
Climb: 1d20 + 4 ⇒ (12) + 4 = 16 Okay, trying that.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I can make it taking 10 + 6 = 16 I think

-Posted with Wayfinder

Sczarni

The first two party members get up, they can see two doors, NW and SW.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Climb: 1d20 + 1 ⇒ (8) + 1 = 9

"Yah, climbing things isn't really my thing..."

Climb: 1d20 + 1 ⇒ (14) + 1 = 15

"So how about that rope?"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad lowers the rope and helps the others get up.

"We haven't found any sign of our friend yet. Their may be more hostile creatures inside." He draws his bow and nocks an arrow.

left hand rule anyone?

-Posted with Wayfinder

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda helps Fingalad hold the rope for the others to ascend.

Prefer the right hand route. Why would we want to start with the sinister option?

Liberty's Edge

Male Half Orc Bloodrager 1

Hask climbs the rope, albeit a bit awkwardly, and brushes his pants off when he reaches the top.
It doesn't matter to me which way we go. Just make sure we stick together.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

sinister option? Right is fine with me.

-Posted with Wayfinder

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Right it is...

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Sinister, adj., "of, on, or toward the left-hand side". Archaic by our standards these days as it usually was with heraldry, but seems the perfect fit in the world of Golarion.

Sczarni

Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

A large lizard is playing in one of the pools, it looks up at you curiously as the door opens.

Liberty's Edge

Male Half Orc Bloodrager 1

Know Arcana: 1d20 + 5 ⇒ (1) + 5 = 6

Hask eyeballs the lizard warily, trying to remember if he's heard of anything like it when he tried studying his abilities when he first became a pathfinder.

Sczarni

He doesn't recall anything particular, no...

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

How large? Large enough to eat me?

"Hello, lizard. How are you today?"

As long as the lizard doesn't attack, Inira looks around carefully.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Sczarni

Large enough to take a goodly sized bite out of your behind for sure

No one has stepped in, so it is merely looking enquiringly at you - it doesn't appear postured for attack. You can see the remains of various meals (before and after) in the room, mostly consisting of vermin etc.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

"Anyone here good with animals?"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad frowns at Inira's comment.

"It might not be hostile. Maybe we can ignore it. Or just try the other door."

All the same, he draw his bow and nocks another arrow.

-Posted with Wayfinder

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

"Not overly versed in it, but I may try. I have heard no complaints from my horse, Mori."

+4 Handle Animal. Not great by any means.

Sczarni

It doesn't appear to be hostile, and so far you guys are just peeking around a door...

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

have at it Wyconda. Or let's ignore it abs try the other door.

-Posted with Wayfinder

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Not confident in his ability to handle an unkown animal, Wyconda agrees with the suggestion to check the other door first.

Sczarni

Closing the door, you try the other entrance.

1d100 ⇒ 25

The door opens easily enough.

This octagonal room is covered in a fine layer of dust. It's clearly been abandoned for a long time.

Liberty's Edge

Male Half Orc Bloodrager 1

Hask keeps his guard up at the rear of the group.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad helps Inira look around the room.

Perception aid Inira, or Perception check if Inira doesn't make one: 1d20 + 5 ⇒ (2) + 5 = 7

-Posted with Wayfinder

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Perception Aid Inira: 1d20 + 7 ⇒ (9) + 7 = 16

Wyconda turns to the other room with the others and lends his eyes to their search as well.

Sczarni

It is Inira that spots a trap - a javelin on a trigger pointed at the door... she believes the mechanism is located just inside the doorway as you enter.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

"Stop! Take care, if you don't want that javelin in your chest."

Unfortunately, disarming traps is not among Inira's skill set.

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Nor Wyconda's.

"Is there a way we can avoid it?"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

"Can it be broken by brute strength? Such a device is beyond my ability to disarm."

-Posted with Wayfinder

Sczarni

I'll assume you puzzle out a way to bypass it now that it has been seen :)

Taking time to bypass the trap you manage to get into the room.

4d20 ⇒ (20, 18, 12, 19) = 69

The party notices faint reptilian tracks in front of the North Western door.
You suspect they belong to the would-be trap setters.

Liberty's Edge

Male Half Orc Bloodrager 1

Hask eyeballs the tracks warily.
It looks like we have company. We should be careful.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira readies her bow for someone to open the door.

"Let's see who is waiting for us."

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad does the same, as well as murmuring a spell over the whole party.

cast Resistance on the whole party, one at a time. 1 minute duration so it will expire for the first person after about 36 seconds.

-Posted with Wayfinder


VC - Sydney, Australia

Great!, who is on door duty?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

eyes the only melee character in the party.

Liberty's Edge

Male Half Orc Bloodrager 1

Hask suddenly becomes very interested in his boots. Or a wall. Anything but the door.

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda eyes the door, checking for traps. With one hand, he grips his sword, and the door's handle in the other.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Assuming nothing is amiss, he opens the door.

Sczarni

Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

Two reptile men seem less than happy to see you.

Initiative:

init, Fingalad: 1d20 + 6 ⇒ (8) + 6 = 14
init, Hask: 1d20 + 2 ⇒ (18) + 2 = 20
init, Inira: 1d20 + 4 ⇒ (12) + 4 = 16
init, Wyconda: 1d20 + 4 ⇒ (17) + 4 = 21
init, Enemy: 1d20 - 1 ⇒ (9) - 1 = 8

R1
Wyconda
hask
Inira
Fingalad
ENEMY

Liberty's Edge

Male Half Orc Bloodrager 1

Hask takes a step to the side, so he can see into the room. His nose wrinkles at the smell, but he doesn't say anything, he just lifts his crossbow and fires at the southernmost creature.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 ⇒ 5

Then he drops the crossbow, and lifts his hands, ready to start throwing some fire around.

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda steps into the room and readies an attack for the first enemy to come adjacent to him.

Readied Attack: 1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

GM:
confession time: I've run this twice now. My first time I also overlooked the Fortitude save for the Stench

-Posted with Wayfinder


VC - Sydney, Australia
Fingalad Eldahir wrote:

** spoiler omitted **

-Posted with Wayfinder

Fingalad:
Was figuring it would be a little joy as they went into the room and probably not something that would necessarily extend beyond it and require a save:p
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