Shifty PFS group Charlie
(Inactive)
Game Master
Nik B.
Destiny of the Sands (trilogy)
Post session player reporting
Maps & handouts
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Fingalad raises his bow and releases another faintly glowing arrow.
Longbow, Attack, point blank shot: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Longbow, damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
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VC - Sydney, Australia
The second arrow strikes!
Male Half Orc Bloodrager 1
Hask takes a look into the room, and then summons a small ball of fire, which he then lobs at the spider.
Acid Splash, using Bloodline Power to convert to fire damage because I can. Haha.
Attack RTA: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 ⇒ 2
Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
Inira sends a flurry of arrows in to finish the job.
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
We are aiming for that dead tree branch I keep hitting, right?
The spider shoots a web 1d20 + 5 ⇒ (14) + 5 = 19 that covers Fingalad beautifully, trapping the archer liky a big fly.
People marvel at the effect, but are distracted when Hask simply firebombs the room, solving the bug issue.
/end combat.
A small cocoon hangs in the webs, holding the remains of an unfortunate dog. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.” You estimate collar is worth 50 gp.
Investigating the tower’s west wing you find it mostly choked with rubble, but a door
in the eastern wall is still accessible. The door leads to a stone spiral staircase that runs through the center of the tower. Unfortunately, the stairway is also blocked with
fallen rubble. It seems that if you wish to explore the tower’s upper levels, you will have to go back outside and attempt to climb the tower’s exterior walls.
Male Half Orc Bloodrager 1
Hask nods grimly at the carcass of the spider and then looks up the wall the group must scale.
We were more mighty than our foe. Good. Perhaps that will hold true for the rest of this mission.
He cocks his head to the side, and then speaks again.
I may be a half orc from a northern primal tribe, but I am terrible at climbing. Does anyone have a way to secure a rope? I have fifty feet in my pack, if someone else has enough, we could knot it and make it easier for those of us more inclined to mental prowess than physical...
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Fingalad looks up at the tower. "I can probably climb up there. But before I try, does anyone have a grappling hook or grappling arrow?"
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Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Wyconda offers to take the rope. "I may be able to scale the wall if it is in as bad repair as it seems."
Climb: 1d20 + 4 ⇒ (5) + 4 = 9 Nope, try again.
Climb: 1d20 + 4 ⇒ (12) + 4 = 16 Okay, trying that.
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
I can make it taking 10 + 6 = 16 I think
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The first two party members get up, they can see two doors, NW and SW.
Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
Climb: 1d20 + 1 ⇒ (8) + 1 = 9
"Yah, climbing things isn't really my thing..."
Climb: 1d20 + 1 ⇒ (14) + 1 = 15
"So how about that rope?"
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Fingalad lowers the rope and helps the others get up.
"We haven't found any sign of our friend yet. Their may be more hostile creatures inside." He draws his bow and nocks an arrow.
left hand rule anyone?
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Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Wyconda helps Fingalad hold the rope for the others to ascend.
Prefer the right hand route. Why would we want to start with the sinister option?
Male Half Orc Bloodrager 1
Hask climbs the rope, albeit a bit awkwardly, and brushes his pants off when he reaches the top.
It doesn't matter to me which way we go. Just make sure we stick together.
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
sinister option? Right is fine with me.
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Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Sinister, adj., "of, on, or toward the left-hand side". Archaic by our standards these days as it usually was with heraldry, but seems the perfect fit in the world of Golarion.
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
A large lizard is playing in one of the pools, it looks up at you curiously as the door opens.
Male Half Orc Bloodrager 1
Know Arcana: 1d20 + 5 ⇒ (1) + 5 = 6
Hask eyeballs the lizard warily, trying to remember if he's heard of anything like it when he tried studying his abilities when he first became a pathfinder.
He doesn't recall anything particular, no...
Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
How large? Large enough to eat me?
"Hello, lizard. How are you today?"
As long as the lizard doesn't attack, Inira looks around carefully.
Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Large enough to take a goodly sized bite out of your behind for sure
No one has stepped in, so it is merely looking enquiringly at you - it doesn't appear postured for attack. You can see the remains of various meals (before and after) in the room, mostly consisting of vermin etc.
Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
"Anyone here good with animals?"
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Fingalad frowns at Inira's comment.
"It might not be hostile. Maybe we can ignore it. Or just try the other door."
All the same, he draw his bow and nocks another arrow.
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Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
"Not overly versed in it, but I may try. I have heard no complaints from my horse, Mori."
+4 Handle Animal. Not great by any means.
It doesn't appear to be hostile, and so far you guys are just peeking around a door...
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
have at it Wyconda. Or let's ignore it abs try the other door.
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Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Not confident in his ability to handle an unkown animal, Wyconda agrees with the suggestion to check the other door first.
Closing the door, you try the other entrance.
1d100 ⇒ 25
The door opens easily enough.
This octagonal room is covered in a fine layer of dust. It's clearly been abandoned for a long time.
Male Half Orc Bloodrager 1
Hask keeps his guard up at the rear of the group.
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Fingalad helps Inira look around the room.
Perception aid Inira, or Perception check if Inira doesn't make one: 1d20 + 5 ⇒ (2) + 5 = 7
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Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
Perception: 1d20 + 13 ⇒ (11) + 13 = 24
Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Perception Aid Inira: 1d20 + 7 ⇒ (9) + 7 = 16
Wyconda turns to the other room with the others and lends his eyes to their search as well.
It is Inira that spots a trap - a javelin on a trigger pointed at the door... she believes the mechanism is located just inside the doorway as you enter.
Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
"Stop! Take care, if you don't want that javelin in your chest."
Unfortunately, disarming traps is not among Inira's skill set.
Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Nor Wyconda's.
"Is there a way we can avoid it?"
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
"Can it be broken by brute strength? Such a device is beyond my ability to disarm."
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I'll assume you puzzle out a way to bypass it now that it has been seen :)
Taking time to bypass the trap you manage to get into the room.
4d20 ⇒ (20, 18, 12, 19) = 69
The party notices faint reptilian tracks in front of the North Western door.
You suspect they belong to the would-be trap setters.
Male Half Orc Bloodrager 1
Hask eyeballs the tracks warily.
It looks like we have company. We should be careful.
Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
Inira readies her bow for someone to open the door.
"Let's see who is waiting for us."
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
Fingalad does the same, as well as murmuring a spell over the whole party.
cast Resistance on the whole party, one at a time. 1 minute duration so it will expire for the first person after about 36 seconds.
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VC - Sydney, Australia
Great!, who is on door duty?
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
eyes the only melee character in the party.
Male Half Orc Bloodrager 1
Hask suddenly becomes very interested in his boots. Or a wall. Anything but the door.
Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Wyconda eyes the door, checking for traps. With one hand, he grips his sword, and the door's handle in the other.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Assuming nothing is amiss, he opens the door.
Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.
Two reptile men seem less than happy to see you.
R1
Wyconda
hask
Inira
Fingalad
ENEMY
Male Half Orc Bloodrager 1
Hask takes a step to the side, so he can see into the room. His nose wrinkles at the smell, but he doesn't say anything, he just lifts his crossbow and fires at the southernmost creature.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 ⇒ 5
Then he drops the crossbow, and lifts his hands, ready to start throwing some fire around.
Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7
Wyconda steps into the room and readies an attack for the first enemy to come adjacent to him.
Readied Attack: 1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 4 ⇒ (6) + 4 = 10
Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish
VC - Sydney, Australia
Fingalad Eldahir wrote: ** spoiler omitted **
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