
Finneas Glenn |

Round 11 Init 21
HP = 14/94+22
AC/T/FF = 24/11/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 15/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = BoF, Shield, FoR, Fly
Using the last round of Fortune for Fly, Withdrawing down to Atol.
Fly: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (2) + 5 = 7
"It's too strong!"
Hmm...what's the DC for falling? I guess I may draw that attack anyway. Still raging as that's all keeping me alive.

Atol Lem |

If Finneas makes it to Atol alive, he will convert a Dismissal to a Cure Critical Wounds for healing: 4d8 + 10 ⇒ (7, 5, 1, 2) + 10 = 25 on Finneas. He'll also quick Channel to heal an additional Channel Energy healing: 7d6 ⇒ (6, 2, 2, 1, 6, 4, 4) = 25.
If not, he'll still do the Breath of Life. :)

Doctor Abner Svengalu Toffitt |

You don't need a fly check to move full speed in a straight line downward. That's called gravity.

GM_Chris |

Toffitt hits twice (34). Dyrant summons some more archons which move to AA27 so they can see the dragon, but still shoot wide. A barely alive Finneas withdraws to Atol who rushes up and heals him. Breath of life not needed, some the heal and channel combo.
In the meantime, Atol's archons prove to be much more accurate and zap the dragon numerous times (25 dmg). Glimmil finally gets a clear view of the dragon and his arrow strikes true (15 dmg).
The dragon breathes on Finneas and Atol before it attempts to flee the area.
Acid breath: 14d6 ⇒ (5, 3, 5, 3, 2, 1, 2, 5, 6, 6, 4, 5, 3, 6) = 56 DC 23 REF for half
Round 12
Toffitt (mutagen, invisible) = 27
Dyrant (PfE, flight)= 26
Finneas (shield, resist acid, fly, Favor of St. Cuthbert-3 rounds) = 21
Atol (Resist Acid)= 15
Glimmil (Favor of St. Cuthbert-3 rounds) = 14
Cog (Resist Energy - Round 2)
Dragon (-82-74=-156)= 13
---
Party Buffs
Blessing of Fervor has ended.
Bestow Resolve(su): +15 temporary hit points (Round 3)
10408

Finneas Glenn |

Round 12 Init 21
HP = 28/94+22
AC/T/FF = 24/11/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Shield, Fly
Ref DC 23: 1d20 + 5 ⇒ (8) + 5 = 13 = 36 damage.
Finneas stands and stares the acid in the face, which is exactly where he takes it.
"Come back here you black...owww.."
Rage ends, down to 6/94. Heal for CSW: 3d8 + 7 ⇒ (1, 1, 3) + 7 = 12
hp 18/94

Dyrant Maynor, the Pre-Sainted |

Round 12, Init 26
Dyrant ascends 50' up, trying to spot the cowardly dragon and summons his archons to protect him.
Seeing the dragon flee, Dyrant spends a few moments dancing and celebrating in the air, doing loop-de-loos and swoops with his archons, a dazzling display of perfect flight and angelic precision.
"Huzzah! We have beaten it! HUZZAH! Mighty is the Cudgel!"

Glimmil |

FWIW, I forgot to add +2 damage for divine favor for Glimmil last round.
Round 12, Init 14
"Let's get 'im, Cog! Hy'ah!"
Glimmil "soft spurs" Cog into greater movement as he pursues in the general direction that the dragon disappeared.
Ride DC15 (Spur Mount): 1d20 + 14 ⇒ (9) + 14 = 23
Spur mount increases Cog's speed to 45ft. Cog takes a Run action to move 4X and cover 36 squares, ending at Y,58
"Dragon! Come back! Or... don't? We'll just follow you to your lair, or search for it ourselves! It's got a lot of gold, right?"
Swift action for a cavalier's challenge to taunt it to come back.
Glimmil aims his shot into the most recent mist into which the dragon disappeared. (Might possibly be good to keep the dragon's location secret, but I'll pick a random corner to shoot, with 1 being the closest corner, and 2,3,4 going clockwise (2=SE corner, 3=SW corner, 4=NE corner).
Misty corner: 1d4 ⇒ 1
If I read this correctly, this attack is at -8 because Glimmil's mount took the run action.
Glimmil attack #1 (mwk longbow, smite, mounted run, challenge) 1d20 + 13 + 3 - 8 ⇒ (12) + 13 + 3 - 8 = 20 for 1d6 + 3 + 10 + 1 ⇒ (1) + 3 + 10 + 1 = 15
Concealment (high=good): 1d100 ⇒ 91
Glimmil will also consider a hero point to "move out of turn" for a standard attack once the dragon appears from the mist...

Doctor Abner Svengalu Toffitt |

Round 12, Init 25
Toffitt delays a moment, letting his wounds mend a bit more. He then flies in the direction of Dyrant's huzzahing, a crazy scheme in his mind.

Atol Lem |

Round 12, Initiative 15, Location Z29
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Summon Monster (3 of 10), Resist Energy (acid)
Channel Energy Left: 1/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Breath of Life
5) Righteous Might
Reflex DC 23: 1d20 + 6 ⇒ (14) + 6 = 20 or 36hp damage (after acid resistance)
Pleased the dragon has fled (momentarily) Atol takes the opportunity to heal Finneas (and himself) with another Channel Energy. He directs the Archons (in celestial) to make a ring around the party 10' up (though staying out of the mis) and ready to attack the dragon if it comes within reach (30').
Channel Energy healing: 7d6 ⇒ (5, 3, 4, 3, 1, 4, 5) = 25
Also, the temporary 15hp Atol provided at the start of the combat go away this round if you haven't already used them.

GM_Chris |

Toffitt heals and turns invisible before moving to Dyrant in the hope of not letting the dragon get away. Dyrant flies up to see if he can see the dragon. Off in the distance he can make out a large blur in the mist that is likely the dragon. Finneas takes the opportunity to heal himself and Atol heals all those around him.
Being in better shape, Glimmil races after the dragon. Cog weaves around the pools and mists of acid to give Glimmil a shot, but Glimmil finds it too hard to shoot accurately as Cog runs. Cog can't run due to the lack of line of sight and the difficult terrain, but the direction of the dragon is obvious. Cog takes Glimmil to Q-36 where Glimmil has a clear shot, aside from the mist the dragon is in, at the dragon.
Seeing only Glimmil in pursuit, the dragon turns sharply back towards him. He races towards Glimmil hoping to take another chunk out of his flesh. Glimmil is able to dodge out of the way though and the dragon continues on.
Flyby improved vital strike power attack: 1d20 + 24 - 5 ⇒ (6) + 24 - 5 = 25
damage: 2d6 + 2d6 + 2d6 + 12 + 15 ⇒ (2, 5) + (1, 1) + (6, 2) + 12 + 15 = 44
Round 13
Toffitt (mutagen, invisible) = 27
Dyrant (PfE, flight)= 26
Finneas (shield, resist acid, fly) = 21
Atol (Resist Acid)= 15
Glimmil () = 14
Cog (Resist acid)
Dragon (-156)= 13
---
Party Buffs
Blessing of Fervor has ended.
Bestow Resolve(su): +15 temporary hit points had ended.

Atol Lem |

Round 13, Initiative 15, Location Z29
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Summon Monster (3 of 10), Resist Energy (acid)
Channel Energy Left: 2/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water
4) Spell Immunity, Blessings of Fervor, Breath of Life
5) Righteous Might
Atol will further heal Finneas by swapping an Invisibility Purge for a Cure Serious Wounds for 3d8 + 10 ⇒ (4, 3, 8) + 10 = 25.
He will command the Archons to attack the dragon (they'll double move toward him this round - 120' puts them ~G34).

Dyrant Maynor, the Pre-Sainted |

Round 13, Init 26
Dyrant smirks as the cowardly dragon is less cowardly than suspected as Dyrant sees it hide within mists.
Now if only it would lead us back to its lair.
A trickling nag at the back of Dyrant's mind warns that the party should stay on task and not be distracted by the Dragon but it is quickly smothered by Dyrant's holy glee at the opportunity to slay the dragon.
Nodding to Toffitt, Dyrant agrees to help, knowing that it's only death that awaits.
"Protect us, Archons!"
LanternArchon #1 casts Aid on Dyrant: 1d8 + 5 ⇒ (4) + 5 = 9 Temp HP
LanternArchon #2 casts Aid on Toffitt: 1d8 + 5 ⇒ (8) + 5 = 13 Temp HP
Dyrant grabs Lantern Archon#3 and Toffitt and quickly intones the spellprayer of Dimension Door.
Dyrant=A37 10'
Toffitt=B37 10'
Lantern Archon=B36 5'
The Aura of Menace hits the dragon. Take that Dragon! Fear the fury of the Cudgel!
Aura of Menace: DC 13 Will save or -2 on saves, Attacks, & AC for 24 hours.
Archon fires twice into the mists at the dragon.
1d20 + 3 ⇒ (8) + 3 = 11 touch to hit;
1d6 ⇒ 6 damage;
1d100 ⇒ 59 miss chance, high is good
1d20 + 3 ⇒ (8) + 3 = 11 touch to hit;
1d6 ⇒ 5 damage;
1d100 ⇒ 54 miss chance, high is good
Please strike true, Toffitt.

Doctor Abner Svengalu Toffitt |

Round 13, Init 25
Toffitt waits for Dyrant to act. As he materializes within the mists, Toffitt puts his bow into his offhand and quick draws his dueling sword. He floats forward and begins a barrage of attacks on the dragon.
Active effects/conditions ablative barrier (25), ant haul, endure elements, invisibility, mutagen, blessing of fervor, heroism, echolocation, shield, magic weapon on bow
Init +6 Perception +18 Sense Motive +16
AC 30 / 31 crowd control (18 touch; 24 flat-footed; uncanny dodge)
10 +4 dex +1 amulet +5 armor +2 Ring +4 shield
25% chance to avoid crit/precision damage
CMB +11 CMD 24
HP 70/5 | 76
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 90 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier (Atol)
- Ablative barrier ACTIVE 10 hours
- Alchemical allocation
- Invisibility ACTIVE
- Invisibility
3 Fly ACTIVE
- Fly FINNEAS ACTIVE
- Heroism ACTIVE
- open
4 Echolocation
Controlled Rage 0 of 5 rounds used
Healing touch 25 hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 7 charges
Dueling sword, heroism: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
1d8 + 7 + 5d6 ⇒ (2) + 7 + (6, 3, 3, 2, 1) = 24
Iterative: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
1d8 + 7 + 5d6 ⇒ (1) + 7 + (3, 6, 3, 4, 2) = 26
If the dragon is still up...
Hero point: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
1d8 + 7 + 5d6 ⇒ (1) + 7 + (4, 3, 2, 5, 4) = 26
Confirm #1?: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
1d8 + 7 ⇒ (2) + 7 = 9
Confirm #2?: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
1d8 + 7 ⇒ (7) + 7 = 14

Glimmil |

Round 13, Init 14
Seeing he has brought the dragon back into the fight, Glimmil trots ahead on Cog more carefully, his bow ready to attack once the dragon emerges again.
"Here, dragon, dragon... Here, dragon, dragon..."
I bet Garl's enjoying some popped corn kernels while watching me square off against this big lizard in his name!
Move to K,39. Ready the standard action to shoot at Mr. Dragon when he comes out of his cover.
Glimmil attack #1 (mwk longbow, smite, challenge): 1d20 + 13 + 3 ⇒ (15) + 13 + 3 = 31 for 1d6 + 3 + 10 + 1 ⇒ (1) + 3 + 10 + 1 = 15

Doctor Abner Svengalu Toffitt |

Dang. Maybe you need to throw an old dragon at us, so you can kick someone's butt back.
Toffitt emerges singed from the cloud, a disturbing smile on his face. "Dyrant, between your spellprayers and my elixirs, I do believe we could fight an army. Finneas, my good lad, we have some scales for you. Now where is that horde..."

Glimmil |

Glimmil rides up to the body of the fallen dragon, giving it a couple prods with Claw-Whomper before feeling satisfied that it's truly not coming back from the dead. He then swiftly zips off to rejoin the others who aren't blessed with flight and informs them (as if they were not already aware) of the creature's certain demise.
Ruffling Cog behind the ears, he strings his bow back around his shoulder and performs a wide circle about the "Fields of Mists and Cysts".
"Horde? Hoard? Hoard! Not that I'm motivated by wealth, but something shiny sure could help start a new tavern in Jzadirune. Should we look around?"

Dyrant Maynor, the Pre-Sainted |

Dyrant smiles as the hears the dragon's body thud rather than the hideous screams of Dr. Toffitt being rent limb by limb through the acidic mists.
"Dr. Toffitt, the Cudgel smiles upon us this day! Thank you little archon! Much like the prayers to St. Cuthbert, your strength grows in numbers!"
Dyrant cheerfully flies back to get the rest of the Cauldron 5.2, not feeling many of his acidic wounds.
Dyrant turns to angelic orbs around him. "Angeleyes, pair up and fly about, we seek a dragon's lair, a cave and a hoard! Seek and return!"
Dyrant will spend the time that Finn and Dr. Toffitt spend retrieving the skin doing a sketch of the slain beast.
I wonder if this sketch will prove useful.

Glimmil |

"I heard hoard..."
Glimmil gives the doctor a long look, wondering if the doctor's been drinking the right alchemical extracts today or not.
"That reminds me of another limerick!"
Glimmil waves his hands around for all to be attentive and listen.
"There was once an overzealous warrior of Kord,
Who eagerly hunted a dragon's shiny hoard.
A big scary shadow did he attack,
Yet it was only large rocks he did whack.
Leaving him both bruised ego and broken sword!"
Throughout the recital, Glimmil hops around as if the dead dragon next to him were the big scary dragon in his rhyme.
"Or, it was something like that. It definitely involved a dragon and a sword, a hoard and Kord."
Glimmil glances to Finneas with some significant measure of excitement.
"Hey, we've got all of those! Well, except the hoard!"

GM_Chris |

Dyrant's angel eyes head out over the field of ulcers. A couple return shortly with images of the quick demise of their partners at the claw or maw of some demonic creature or a random spout of acid from an ucler. Some don't return at all, but by the time Finneas has figured out how he's going to get the dragon's body back to Cauldron a pair of eyes return and reveal what looks like a promising location for the dragon's den. Viewed from the sides, the area looks like just another grouping of misting ulcers. However, as the eye flies overhead it reveals that the ulcers form a ring around what appears to be a large dormant ulcer which is now only a hole in the ground.

Atol Lem |

Atol turns to his Archons and thanks them for their service. Then he releases them early to return to the higher planes and home.
"Is everyone still a little injured? I do have a couple channels left. We should be very careful as there could be traps in the cave."
Presuming it's needed, Atol will gather his friends close and Channel Energy.
Channel Energy healing: 7d6 ⇒ (4, 3, 6, 3, 6, 3, 5) = 30
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Resist Energy (acid)
Channel Energy Left: 1/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water
4) Spell Immunity, Blessings of Fervor, Breath of Life
5) Righteous Might

Doctor Abner Svengalu Toffitt |

Toffitt thanks Atol for always keeping him and the party alive, and heads to the hoped for whored. He looks for traps as he arrives.
Perception: 1d20 + 18 ⇒ (3) + 18 = 21

Dyrant Maynor, the Pre-Sainted |

Dyrant huzzahs the finding of the horde and is happy to get the party to the cave.
"Attend to the wisdom of Adimarchus! Let neither riches nor weaponry, neither allies nor enemies, tempt you from your course. Instead, spread your distractions before your rivals."
Shut up, brain! The test means nothing when there are angels to free and angelrelics to recover.
That guy was a jerk anyway.
Yeah.
Dyrant awaits Toffitt's discoveries.

GM_Chris |

The place looks as safe as the rest of the demonic plane of Occipitus. The fine mist of acid that will slowly, but surely burn the flesh from your bones hangs in the air around the still active ulcers that encircle the open ulcer. The party will have to go through 40' of mist (difficult terrain and acid damage) or fly over the 40' high mists.

Finneas Glenn |

Apologies, work is a beast and we just started the newest Warmachine League so free time has been lacking. Just assume Finn has been carving up the dragon and keeping the choice bits for armor and trophies.
"I can walk through, I have a few more spells of resistance left."

Doctor Abner Svengalu Toffitt |

"I doubt my Extract of the Angels will last long enough to haul all of the treasure back. Five minutes and all of those coins...? I have yet an extract of invisibility, and could also offer you an extract to boost your carrying strength, Dyrant." Nothing could go wrong...

Dyrant Maynor, the Pre-Sainted |

Dyrant looks at Toffitt, judging the weight of his plan.
Certainly with only some merits, but with too much risk.
"If some of you would accompany me to the edge to aid, I'll find a way to bring the chest to us. It may or may not work, we shall see...but maybe we will learn something."
I believe some of us still have Protection from Acid going, so should be able to walk to the edge. In addition, Dyrant has a potion of resist acid (10) he'll offer about.
Dyrant will fly over the acid and hover at the entrance when others are there.
"Guard me while I summon more of our celestial friends to aid us."
Cast Summon Monster 6, summoning huge air elemental.
Dyrant addresses the summoned elemental in a series of whistles and air pops.
"Bring me that chest and it's contents to me here on the ledge. If you cannot lift it, drink this elixir and try again. If it is locked, break it open and return with the contents. Focus on coins last, items and gems first. Go like the wind."
Blessing of St. Cuthbert on the elemental and Cog.

Doctor Abner Svengalu Toffitt |

Toffitt sighs. A grande plan except it leaves a whored of coins. We'll need those if I'm to continue my research... "Perhaps we should make our bed within the ring of mist tonight. I'll warrant we'll have fewer visitors." [ooc]Or am I misreading? Are the mists in a ring?[/i]

GM_Chris |

The air elemental goes for the chest, but as it reaches that point the water level of the cavern suddenly rises, almost completely filling it. The elemental heard something in the water, but can't pinpoint it more than that.
I put Atol and Finneas on the edge of the hole since they still had acid resistance. Toffitt and Glimmil can be there also if they like. I didn't want to drag out preparation posts too much since Dyrant had a fight starting action.
Initiative
Atol1d20 + 4 ⇒ (17) + 4 = 21
Dyrant 1d20 + 9 ⇒ (10) + 9 = 19
Finneas 1d20 + 7 ⇒ (10) + 7 = 17
Finneas Bonus roll 1d20 + 7 ⇒ (4) + 7 = 11
Glimmil1d20 + 3 ⇒ (4) + 3 = 7
Toffitt 1d20 + 6 ⇒ (13) + 6 = 19
Other 1d20 + 11 ⇒ (7) + 11 = 18
Round 1
Atol (Resist acid) = 21
Dyrant (fly) = 19
Toffitt = 19
Other = 18
Finneas (Resist acid) = 17
Glimmil = 7
Cog (resist acid)

Dyrant Maynor, the Pre-Sainted |

Round 1, Init 1
Dyrant grumbles as the cave seems to shrink and the water rises.
A trap! Who could have known?!
Cuthbert would know. Trust in the Cudgel.
Dyrant rises to 20' above the hole and wonders how there is steaming acid coming from the ground that covers the hole.
Dyrant readies an angeldust for anything coming out of the water.
AC: 17 (+4 Mage Armor, +3 dex, +2 PfE)
HP: 66/66
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Elemental/Cog
Healing Touched Today = Aralynn
Favor of St. Cuthbert = Finn, Glim
Fly: 5 of 11 minutes used
Fly, current iteration: 1 of 10 rounds used
Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Mage Armor*2
Prying Eyes 1d4 + 11 ⇒ (2) + 11 = 13 eyes
Heroism, Extended
Aralynn:
33/33
CLW (2/3)
PfE (2/3)

Atol Lem |

Round 1, Initiative 21, Location L11
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Resist Energy (acid), bless (1 of 10)
Channel Energy Left: 1/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, [x]Bless, Sanctuary (DC11)
Chainmail of Luck: Hit reroll (1x week)(1/1)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water
4) Spell Immunity, Blessings of Fervor, Breath of Life
5) Righteous Might
Unsure what else to do, Atol casts Bless from his cassock.
He peers into the water below him.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Doctor Abner Svengalu Toffitt |

Round 1, Init 19 {N10}
So I take it that the mist carries through to the edge of the hole? In that case, Toffitt would have drunk the potion offered by Dyrant using Alchemical Allocation (leaving him with a potion bottle full of backwash). He would have been at the edge of the water. Let's say N10.
Active effects/conditions ablative barrier (20), ant haul, endure elements, mutagen, heroism, echolocation, resist acid 10, shield (?), fly (?)
Init +6 Perception +18 Sense Motive +16
AC 32 / 33 crowd control (20 touch; 26 flat-footed; uncanny dodge)
10 +4 dex +1 amulet +5 armor +2 Ring +2 blessing of fervor +4 shield
25% chance to avoid crit/precision damage
CMB +11 CMD 24
HP 76+15 / 76
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 90 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier (Atol)
- Ablative barrier ACTIVE 10 hours
- Alchemical allocation USED
- Invisibility ACTIVE
- Invisibility
3 Fly ACTIVE
- Fly
- Heroism ACTIVE
- open
4 Echolocation
Controlled Rage 0 of 5 rounds used
Healing touch 10 hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 7 charges
Toffitt takes a breath sticks his head in the water, using echolocation to scan for enemies (12 minutes of holding his breath). He readies an action to move away from the hole should he sense any threat. Perception: 1d20 + 18 ⇒ (18) + 18 = 36

Dyrant Maynor, the Pre-Sainted |

There is no acid coming from the hole with the lake. The acid mist is coming from the surrounding active ulcers.
The ulcer I have is from this encounter. I guess I should remember to act with the elemental, eh? DUH.
Round 1, Init 19
The Elemental will pick up the chest and begin to swim back.
Carrying capacity = 173lbs light, 346lbs medium, 520lbs heavy.
1d20 + 8 ⇒ (15) + 8 = 23 Swim to AA 28ish.
P.S. The elemental is huge.

Finneas Glenn |

Round 1 Init 17
HP = 94/94
AC/T/FF = 24/11/23
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 2/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = Shield, Resist Energy: Acid
Since Toffitt drank Dyrant's potion I've subtracted two castings of Resist Energy Acid for Cog and Glimmil.
"I guess you should have summoned a water elemental Dyrant."
With that he watches the water.
Delay.