
Atol Lem |

Round 1, Initiative 15, Location AF23->15' along the lantern path
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (1 of 10)
Channel Energy Left: 8/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Daylight, Invisibility Purge, Remove Curse
4) Spell Immunity, Blessings of Fervor, Blessings of Fervor, Dismissal, Holy Smite
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Seeing a Dragon! Atol is a little unsettled. We've bested others. This is just another. Right? We can do this.
Atol casts Blessing of Fervor while the party is so close together. He then proceeds 15' down the lantern path. (I don't see the path on the map)
"Watch for that breath weapon. I think it's acid. I don't have resist energy today so we're on our own!"
This round, he will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.

Doctor Abner Svengalu Toffitt |

Round 1, Init 10 {>AC23}
Not to be a diva, but would it be possible to tone down the cyst color to pastel? Having a hard time reading with my aging eyes.
Reflex if needed: 1d20 + 14 ⇒ (1) + 14 = 15
Toffitt drinks his mutagen and moves to Finneas, offering him an extract of fly. "Drink this if you want to wrestle with our new friend." +5 to fly check, lasts 10 minutes. I'm unsure about whether Toffitt needs to draw the extract out—he doesn't need to when he's consuming an extract (i.e., it's just a standard, not a move to pull out potion and then standard to drink it). Whatever you say, Boss Chris.
Active effects/conditions ablative barrier (50), ant haul, endure elements, mutagen
Init +6 Perception +17 Sense Motive +15
AC 26 / 27 crowd control (18 touch; 20 flat-footed; uncanny dodge)
10 +4 dex +1 amulet +5 armor +2 Ring
25% chance to avoid crit/precision damage
CMB +9 CMD 24
HP 76 / 76
Fort +11 Reflex +14 Will +6 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 90 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier (Atol)
- Ablative barrier ACTIVE 10 hours
- Alchemical allocation
- Invisibility
- Invisibility
3 Fly
- Fly
- Heroism
- open
4 Echolocation
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 7 charges

Finneas Glenn |

Round 1 Init 21
HP = 94/94
AC/T/FF = 22/13/21
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = BoF
"Don't worry Atol, I do."
In a rare hint of brilliance Finneas wards Atol instead of himself.
Resist Energy: Acid. Using BoF for AC and Ref, AC 24.
Finneas then proves that his brilliance is only too temporary.
"Come and get me armor!"
Female: Are you asking it to fetch your armor?
No it's going to become my armor.
Fifth: That wasn't very clear.
I only had six seconds.
Male: He's at least 100' feet away you have plenty of time.
You need your eyes checked.
Male: I'm dead and using your eyes.
Great my brain isn't enough.
Fifth: Time's up.

Dyrant Maynor, the Pre-Sainted |

Round 1, Init 25
Oh great. A dragon. I suppose Finn is thrilled.
Dyrant hisses aloud, looking for a place to hide.
Tough thing about giving the protections of St. Cuthbert to others, little left for oneself in situations like this.
Dyrant begs Aralynn for the gift of flight, goes 5' off the ground, and flies to X22.
Aralynn will cast PfE on him and join in the same square.
AC: 17 (+4 Mage Armor, +3 dex, +2 PfE)
HP: 66/66 + 26 temp
Weapon Equipped = none
Blessing of St. Cuthbert (+3 AC/Saves) = Atol/Cog
Healing Touched Today = none
Favor of St. Cuthbert =
Fly: 1 of 11 minutes used
Fly, current iteration: 1 of 10 rounds used
Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Mage Armor*2
Gr. False Life 2d10 + 11 ⇒ (6, 9) + 11 = 26 temp hp
Prying Eyes 1d4 + 11 ⇒ (2) + 11 = 13 eyes
Heroism, Extended

GM_Chris |

Dyrant starts to fly as Aralynn gives him protection from evil. Atol blesses the party with Cuthbert's favor while Finneas gives Atol Kord's protection from acid. Such a happy coexisting group.
The dragon descends some and breathes acid in a line catching Toffitt, Glimmil, and Cog.
spellcraft Dyrant: 1d20 + 19 ⇒ (19) + 19 = 38
spellcraft Araylnn: 1d20 + 19 ⇒ (7) + 19 = 26
spellcraft Atol: 1d20 + 19 ⇒ (8) + 19 = 27
spellcraft Finneas: 1d20 + 19 ⇒ (15) + 19 = 34
breath weapon: 14d6 ⇒ (6, 6, 6, 3, 6, 1, 2, 4, 1, 1, 3, 2, 2, 2) = 45 DC 23 for half
Round 1
Glimmil = 11
Toffitt = 10
Round 2
Dyrant (PfE, flight)= 26
Atol (Resist Acid)= 23
Finneas = 21
Dragon = 13
---
Buffs
Blessing of Fervor (Round 1)
Toffitt can keep his action or change it.

Dyrant Maynor, the Pre-Sainted |

Round 2, Init 25, Part 1
Now that the dragon has closed in and Dyrant can get a good look, Dyrant does, indeed, look.
1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39 Know (Arcana)

Glimmil |

Round 1, Init 11
As the dragon breathes acid on Glimmil, he chastises himself for failing to keep up his "twenty feet ahead of everyone to get evil's attention first" plans.
Or wait, did that dragon come up behind us? Sneaky lizard!
Glimmil Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Cog Reflex: 1d20 + 11 + 3 ⇒ (11) + 11 + 3 = 25
-45HP to Glimmil, and Cog's evasion kicks in.
"Yee-owww!"
I guess it did breathe on me first, so I'm doing my job!
Glimmil hastily stows his lance and prays to Garl for healing to soothe the burning sensation.
(From the dragon's acid, of course)
Lay Hands: 6d6 ⇒ (3, 1, 2, 5, 5, 2) = 18
Having healed some of his wounds, Glimmil continues to stand mostly in the middle of the field of battle (move to AF,26 while stowing the lance) while invoking a second prayer to the Great Garl.
Standard to cast Divine Favor.
Glimmil Status:
HP: 84/111 -45 +18
AC: 26
Spells:
1) [X] Divine Favor [ ] Keep Watch [X] Lesser Restoration
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness
3) [ ] Litany of Sight
Smite Left: 4/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward)

Dyrant Maynor, the Pre-Sainted |

Cog Reflex: 1d20+11+3
-45HP to Glimmil, and Cog's evasion kicks in.
First time in a while that the Blessing has saved Cog in recent memory. Cuthbert protects the fleabagged.
* * *
Round 2, Init 25, Part Deux
"It's a black dragon! Uhm! It spits acid!" Dyrant offers helpfully.
Dyrant flies to AF22 and cheers the gnome lustily.
"Cuthbert favors you, Glim!"
Favor of St. Cuthbert to Glim for 2 Rounds. Fortune (Su):The witch can grant a creature within 30 feet a bit of good luck for 2 rounds. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

Atol Lem |

Round 2, Initiative 15, Location AF23->AF21
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (1 of 10), Resist Energy (acid)
Channel Energy Left: 7/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Daylight, Invisibility Purge, Remove Curse
4) Spell Immunity, Blessings of Fervor, Dismissal, Holy Smite
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Atol tries to heal his acidified friends, Channel Energy.
Channel Energy healing: 7d6 ⇒ (4, 5, 6, 1, 6, 1, 5) = 28
Atol will then move a little back and away from the closing dragon.
This round, he will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.

Doctor Abner Svengalu Toffitt |

Round 1, Init 11 {>AD22
Frightful presence?
Toffitt at the dragon from the wreckage of his flesh. He keeps the same action but moves behind Finneas, healing as he goes.
Will save v. fear if that was needed, Glim's aura since he was nearby: 1d20 + 7 + 4 ⇒ (10) + 7 + 4 = 21
HP = 77 - 40 / 5 nonlethal + 5 / 5 + 28 channel = 65hp

Atol Lem |

Will DC 20: 1d20 + 17 + 4 ⇒ (4) + 17 + 4 = 25
Go away mean old dragon!
My will save is out of control. I think it's wrong. Checking and fixing if needed...
UPDATE: No, it's right... +7 cleric, +2 witch, +3 protection domain, +5 wisdom bonus

Finneas Glenn |

Round 2 Init 21
HP = 94/94
AC/T/FF = 26/13/25
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = BoF, Shield
Will DC 20: 1d20 + 9 ⇒ (17) + 9 = 26
Unaffected by the dragon Finneas quickly moves to stand by Glimmil.
"Let's charge it."
Drink Extract of Shield.

Glimmil |

With the channel, Glimmil's back to full HP, that's Atol. And wow, +17 Will!
Glimmil stands strong (or oblivious) as the dragon soars overhead and past his companions, certain his mere presence on the field of battle will instill courage in the others (something he would be certain of even if he were a gnomish rogue instead of a paladin).
Glimmil has one thought, but Finneas quickly plants another in his tiny gnomish noggin.
"Charge it? I thought we were supposed to shoot it with our bows while it flies around like an annoying witch?"

Dyrant Maynor, the Pre-Sainted |

*facepalm*
"Shoot it. Shoot it like it's never been shot before. Witches should be put out of their heretical misery."
1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33 Will Save
Dyrant stands tall against the dragon's aura.

Glimmil |

I believe we have everyone's actions and humbly await our GM's control of the dragon, no?
Round 1
Glimmil = 11 : Lay Hands, Divine Favor
Toffitt = 10 : Drinks mutagen, offers Finneas fly extract
Round 2
Dyrant (PfE, flight)= 26 : Favor of St. Cuthbert
Atol (Resist Acid)= 23 : Channel to heal
Finneas = 21 : Moves, drinks Extract of Shield

Doctor Abner Svengalu Toffitt |

Toffitt rolls his eyes. "Finneas, to charge it you might need to fly." He looks down at the extract of fly in his hand.

GM_Chris |

The dragon continues flying and casts glitterdust on the party at AF/AG-22/23, catching everyone but Toffitt. (DC 15)
Moved Finneas "to stand by Glimmil" at AG-23
Round 2
Glimmil (Favor of St. Cuthbert-2 rounds) = 11
Toffitt (mutagen) = 10
Round 3
Dyrant (PfE, flight)= 26
Atol (Resist Acid)= 23
Finneas (shield) = 21
Dragon = 13
---
Party Buffs
Blessing of Fervor (Round 1)

Atol Lem |

Round 3, Initiative 15, Location AF21->AI20
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (2 of 10), Resist Energy (acid)
Channel Energy Left: 6/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Daylight, Invisibility Purge, Remove Curse
4) Spell Immunity, Blessings of Fervor, Dismissal, Holy Smite
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Will vs Glitterdust: 1d20 + 17 ⇒ (11) + 17 = 28
"Oooohhhh, sparkly! Ah, oh, sorry. OK folks, let's get this guy before he runs out of spells!"
Atol blesses the party with the Resolve of St. Cuthbert* and moves out of the next blast radius. Oh, and when he moves, he's careful to avoid the mist. Yuck!
This round, he will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.
*Bestow Resolve(su): +15 temporary hit points to all allies within 20' for 1 minute

Doctor Abner Svengalu Toffitt |

Round 2, Init 10 {AA22}
Toffitt drinks an extract of invisibility and sneaks away from the party. He heals a bit more as he goes.
Active effects/conditions ablative barrier (45), ant haul, endure elements, invisibility, mutagen
Init +6 Perception +17 Sense Motive +15
AC 28 / 29 crowd control (20 touch; 22 flat-footed; uncanny dodge)
10 +4 dex +1 amulet +5 armor +2 Ring +2 blessing of fervor
25% chance to avoid crit/precision damage
CMB +9 CMD 24
HP 70 + 15 temp / 76
Fort +11 Reflex +14 Will +6 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 90 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier (Atol)
- Ablative barrier ACTIVE 10 hours
- Alchemical allocation
- Invisibility ACTIVE
- Invisibility
3 Fly
- Fly
- Heroism
- open
4 Echolocation
Controlled Rage 0 of 5 rounds used
Healing touch 10 hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 7 charges
Stealth: 1d20 + 6 + 20 ⇒ (6) + 6 + 20 = 32

Finneas Glenn |

Round 3 Init 21
HP = 94/94
AC/T/FF = 26/13/25
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = BoF, Shield
Sorry for the confusion, I thought the bugger had landed.
Will DC 15: 1d20 + 9 ⇒ (10) + 9 = 19
"Pfft, pfft. Why am I covered in glitter?"
Finneas casts a protection spell on himself while waiting for the dragon to land.
"Maybe I should learn to fly?"
Resist Energy: Acid

Glimmil |

Round 2, Init 11
Will vs Glitterdust DC15: 1d20 + 9 ⇒ (14) + 9 = 23
Glimmil cheers as he sees the glittery dust surrounding them, unaware of it's ability to cause blindness.
"Shinies!"
Drawing his bow, Glimmil chooses for the moment to ignore Finneas' suggestion of charging down the creature and instead readies an arrow.
"Looks like we'll need to shoot it down to get it to land, again. These dragons sure are pesky..."
Aiming at the dragon, Glimmil invokes the holy name of Garl before loosing an arrow.
As Glimmil only has a standard action, using fervor for +2 attack and +2 AC this round. Will use Dyrant's fortune to roll twice and take the better roll.
Glimmil attack #1 (mwk longbow, smite, div favor, fervor) 1d20 + 13 + 3 + 2 + 2 ⇒ (19) + 13 + 3 + 2 + 2 = 39 for 1d6 + 3 + 2 + 20 ⇒ (3) + 3 + 2 + 20 = 28
Glimmil attack #1 fortune roll (mwk longbow, smite, div favor, fervor) 1d20 + 13 + 3 + 2 + 2 ⇒ (5) + 13 + 3 + 2 + 2 = 25 for 1d6 + 3 + 2 + 20 ⇒ (1) + 3 + 2 + 20 = 26
Glimmil Status:
HP: 111/111 +15 temporary
AC: 28 (+2 from fervor)
Spells:
1) [X] Divine Favor [ ] Keep Watch [ ] Lesser Restoration
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness
3) [ ] Litany of Sight
Smite Left: 3/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward)

Dyrant Maynor, the Pre-Sainted |

Round 3, Init 25
1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22 Will save
Pfft. A dragon casting the Angel's Dust? PFFT.
Dyrant will fly to AH26 after chuckling (cackle) at the pain of Glim's arrow.
Should have 2 more rounds of Fortune, Glim.

GM_Chris |

The rest of the pary continues to prepare for the dragon while Glimmil takes out his bow and puts an arrow deep into the dragon's flank. The dragon crosses over the party and breathes again, catching Dyrant, Glimmil and Cog.
acid: 14d6 ⇒ (5, 4, 4, 2, 3, 4, 5, 4, 5, 5, 5, 1, 3, 4) = 54 DC 23 for 1/2
Round 3
Glimmil (Favor of St. Cuthbert-2 rounds) = 11
Toffitt (mutagen, invisible) = 10
Round 4
Dyrant (PfE, flight)= 26
Atol (Resist Acid)= 23
Finneas (shield, resist acid) = 21
Dragon (-28)= 13
---
Party Buffs
Blessing of Fervor (Round 1)
Bestow Resolve(su): +15 temporary hit points (Round 3)

Doctor Abner Svengalu Toffitt |

Round 3, Init 10 {Y24}
Toffitt drinks his extract of fly and ascends twenty-five feet.
Fly: 1d20 + 10 + 5 ⇒ (8) + 10 + 5 = 23

Atol Lem |

Round 4, Initiative 15, Location AF21
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (3 of 10), Resist Energy (acid)
Channel Energy Left: 6/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Daylight, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dismissal, Holy Smite
5) Righteous Might, Breath of Life, Flame Strike, Summon Monster V
Atol will Channel Energy to heal his allies.
Channel Energy healing: 7d6 ⇒ (4, 2, 2, 3, 2, 6, 4) = 23
"Let's take the fight to him gentlemen! He's just playing with us!"
This round, he will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.

Dyrant Maynor, the Pre-Sainted |

Round 4, Init 25
Dyrant poop-eating grin stops as the creature bathes him in acid.
1d20 + 8 + 2 + 2 + 2 ⇒ (10) + 8 + 2 + 2 + 2 = 24 Reflex (heroism, PfE, Fervor)
1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Reflex (Aralynn)
Get him, Glim!
Dyrant will fly to AK21, still 5' up and exhort Finn to go kick some dragon butt.
"Get your skins, FINN!! Today, we dine on dragon!"
Fortune to Finn for 2 rounds, Glim still with 2 rounds. Shoot, Glim, shoot!
HP: 66/66 (no more temps)
Aralynn: 33/33

Glimmil |

Glimmil Reflex: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Cog Reflex: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Round 3, Init 11
"Yaaughh! Not more aciiiiid!"
Glimmil attempts to duck away from the acid, but fails miserably as the burning slimy substance coats his entire person. Yet somehow, Cog remains completely unscathed once again.
With Atol's blessing, Glimmil begins to loose arrows like a mechanical Gnomish Arrow Launcher.
Dyrant's Fortune will be used on the iterative attack with the low attack bonus.
Now that Glim's getting a full attack, he uses the blessing for an extra attack. Cog continues to use the blessing for attack/AC while he's not fighting.
Glimmil attack #1 (mwk longbow, smite, div favor, fervor) 1d20 + 13 + 3 + 2 + 2 ⇒ (6) + 13 + 3 + 2 + 2 = 26 for 1d6 + 3 + 2 + 10 ⇒ (4) + 3 + 2 + 10 = 19
Glimmil attack #2 (mwk longbow, smite, div favor, fervor) 1d20 + 8 + 3 + 2 + 2 ⇒ (2) + 8 + 3 + 2 + 2 = 17 for 1d6 + 3 + 2 + 10 ⇒ (1) + 3 + 2 + 10 = 16
Glimmil attack #3 from fervor (mwk longbow, smite, div favor, fervor) 1d20 + 13 + 3 + 2 + 2 ⇒ (10) + 13 + 3 + 2 + 2 = 30 for 1d6 + 3 + 2 + 10 ⇒ (4) + 3 + 2 + 10 = 19
Glimmil attack #2 fortune re-roll (mwk longbow, smite, div favor, fervor) 1d20 + 8 + 3 + 2 + 2 ⇒ (4) + 8 + 3 + 2 + 2 = 19 for 1d6 + 3 + 2 + 10 ⇒ (4) + 3 + 2 + 10 = 19
Glimmil Status:
HP: 95/111 (+15 temporary -54 +23)
AC: 26 (29 w/smite)
Spells:
1) [X] Divine Favor [ ] Keep Watch [ ] Lesser Restoration
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness
3) [ ] Litany of Sight
Smite Left: 3/4
Lay Hands Left: 7/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward)

Finneas Glenn |

Round 4 Init 21
HP = 94/94
AC/T/FF = 26/13/25
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 5/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = BoF, Shield
Seeing the dragon flying out of reach and continuing to breath on Glimm, Finneas reaches out to protect the noble soul.
Resist Energy: Acid on Cog.

GM_Chris |

Glimmil fires off 3 arrows, but none penetrate the dragon's sturdy scales. Toffitt takes to the air while Dyrant continues the display of interfaith buffing by helping out Finneas. Atol heals everyone while Finneas helps out Cog in case his quick feet fail him in avoiding the dragon's breath.
The dragon swoops within 10' of Glimmil and rips a large chunk of armor and flesh from his shoulder before continuing on and out of sight behind one of the misty ulcers. (crit for 77 damage total)
Flyby improved vital strike power attack: 1d20 + 24 - 5 ⇒ (20) + 24 - 5 = 39
damage: 2d6 + 2d6 + 2d6 + 12 + 15 ⇒ (3, 2) + (3, 3) + (1, 5) + 12 + 15 = 44
Crit?: 1d20 + 24 - 5 ⇒ (20) + 24 - 5 = 39
crit damage: 2d6 + 12 + 15 ⇒ (1, 5) + 12 + 15 = 33
Round 4
Glimmil (Favor of St. Cuthbert-2 rounds) = 11
Cog (Resist Energy - Round 2)
Toffitt (mutagen, invisible) = 10
Round 5
Dyrant (PfE, flight)= 26
Atol (Resist Acid)= 23
Finneas (shield, resist acid, Favor of St. Cuthbert-2 rounds) = 21
Dragon (-28)= 13
---
Party Buffs
Blessing of Fervor (Round 1)
Bestow Resolve(su): +15 temporary hit points (Round 3)
Mists are 40' high.

Glimmil |

Round 4, Init 11
"I got its attention! Here it comes, Finneas!"
Glimmil attempts to raise his shield to deflect the oncoming serpent, but instead only manages to raise one end of his bow instead.
"Uh, oh..."
Wincing at the pain, Glimmil pats his injuries furiously as he continues to glow with the radiant holy light of Garl.
Lay Hands (swift): 6d6 ⇒ (3, 6, 6, 2, 5, 6) = 28
Ready an action for the dragon's return.
Glimmil attack #1 readied standard (mwk longbow, smite, div favor, fervor) 1d20 + 13 + 3 + 2 + 2 ⇒ (13) + 13 + 3 + 2 + 2 = 33 for 1d6 + 3 + 2 + 10 ⇒ (4) + 3 + 2 + 10 = 19

Atol Lem |

Round 5, Initiative 15, Location AF21
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (4 of 10), Resist Energy (acid)
Channel Energy Left: 4/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Daylight, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dismissal, Holy Smite
5) Righteous Might, Breath of Life, Summon Monster V
Atol will Quick Channel to heal his injured allies (move action) especially Glimmil.
Channel Energy healing: 7d6 ⇒ (5, 6, 3, 5, 1, 6, 5) = 31
Presuming the dragon is visible at all to be targeted, he will then try to warm things up by casting Flame Strike for Fire/Holy damage: 10d6 ⇒ (4, 3, 4, 1, 4, 5, 1, 2, 3, 1) = 28 Reflex DC 20. SR Check: 1d20 + 10 ⇒ (13) + 10 = 23
If the dragon is not visible at all, he'll ready this action to hit the dragon when he's again visible.
This round, he will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.

Doctor Abner Svengalu Toffitt |

Round 4, Init 10 {AG23 +5'}
This dragon is a crazy good flier!
Toffitt yawns a bit and drinks his extract of heroism. He then flies five feet above Finneas—essentially hoping to threaten a passing dragon but not get in the way of Glim's arrows.
"Finneas, I have a tasty extract here if you wish to fly again." He holds the extract in his off hand, ready to pass it down to the big lug if he sticks up his hand.
Active effects/conditions ablative barrier (45), ant haul, endure elements, invisibility, mutagen, blessing of fervor, heroism
Init +6 Perception +18 Sense Motive +16
AC 28 / 29 crowd control (20 touch; 22 flat-footed; uncanny dodge)
10 +4 dex +1 amulet +5 armor +2 Ring +2 blessing of fervor
25% chance to avoid crit/precision damage
CMB +11 CMD 24
HP 76+15 / 76
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 90 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield
- open
2 Ablative barrier (Atol)
- Ablative barrier ACTIVE 10 hours
- Alchemical allocation
- Invisibility ACTIVE
- Invisibility
3 Fly ACTIVE
- Fly
- Heroism ACTIVE
- open
4 Echolocation
Controlled Rage 0 of 5 rounds used
Healing touch 10 hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 7 charges

Glimmil |

He's not, tis just roleplay where Glimmil is so used to raising his shield, he attempted to do so despite not having one and using his bow.
Updated status with the Lay Hands and the Channel below.
Glimmil Status:
HP: 77/111 -77 +31 +28
AC: 26 (29 w/smite, 31 w/fervor)
Spells:
1) [X] Divine Favor [ ] Keep Watch [ ] Lesser Restoration
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness
3) [ ] Litany of Sight
Smite Left: 3/4
Lay Hands Left: 5/7 (5d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Cog Status:
HP 90/90
AC 29 (AC32 with Dyrant's Ward)

Dyrant Maynor, the Pre-Sainted |

Round 5, Init 26
Dyrant ponders the dragon's tactics and his own response.
Dyrant flies to AE25 and cheers on Finn and Glim, extending their good fortune for another round. (Each should have 2 rounds after this.)

Finneas Glenn |

Round 5 Init 21
HP = 94/94+15 temporary
AC/T/FF = 26/13/25 (+2 BoF)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 25'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Oracle Spells Left (CL 7, +13 melee touch, +10 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 4/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 12 + Spell Level
Status Effects = BoF, Shield, FoR
"Doctor I can't...just, drop it in my hand I guess?"
Finneas will hold out his hand and drink the foul tasting flying extract.

GM_Chris |

The dragon does not appear, but can be heard casting in the distance.
fly: 1d20 + 14 ⇒ (4) + 14 = 18
Round 5
Glimmil (Favor of St. Cuthbert-2 rounds) = 11
Cog (Resist Energy - Round 2)
Toffitt (mutagen, invisible) = 10
Round 6
Dyrant (PfE, flight)= 26
Atol (Resist Acid)= 23
Finneas (shield, resist acid, fly, Favor of St. Cuthbert-2 rounds) = 21
Dragon (-28)= 13
---
Party Buffs
Blessing of Fervor (Round 1)
Bestow Resolve(su): +15 temporary hit points (Round 3)

Atol Lem |

Round 6, Initiative 15, Location AF21
Angel HP: 39/39
Weapon Equipped = Cudgel
Conditions = Blessings of Fervor (5 of 10), Resist Energy (acid)
Channel Energy Left: 4/8
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2/2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Ant Haul, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Magic Vestment, Create Food and Water, Daylight, Invisibility Purge
4) Spell Immunity, Blessings of Fervor, Dismissal, Holy Smite
5) Righteous Might, Breath of Life, Summon Monster V
Atol holds his readied action and scans the skies for the dragon ready to unleash his Flame Strike for Fire/Holy damage: 10d6 ⇒ (4, 3, 4, 1, 4, 5, 1, 2, 3, 1) = 28 Reflex DC 20. SR Check: 1d20 + 10 ⇒ (13) + 10 = 23.
This round, he will gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessings of Fervor.

Doctor Abner Svengalu Toffitt |

Round 5, Init 10 {AI18 +20'}
"Friends, have you means to remove the effects of spells from our bitey new friend?"
Toffitt continues to bide his time for the right opening. Delaying until after Finneas, he flies towards the dragon. He deliberately flies through the mist, trying to determine if it harbors poison (immune).
He then drinks an extract of shield.
Active effects/conditions ablative barrier (45), ant haul, endure elements, invisibility, mutagen, blessing of fervor, heroism
Init +6 Perception +18 Sense Motive +16
AC 32 / 33 crowd control (20 touch; 26 flat-footed; uncanny dodge)
10 +4 dex +1 amulet +5 armor +2 Ring +2 blessing of fervor +4 shield
25% chance to avoid crit/precision damage
CMB +11 CMD 24
HP 76+15 / 76
Fort +13 Reflex +16 Will +8 (+2 v. enchant)
Weapon Equipped Dueling sword
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 90 minute duration)
Elixirs
1 Ant haul ACTIVE 20 hours
- Endure elements ACTIVE 24 hours
- Expeditious retreat
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier (Atol)
- Ablative barrier ACTIVE 10 hours
- Alchemical allocation
- Invisibility ACTIVE
- Invisibility
3 Fly ACTIVE
- Fly
- Heroism ACTIVE
- open
4 Echolocation
Controlled Rage 0 of 5 rounds used
Healing touch 10 hp of 50hp used
Boro Beads 0 of 2 used
Preserving flask Shield
Slippers of spider climbing 0 of 10 min. used
Wand of Shield 20 charges
Wand of See Invisibility 7 charges