Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Perception
Toffitt 1d20 + 13 ⇒ (14) + 13 = 27
Chest 1d20 + 16 ⇒ (9) + 16 = 25

Toffitt notices the lid of the chest open up ever so slightly.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

I think that is the first Cog trip I've seen in a long long time, if ever. Congrats Cog! Have a bone!

Embiggen is a full round cast so it doesn't happen until/as after Dyrant's stnd action this round.

Round 2, Init 23

"...a noble spirit embiggens the smallest soul as so you too, will embiggen us with your cudgel, St. Cuthbert..."

Dyrant finishes reading the spellprayer from the scroll, targeting Finn.

As a move action, Dyrant will stow the scroll away.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 2, Initiative 22, Location L30->K30

Status:
Atol HP: 57/57
Angel HP: 28/28
Weapon Equipped = Cudgel
Conditions = Shield Other (Finneas), Bless (1 of 10)
Channel Energy Left: 6/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Magic Vestment, Prayer, Invisibility Purge, Resist Energy, Communal
4) Spell Immunity, Blessings of Fervor, Spiritual Ally

Hrm. They're not going down all that fast. Maybe we need more help up front.

Atol steps 5' up and touches the back of the now enlarged Finneas (he'd grow on Dyrant's init - right?) with the strength of St. Cuthbert*. "You're large, your stronger, now go strike down our enemies!"

*Strength Surge(sp): +3 to any strength related task for the next round (attack, damage, CMB/D, etc.)


Englarge Person: Rereading the enlarge spell it's unclear about how it reacts with other creatures. The spell talks about "insufficient room", but I take this more as a small cooridor, cage, etc. I guess Finneas would enlarge on Dyrant's turn and be squeezing with Glimmil. Then Finneas or Glimmil would be obligated to move by the end or their turn. I'm just trying to avoid a lot back and forth.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 15 (F31}

Does the tripped one stand up, or claw from the ground?

If it gets up:

AoO 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
1d4 + 1 ⇒ (2) + 1 = 3

Seeing the chest open, Toffitt calls out,

Celestial:
"There's a chest in here with something moving inside. It may be a hag, hiding. Any chance of warding me against their evil?"

He tumbles over to the chest and readies an action to strike at any opponent with which he flanks.

Silver hammer 1d20 + 13 + 2 + 2 + 1 ⇒ (11) + 13 + 2 + 2 + 1 = 29
1d4 + 1 + 4d6 ⇒ (1) + 1 + (6, 4, 3, 1) = 16


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

The plan was Glim only moved back if Toffitt didn't tumble through. As posted/intended, Glimmil would've stood his ground, which should make things simpler?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Celestial:
"Doctor, I can cast Protection from Evil on you, but you'll have to come back within reach. I can't get to you quite as easily as you can get back."
Atol grins at the thought of him trying to tumble through the skeletons.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"Perhaps Aralynn can make the journey."


Glimmil wrote:
The plan was Glim only moved back if Toffitt didn't tumble through. As posted/intended, Glimmil would've stood his ground, which should make things simpler?

Yes. I misread it as he attacks and steps back.


Skeleton didn't get up.


Since Glimmil didn't move, Toffitt still had flank and smashes the same skeleton, but it continues to move.
S2 (-60)

Need an acrobatics for Toffitt.

Finneas and Glimmmil still to go. Updated map with the actions for this turn so far.

New Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Acrobatics 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2 Init 23+

Status:

HP = 69/69
AC/T/FF = 20/11/19
Weapon Equipped = Silver Morningstar
Speed = 25'
Rage/day = 7/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Shield Other, Enlarged, Strengthened

Familiar with the tone of Dyrant's droning Finneas waits for the embiginning. Unfortunately he was not expected Atol's slap on the rear to get him going and has already swung at the skeletons.

Silver Morningstar Power Attack Enlarged Two Handed@S3: 1d20 + 8 ⇒ (1) + 8 = 92d6 + 14 ⇒ (2, 5) + 14 = 211d20 + 3 ⇒ (12) + 3 = 152d6 + 14 ⇒ (1, 6) + 14 = 21


Glimmil still to go. Neither he nor Cog saw the chest lid move and couldn't reach the perception needed even with a 20. However, Cog probably is barking or growling at something with his scent.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Happy New Year!

Glimmil and Cog continue to work on bringing down the skeleton, coordinating their attacks with the good doctor.

Attacks vs S3, extra damage vs S2 if it drops.

Cog attack (bite, power, bless, flank): 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15 for 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Cog trip: 1d20 + 6 ⇒ (15) + 6 = 21

Glimmil attack (+1 hook-hammer, power, bless, flank): 1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26 for 1d6 + 8 ⇒ (6) + 8 = 14

Glimmil attack #2 (+1 hook-hammer, power, bless, flank): 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23 for 1d6 + 8 ⇒ (2) + 8 = 10


Dyrant finishes his spell and enlarges Finneas. Despite being ready, Finneas still swings high twice and completely misses the skeleton. Atol gives him a reassuring pat on the back along with some more strength for his next attack. Toffitt smashes the skeleton on the ground, but it continues to move. Toffitt then slips over next to the chest which has caught his attention. Cog misses, but Glimmil gets in a couple whacks on the skeleton he now flanks with Toffitt.

The skeletons continue to flail at the party. This time Toffitt gets scratched once.

Toffitt feels a brush of air against him which he soon figures out was the beat of wings as a green hag with moth-like wings floats in the air above. She then tosses a bead down the hall which explodes and catches Glimmil, Cog, Finneas, Atol, Dyrant, and Aralynn. (18 damage, DC 14 REF for half)

Bye bye party treasure. ;-D

This time Finneas notices one of the masks moving (D-27).

rolls:

Claw at Glimmil: 1d20 ⇒ 6
Claw at Glimmil: 1d20 ⇒ 16
Claw at Glimmil: 1d20 ⇒ 14
Claw at Glimmil: 1d20 ⇒ 4
Claw at Glimmil: 1d20 ⇒ 11
Claw at Glimmil: 1d20 ⇒ 1
Claw at Glimmil: 1d20 ⇒ 9
Claw at Glimmil: 1d20 ⇒ 18
Claw at Toffitt: 1d20 ⇒ 5
Claw at Toffitt: 1d20 ⇒ 20
damage: 1d4 - 1 ⇒ (1) - 1 = 0 damage
Claw at Toffitt: 1d20 ⇒ 17 no crit
Claw at Toffitt: 1d20 ⇒ 3
Claw at Toffitt: 1d20 ⇒ 17
Claw at Toffitt: 1d20 ⇒ 15
Claw at Toffitt: 1d20 ⇒ 7
Claw at Toffitt: 1d20 ⇒ 13
Claw at Toffitt: 1d20 ⇒ 16
fireball: 5d6 ⇒ (3, 2, 5, 2, 6) = 18

Perception
Aralynn 1d20 + 7 ⇒ (19) + 7 = 26
Atol1d20 + 5 ⇒ (1) + 5 = 6
Cog1d20 + 5 ⇒ (15) + 5 = 20
Dyrant 1d20 + 11 ⇒ (19) + 11 = 30
Finneas 1d20 + 11 ⇒ (20) + 11 = 31
Glimmil1d20 + 1 ⇒ (6) + 1 = 7
Toffitt 1d20 + 13 ⇒ (1) + 13 = 14
Other 1d20 + 16 ⇒ (12) + 16 = 28 + distance

Party is up
Round 3
Skeletons = 26
S1
S2 (prone, -60)
S3 (-24)
S4
Dyrant = 23
Finneas = 22+
Atol = 22
Toffitt = 15
Glimmil = 14

Round 3 Map


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil Reflex DC14: 1d20 + 7 ⇒ (11) + 7 = 18
Cog Reflex DC14: 1d20 + 8 ⇒ (13) + 8 = 21

"Yikes! Where'd that come from?!"

Glimmil redoubles his effort in attacking the flanked skeleton (S3), hoping to quickly finish it off and move onto another one.

Cog attack (bite, power, bless, flank): 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22 for 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Cog trip: 1d20 + 6 ⇒ (15) + 6 = 21

Glimmil attack (+1 hook-hammer, power, bless, flank): 1d20 + 12 + 1 + 2 ⇒ (14) + 12 + 1 + 2 = 29 for 1d6 + 8 ⇒ (2) + 8 = 10

Glimmil attack #2 (+1 hook-hammer, power, bless, flank): 1d20 + 4 + 1 + 2 ⇒ (14) + 4 + 1 + 2 = 21 for 1d6 + 8 ⇒ (2) + 8 = 10

Status:

Glimmil Status:
HP: 59/72
AC: 25

Spells: 1) Divine Favor [X] Divine Favor [ ]
Smite Left: 2/2
Lay Hands Left: 2/4
Cavalier Challenge Left: 1/1

Cog Status:
HP 30/42
AC 25 (and another +2 from Dyrant if Ward is up)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Chris, are they still mind blanked? Otherwise See Invisibility might have revealed this one to Toffitt.


Yes to mind blank. They've lost their coven abilities with the loss of one hag, but mind blank is a 24 hour spell. I figured it was cast at end of day yesterday and now it's the beginning of this day.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 3, Init 23

1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Reflex (takes 9)
1d20 + 5 ⇒ (3) + 5 = 8 Reflex (takes 9)

Dyrant glowers at the hag. Is it one that others saw before?

1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 Know (Nature) @Hag
1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22 Know (Planes) @Hag

I don't like you.

Dyrant will beg Aralynn for wings and join the Hag at the ceiling, going 20' up in L28.

Dyrant Stats:

AC: 17
HP: 39/48
Weapon Equipped = none
Blessing of St. Cuthbert (+3 AC/Saves) = Cog
Healing Touched Today = Dyrant
Favor of St. Cuthbert =
Fly: 1 of 8 minutes used
Fly, current iteration: 1 of 10 rounds used
Effects: Mage Armor, Heroism

Aralynn
AC: 24 (+2 Dex, +2 size, +5 natural, +1 dodge, +4 Mage Armor)
HP: 15/24
PfE (0/3 used)
CLW (1/3 used)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 3, Init 15 {>D29}

Toffitt gives his own form of stink eye to the hag. I really need to learn how to fly... He drops his hammer, drinks his extract of invisibility (provoking from the skeletons) and moves quietly to a different vantage point.

Status:

Active effects/conditions mutagen, heroism, invisible, see invisibility

Init +8 Perception +13 Sense Motive +12
AC 26 (18 touch; 20 flat-footed; uncanny dodge; fervor; +1 dodge for crowd control)

CMB +7 CMD 25
HP 55/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation USED
- Alchemical allocation
- Barkskin (Finneas)
- Invisibility ACTIVE
3 Haste
- open
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 8 charges

Stealth 1d20 + 6 + 2 + 20 ⇒ (3) + 6 + 2 + 20 = 31


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 3 Init 22+

Status:

HP = 51/69
AC/T/FF = 20/11/19
Weapon Equipped = Silver Morningstar
Speed = 25'
Rage/day = 7/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Shield Other, Enlarged, Strengthened

REF DC 14: 1d20 + 3 ⇒ (1) + 3 = 4

Finneas almost swallows the fireball protecting the party, but fails to do so and takes it to the face instead.

"Argh. Where did she come from? And why are the masks moving?"

With that he swings against the skeleton again.

Silver Morningstar Power Attack Enlarged Two Handed@S3: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 14 ⇒ (1, 6) + 14 = 211d20 + 3 ⇒ (4) + 3 = 72d6 + 14 ⇒ (3, 1) + 14 = 18


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 3, Initiative 22, Location K30->K29

Status:
Atol HP: 39/57
Angel HP: 28/28
Weapon Equipped = Cudgel
Conditions = Shield Other (Finneas), Bless (3 of 10), Blessings of Fervor (1 of 7)
Channel Energy Left: 5/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Magic Vestment, Prayer, Invisibility Purge, Resist Energy, Communal
4) Spell Immunity, Spiritual Ally

Reflex save 1d20 + 4 ⇒ (10) + 4 = 14 vs DC 14
Finneas, remember that Atol takes 9 of your damage for you. Now stop failing saves!

Atol 5' steps to get a better look at Doctor Toffitt and casts Blessing of Fervor.

"May the guidance of St. Cuthbert see us through this combat with the seen and the unseen."

This round, Atol gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Read the Blessing of Fervor spell for effects. They are many and varied.


Dyrant joins the hag in the air Yes. It's the same hag. It's a hag and a fey, but you don't know much about it..

Finneas fails to bring the wrath of Kord though as he's singed by the fireball. Atol brings St. Cuthbert's glory to the party in it's many forms.

claw AoO: 1d20 ⇒ 4 Toffitt easily avoids a couple claws as he drinks his potion of invisibility. Cog trips another skeleton and Glimmil beats on it even though he's lost Toffitt as a flanking partner.

The skeletons claw away, now with two of them on the ground. This time Glimmil is hit twice for 5 damage total. With Toffitt gone, one skeleton provokes from Glimmil and Cog as he enters the hallway to go after Glimmil.

rolls:

Claw at Glimmil: 1d20 ⇒ 14
Claw at Glimmil: 1d20 ⇒ 18
Claw at Glimmil: 1d20 ⇒ 12
Claw at Glimmil: 1d20 ⇒ 20
damage: 1d4 - 1 ⇒ (3) - 1 = 2
Claw at Glimmil: 1d20 ⇒ 10no crit
Claw at Glimmil: 1d20 ⇒ 16
Claw at Glimmil: 1d20 ⇒ 5
Claw at Glimmil: 1d20 ⇒ 9
Claw at Glimmil: 1d20 ⇒ 16
Claw at Glimmil: 1d20 ⇒ 20
damage: 1d4 - 1 ⇒ (4) - 1 = 3
Claw at Glimmil: 1d20 ⇒ 1 no crit
Claw at Glimmil: 1d20 ⇒ 13
Claw at Glimmil: 1d20 ⇒ 7
Claw at Glimmil: 1d20 ⇒ 3
Claw at Glimmil: 1d20 ⇒ 5

The hag cackles and casts a spell of confusion catching Glimmil, Cog, Finneas, Atol, and Araylnn.

Wow. Forgot confusion is a 15' burst, but still couldn't catch Dyrant, too. DC 20 Will save for the confusion. If you fail then roll the d100 for yourself. If you roll 76-100 and have multiple targets then roll random for which target.

Over in the area of the masks the sounds of spellcasting can be heard.

Spellcraft 22:
Sequester. Too bad this is a willing subject. Otherwise I was going to try it against a party member.

Party is up
Round 4
Skeletons = 26
S1
S2 (prone, -60)
S3 (prone, -55)
S4
Dyrant = 23
Finneas = 22+
Atol = 22
Toffitt = 15
Glimmil = 14

Map to follow.


Round 4 Map


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 4 Init 22+

Status:

HP = 60/69
AC/T/FF = 20/11/19
Weapon Equipped = Silver Morningstar
Speed = 25'
Rage/day = 7/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Shield Other, Enlarged

Will DC 20: 1d20 + 7 ⇒ (5) + 7 = 12
Confusion: 1d100 ⇒ 29

"Nick nack qworny qwondo floo."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 15

Spellcraft 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 on Confusion
Spellcraft 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 on the mask casting

Toffitt flashes his bow into hand and sends a few arrows at the still-visible hag using extra attack from BoFervor.

"Friends, let not confusion cloud your judgment!"

Status:

Active effects/conditions mutagen, heroism, see invisibility, blessings of fervor

Init +8 Perception +13 Sense Motive +12
AC 26 (18 touch; 20 flat-footed; uncanny dodge; +1 dodge for crowd control)

CMB +7 CMD 25
HP 54(1 subdual)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation USED
- Alchemical allocation
- Barkskin (Finneas)
- Invisibility USED
3 Haste
- open
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 8 charges

Longbow 1d20 + 13 + 2 + 2 ⇒ (12) + 13 + 2 + 2 = 29 heroism, invisibility,. v flatfooted
1d8 + 1 + 4d6 ⇒ (6) + 1 + (2, 6, 2, 3) = 20
Longbow 1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21 heroism, invisibility, v. flatfooted
1d8 + 1 + 4d6 ⇒ (5) + 1 + (1, 1, 2, 1) = 11
Longbow 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 heroism, invisibility, v. flatfooted
1d8 + 1 + 4d6 ⇒ (2) + 1 + (6, 4, 6, 4) = 23


Doctor Abner Svengalu Toffitt wrote:

Toffitt flashes his bow into hand and sends a few arrows at the still-visible hag using extra attack from BoFervor.

I don't remember if we've had this discussion before, but everything I find says you only get the sneak attack for the first attack from invisibility. James Jacob's post


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 4, Initiative 22, Location K29

Status:
Atol HP: 39/57
Angel HP: 28/28
Weapon Equipped = Cudgel
Conditions = Shield Other (Finneas), Bless (4 of 10), Blessings of Fervor (2 of 7)
Channel Energy Left: 5/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Magic Vestment, Prayer, Invisibility Purge, Resist Energy, Communal
4) Spell Immunity, Spiritual Ally

Willpower save 1d20 + 14 ⇒ (2) + 14 = 16 vs DC 20
Doh! There's a game changer...
1d100 ⇒ 27

"Qal nath nathrok! Unfas bethos!"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Well phooey. I'm good with that. I sure get tired of relying on messageboards to clear up so many rules... Time for us to all die at each others' hands now.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 4, Init 23

1d20 + 7 ⇒ (14) + 7 = 21 Will Save (Aralynn)
1d100 ⇒ 55 Confusion

Confusion Effects:

Table: Confusion Effects d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str mod to self with item in hand
76-100 Attacks nearest creature

What if I have no hands?!

Aralynn cobbers himself with a gear.

1d8 - 3 ⇒ (2) - 3 = -1 vs. DR5 evil

* * *
Dyrant snorts in chagrin at the babbling of the oafs, a loud *facepalm* echoing on the room.

Dyrant looks down the hallway and ponders a fiery explosion but his friend, Doctor Toffitt, was in the way.

If Glim Saves:

Dyrant spies brave Glim and gives him a blessing, for the tide of battle is again on the gnome's tiny neck.

Fortune (Su):The witch can grant a creature within 30 feet a bit of good luck for 2 rounds. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

Dyrant 'hehs' and makes it third round of good fortune for Glim.

Dyrant will 5' flap to M27.

If Glim fails:

A second loud *facepalm* echoes through the room.

Dyrant will Glitterdust (DC 18 Will save) the Hag that he can see.

Targeting CD:30-31 at about 20' up. Dyrant will fly to N30.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

First the AoOs...

Cog AoO (bite, power, bless, blessing of fervor): 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16 for 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Cog trip: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Glimmil AoO (+1 hook-hammer, power, bless): 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30 for 1d6 + 8 ⇒ (3) + 8 = 11

And the Will save...

Glimmil Will vs DC20 Confusion: 1d20 + 8 ⇒ (19) + 8 = 27
Cog Will vs DC20 Confusion: 1d20 + 3 ⇒ (8) + 3 = 11

Cog Confusion: 1d100 ⇒ 69
Cog self-gnawing: 1d8 + 2 ⇒ (2) + 2 = 4

Glimmil and Cog coordinate against the advancing skeleton.

Spotting the others talking strangle, Glimmil attempts the new language shared by Atol and Finneas.

"Frobling frib? No? Guys? Is something wrong?"

As Cog begins to chew his own leg, Glimmil glances down, confused.

"Hey! Didn't we just do a flea bath... No, boy, no! You're biting too hard!"

Round 4

Glimmil works to steady himself on his confused companion while continuing to attack the prone skeletons in front of him, even without his flanking doctor.

Should be a DC5 for Glimmil to stay in the saddle and fight on the confused Cog, which he automatically makes, unless I'm reading it wrong. Attacking S2 first, then S3 should Glimmil manage to finish off S2.

Glimmil attack (+1 hook-hammer, power, bless): 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 for 1d6 + 8 ⇒ (2) + 8 = 10

Glimmil attack #2 (+1 hook-hammer, power, bless): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for 1d6 + 8 ⇒ (2) + 8 = 10

Glimmil attack #3 from blessing of fervor (+1 hook-hammer, power, bless): 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 for 1d6 + 8 ⇒ (6) + 8 = 14

Will roll again on attack #1 using Dyrant's fortune.

Glimmil attack #1 retry from fortune (+1 hook-hammer, power, bless): 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 for 1d6 + 8 ⇒ (6) + 8 = 14

Status:

Glimmil Status:
HP: 54/72
AC: 25

Spells: 1) Divine Favor [X] Divine Favor [ ]
Smite Left: 2/2
Lay Hands Left: 2/4
Cavalier Challenge Left: 1/1

Cog Status:
HP 26/42
AC 25 (and another +2 from Dyrant if Ward is up)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Er, Aralynn made her/his/its save...


Dyrant readies to see how Glimmil reacts. When he seems no less nonsensical than usual, Dyrant gives him St. Cuthbert's blessing. Finneas and Atol converse in a new language while Toffitt put three arrows in the hag. Glimmil takes advantage of his blessing to destroy one skeleton.

The skeleton around the corner takes a 5' to get a better swing at Glimmil and again they claw away at the gnome's armor, but fail to reach the squishy goodness inside.

The hag looks down at Toffitt with an evil smile as Toffitt feels someone tap him on his back. He turns to see the last hag behind him and turns back just in time to see the first hag poking him on his chest. Toffitt weakens at their touch. (How weak will depend on two DC 22 FORT saves for 7 STR damage and 5 STR damage)

rolls:

claw: 1d20 ⇒ 11
claw: 1d20 ⇒ 15
claw: 1d20 ⇒ 1
claw: 1d20 ⇒ 11
claw: 1d20 ⇒ 6
claw: 1d20 ⇒ 14
claw: 1d20 ⇒ 19
claw: 1d20 ⇒ 15
claw: 1d20 ⇒ 6
claw: 1d20 ⇒ 8
claw: 1d20 ⇒ 14
claw: 1d20 ⇒ 8

Hag 2: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
STR damage: 2d4 ⇒ (3, 4) = 7 DC 22 FORT negates

Hag 1: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
STR damage: 2d4 ⇒ (2, 3) = 5 DC 22 FORT negates

Party is up
Round 4
Skeletons = 26
S1
S2 (destroyed)
S3 (prone, -69)
S4
Hag 1(-29)
Hag 2
Finneas = 22+
Atol = 22
Toffitt = 15
Dyrant = 14+
Glimmil = 14

New map


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 5, Initiative 22, Location K29

Status:
Atol HP: 39/57
Angel HP: 28/28
Weapon Equipped = Cudgel
Conditions = Shield Other (Finneas), Bless (4 of 10), Blessings of Fervor (2 of 7)
Channel Energy Left: 5/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Pearl of Power Left: first (0 of 2)
Cassock of the Clergy: Spark, (x)Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Sound Burst, Spiritual Weapon
3) Magic Vestment, Prayer, Invisibility Purge, Resist Energy, Communal
4) Spell Immunity, Spiritual Ally

Confusion roll 1d100 ⇒ 76
...and now Atol dies...

Atol, cudgel in hand, measures up his opponent and swings on Finneas!
Cudgel 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 (bless) for 1d8 ⇒ 2 points of damage.


Ouch. Well. You won't die until next round. Finneas goes before Atol this round, so you only take the 1 point of damage from the shield other. ;-)


Aralynn or Finneas: 1d2 ⇒ 2 - And yep. You did hit Finneas.


With his arcane knowledge, Dyrant should recognize the consequences of your attack and has a chance to act also.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Sorry, I thought Aralynn was flying out of reach. :)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 15 {A32}

Fort #1 1d20 + 11 ⇒ (4) + 11 = 15 -7 Str
Fort #2 1d20 + 11 ⇒ (12) + 11 = 23 no damage

You've prompted me to update my equipment list and encumbrance after far too long...

Toffitt slumps a bit and retreats (A32). He drops his bow and arrows and draws his blade as he goes (getting to light encumbrance). He calls upon Atol's blessing to ward him from foes (+2 AC).

Status:

Active effects/conditions 7 Str damage, mutagen, heroism, invisible, see invisibility, blessing of fervor

Init +8 Perception +13 Sense Motive +12
AC 28 (20 touch; 20 flat-footed; uncanny dodge; +1 dodge for crowd control, +2 blessing of fervor)

CMB +7 CMD 25
HP 54(1 subdual)/55
Fort +11 Reflex +15 Will +7 (+2 v. enchant)
Weapon Equipped Comp. longbow
Shield Equipped none
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Elixirs
1 Shield (Finneas)
- Shield
- Cure light wounds
- Expeditious retreat
- open
2 Alchemical allocation USED
- Alchemical allocation
- Barkskin (Finneas)
- Invisibility ACTIVE
3 Haste
- open
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 35hp used
Slippers of spider climbing 1 of 10 min. used
Wand of Shield 22 charges
Wand of See Invisibility 8 charges


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 4, Init 14+

1d100 ⇒ 41 Confusion - Aralynn

Aralynn has a confusing discussion with Finneas. It pretty much covers the importance of drool during sex...with gophers.

She failed when I first previewed the post, I delayed for a while to see if Glim was going to act, but then decided to do the split actions. During that time, Aralynn's save changed.

* * *

Dyrant sneers at the gibbering mouthing happening and the resultant chaos that is spreading, notably Finn's mighty morningstar and Atol's explosed melon.

Dyrant will fly to P31 and chant the spellprayer of fireball, targeting DE:28/29.

Hitting both hags, the skellies, G/C (sorry!), Finn (less sorry!).

8d6 ⇒ (6, 5, 6, 6, 6, 5, 6, 4) = 44 Fire vs DC 21 Reflexy
1d20 + 8 ⇒ (15) + 8 = 23 SR


Forgot the AoO's on S4. He took 24 damage. Went prone. Stood up. ended up in an illegal square. Would be bumped back to G31 and never got his 1 swing in. Unfortunately, this also means he's not in H30 as a target for Finneas. So, if Finneas attacks randomly this turn, it will be Atol, Cog, or Glimmil.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

If Cog dies, I hope he'll come back as a Blink Cog.


The madness seems infectious as Dyrant throws a fireball into the middle of the room. Or maybe there is logic to his madness.

Dyrant actually targets E/F, 28/29.

Hag 1: 1d20 + 14 ⇒ (8) + 14 = 22 evades
Hag 2: 1d20 + 14 ⇒ (14) + 14 = 28 evades
S1: 1d20 + 7 ⇒ (12) + 7 = 19
S3: 1d20 + 7 ⇒ (5) + 7 = 12
S4: 1d20 + 7 ⇒ (12) + 7 = 19

Damage
S1 (-44)
S2 (destroyed)
S3 (destroyed)
S4 (-68)
Hag 1(-29)
Hag 2

Two skeletons and two hags remain for Glimmil (and Finneas but he was before fireball).

Since I know what you're thinking, S1 survived so you don't have a charge lane at a hag even if Cog acted normally this round.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Cog was hit by a fireball thrown by Dyrant. Cog is going to try and attack Dyrant same as Finneas...Right?


Ah yes. Go get 'em boy!


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil Reflex vs Fireball DC21: 1d20 + 7 ⇒ (11) + 7 = 18
Cog Reflex vs Fireball DC21: 1d20 + 8 ⇒ (8) + 8 = 16

In their zeal, Glimmil and Cog alike both fail to properly hit the floor in defense of Dyrant's oncoming fire.

Cog's eyes snuff shut as his body smolders, and Glimmil gazes around dizzily for the source of the powerful spell. He winces as he witnesses Atol's swing at Finneas and then wonders what exactly Finneas and Aralynn are discussing.

Ride Check (Soft Fall DC15): 1d20 + 11 ⇒ (5) + 11 = 16

The gnome lets his shield drop to the ground, freeing his hand and touching himself with Garl's divine aid.

Free action to drop shield. Swift action to lay hands for... 4d6 ⇒ (3, 5, 4, 3) = 15

Glimmil then looks sternly in Toffitt's direction, and continues to advance, swinging his hammer with both hands at the skeleton in his way.

Finishing off S4 first. 5ft step to G,30. Swinging hammer with two hands.

Glimmil attack (+1 hook-hammer, power, bless): 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 for 1d6 + 1 + 4 + 6 ⇒ (5) + 1 + 4 + 6 = 16

Glimmil attack #2 (+1 hook-hammer, power, bless): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for 1d6 + 1 + 4 + 6 ⇒ (5) + 1 + 4 + 6 = 16

Glimmil attack #3 from divine fervor (+1 hook-hammer, power, bless): 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 for 1d6 + 1 + 4 + 6 ⇒ (1) + 1 + 4 + 6 = 12

Status:

Glimmil Status:
HP: 25/72 (-44+15)
AC: 22 (not using shield)

Spells: 1) Divine Favor [X] Divine Favor [ ]
Smite Left: 2/2
Lay Hands Left: 1/4
Cavalier Challenge Left: 1/1

Cog Status:
HP -18/42 RIP Coggy
AC 25


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 5 Init 22+

Status:

HP = 60/69
AC/T/FF = 20/11/19
Weapon Equipped = Silver Morningstar
Speed = 25'
Rage/day = 7/7
Hero Points = 2
Oracle Spells Left (CL 5, +10 melee touch, +7 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Shield Other, Enlarged

Confusion: 1d100 ⇒ 45

If I have the order correct I make the roll and then eat a club and fireball, then next run I roll to see what happens. If I get anything other than "act normally" I attempt to morningstar Dyrant.

Ref DC 21: 1d20 + 3 ⇒ (18) + 3 = 21

hp 48/69 and 12 total to Atol between club and fire.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Actually I think you automatically attack Dyrant. No more rolling unless Atol attacks you again or someone else does...

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