[SFS_Aerondor] 01-03 Yeasteryear's Truth (Inactive)

Game Master Aerondor

Map

init:

[dice=Klitch]1d20+8[/dice]
[dice=Scarlet]1d20+3[/dice]
[dice=Kimp]1d20+2[/dice]
[dice=Hesperrio ]1d20+1[/dice]
[dice=Pangea-Zeta]1d20+1[/dice]
[dice=Silveras ]1d20+0[/dice]
[dice=baddies]1d20+0[/dice]

Chronicles


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Lantern Lodge

SFS 05-99 BftB

To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: What chronicle number will this be for your character?
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
XP: Your starting XP
Fame: Your starting fame
Credits: opening credits before purchases
Day job: Your day job skill and roll.
Reputation: Which factions you have reputations with (and how much) before participating in this scenario.
Boons: Any boons you have slotted.
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.

Please introduce yourself in gameplay.

Please add an icon for your character to the first page.

Starship combat
This scenario has starship combat in it.
Please note your characters preferred role (and backup role) - along with relevant skills.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

Eric Collins-France here.
Dotted the gameplay thread.
Hello, and thanks a lot for having me!
(I will be DM-ing it, but pushed the date back to Nov' 3, so I hope to have played a lot before reading the scenario to prep' it - will tell you when I do so, and then take a back seat and not make decisions etc.)
I am travelling this Sunday, but will get all the info' to you tonight, or tomorrow Monday at the latest (in my Euro' timezone).
Good gaming all!

Dataphiles

Male CN Ysoki Scholar Operative 1 | SP 0/6 HP 7/8 | RP 4/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +2 | Init: +8 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: None

This is Gummy Bear! The name is currently a placeholder. I'll be doing some chronicle/character sheet housekeeping today and update the name/stats for this profile.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

Chronicle: #4
Player name: Eric Collins
Character name: Pangea-Zeta
Organized play #-#: 101218-706
Faction: Acquisitives
XP: 3
Fame: 6
Credits: opening credits before purchases Will do in a bit
Day job: Your day job skill and roll. Will do in a bit
Reputation: Acquisitives - 6
Boons: Any boons you have slotted. Will do in a bit
Purchases: Any purchases you wish to make from your initial funds, before the start of the game. Will do in a bit

Please introduce yourself in gameplay. Done

Please add an icon for your character to the first page. Done

Starship combat
This scenario has starship combat in it.
Please note your characters preferred role (and backup role) - along with relevant skills.
Will do in a bit

Will repost all this when finished - Have to update character sheet also

Dataphiles

Male CN Ysoki Scholar Operative 1 | SP 0/6 HP 7/8 | RP 4/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +2 | Init: +8 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: None

Chronicle: First chronicel
Player name: Gummy Bear
Character name: Klitch Nibbler
Organized play #-#: 74244-702
Faction: Dataphiles
XP: 0
Fame: 0
Credits: 1000 to start, 190 after purchases
Day job: I don't think any of my skills qualify
Reputation: None
Boons: Never played before with this character, so no boons
Purchases: Azimuth Laser Pistol, Second Skin Armor, Tactical Baton, 2 Batteries

Please introduce yourself in gameplay. Incomplete

Please add an icon for your character to the first page. Incomplete

Starship combat
This scenario has starship combat in it.
Please note your characters preferred role (and backup role) - along with relevant skills.

Klitch will fill any roll. As a player, I don't have enough experience with space combat to have a strong preference on where he goes either. His bonuses to relevant skills are as follows:
Computers +8
Engineering +10
Piloting +9
Gunnery +5

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

Chronicle: 1st
Player Name: Tim M (Blake's Tiger)
Character Name: Hesperrio
SFS#: 230524-703
Faction: Wayfinders
XP: 0
Fame: 0
Credits: 1000 to start, needs purchases, will update
Day Job: N/A
Reputation: 0
Boons: None
Purchases: Will be listed on Expense Tracking in profile, will update

Starship Role
Gunner > Pilot


Gonna run a pregen, I'll wait till everyone checks in and pick one to round out the group!

Lantern Lodge

SFS 05-99 BftB

Can you let me know the details for the character you will be applying pre-gen credit to?

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Chronicle: 4
Player name: Patrick Garrucho
Character name: Silveras Vazinus
Organized play #-#: 266085-701
Faction: Acquisitives
XP: 3
Fame: 4
Credits: 71
Day job: Musician Profession (Musician): 1d20 + 11 ⇒ (19) + 11 = 30
Reputation: Acquisitives - 6
Boons: (Ally) Publicist, (Faction) Acquisitives Champion, (Social) Augmented Affiliation, (Starship) Hero of the Stars, (Slotless) Starfinder Insignia, (Slotless) Marked Field Agent, (Slotless) Star Sugar Heartlove!!!, (Slotless) True Savior of Tasch
(Let me know if I you want me to specify what the effect of each boon is. Alternatively, I have all the effects of every boon I have available on my character info page.)
Purchases: None

Please introduce yourself in gameplay. Done

Please add an icon for your character to the first page. Done

Starship combat
Silveras prefers to be Captain as he has no bonuses in any relevant skills for other roles. If Captain is unavailable, he's best suited for Gunner which isn't saying much as he gets no bonuses to his rolls. He is useless in other roles because he's not trained in any of the relevant skills and, as such, cannot attempt the associated rolls.
Bluff +7
Diplomacy +8 (Which includes the +1 to Diplomacy from Publicist boon.)
Intimidate +7

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

HERE IS THE UPDATED INFO' (Will update my profile - character sheet a.s.a.p.)
_______________________________
Chronicle: #4
Player name: Eric Collins
Character name: Pangea-Zeta
Organized play #-#: 101218-706
Faction: Acquisitives
XP: 3
Fame: 6
Credits: opening credits before purchases I have an Equipment Tracking Sheet, so not sure what you want to put on the sheet for before this adventure (all purchases done after previous adventure)

Equipment Tracking Sheet:
At creation
1000 Cr. starting credstick
250 Cr. - Second Skin
95 Cr. - Tactical Knife
260 Cr. - Semiauto Pistol
40 Cr. - Small Arms Rounds
40 Cr. - Smoke Grenade x 1
35 Cr. - Mk I Frag’ Grenade x 1
25 Cr. - Industrial Backpack
100 Cr. - 5 toolkits (Travel VLogger, Navigator, Trapsmith, Hacker, Engineer)
10 Cr. - Travel Outfit
5 Cr. - Professional Outfit
3 Cr. - Hygiene Kit
3 Cr. - Starstone Compass
50 Cr. - Cable
50 Cr. - Mk I Healing x 1
(34 Cr. left)
After 1st adventure
762 Cr. earned
40 Cr. - 1 x Small arms rounds
100 Cr. - Medkit
245 Cr. - Clear Spindle Aeon Stone
150 Cr. - Serum of Healing Mk I x3
175 Cr. - Mk I Frag’ Grenade x 5
80 Cr. - Smoke Grenade x 2
(6 Cr. left)
After 2nd adventure
553 Cr. earned
(559 Cr. left)
After 3rd adventure
763 Cr. earned
+40 Cr. - Smoke Grenade x 1 resold @ full prince (before playing @ lvl 2)
1000 Cr. - Jump Jets (armor augmentation)
325 Cr. - Quick Release sheath (armor augmentation)
35 Cr. - Mk I Frag’ Grenade x 1
(2 Cr. left)

Day job: Profession Travel VLogger -> Take 10 + 12 = 22 = 44 Cr.
Reputation: Acquisitives - 6
Boons: Any boons you have slotted. All info’ about them on Character Sheet
Slotted Boons:
• Faction Boons - Acquisitive Champion - (free on creation)
• Promotional Boons - Promotional Record Keeper - Prerequisites: Bring and display a Starfinder Player Character Folio to the game - Benefit: You can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check Can send pic’ of Folio if needed
• Social Boons - Faction’s Friend - 3/time use - can recoup Reputation even if Fame not earned
(from Chronicle #2 - 1-01 The Commencement)
• Starship Boons - Hero of the Stars - 1/time use - if Hull Points drop to 0 regain some
(from Chronicle #1 - 1-1 Quest Into the Unknown)
• Slotless Boons:
1 - Starfinder Insignia - w. a hidden ‘common Mk I datapad’ (DC 20 to spot)
(from Chronicle #1 - 1-1 Quest Into the Unknown)
2 - Marked Field Agent - Society Subdermal Graft (light & shows am SFS)
(from Chronicle #2 - 1-01 The Commencement)
3 - Star Sugar Heartlover - have Strawberry Machine Cake album
(from Chronicle #2 - 1-01 The Commencement)

Purchases: Any purchases you wish to make from your initial funds, before the start of the game. 2 Cr. left on my stick… so not much to purchase (((

Please introduce yourself in gameplay. Done

Please add an icon for your character to the first page. Done

Starship combat
This scenario has starship combat in it.
Please note your characters preferred role (and backup role) - along with relevant skills.

Space Combat Roles:

Captain highest bonuses, but role taken (no problem for me, I can do other things)
+7 Bluff / +7+1d6 Diplomacy /+7 Intimidate
Engineer and/or ]Science Officer Zeta can probably be a secondary Engineer/Science Officer
+5 Engineering / +5 Computers
Gunner if nothing else fits, then 2nd or 3rd gunner (but not very good at that)
+2 Gunnery
Pilot Huh? What?! Oh, yes, that’s the thingie that makes the watchamacallit move? (quite useless in Piloting)
+1 Piloting

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

@Silveras Vazinus Do you not have a +1d6 as an Envoy, from Skill Expertise, to one of your Captain skills?


I've decided to build a Technomancer character instead of playing a pregen. Should have it done by tm.

Acquisitives

1 person marked this as a favorite.
Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None
Pangea-Zeta wrote:
@Silveras Vazinus Do you not have a +1d6 as an Envoy, from Skill Expertise, to one of your Captain skills?

Right. I added it to bluff, I forgot to put that on the relevant skills. Thanks for the reminder.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

@Klitch Nibbler: sorry, I'm busy right now so cannot check your character sheet out, but the info' beside your name gives 2 HP. I imagine you only counted Ysoki HP and did not add on the HP from Operative. Will try to look at your sheet if I can to help (if you wish, that is)

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

UPDATED

Chronicle: 1st
Player Name: Tim M (Blake's Tiger)
Character Name: Hesperrio
SFS#: 230524-703
Faction: Wayfinders
XP: 0
Fame: 0
Credits: 102
Day Job: N/A
Reputation: 0
Boons: None
Purchases: See Expense Tracking on profile

Starship Role
Gunner > Pilot

Dataphiles

Male CN Ysoki Scholar Operative 1 | SP 0/6 HP 7/8 | RP 4/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +2 | Init: +8 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: None

Pangea, thanks for pointing that out! :) I was having a little freak out that my hp was so low.

Please look at my sheet. I would say I'm pretty good at making Pathfinder charcaters, but I am FAR from even being proficient at making Starfinder characters.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

We are all new at it, don't worry.

By my count that makes character detail for
Blade
Eric
Gummy and
Yin

and a check-in for Werepox

I mailed uktar yesterday and no reply, so I'm going to contact the next person on the wait list.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

Hello!
I will be flying out on Thursday, Oct' 5 (tomorrow) and then back on Monday, Oct' 9, and will be out in the Romanian countryside in between those dates.
I've arranged to have Internet access, so I should be able to post a couple times a day.
But I am giving this warning, so, in case I go dark, it'll be because something went wrong, so just bot me for those days if it happens.

Dataphiles

M Ysoki Ysoki Mechanic 1 | EAC 13, KAC 14 | hp 8, SP 7, RP 5 | Fort +3, Ref +4, Will +0 | Init +2 | Perception +7, Piloting +9

Hi guys! This is Cartmanbeck, ready to go with Kimp the ysoki vidgamer/mechanic. :)

"Griefer", as his former friends called him, has spent his whole life playing vidgames, but the servers for the game in which he made the bulk of his money recently inexplicably shut down and cut him off financially, and he has decided to take some of the skills he learned in that game out into the universe.

He'd like the Pilot role during space combat, if possible, but he could also be the Engineer.

Note that I spent almost all of his money on a dataport (for roleplaying purposes, mostly), so while he does have a gun, he has only 12 shots in it until he gets a little money to pick up some additional cartridges. :-S

Chronicle: 1
Player name: Cartmanbeck
Character name: Kimp "Griefer" Tweed
Organized play #-#: 44004-703
Faction: Dataphiles
XP: 0
Fame: 0
Credits: 7 credits
Day job: Profession (vidgamer): 1d20 + 8 ⇒ (7) + 8 = 15
Reputation: 0
Boons: Dataphiles Champion
Purchases: Not enough funds to do anything :)

Wayfinders

Female CN Android Outlaw Technomancer 1 | SP 7/7 HP 9/9 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +3; Will +2 | Init: +3 | Perc: +1

Finished my technomancer..

Chronicle: 1
Player name: Werepox47
Character name: Scarlet Numeria
Organized play: 45225-703
Faction: Wayfinders
XP: 0
Fame: 0
Credits: 5
Day job: Pror Computer Analyst: 1d20 + 7 ⇒ (13) + 7 = 20
Reputation: 0
Boons: Wayfinders Champion
Purchases: no

Starship combat
This scenario has starship combat in it.
Please note your characters preferred role (and backup role) - along with relevant skills.

She has same mods in engin, comp, life science, physical science, and piloting so where a roll is needed.


Sorry for causing any problems; when I logged in over here, I saw Cartmanbeck's check-in and assumed you had a full table. And that's fine. No worries. Just letting you know I'm not blowing you off, in case I ever sign up for one of your tables in the future.

Have a great time, everyone.

Lantern Lodge

SFS 05-99 BftB

DRAKE TIER 2
STARFINDER SOCIETY DRAKE TIER 2
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 50 (forward 15, port 10, starboard 10, aft 15)
Attack (Forward) coilgun (4d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) high explosive missile launcher (4d8)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7

PEGASUS TIER 2
STARFINDER SOCIETY PEGASUS TIER 2
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

@Pangea-Zeta It looks like we both slotted Hero of the Stars, according to its description:

Into the Unknown Chronicle wrote:
A starship can never have more than one of these boons attached to it.

I'd prefer to hold on to mine if possible, but if you'd like to hold on to yours as well, we can just roll and whoever gets highest doesn't have theirs slotted.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

No reason we cannot both have it slotted.
We can just see who uses it if it is ever time for that.
But if you do not want to use that boon or others, do not slot it.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

I slotted it thinking that I'd be the only one slotting it. We just can't both use ours on the same starship.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)
Silver wrote:
We just can't both use ours on the same starship.

Right. And you don't have to use it if you don't want to anyhow. I'd say slot it anyhow and just see if you ever want to use it, but no obligation to.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Sorry, not to be contradictory, but going by its description again:

Into the Unknown Chronicle wrote:
This boon activates anytime your starship is reduced to 0 or fewer Hull Points.

When slotted, it doesn't look like you have a choice on whether or not it gets used. But, I guess Aerondor has final say.

Lantern Lodge

SFS 05-99 BftB

Are you talking about the Hero of the stars boon?

I don't think it is used up when you slot it, just if you use it.

Although I'd need to read the exact text to know that for sure. Technically you slot boons after the briefing, I just add it to the signup page to get folk thinking about it and making some default choices.

Dataphiles

Male CN Ysoki Scholar Operative 1 | SP 0/6 HP 7/8 | RP 4/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +2 | Init: +8 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: None

How do we get the "[Faction] Champion" boons?

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

You get one 'free' Faction boon of your choice when you create your character.
And then can purchase the other Faction boons (it's 2 Fame per boon, I think).

Lantern Lodge

SFS 05-99 BftB

Yeap, and it is a tier-0 boon, so you can acquire them without needing to have done special faction missions first.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Here, Aerondor.

Into the Unknown Chronicle wrote:
Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Dataphiles

Male CN Ysoki Scholar Operative 1 | SP 0/6 HP 7/8 | RP 4/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +2 | Init: +8 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: None

Yay! :D GM Aerondor, I would like to slot the Dataphile Champion boon please. Assuming it isn't too late.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

Had to leave for work before Paizo server came back. Will catch up tomorrow.

Did want to let people know you can switch roles and have multiple engineers.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

What I figured is that the roles could be as follows: (This is assuming we use the Drake.)
Silveras -> Captain
Kimp -> Pilot
Zeta -> Science Officer
Scarlet - > Engineer
Klitch -> Gunner
Hesperrio -> Gunner

If anyone's curious, my reasoning is as such:
Silveras can really only do Captain because he can't even make the checks for Science Officer and Engineer and he receives literally no bonuses to Piloting or Gunnery checks.
Kimp as Pilot since he called it and he's tied for highest Piloting check, so really I'm just going by law of dibs.
Zeta as Science Officer because I don't think Science Officer checks are that make or break for combat, though I don't mean to devalue your contributions to space combat because god knows I'd contribute less if I were in any other role.
Scarlet as Engineer because although Klitch has a better Engineering check, his Gunnery check is better than Scarlet's and I think Gunnery might be our best bet for whatever the coming space combat is.
Klitch as Gunner for the above reason. Though an argument could easily be made to swap the two.
Hesperrio also as Gunner because he has a +3 to his Gunnery checks and the are people better suited to the other roles than he.

My main reason for wanting to go with the Drake is because its forward and turret weapons are significantly stronger than the Pegasus's. While we may only have two gunners in my projected loadout for the Drake, we'll likely be focusing on keeping enemies in front of us and in the event they're not all in front of us, the turret will still keep us covered.

Dataphiles

Male CN Ysoki Scholar Operative 1 | SP 0/6 HP 7/8 | RP 4/5 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +2 | Init: +8 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: None

Sounds good to me!

Lantern Lodge

SFS 05-99 BftB

Assuming you go with the drake, which gun are you going to have Kitch use and which Hesperrio. Remember you can crew two guns.

For space combat, I've found in PBP it can go dreadfully slowly. What I did last time was have all the skills set out (like above) and the first player to post, did all the rolls. The rider being at least two other players had to have a turn before anyone could post a second time.

This does reduce everyones individual options a bit, but does make the combat go a bit faster. I'm happy to run it however folk want.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Not to make any executive decisions, but I'd have Klitch on the turret since it's the higher damage roll and Hesperrio can go forward or aft depending on the positioning situation. And for how combat's handled in posts, I'll go with whatever everyone else wants to do.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

^ agree

Edit: You don't need a Science Officer every turn and sometimes 2 engineers is better.

Don't forget missiles are limited amunition (another reason I personally prefer the Pegasus).

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Oh damn, you're right. Forgot about that. I do prefer the Hull Points on the Drake, but, yeah, the exhaustible resource doesn't sound good. Guess my vote shifts to Pegasus then with pretty much the same crew loadout.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

Zeta as Science Officer because I don't think Science Officer checks are that make or break for combat
Thank you very much.

Lantern Lodge

SFS 05-99 BftB

I can put the crib sheets from Claim to Salvation, for each of the startship roles, up on the map sheet if folk would like it. One of the great things that science officers do is re-balance shields, so if you are getting pummeled from one side, you can get some relief. Targetting specific systems on other ships can sometimes also be handy.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Let's not ignore the other half of that sentence, Zeta. I don't mean to say that your place on the ship is throwaway, it's just that mine is. You can actually serve a purpose in most roles, I can only contribute as Captain. I would've said Engineer for you, but Scarlet is better suited to the role than either of the two of us. Looking at your sheet again, you could also be a Gunner, so you could hop into that role for the same reason I gave for Hesperrio.
I only value Engineer over Science Officer because, in terms of shields, Engineer restores shields while SOs just reallocate already existing shields, and while I do like the Target System action, its effectiveness is dependent two rolls, one for succeeding the action and another for actually getting a crit.

Acquisitives

Android | SP 30/30 ; HP 34/34 ; RP 7/7 | EAC 14 ; KAC 15 | (+2 vs. spells, SLAs, disease, mind-affect', poison & sleep) Fort. +1 ; Ref. +7 ; Will +6 | Speed 30 ft. | Perc' +9 ; SM +8+1d6 | Active condition(s):
OOC:
N Xenoseeker lvl 5 Envoy (worships Triune)

re. Shields, the Science Officer is very often just as important as the Engineer (and for Shields they should always coordinate), since the Engineer's Divert only evenly spreads out the 7 SP we would be getting on the Pegasus (meaning it can be only 1 or 2 extra per quadrant). The starting SP numbers per quadrant are not the max' SP you can have there, so you can easily just Divert SPs to quadrants you do not need. Which is why the Balance is useful.

re. Target System - depending on how the GM reads the rules (I know I changed my ruling on it after the discussions on the boards), you often know if you will get a Crit' or not via the CT if you hit. So not dependent on rolling a 19-20 if you time this.

The Science Officer also scans, which is crucial if you want to know about who you are fighting at the start (weapon arrays etc.) ; and then during the fight, to see if the shields are up, and how many SPs are where (to find out if the Enemy engineer Diverted or not, or there Science Officer Balanced or not). Quite useful to not target a quadrant with lots of SP vs. one w/o any.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Fair points, but, again, I don't mean to devalue you, I just believe that others could do better in the roles I said because their bonuses are higher. I would say Captain for you, but if I'm not Captain my bonuses for any given roll is literally zero, which isn't true for you. You also actually have bonuses to Science Officer rolls, some of the others are better suited to being the SO, but like I said earlier, I think Gunnery is our best bet so I've placed Klitch as Gunner because although his Engineering and Computers are good, his Gunnery check is one of the highest we've got. And based on your explanations, either you or Scarlet could be SO since her bonuses to each check are the same.

I went over everyone's sheets again and then put everyone's relevant bonuses into a spreadsheet so everything's conveniently available and I ended up with a different crew loadout. I excluded Captain from the spreadsheet because I'm putting myself as Captain as it's the only thing I get bonuses in. Ignoring Kimp's sort of half-dibs on Pilot:

Silveras -> Captain (Intimidate +7, Diplomacy +8, Bluff +7+1d6)
Scarlet -> Gunner (+4)
Klitch -> Gunner (+5)
Hesperrio -> Pilot (+5)
Kimp -> Engineer (+11) or Science Officer (+9)
Zeta -> Engineer (+5) or Science Officer (+5)

Silveras as Captain for same reason as before.
Scarlet and Klitch as gunners because they have highest Gunnery checks out of all of us, and, like I said, I think Gunnery checks will be our best bet.
Hesperrio as Pilot because with Klitch and Scarlet as Gunners and ignoring Kimp's half-dibs on Pilot, he has the next highest Piloting check.
Kimp & Zeta interchangeably as Engineer or Science Officer because Kimp has the highest Engineering and Computers checks, followed closely by Klitch who I'd prefer on guns, and Zeta's Engineering and Computers checks are the same. So depending on the situation, Kimp and Zeta can swap roles or even double up if need be.

If for some reason we don't need someone as Engineer or Science Officer, Kimp can hop over to Gunner since his Gunnery check is +3.
As a reminder, Gunnery checks are BAB or Ranks in Piloting (whichever's higher) + DEX mod + bonuses from ship + bonuses from Captain or Science Officers - Range Penalty.
I bring that up mostly because I calculated a bit wrong in my earlier numbers where I was adding BAB and ranks in Piloting instead of one or the other.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

My Gunnery is 5. Scarlet's is 7. I appreciate what you're trying to do to help, but your numbers are wrong and that's throwing off your assessment.

Kimp would make a better (and fine) pilot. Klitch would make a fine Engineer.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

I acknowledge that my calculations could easily be wrong, but could you break it down for me how your Gunnery is 5? It should be noted I'm ignoring bonuses from the ship and just going solely off of character sheets. You have +1 BAB and 1 rank in Piloting so that'd only be giving 1. And then you have a +1 DEX mod, giving you a total of +2 to Gunnery. Where is the other +3 coming from?

I realize that Kimp would be a better Pilot, but having Klitch and Scarlet as Gunners and Kimp as Pilot leaves yourself, Zeta, and I for Engineer and Science Officer, assuming we're trying to fill said roles, and neither you nor I can even attempt the checks as an Engineer or Science Officer.

Wayfinders

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

First: Klitch Engineer, not gunner

Second: I had not realized that CS bonus didn't apply, so I suppose Pilot it is. Sorry Dex based people.

Acquisitives

Male LG vesk xenoseeker envoy 3 mystic 1 | SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6 | Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

I say Klitch as Gunner because I had intended as such. Klitch would make a great Engineer, but he also has the highest Gunnery check bonus out of all of us which is why I'd prefer him as a Gunner.
Of course, using the Pegasus and everyone being the roles I've said is only if everyone's okay with it. I don't want to be making decisions on behalf of anyone.

Lantern Lodge

SFS 05-99 BftB

I know this seems to be taking a bit of time, but it is really worth getting it sorted out now. Things will go much quicker later.

Word of warning, from Thursday (my time, I'm in NZ) I'll be at PaizoCon Oz for five days, so this game will go silent. I'm not going to pretend I'll have enough time to check in.

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