Crepitus

Silveras "Silver" Vazinus's page

101 posts. Organized Play character for YinYang1st.


Full Name

Silveras "Silver" Vazinus

Race

| SP 23/28 HP 30/30 | RP 5/5 | EAC 16; KAC 17; vs. CM 25 | Fort +2; Ref +5; Will +5 | Init: +2 | Perc: +7, SM: +4 + 1d6

Classes/Levels

| Speed 30ft | Spells: 1st 2/2 | Pistol Charges: 14/20 | Active conditions: None

Gender

Male LG vesk xenoseeker envoy 3 mystic 1

Size

Medium

Age

25

Alignment

Lawful Good

Deity

Hylax

Languages

Common, Vesk

Occupation

Musician

Strength 12
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 11
Charisma 16

About Silveras "Silver" Vazinus

SFS # 266085-701
Experience 9
Slotted Faction Acquisitives
Wealth 1423 Credits 900 UPBs

Reputation:

Fame 11, Global Reputation 19
Reputation with Acquisitives 17
Reputation with Dataphiles
Reputation with Exoguardians 1
Reputation with Second Seekers (Luwazi Elsebo)
Reputation with Wayfinders 1

Character Sheet:

Silveras "Silver" Vazinus
Character Sheet History
Xenoseeker Envoy 3 / Mystic 1
LG Medium Humanoid (Vesk)
Init +2; Senses Perc +7, SM +4 + 1d6

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Defense
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EAC 16, KAC 17, vs. CM 25
SP 28 HP 30 RP 5
Fort +2, Ref +5, Will +5

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Offense
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Speed 30 ft.
BAB 2
Melee
+3 Tactical Dueling Sword (1d6+5 S) Analog, Merciful (Weapon Fusion)
+3 Unarmed Strike (1d3+1 + 1.5*CL B) Lethal
Ranged
+4 (50 ft.) Static Arc Pistol (1d6+2 E [+1 enhancement to magical constructs and undead creatures created by spells]) Stun 20 Charges (Noqual Battery)
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 8 (-1), Wis 11 (0), Cha 16 (+3)
Skills
+1 Acrobatics
0 Athletics (Armor is lowering my typical +1 bonus by 1.)
+10 Bluff
+4 Culture
+11 + 1d6 Diplomacy (Envoy Skill Expertise) [Additional +1 from Publicist Boon]
+7 Disguise
+3 Engineering
+8 Intimidate
+4 Life Science (-5 to DC to identify rare creatures because of Xenoseeker)
+4 Medicine
+4 Mysticism
+7 Perception
+6 Piloting
+12 Profession (Musician [Cha])
+4 + 1d6 Sense Motive (Envoy Expertise)
+1 Sleight of Hand
+1 Stealth
Feats
Mobility - +4 to AC against Attack of Opportunity from moving.
Mystic Strike - Melee and Ranged attacks count as magic for DR, attacking incorporeal creatures, and other things.
Languages Common, Vesk, Castrovelian
Other Abilities Connection (Healer)
Combat Gear Graphite Carbon Skin (Quick-Release Sheath), Static Arc Pistol, Tactical Dueling Sword (Merciful [Weapon Fusion]), Noqual Battery (Currently loaded), Battery, Mk1 Serum of Healing
Other Gear Medpatch, Personal Comm Unit, Tool Kit (Professional's Tools), Field Ration x2, Everyday Clothing, Professional Clothing, Hygiene Kit, Industrial Backpack, Credstick (1423 Credits), 900 UPBs

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Special Abilities
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Armor Savant While wearing armor, Silveras receives a +1 racial bonus to AC (already calculated). And while wearing heavy armor, his armor check penalty is 1 less severe than normal (also calculated on relevant skills).
Fearless Being a Vesk, Silveras receives a +2 racial bonus to saving throws against fear effects.
Low-Light Vision Silveras can see in dim light as if it were normal.
Natural Weapons Vesk unarmed strikes are lethal and archaic.
Expertise [Ex] Silveras adds 1d6 (his Expertise die) to his Sense Motive checks as an insight bonus. He can use this and other Expertise abilities so long as he has 1 remaining RP.
Skill Expertise [Ex] Silveras can add his Expertise die to his Diplomacy checks.
Expertise Talent [Ex] (Slick Customer [Ex]) When rolling Diplomacy, can delay Expertise die roll and choose to reroll or add Expertise die.
Mystic Class Feature As a Mystic, Silveras can decipher magical inscriptions that would otherwise be unintelligible or, as a full action, identify any spells encoded in a spell gem.
Healing Touch [Su] Once per day, Silveras can spend 10 minutes to magically heal an ally 5 HP per Mystic level.
Healing Channel [Su] Silveras can spend 1 RP to heal 2d8 HP to: himself as a move action, (touch) ally as a standard action,
or allies within 30ft as a full action.

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Augmentations
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Lungs
Gill Sheath - Can breathe underwater and in the air. Exhale normally.
Hands
Society Subdermal Graft - (From [Slotless Boon] Marked Field Agent) Rests underneath the skin of the palm of one hand. Acts as a mark, letting others know you are a member of the Starfinder Society. Can mentally activate or deactivate as a swift action. Causes a rendition of the Starfinder Society's symbol to glow underneath the skin increasing light level within 5 feet by one step while active.
Eyes
Adaptive Biochain Standard Darkvision Capacitors - (DNA-based) Darkvision 60ft. While in operation, lasers emitted by them can be detected by other darkvision capacitors or creatures that can see ultraviolet light.

Envoy Improvs:

  • Get 'Em [Ex]
    (Language-dependent, Mind-affecting, and Sense-dependent)
    As a move action, Silveras chooses one enemy within 60ft, until the start of his next turn he and his allies receive a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 ft.
  • Inspiring Boost [Ex]
    (Language-dependent, Mind-affecting, and Sense-dependent)
    As a standard action, Silveras chooses one ally that's taken damage from a significant enemy since his previous turn within 30ft, they restore Silveras's (Envoy level x 2) + his Charisma modifier as Stamina Points. They can't receive this effect again until they take a 10 minute rest.

Spells:

0th Level (at will)
Psychokinetic Hand
Stabilize
Telekinetic Projectile
Telepathic Message

1st Level (2/day)
Mystic Cure
Reflecting Armor
Lesser Remove Condition

Slotted Boons:

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Boons Slotted this Adventure
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Ally: Publicist
Faction: Acquisitives Champion
Personal:
Promotional: Promotional Record Keeper
Social: Street Cred: Absalom Station
Starship: Hero of the Stars
Slotless: Starfinder Society Care Package: Spellgem Cache ☐ ☐ ☐, Starfinder Insignia, Marked Field Agent, Star Sugar Heartlove!!!, True Savior of Tasch ☑ ☐ ☐ ☐ ☐

All My Boons:

(Promotional Boon) Promotional Record Keeper You can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check. Need to own a Starfinder Player Character Folio. Can send a photo as proof of owernship.

(Slotless) Starfinder Society Care Package: Spellgem Cache You gain a cache of three unique spell games. Only you can use these spell gems and each gem has an effective market price of 0 credits if sold. When you use these spell gems they contain one of the following spells (chosen when you use them): comprehend languages, life bubble, mystic cure, or share language. You must follow all standard rules for using a spell gem, meaning that you must be a spellcaster to use the gem, and the selected spell must be on your class's spell list. Consider this option if you are a spellcaster, as you can use these gems without difficulty.

(Faction) Acquisitives Champion This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

(Social) Augmented Affiliation When you have this boon slotted, you gain a +2 insight bonus on all skill checks made to influence members of the Augmented (Starfinder Core Rulebook 475). You also treat the item level of all augmentations as 1 lower for the purposes of availability. In addition, you cross this boon off your Chronicle sheet to reduce the credits cots of one augmentation by 10%.

(Starship) Hero of the Stars This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

(Slotless) Starfinder Insignia Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

(Social) Faction's Friend ☐ ☐ ☐ By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

(Slotless) Marked Field Agent This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

(Slotless) Star Sugar Heartlove!!! During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

(Social) AbadarCorp Acquaintance (AbadarCorp Respect) During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons.

(Slotless) True Savior of Tasch ☑ ☐ ☐ ☐ ☐ You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

(Ally) Publicist When slotting this boon, select either Culture, Diplomacy, or Profession. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). If you gain any Infamy while this boon is slotted, you can choose to forgo gaining Reputation at the end of the adventure to avoid gaining any Infamy. If you choose to do this, mark this boon as being permanently expended. (Unless otherwise noted, assume Diplomacy.)
Special: If you gain Infamy and use this boon to pay it off, that character can never retake this boon—no publicist will ever work with such a scoundrel again.

(Slotless) Purveyor of Fortunes (Inapplicable to PbP.)

(Slotless) Society Contract Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.

(Slotless) Claimant to Salvation If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus.

(Starship) Automated Defenses When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

(Social) Friend of the Ghibrani During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis | Membrane Ghibranis

(Slotless) Ghibran Linguist So long as you possess this boon, all of your Starinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.

(Starship) Loaned Ship: Sunrise Maiden You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. This ship can be further upgraded with Starship boons from other characters in the group as normal. When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243). The statistics for this hull will be posted on request or when this boon is slotted.

(Social) Street Cred: Absalom Station Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing so grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

(Ally or Starship) Honorbound Allies During your mission to salvage information from the Struggle's Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.