Gerbie

Hesperrio's page

176 posts. Organized Play character for Blake's Tiger.


Race

EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 |

Classes/Levels

Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft)

Gender

CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 |

About Hesperrio

SFS Information:

PFS #: 230524-703
Experience: 4 (+1 pending @ 3rd)
Fame: 8 (+2 pending @ 3rd)
Wayfinders Reputation: 10 (+3 pending @ 3rd)
Faction Boon: Wayfinder Champion

Hesperrio
Male space pirate skittermander operative 2
CG Small humanoid (skittermander)
Init +4; Perception +6 (low-light vision) (+7 vs. traps)
DEFENSE
EAC 15 KAC 16 (+2/3 armor, +3 dex)
AC vs. CM 24
SP 16 HP 14
Fort +2, Ref +6, Will +3
OFFENSE
Speed 30 ft.
Melee
invigorating sword cane +1 (1d4 P) (bleed 1d3)
Ranged
static arc pistol +4 (1d6 E) (arc 2), 50 ft, battery 20/2 (stun)
tactical diasporan rifle +4 (1d8 F), 70 ft (sniper 250 ft), battery 10/1
invigorating tactical semi-auto pistol +4 (1d6 P), 30 ft, clip 9/1
STATISTICS
Str 10, Dex 16, Con 14, Int 11, Wis 10, Cha 12
Base Atk +1

Feats:

Barricade
Light Armor Proficiency
Small Arms Proficiency
Basic Melee Weapons Proficiency
Skill Focus (Engineering)
Skill Focus (Sleight of Hand)
Sniper Weapons Proficiency

Skills:

(operative’s edge insight bonus +1 factored into the numbers below)
Acrobatics +9’’
Athletics +5’
Bluff +8’’
Computers +5’
Culture +6’’
*Engineering +8 (specialization, skill focus) [+12 for trick attack]
Perception +6’’
Piloting +9’’
Profession (musician) +6’
Sense Motive +5’
*Sleight of Hand +11 (specialization, skill focus)
Stealth +9’’

Languages Common, Vesk, Goblin’, Drow’
SQ grappler, hyper, low-light vision, six-armed, specialization (gadgeteer), theme knowledge (space pirate)
Combat Gear freebooter armor I, tactical diasporan rifle, invigorating sword cane, invigorating tactical semi-auto pistol, static arc pistol, small arms rounds (28)
Other Gear industrial backpack, cold climate & zero-g environmental clothing, binoculars, basic musical instrument [flute], zipstick, charge cloak
Bulk: 2.7 / 7 (Industrial Backpack) Maximum Bulk
Credits: 1393
SPECIAL ABILITIES
Evasion (Ex): Take no damage instead of partial on a successful Reflex save.
Grappler: +2 bonus to grapple combat maneuvers.
Hyper: (1/day) can take an extra move action.
Operative’s Edge (Ex) (+1): Insight bonus to initiative and skill checks
Theme Knowledge: Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5. Bluff is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Bluff checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Trap Spotter (Ex): Double operative’s edge bonus to Perception to notice traps and automatically receive a Perception check to notice traps when you pass within 10 ft of them.
Trick Attack (Ex): +1d4 damage

Expense Tracking:

Industrial Backpack (-) $25
Freebooter Armor I (L) $750
Tactical Diasporan Rifle (1) $350
Sword Cane (L) $250
Tactical Semi-Auto Pistol (L) $260
Static Arc Pistol (L) $750
Invigorating Weapon Fusion x 2 (-) $240
Cold Climate & Zero G Environmental Clothing (L) $40
Binoculars (L) $50
Basic Musical Instrument [flute] (1) $100
Zipstick (-) $10
Charge Cloak $200
Small Arms Rounds [30] (L) $40

CHRONICLES

1. SFS 1-03: Yesteryear’s Truth:

Automated Defenses (Starship Boon): Once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. One copy per starship only.
Friend of the Ghibrani (Social Boon): Husk & Membrane
Ghibrani Linguist (Slotless Boon): All of your SFS RPG characters have access to the Ghibran language and can select it any time they would learn a new language.

2. SFS 1-01: The Commencement:

[_][_][_] Faction’s Friend (Social Boon; Limited Use): If you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon and still earn 1 Reputation (but no Fame) with that faction.
Marked Field Agent (Slotless Boon): Society Sudermal Graft
Star Sugar Heartlove!!! (Slotless Boon; Limited Use): You can resell the album for 200 credits prior to the start of your next adventure.

3. Starfinder: Skittershot:

Nufriend Skittermander (Personal Boon; Limited Use): You can play a skittermander character.
[X][X][X][X][X][X][X][X]
[X][X][X][X][X][X][X][X]
[X][X][X][X][X][X][X][X]

4. SFS 1-28: It Rests Beneath (GM):

[i]In-the-Vehicle Training (Starship Boon):
While operating a vehicle (but not a starship), you increase its EAC, KAC, and hardness by 1. While a vehicle you are operating is wrecked, you can cross off this boon and attempted a Piloting check; the vehicle is instead reduced to 1 Hit Point and remains operable for a number of rounds equal to half the result of your Piloting check unless it is reduced to 0 Hit Points first.
[_] Souvenir Cestus (Slotless Boon; Limited Use): You can check the box that precedes this boon to use your Downtime to fashion an austere bone cestus at a cost of 120 credits. This cestus has an effective resale value of 60 credits.

(Pending): SFS 1-08: Sanctuary of Drowned Delight (GM):

Morlamaw Admittance (Personal Boon; Limited Use): You may play a morlamaw character (once your character has a Reputation Tier 3 with the Wayfinders faction).
Morlamaw Linguist (Slotless Boon): Your SFS RPG characters have access to the Morlamaw language and can select it at any time they would learn a new language.
Suulhu-Huur’s Debt (Ally Boon): You will be told if this boon is important to a future scenario prior to slotting your boons.