Race |
EAC 15 KAC 16 | F +2 R +6 W +3 | Per +6 (+7 vs. traps) SM +5 | Init +4 | |
Classes/Levels |
Speed 30 ft | Active Conditions: Evasion, Trap Spotter (10 ft) |
Gender |
CG Skittermander Space Pirate Operative 2 | SP 3/16 HP 14/14 RP 3/4 | |
About Hesperrio
Hesperrio
Male space pirate skittermander operative 2
CG Small humanoid (skittermander)
Init +4; Perception +6 (low-light vision) (+7 vs. traps)
DEFENSE
EAC 15 KAC 16 (+2/3 armor, +3 dex)
AC vs. CM 24
SP 16 HP 14
Fort +2, Ref +6, Will +3
OFFENSE
Speed 30 ft.
Melee
invigorating sword cane +1 (1d4 P) (bleed 1d3)
Ranged
static arc pistol +4 (1d6 E) (arc 2), 50 ft, battery 20/2 (stun)
tactical diasporan rifle +4 (1d8 F), 70 ft (sniper 250 ft), battery 10/1
invigorating tactical semi-auto pistol +4 (1d6 P), 30 ft, clip 9/1
STATISTICS
Str 10, Dex 16, Con 14, Int 11, Wis 10, Cha 12
Base Atk +1
Languages Common, Vesk, Goblin’, Drow’
SQ grappler, hyper, low-light vision, six-armed, specialization (gadgeteer), theme knowledge (space pirate)
Combat Gear freebooter armor I, tactical diasporan rifle, invigorating sword cane, invigorating tactical semi-auto pistol, static arc pistol, small arms rounds (28)
Other Gear industrial backpack, cold climate & zero-g environmental clothing, binoculars, basic musical instrument [flute], zipstick, charge cloak
Bulk: 2.7 / 7 (Industrial Backpack)
Maximum Bulk
Credits: 1393
SPECIAL ABILITIES
Evasion (Ex): Take no damage instead of partial on a successful Reflex save.
Grappler: +2 bonus to grapple combat maneuvers.
Hyper: (1/day) can take an extra move action.
Operative’s Edge (Ex) (+1): Insight bonus to initiative and skill checks
Theme Knowledge: Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5. Bluff is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Bluff checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Trap Spotter (Ex): Double operative’s edge bonus to Perception to notice traps and automatically receive a Perception check to notice traps when you pass within 10 ft of them.
Trick Attack (Ex): +1d4 damage
CHRONICLES