Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

Yes. Last orders =D Ok my bad since 15 ft, then he's at 15 ft up still. Oh uh, you have flanking for Geist :P As in the lowest part of his body is 15 ft away from the ground, so even though Geist occupies 10 ft, he's just out of Geist's reach.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Hirah: The ceiling is 25' high. You should be able to summon something with the aerial template...

With a frown of annoyance, Crummock strides forward, and casts Air Walk on Geist again.

SR: 1d20 + 10 ⇒ (5) + 10 = 15.

Geist then steps up into the air, and keeps attempting to tear apart the frog/squid/beast!

Bite: 1d20 + 14 + 1 + 3 ⇒ (15) + 14 + 1 + 3 = 33, for 1d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17 damage.
Bite: 1d20 + 14 + 1 + 3 ⇒ (3) + 14 + 1 + 3 = 21, for 1d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18 damage.
Claw: 1d20 + 14 + 1 + 3 ⇒ (11) + 14 + 1 + 3 = 29, for 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17 damage.
Claw: 1d20 + 14 + 1 + 3 ⇒ (15) + 14 + 1 + 3 = 33, for 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18 damage.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Refer back to my previous post, I need the Celestial Template to bypass its DR. I cannot summon something with both the Aerial and Celestial Template. The Aerial Template does nothing for me in terms of breaking its DR...

Like technically, I don't actually know if it has DR (I think), so I can summon something with the aerial template, attack it, watch it do utterly no damage, and then dismiss it again. I'm happy doing that if you like.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, Geist hasn't been smiting, and the GM hasn't described there being any problem with his attacks, so I am unclear what DR you are worried about...?


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

O.k then, is there room for a Large Aerial Tiger for me to summon on the map? Einar is large, that creature is Large, and that tiger is Large and flying / Air Walking. By all means, happy summoning something, IF there is space, and the GM hasn't indicated to me (yet) that there is. If there is space, then my action is to immediately summon an Aerial Tiger and full attack with it.

Crunch:

This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.
--------------------
Tiger CR 5
XP 1,600
Male aerial tiger (Pathfinder Player Companion: Monster Summoner's Handbook 18, Pathfinder RPG Bestiary 265)
N Large animal (air)
Init +6; Senses darkvision 30 ft., low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 57 (6d8+30)
Fort +10, Ref +7, Will +3
DR 3/—; Resist electricity 15
--------------------
Offense
--------------------
Speed 40 ft., fly 60 ft. (perfect)
Melee bite +11 (2d6+8 plus 1d6 electricity and grab), 2 claws +12 (1d8+8 plus 1d6 electricity and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8 plus 1d6 electricity and grab)
--------------------
Statistics
--------------------
Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10 (+14 to jump), Fly +8, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth, +4 Stealth in areas of tall grass
--------------------
Ecology
--------------------
Environment any forests
Organization solitary or pair
Treasure none
--------------------
Special Abilities
--------------------
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Darkvision (30 feet) You can see in the dark (black and white only).
Energy Resistance, Electricity (15) You have the specified Energy Resistance against Electricity attacks.
Fly (60 feet, Perfect) You can fly!
Grab: Bite or Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Superior Summoning: 1d3 + 1 ⇒ (2) + 1 = 3

Off to bed now, I have work, early start etc. IF there is in fact room, then I'll summon some Tigers and attack. I'm not rolling a million dice now when I'm so tired, and when I'm uncertain about space, how many can I get in the room, flanking, outflank, pounce etc all of which are going to affect anything I roll. If it turns out I can summon something without any trouble, the GM can either make the rolls with the statblock above (I certainly don't expect/recommend this, its a lot of dice rolls), or wait until I can back from work, in which case I'm happy to roll all the dice myself. This only applies if there is, in fact, space and I haven't heard anything that tells me so.


Strange Aeons Grp 2 |

There is room for one only. Let me tabulate damage first.

Geist puts an end to the moonbeast!

As Crummock strides forward, the denzien of leng begins to cast a spell, which Mr Whiskers recognizes as hypnotic pattern.

Defensive concentration check v DC 19: 1d20 + 15 ⇒ (16) + 15 = 31

Crummock will save: 1d20 + 10 ⇒ (7) + 10 = 17

Crummock manages not to get fascinated by the dancing lights.


Strange Aeons Grp 2 |

"Noooooooo!" The denzien of leng howls as the tiger gets a claw on it and grapples it.

bite: 1d20 + 11 ⇒ (3) + 11 = 14
claw: 1d20 + 11 ⇒ (8) + 11 = 19
claw: 1d20 + 11 ⇒ (19) + 11 = 30
dmg: 1d8 + 8 ⇒ (3) + 8 = 11
grab: 1d20 + 17 ⇒ (15) + 17 = 32

Einar + Mr Whiskers

Space for only one tiger, and the denzien has electric resistance so I am not bothering to roll the 1d6 damage.

Also, here's a little pickle charm works 1h per level and the last orders Einar had was to punish kitty. Here too.


Retired to Triaxius

Not happy that Geist seems to be ignoring his hammer strikes, einar reaches up with his other hand, jumping in the air and attempts to grab for the Tigers tail. "Come here Geist, leave the squidface alone, he's not that bad!

Move action: Jump, standard action:grapple, one handed - 4 to combat maneuver roll
grapple: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Actually, it is more hilarious than that - Charm Monster (which, I presume this is, otherwise it doesn't work on Einar) has a duration of *1 day per level*! That said, Charm, as opposed to Dominate, does have the advantage that we can eventually talk some sense into Einar... although not in the middle of combat!

Also, since the GM requested it...

Crummock pulls a scroll out of his backpack, and tries to smack Einar across the bridge of his nose with it.

Newspaper: 1d20 + 7 ⇒ (10) + 7 = 17, for 1d3 ⇒ 3 non-lethal.

"Drwg Einar!"

Aklo:
"Bad Einar!"

Meanwhile, despite being grappled, Geist then attacks the Denizen at Crummock's urging, despite a confused yowl at Einar's unconventional 'hug'.

Bite: 1d20 + 14 + 1 + 2 + 3 - 2 ⇒ (19) + 14 + 1 + 2 + 3 - 2 = 37, for 1d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18 damage.
Bite: 1d20 + 14 + 1 + 2 + 3 - 2 ⇒ (17) + 14 + 1 + 2 + 3 - 2 = 35, for 1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13 damage.
Claw: 1d20 + 14 + 1 + 2 + 3 - 2 ⇒ (13) + 14 + 1 + 2 + 3 - 2 = 31, for 1d6 + 9 + 3 ⇒ (2) + 9 + 3 = 14 damage.
Claw: 1d20 + 14 + 1 + 2 + 3 - 2 ⇒ (15) + 14 + 1 + 2 + 3 - 2 = 33, for 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16 damage.


Strange Aeons Grp 2 |

Oh no! Whats going to happen to Einar for 11 days! It said reference to charm person for effects that's why I linked charm person.

By right, Mr Whiskers gets to go first before you, but I can tabulate this stuff up

Crummocks attempt to hit Einar on his nose lands harmlessly on his scales.

Geist, despite being grappled, manages to land all his attacks on the creature, wounding it severely.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

"Einar, why are you punishing Geist? You know that Crummock doesn't care for slavers, and that argument has been resolved for now. Don't make trouble between friends!"

Resolved = Trial by combat

If that doesn't get him to back down, we will use up a protection from evil scroll to give him a new save. It would help if Hirah gave him Heroism just before that, to boost his saves.


Strange Aeons Grp 2 |

You see, this is the problem:

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

For the duration of this combat, certainly no problem, but after the protection from evil spell wears out, same issue :P


Strange Aeons Grp 2 |

The wounds of the denzien of leng heal slightly and it attempts to bite and claw up the Geist, but only manages to hit his armor.

bite: 1d20 + 12 ⇒ (4) + 12 = 16
claw: 1d20 + 12 ⇒ (3) + 12 = 15
claw: 1d20 + 12 ⇒ (12) + 12 = 24

Hirah's tiger attempts to finish the job, but only manages to get one claw in.

bite: 1d20 + 11 ⇒ (2) + 11 = 13
claw: 1d20 + 11 ⇒ (7) + 11 = 18
claw: 1d20 + 11 ⇒ (18) + 11 = 29
dmg: 1d8 + 8 ⇒ (6) + 8 = 14

Hirah wades in herself and chops of its head.

Hirah - Greatsword: 1d20 + 18 ⇒ (19) + 18 = 37
dmg: 2d6 + 10 ⇒ (3, 5) + 10 = 18
Hirah - greatsword confirm: 1d20 + 18 ⇒ (5) + 18 = 23
dmg: 2d6 + 10 ⇒ (5, 2) + 10 = 17

Hirah - not sure how you're getting 2d6+14 on your character sheet, since str 22 = +6 modifier, +3 for 2 handed, and +1 for enhancement bonus, total +10


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Yes, but it is Charm, not Dominate; sure, Einar was told to stop Geist, but since the Moonbeast is now dead, he can't exactly now protect his friend...

I expect he will (possibly) keep attacking Geist for the duration of the combat, before the rest of us manage to persuade/shout him down.

EDIT:

Crummock breathes a sigh of relief when the final foe falls, before turning to Einar.

"Snap out o' it, ye daft git! Ye've ne'er seen the tentacle beastie before; how could it be yer best friend? We are the ones that have been travelling with you; it is messin' with yer mind!"

Diplomacy: 1d20 + 25 ⇒ (8) + 25 = 33.

Assuming Einar backs down, he will then search the bodies :-)


Strange Aeons Grp 2 |

The denzien of leng contains a pouch of gems containing 15 small rubies worth 100 gp and a single large ruby worth 6000 gp. A small moving humanoid figure is visible inside the large ruby, as if it was trapped in the gem.

Mr Whiskers knowledge arcana: 1d20 + 19 ⇒ (8) + 19 = 27

Mr Whiskers can't quite remember what was up with that gem...

The moonbeast has an eye of the void on it.

The two rooms hold dusty piles of old furniture, mounds of moldering herbs, bales of cloth, barrels of fertilizer, clay ports and trays of dried seeds. The northern room (Area A7a) contains a large fireplace with a series of iron rungs climbing up its chimney.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock cautiously heads up the chimney, to see where the rungs lead...


Strange Aeons Grp 2 |

A8

Climbing up to the chimney leads to another room. As the party enters the room, three ravens suddenly takes to the air, cawing loudly as they fly about the room. They cry out, "Baba Yaga has gone on, off to see her only son. But a trail she left behind, if the breadcrumbs you can find.", before picking up a stuffed two-headed eagle from a shelf, then placing an iron spur and a drinking horn beside it. Next they take an elephants tusk and a small hand mirror and drop them atop a bearskin rug. Then they caw out once more, "Baba Yaga has gone on, off to see her only son. But a trail she left behind, if the breadcrumbs you can find," then dissappear.

This square room appears to be a cozy wooden cabin. Shelves packed with estoteric knickknacks and strange ingredients line the walls. A stone fireplace with a large mantel takes up the room's northwest corner, while opposite the room's only door stands a simple wooden table on which rests a cracked clay bowl containing a brown hen's egg. A large blackened cauldron sits in the center of the room.

The plague doctor's mask, the frost giant beard, the white dragon scale and the gold nugget can be found among all the knickknacks on the shelves, as well as mundane spell components. There are 2 weeks of rations in the crates on the floor of the room.

There is a doormat reading "Go Away" at the double doors, and light can be seen through them. The party can smell the smell of snow, but with a hint of metal coming from the gap below the doors. Mr Whiskers sees a habit hanging on the door and identifies it as the Habit of the winter explorer. The party also finds 4 doses of ointment, which Mr Whiskers identifies as Flying Ointment on the shelves.

Now what?


Strange Aeons Grp 2 |

Also, diploing Einar...

Influence Attitude: Using Diplomacy to influence a creature’s attitude takes 1 minute of continuous interaction.

Technically 1 min of Geist + Einar shenanigans ;-)


Strange Aeons Grp 2 |

Looking out of the window reveals a barren snowy landscape filled with sharp mountainous snow-covered peaks with a small winding path near the hut.

Mr Whiskers knowledge geography: 1d20 + 11 ⇒ (16) + 11 = 27

Mr Whiskers realizes that the party is no longer on Golarion. Though where they are, is a mystery to him.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock whistles in appreciation.

"A whole new world to explore! Imagine that!"

He pauses, thoughtfully, for a moment.

"Howe'er, afore we do that, we should finish clearin' this place out."

He then heads back downstairs, to move on to the next area.

Moving clockwise around the circle.


Retired to Triaxius

earlierEinar drops his Morningstar and grabbing Geist’s tail he pulls with both hands, but to no avail, the ‘floating’ Geist is able to finish his new found friends life. ’But we had so much in common! Being slavers, and, ugly unhumans, and slavers and the funny faces he made, and slavers’

Turning and looking at Mister Whiskers, ’I’m not punishing Geist, I was just trying to get him to stop hurting my friend. I know you both don’t approve of slavery but we could have come to an amicable way to disagree without killing him.”

Then looking at Crummock, he nods and says, ”Your right, I didn’t know him long enough to be friends, it was like we were…” Einar looks of into the distance for a moment. ”Kindred spirits, you know, like brothers.” Einar shrugs his shoulders. ”Well at least Giest have him a quick death. It’s still better than taking him captive, healing him and then having me kill him like we did Mierul.”

Elathras pulls out the symbol of Pharasma that Mierul gave him and sarcastically asks Crummock, ”Hear do you want to make sure he goes to Pharasma and his just rewards, or are we going to lock his soul in a stone too?” Not really waiting for an answer, Einar storms off a little while the others check for treasure. Soon returning to the group. He points toward the doors, ”Well, good or bad, since this blasted mess is done with shall we go on? We have an evil witch, who regularly enslaves people, to save.”
Now
While the others talk to the birds, Einar roams around the room, intentionally ignoring the others. Eventually noticing the habit he takes it over to Mister Whiskers, so his friend can sort out what it is. Then nodding his head in agreement with Crummock. ”Yes, better to finish the hut so we don’t have any more surprises when we get back.” He then follows the ‘friend-slayer’ down the chimneys ladder back to the rest of the hut.


Strange Aeons Grp 2 |

Deep shadows cloak the barren soil of this dense grove of coniferous trees. A twisting, disused trail winds its way into the depths of the wood. As the party gets closer, they spot a sickly, overgrown ash tree, with tangled drooping branches jutting out at peculiar angles and malignant knots disfiguring her trunk. Then the sickly, overgrown ash tree starts shouting cantankerously, "Get off my lawn, punks, before I start smacking you with my sticks!" as it starts waving its branches threateningly at the party.

Two trees in the grove also start moving and make sweeps of the ground with their branches, menacingly.

Dont look:

Dawnbark bluff: 1d20 + 21 ⇒ (5) + 21 = 26
sense motive Hirah: 1d20 + 23 ⇒ (1) + 23 = 24
Crummock sense motive: 1d20 + 14 ⇒ (11) + 14 = 25

Mr Whiskers knowlege nature: 1d20 + 13 ⇒ (19) + 13 = 32

Mr Whiskers recognizes that the overgrown, sickly looking ash tree is an advanced treant suffering from acute mental illness(psychosis). Anyone had better be VERY careful on what they say to her, for fear of infuriating her further and if she isn't calmed down soon, yeah, crazy cat? or tree? ladytree will start carrying out her threat.

Slide 2, A2


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock raises a placating hand.

"Greetings! Believe me, we have no desire to harm yer lawn in any fashion. Me name is Crummock-i-Phail, an' me companions an' I are explorin' this garden. How did ye come to be here? Is there anythin' we can try to do to help, to reinforce our benign intent?"

Diplomacy: 1d20 + 25 ⇒ (20) + 25 = 45.


Strange Aeons Grp 2 |

The tree is delighted at Crummock's display of good manners."Oh you're such a charmer, dearie. So sweet to an old ladytree. My eyesight isn't what it is these days, my apologies. I mistook you for one of those horrible murderhobo "adventurers" who go around chopping trees down, you know, thinking they've got loot in their trunks?"

"Would you like to sit a while for tea with me? I've got blueberry muffinsgoodberries." She offers.

"I'm Dawnbark." She offers a branch to shake."Baba Yaga captured me and brought me here to be her gardener. I HATE her from taking me away from my grove. It's been so horrible down here all alone, with nothing but tainted soil and artificial sunlight."

"And after being trapped here for so long I started getting these nasty urges to pound all two-leggers into the ground."She shudders. "Granted, most of them deserve it. But I know it's wrong and feel so guilty afterwards."

"Id love to be free of this place, but first, I'm too big to get out, and secondly, I can't be let out until I don't get those urges. Else I would be a danger to others. And we can't have that."


Strange Aeons Grp 2 |

dawn barks will save: 1d20 + 10 ⇒ (1) + 10 = 11

Dawnbark's madness can only be cured with a greater restoration, heal, limited wish, miracle, or wish spell.

Getting her out the house is more problematic as she is gargantuan in size.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Crummock delicately shakes the treant's branch, being extremely careful not to dislodge any bark or leaves.

"I would be delighted to take ye up on yer offer."

He listens sympathetically to the treant's plight.

"I am nae sure that I have the ability to assist ye at this time, but I will definitely see what I can do, movin' forward, to fix things up for ye; I can appreciate that bein' cooped up in here, long-term, would not be pleasant for one such as yerself."

Basically, what needs to be done to 'fix' her?

EDIT: Ninja'ed by the GM!

Alright then, definitely something to work towards. Getting out isn't a problem - Plane Shift should be able to handle it, for example. Fixing the madness, is a wee bit more problematic, but not impossible.

Realising that the treant is probably just a wee bit too unstable at this time, Crummock takes his leave as soon as is practicable, not wanting to 'trigger' the treat, and be forced to kill her.

Continuing to move clock-wise.


Strange Aeons Grp 2 |

goodberries: 2d4 ⇒ (4, 3) = 7
goodberries: 2d4 ⇒ (2, 3) = 5

The goodberries will stay fresh for 2 weeks.


Strange Aeons Grp 2 |

Planeshift works. Also, going to the gym, so can't update for an hour.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Einar 'Kinslayer' Bjornson wrote:


Turning and looking at Mister Whiskers, ’I’m not punishing Geist, I was just trying to get him to stop hurting my friend. I know you both don’t approve of slavery but we could have come to an amicable way to disagree without killing him.”

"When it corrupt's a friend's mind, it is a little harder to forgive that. Still, this is something we should talk about. How would you suggest we handled it?" Mr. Whiskers asks. May not be the last time we have to deal with something like this. Might be a good idea to know what he considers an acceptable way to deal with it.

Einar wrote:
He points toward the doors, ”Well, good or bad, since this blasted mess is done with shall we go on? We have an evil witch, who regularly enslaves people, to save.”

"So far, it has been because of something they did to betray her or as part of a bargain they made. Choices were involved, but you are correct that we should be wary of her."

At the old oak tree

Mr. Whiskers greets her, saying "I am called Mr. Whiskers. It is a pleasure to meet you."

GM Mort wrote:

"And after being trapped here for so long I started getting these nasty urges to pound all two-leggers into the ground."She shudders. "Granted, most of them deserve it. But I know it's wrong and feel so guilty afterwards."

"Id love to be free of this place, but first, I'm too big to get out, and secondly, I can't be let out until I don't get those urges. Else I would be a danger to others. And we can't have that."

"Most likely Crummock will have to take care of the first part," he says gesturing towards the fellow, "but the second part should be no problem."

With a certain amount of pride, he says "When you walk out, would you like it to be in the form of an animal, an elemental, or perhaps a genie? I can temporarily change others into any of those forms."

"If you would prefer some other form, I can try to find the magic that allows it."

"Excellent muffins, by the way! Thank you so much for these." He waves as he walks away.

Once out of ear-shot, he mentions "Given her first statement, perhaps next time we should make sure that we are flying as we approach her?"


Strange Aeons Grp 2 |

”Oh hi Mr Whiskers,” Dawnbark rambles vaguely on, ”So as I was saying, Baba Yaga snatched me from the remnants of my grove and said I could either serve her as her gardener, or she’d torture me until I did it anyway. ” The tree spreads its branches helplessly. ”What could I do about that? If she could just level my grove by pointing with a single finger…”

To Mr Whisker’s question
”I’d like to be an air elemental. That way I can cover more ground before deciding where I want to take root.” She answers. ”I’m glad you liked my muffinsgoodberries. Do come and visit, sometimes, I get lonely and don’t get visitors much.” Dawnbark’s bark features a genial smile.

A3
A wide variety of plants, from mundane shrubs to aromatic herbs to colourful exotic flowers, grow in unkempt profusion in this garden. Glass greenhouses and fenced enclosures hold more greenery, and a grove of larger trees flank the garden. A small wooden shed sits to the southwest.


Strange Aeons Grp 2 |

Opening one of the greenhouses, the party sees a strange plant consists of four spidery stalks, long green tendrils, and an inverted bell-shaped cap filled with spores.

Mr Whiskers knowledge nature: 1d20 + 13 ⇒ (8) + 13 = 21
Greta knowledge nature: 1d20 + 6 ⇒ (15) + 6 = 21

Mr Whiskers and Greta identify the plant in question as a Basidirond. It can produce spores that cause hallucinations, and its slam causes disease.

Basidirond Spores: Disease—inhaled; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Hallucination cloud

As a standard action once per minute, a basidirond can release a cloud of invisible spores in a 20-foot radius. All creatures within the area must succeed on a Fortitude save or be affected by powerful hallucinations as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. A hallucination cloud persists for 5 rounds before dispersing—a strong wind causes it to disperse immediately. The save DC is Constitution-based. To determine what hallucination is suffered each round, roll 1d6 and consult the following table.

1- You’re sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim.
2- Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.
3- An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round.
4- You’re suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.
5- You’ve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won’t see you.
6- You’re melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.

Hirah Init: 1d20 + 7 ⇒ (3) + 7 = 10
Mr Whiskers Init: 1d20 + 6 ⇒ (3) + 6 = 9
Einar Init: 1d20 + 3 ⇒ (7) + 3 = 10
Crummock Init: 1d20 - 1 ⇒ (7) - 1 = 6
Basidirond Init: 1d20 + 1 ⇒ (6) + 1 = 7

Everyone except Crummock, Basidirond, Crummock

Also, the aerial tigers winked out somewhere when walking from A6 to A2, since talking Einar down, searching the bodies and room took some time, as well as identifying those magic items.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Greta doesn't show on the initiative chart.

With some annoyance evident in his voice, Mr. Whiskers asks "Would anyone like to fly for this combat?"

Delay for answer.


Strange Aeons Grp 2 |

Greta goes on Crummocks init, or at least I will do her turn myself. And notice she's never shown up for init in combats ;) Fly is not helpful here, since the little greenhouse is only 10 ft high lol


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
GM Mort wrote:
Greta goes on Crummocks init, or at least I will do her turn myself. And notice she's never shown up for init in combats ;) Fly is not helpful here, since the little greenhouse is only 10 ft high lol

The spell I was going to use would still be helpful. No, I hadn't noticed that Greta always went on Crummock's initiative.

"...or burrow or even have flaming attacks like Einar..." he adds dejectedly when no one seems to be responding.


Strange Aeons Grp 2 |

"Fly? Really? When the greenhouse is like 10 ft high?" Greta answers. "Nah, save your magic till we really need it. I can always poke at it from the outside, anyway."


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

With a sigh of resignation, Mr. Whiskers gives up on the idea and casts create pit under the plant creature.

DC 18 reflex.

"Watch out at the edge of the pit, it is sloped and if you are not careful you will fall in as well."


Strange Aeons Grp 2 |

Reflex save: 1d20 + 3 ⇒ (4) + 3 = 7

The plant falls into a 30 foot pit and is now prone!

falling damage: 3d6 ⇒ (5, 4, 1) = 10

I guess the only person who can hit the plant now is Geist who has airwalk on. And he also can't charge because no line of sight...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Or Hirah could summon an Earth Elemental to battle it while others use missile weapons. That way we don't have to worry about the hallucinogen.


Strange Aeons Grp 2 |

Missile weapons won't work - no Line of Sight - that's my beef with the create pit line actually - unless the party can fly, they sit around doing nothing. Standing at the edge of the pit to shoot gives you a +2 bonus to your reflex save, but you MIGHT still fall in.

Don't you like magic mushrooms? :(


Retired to Triaxius

Opps, I misread Mort’s rolls, I thought the init. Rolls were if we were affected by the Basidirond Spores, sorry Mister Whiskers, Einar would have used one of the spells, possibly burrow, I will pay better attention (Mondays are tough on me anyway)

Earlier, in response to Mister Whiskers
Corrupts a friends mind?’ Einar looks at Mister Whiskers quizzically. ”Corrupts a friends mind? What are you talking about. You know my people raided and took slaves, I told you my mother was a slave who earned her freedom. Just because I don’t hate slavery doesn't necessarily mean my mind is corrupted.”

the tree
Einar follows Crummock toward the tree, keeping a keen eye out letting Crummock and Mister Whiskers do all of the talking, ’Glad we never found an axe, don’t want to give this crazy tree a reason to not like me. Walking away from the tree, Einar smiles and sarcastically asks Mister Whiskers. ’So Baba Yaga only makes slaves of those who break bargains, huh? So what bargain did the tree break? Not enjoying torture?” Shaking his head he continues: ”Don’t worry about it, we all justify our actions.”

in the greenhouse
’this is getting even stranger, not only does the hut have another building in it and a yard, the yard has a green house.’ Entering the green house with his sword-siblings, ’That is one ugly plant’ Einar smiles a toothy smile when Mister Whiskers drops it in a 30 foot hole, Einar near the edge, ”Lets see how it likes this.” He draws a flask of acid from his pouch and tosses it in the pit.

Move: a little nearer attack: tosses acid
attack: 1d20 + 13 ⇒ (10) + 13 = 23 for damage: 1d6 ⇒ 1
well at least I can check the acid off of my list


Strange Aeons Grp 2 |

You know if you stand next to the pit, you'll have to make a reflex save at the end of the round or fall in? And if you don't, you won't know which square to toss the flask into?

Do you want to retcon? Otherwise I'll roll your ref save.

Exact words here: In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it.


Retired to Triaxius

what the heck roll away,


Strange Aeons Grp 2 |

You crack me up, Einar =)

The acid flask hits the plant.

Ref save: 1d20 + 8 ⇒ (11) + 8 = 19

And Einar manages not to fall into the pit, by steadying himself on its sides.

Aww. What a pity. I'd laugh more if you fell in ;)


Retired to Triaxius
GM Mort wrote:
Aww. What a pity. I'd laugh more if you fell in ;)

I think I would have posted more if I had fell in too! But it was not to be...


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

If the greenhouses hold more plant creatures, and they can't get out, is there any reason that we can't just leave them?


Strange Aeons Grp 2 |

That is a good point, but apparently everyone was like trying to search every nook and cranny for lewt. Lol!

On a more serious note there IS some loot to be found. You just haven't gotten to the right greenhouse yet.

Eh: Reread the mod - you can get to the loot without killing the plants. Basically you'd have to open every door, see if any plants jump you, and close the door real quick.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, greenhouses are generally, y'know, see through - presumably we could look through the glass to see if there was loot inside ;-)

The shed, on the other hand, we will probably have to open in order to search (since I doubt it is made of a glass-like substance).


Strange Aeons Grp 2 |

Or you could be greedy and cut every plant up in case it's got stuff in its gullet? ;)

Yeah this plant doesn't have loot. Though I must say it's amusing looking from GM point of adventurers randomly whacking plants...after they try to stick their hands in the plant pot for lewt.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

For plants that can swallow whole, that is a definite concern. LSD plants? Not so much.

Also, we aren't Link ;-)


Strange Aeons Grp 2 |

Also, my mistake, 3b and 3c are open enclosures so its free sight.

Mr Whiskers knowledge nature: 1d20 + 13 ⇒ (7) + 13 = 20
Greta knowledge nature: 1d20 + 6 ⇒ (5) + 6 = 11

Mr Whiskers recognizes the viney-sneaky trying to pretend its a pot plant as an assasin vine

Mr Whiskers knowledge nature: 1d20 + 13 ⇒ (7) + 13 = 20
Greta knowledge nature: 1d20 + 6 ⇒ (2) + 6 = 8

But both of them can't identify the mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth.

But seriously, what now, with all these plants around you?

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