Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Varl -karnog is in G-7, you can get to G-6. Besides getting to G-6 is 4 squares (20ft) of movement with difficult terrain.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Round 5
Rammellorn rushes to get better position on the archerer. Double move to F,-8.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Where is the blasted thing?"


Evil GM

Rd 5 update

GA - shot and hit Karnog for 2HP
Snakes - burrowed

Varl - moved to G-6
Kalim (trying to locate enemey)
Nibb -
Karnog -Dbl moved to G-14
Rammellorn - double move to F-8
Argrim - DMPC Dbl move to F-7
Vatilda -
GBS -dead

Karnog you mentioned moving closer, so I double moved you to G-14 which is near the cave. You are also near Vatilda.

Still to go: Kalim, Nibb, Vatilda

MAP UPDATE


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim will move to K,-13 to try to get a better view.


Evil GM

Kalim you will have an overhang of tree branches but you can make a perception check.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Although reluctant to continue burning through her power, Vatilda is far too rankled by the goblin archer to allow him to live any longer. She fires a dark bolt at him, then moves to the side of the cave mouth. With her back against the wall, she watches the others make their way to the cave.

Eldritch bolt vs GA: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 ranged touch attack
damage: 1d8 + 1 ⇒ (7) + 1 = 8

move to (E,-14)


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

please perception work this time: 1d20 + 2 ⇒ (20) + 2 = 22


Goblin NPC

50% and lower GA falls to ground: 1d100 ⇒ 98

The goblin archer is pushed back onto the cave ledge wall, his bow is out of his hand, he appears unconscious or dead.


Evil GM

kalim you see the GA get blasted back against the hill wall. You, also, notice some small hand holds dug out of the rock leading up to the ledge.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

He'll try to climb them. Climb ...why do I keep having him do things he's bad at?: 1d20 ⇒ 14


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Having notched the bolt, Nibb walks towards the goblin archer to E-8 and shoots the goblin.

Shoot!:1d20 + 5 ⇒ (15) + 5 = 20
Damage:1d6 ⇒ 4


Evil GM

The goblin archer has two bolts in him from Nibb and looks deceased.

----
Kalim is able to get up on the ledge. you do things he not good at to keep it exciting.

You notice he has nice small size long bow, a quiver of 7 remaining arrows. I need to look at his sheet when I get home later for the other items and gear.


Evil GM

There is a lot of rumbling and chitter coming from inside the cave. I'll describe that phase when I get home.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

And damn good point.


Evil GM

Kalim the goblin has a nice small sized, longbow, and afew arrows. Two of the arrows have black and red fetching form the other 4 arrows in his quiver. He has nice looking small sized chain shirt, small sized hatchet on his size and he has five filled potion bottles. He has a small coin pouch that has small ruby chip, 12 sp, 23 cp in it.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Gather round lads and lass. Allow the power of the Creator to soothe your wounds."

Once everyone is within 30', Karnog uses another channel to heal. 1d6 ⇒ 5 2/4 channel energy remaining


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn moves within 30 feet of Karnog for a bit o tha blessing. Thanks, cousin!He mentions to Karnog.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Nibb moves towards Karnog as he call him. Upon feeling the positive energy healing his wounds, he lets slip a sigh of relief.

"You have my gratitude, brother Karnog."


Evil GM

Kalim manages to come back with some nice gear from the goblin archer. It's a composite longbow for a small character 12 str.

You can see inside the cave and there is wall of barrels stacked.

Goblin Cave Entrance


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim rolls his eyes.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I don't like the look of those barrels. Seems just a bit to perfectly placed to block the tunnel and slow us down. I suspect either a trap or an ambush.

1d20 + 8 ⇒ (2) + 8 = 10 perception, with darkvision 60'


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda remains on the edge of the cave, allowing the others to file in front of her. She draws her knobby mace and grips it tightly to address the itch on her casting palm.

>Goblin Cave Entrance repost<


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Long axe to the ready, Rammellorn moves to the forefront of the group expecting more dangerous goblin shenanigans. He is hoping to squelch them quickly.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog takes up his spot in the middle of the group, lasso and shield equipped.

"I've got a bad feeling about this.."


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Any way we can pull the barrels outta the way without getting close? There could be oil in them or who knows what else. Either way we need da be carefuly.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

iffin ya want, I could chop one open with me axe. Rammellorn suggests, adding, Anyone got a way a makin sure there's no one in em?


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Evil GM
Rammellorn wrote:

Long axe to the ready, Rammellorn moves to the forefront of the group expecting more dangerous goblin shenanigans. He is hoping to squelch them quickly.

A paladin should always have Hope. lol


Goblin NPC

I can't up date the map right now with you using your darkvision but I'lll do that at the house.

You can hear shuffling and you see a couple spears poking out form behind the makeshift barrel barricade. The chattering in goblin sounds like this
to your ears, "%fo@bknaludmjkeagiy madka duihkdlan jdsiayen omsudkahnt"

goblin:
"I ain't up front, you'be pokie pokie with stick."


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Well that settles that. Varl grunts in dwarven while pointing to the barrels with his axe. Rammellorn you want to use your long-axe to clear us a path? I'll be right behind you if they try to pepper ya with arrows. Of course I also got me some fire in o' bottle if ya want da light da barrels on fire.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn carefully chops at the top of a barrel to make sure there are no hostages inside. If there be no one inside, I say light em up and let's smoke em out!

Are ye ready to surrender, vermin? Rammellorn yells out in common.


Evil GM

We need to hold up before moving in on the barrels...I need to roll out initiatives. Let me do that when I get home, I have template I cut and paste so it makes it easier on me.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I'm back. Since you haven't rolled init. I would like Argrim to take point searching for traps.

"The cave is most likely trapped." Argrim whispers. He slowly creeps up looking for traps.
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"It's too bad we can't search that floor in front of the barrel from out here in cover. That would be real helpful." He whispers in frustration approaching the obvious ambush.

Hint! Hint! One of you spellcasters has that 0th-level spell. Please volunteer! Cheers


Evil GM

DM Initiatives:

Karnog: 1d20 + 1 ⇒ (7) + 1 = 8
Varl: 1d20 + 1 ⇒ (2) + 1 = 3
Argrim: 1d20 + 2 ⇒ (10) + 2 = 12
Rammellorn: 1d20 + 2 ⇒ (2) + 2 = 4
Kalim: 1d20 + 2 ⇒ (8) + 2 = 10
Vatlida: 1d20 + 2 ⇒ (6) + 2 = 8
Nibbfir: 1d20 + 5 ⇒ (15) + 5 = 20
goblin1: 1d20 + 6 ⇒ (6) + 6 = 12
goblin2: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative Order:

Nibb
Goblin 2
Goblin 1
Argrim
Kalim
Vatilda
Karnog
Rammellorn
Varl


Evil GM

Even with the darkvision, the dwarves can only see up to the barrels and some curving wall beyond. You are fairly certain that there are a couple goblins on the other side of the barrels.

DM:

perception: 1d20 - 1 ⇒ (2) - 1 = 1
perception: 1d20 - 1 ⇒ (4) - 1 = 3

Argrim begins to sneak into the cave hugging the wall low.

There their is a clicking sound after he carelessly triggers the arrow traps string,
Tttthuump as an arrow flies.

trap: 1d20 + 15 ⇒ (11) + 15 = 26;damage: 1d8 + 1 ⇒ (5) + 1 = 6

Striking true.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

"Ouch." Argrim whispers in pain trying not to give away his position. He pulls the arrow out gritting his teeth.


Goblin NPC

DM:

perception with Arrow trap: 1d20 - 1 + 5 ⇒ (1) - 1 + 5 = 5
perception with Arrow trap: 1d20 - 1 + 5 ⇒ (7) - 1 + 5 = 11

There is one goblin peaking over the barrel following the sound of the arrow.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Come on out here ya cowards!, Rammellorn yells at the goblins in common hoping to provoke them into view.


Goblin NPC

yakify maucklub!

Goblin:

Toad slime!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Can Kalim see this?


Evil GM

There is enough light you to see Kalim and Vatilda.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim will cast Daze on the first goblin he sees.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

"Watch out! There are traps in there! Don't be reckless or you can get even more hurt..."

Then Nibb focus, trying to expand his senses beyond... to the cave interior.

Nibb casts "Sift" and...
Perception check:1d20 + 5 ⇒ (18) + 5 = 23


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

The adrenalin from battle still rushes through Vatilda, the others' words are still incomprehensible as is the delay...

"Fluerid ven gorchak arask sh'otiar, nef grottul!"

Aklo:

"Scare the goblins from their barricade, and charge!"

She stows her mace, and pulls an everburning torch from her pack. She brandishes it as though she intends to bash the barrels herself with it.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn readies his long axe for action.


Evil GM

RD1:

Nibb you don't sense any other traps up to the barrels but you do notice that they are stacked with a slight slant towards you.


Goblin NPC

The goblins hold until someone gets closer. This does suggest that the ones at this line of defense do not have crossbows.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Let me see if I can disrupt their little setup!"

Karnog spins his lasso a couple times before releasing it to catch on one of the barrels tipped towards us.

1d20 - 2 ⇒ (2) - 2 = 0

And failing spectacularly


Evil GM

As nibb looks up at cleric..."Whadda I do? No need to tie me up"


Goblin NPC

There's some giggling from behind the barrels, you all can see some well placed peep holes.

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