Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

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Male Wolf (Hunter's Companion) 2 HD

Thorn withdraws as commanded by Garrik.


Male Human Sorcerer/1 | HP 11/11 | AC 12(16 w/ Mage Armor) T 12 FF 10(14 w/ MA) | CMB +0 CMD 12 | Fort +2 Ref +3 Will +2 | Init +6 Perception +0

Taladrius extends both of his arms directing them at the wolf standing in front of Hoga and Kakrish. With an exclamation a bolt of bright green energy flies from his palms and streaks forward, striking the wolf in its side.

Magic Missile!: 1d4 + 1 ⇒ (4) + 1 = 5


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7
Hoga the half orc wrote:
Thorn, Tamora, Taladrius, Hoga, Kakrish, Garrik, Red-Raven, and the baddies dead last! LOL!

For convenience. Second round? My turn? If so...

Hoga swings again at the remaining wolf threatening the dwarf.
power attack: 1d20 + 6 ⇒ (4) + 6 = 10

Someday, I'm going to roll double digits, and it'll be awesome!


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish grunts with pain as the wolves slam into him. They manage to bowl through his legs and knock him flat on his back. Kakrish doesn't see who placed the killing stroke but he sees one of the wolves drop to the ground. Reacting quickly he rolls and crawls away, just out of reach of the remaining wolf. Once out of the way of the snapping and snarling jaws he mutters a quick spell to heal some of his wounds.

CureLightWounds: 1d8 + 1 ⇒ (1) + 1 = 2

A few of the deeper gashes close up. He's still quite injured but not as desperately.

"Ouch!" he finally shouts while still lying on his back. "That hurt! Ok. Let's finish off these brutes. No one comes into our camp and starts attacking us without paying for it!"


The two orcs move forward to attack the Tengu. Trying to bring him down fast, the first one swing high and the other swing low in an attempt to prevent the monk from avoiding at least one hit. But Red-Raven manage to bend and twist his body and deflect the two deadly blows.

Greataxe: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d12 + 3 ⇒ (8) + 3 = 11
Greataxe: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d12 + 3 ⇒ (6) + 3 = 9

The third orc, angry to see that one of his wolf is down tries to hit the eagle responsible. Even with the eagle distracted by the wolf threatening on the other side. The blows missed the target has the eagle let itself fall closer to the ground.

Greataxe: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 Damage: 1d12 + 3 ⇒ (2) + 3 = 5

The move from the eagle however didn't prevent the wolf from clamping his teeth in it's leg. The bird screech in pain has the wolf throw it to the ground. Leaving the bird prone in the grass.

Bite: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22Damage: 1d6 + 1 ⇒ (1) + 1 = 2Trip: 1d20 + 6 ⇒ (13) + 6 = 19

The last wolf upset to be denied to finish it's rival, bite hard into Garrik leg. However the half-elf manage to stay standing but blood visibly run down his leg.

Bite: 1d20 + 3 ⇒ (18) + 3 = 21Damage: 1d6 + 1 ⇒ (4) + 1 = 5Trip: 1d20 + 6 ⇒ (7) + 6 = 13

Hoga, trying to tip the battle in the group favor swing his axe of all his strength at the wolf. Feeling the attack coming, the wold quickly jump aside has the axe hit the ground, sending a bit of dirt flying.

Back to you guys. Garrik, Thorn, Tamora, Red-Raven, Taladrius, Kakrish. Hoga already took his action for the round. It would seem that orcs, half or full, are unable to land a hit! ;)

Battle Map


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish rolls over and gets to his knees then rises quickly to face the threats. Crushed grass and smeared mud stick to parts of his armor but his face is fierce. "Oh no you don't. You foul creatures have no place in our camp!"

He glances around to see where his allies are then shouts out the words to a spell. Suddenly everyone feels a little more sure of themselves. Somehow they feel more able to strike at the enemy.

Kakrish raises his greatsword in the air and shakes it, accompanied by a primal roar.

The spell was Bless. Everyone gets a +1 on attack rolls for 1 minute. Bless reference


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Tamora to pray for more aid. She also does so because cannot bear watching the eagle that she called maul by these savages. Divine power yet coalesce into another eagle that lashes at the orc along with the empowered eagle on the ground. moves to cleanse Kakrish of his wounds instead so that he can return to battle at peak condition. The downed eagle, empowered by the warpriest spell, lashs back at the large attacker that tried to cleave it in half with the greataxe which missed it and left a large scar on the ground.

Eagle 1 Talon Attack 1: 1d20 + 2 ⇒ (19) + 2 = 21 (19)
Eagle 1 Talon Attack 2: 1d20 + 2 ⇒ (5) + 2 = 7 (5)
Eagle 1 Bite: 1d20 + 2 ⇒ (17) + 2 = 19 (17)

Eagle 1 Talon Attack 1: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle 1 Talon Attack 2: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle 1 Bite: 1d4 + 2 ⇒ (3) + 2 = 5

Eagle 2 Talon Attack 1: 1d20 + 5 ⇒ (1) + 5 = 6
Eagle 2 Talon Attack 2: 1d20 + 5 ⇒ (6) + 5 = 11
Eagle 2 Bite: 1d20 + 5 ⇒ (14) + 5 = 19

Eagle 2 Talon Attack 1: 1d4 + 2 ⇒ (4) + 2 = 6
Eagle 2 Talon Attack 2: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle 2 Bite: 1d4 + 2 ⇒ (1) + 2 = 3

Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8


You might want to correct your post. Eagle one is prone rigth now. Also, your summon monster ability only allow you to have one active creature at a time.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

My bad, I did not read the text properly. Tamora will go and heal Kakrish or Thorn instead. I accounted prone for eagle 1 already. The bold is the check without flanking bonus.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Who did you decide to apply the CLW to?


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Kakrish. If Thorn comes closer, she can heal him as well.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Can the eagle attack the orc while prone? If not, it will attack the wolf.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Garrik steps to the side of the wolf, slowly moving toward a flanking position, but not quite able to get to a position in which Thorn could safely complete the maneuver. The hunter none-the-less takes another hack at the wolf.

Greataxe: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 (bless)
Damage: 1d12 + 3 ⇒ (4) + 3 = 7


Male Wolf (Hunter's Companion) 2 HD

Thorn comes in as he is called by his master, biting at the same wolf Garrik battles.

Bite: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 (bless)
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 (bless)


Kakrish stands up and bless the group with divine energy of Gorum, while Tamora moves in to cure him. What wounds Kakrish had dissapear leaving only some thorn clothes.

The eagle, while still prone managed to hit the orc that was unprepared for such agressive attack. The bird talon and beak dig in the orc flesh, leaving deep gashes that bleed badly.

Seeing an opening in the wolf defense, Garrik move to the side and swing his greataxe. This time, it connect with the target and inflict a massive wound. The wolf still shaken from the attack, doesn't fast enough when Thorn charges back into combat and bite one of it's rear leg. The wold leg out a submissive cry has the attack seem to have broken it's resolve.

Battle Map

Still up: Red-Raven, Taladrius


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven, now in melee range, unleashes a flurry of attacks, two kicks, a powerful peck with his beak and two swipes with his taloned fingertips.

Full attack action, two unarmed strikes, then my natural attacks as secondary attacks at -5. I'm starting with the one on the south, and if I defeat him before my attacks are over I will switch to the other one.

Unarmed Strike: 1d20 + 5 ⇒ (6) + 5 = 11
Unarmed Strike: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d20 ⇒ 20
crit confirm: 1d20 ⇒ 7
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 ⇒ 6
Claw: 1d20 ⇒ 2

Though fast, his attacks lack the precision to be completely useful. And his martial arts are definitely the more effective fighting style.


Male Human Sorcerer/1 | HP 11/11 | AC 12(16 w/ Mage Armor) T 12 FF 10(14 w/ MA) | CMB +0 CMD 12 | Fort +2 Ref +3 Will +2 | Init +6 Perception +0

Taladrius unleashes another brilliant bolt of energy that passes over Kakrish's head and again flies into the side of the wolf.

C'mon max again!

Magic Missile!: 1d4 + 1 ⇒ (3) + 1 = 4

Close!


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Red or green wolf?


Male Human Sorcerer/1 | HP 11/11 | AC 12(16 w/ Mage Armor) T 12 FF 10(14 w/ MA) | CMB +0 CMD 12 | Fort +2 Ref +3 Will +2 | Init +6 Perception +0

The same as before, the green one.


The orcs can barely keep up with the speed of Red-Raven attacks and when he finally stop moving, one of the orcs is knocked-out. Taladrius release another bolt of arcane energy at the same wolf, it hit dead on but the wolf is still standing after.

Seeing his friend fall to Red-Raven, the other orc try again to take him out. The axe came closer then last time, but again the monk proves to be too agile for the orc.

Greataxe: 1d20 + 4 ⇒ (9) + 4 = 13

The wolf that was attacked by Garrik and Thorn has is survival instinct kick in and flee the battleground.

Garrik, you have a AOO if you want to take it

The other orc swing his axe at the eagle hoping to finish it. The swing look clumsy but it still connect with the target. You can barely make out what parts go flying where before the eagle disappear.

Greataxe: 1d20 + 4 + 2 + 4 ⇒ (5) + 4 + 2 + 4 = 15damage: 1d12 + 3 ⇒ (8) + 3 = 11

The last wolf turn around to attack the half-orc in front of him. It manage to bite the leg of Hoga but not to make him fall over.

Bite: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Trip: 1d20 + 6 ⇒ (4) + 6 = 10

Back to you guys again
Battle Map


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish spins to scan the battlefield. He sees the orc that just killed Tamora's eagle and makes a beeline for him. When he gets close enough, Kakrish takes a mighty swing with his greatsword. The blade whistles through the air and connects solidly with the stout orc facing him.

greatsword: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6

How can I possibly roll two 1's!!!


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga will wait his turn.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Not taking any chances with the other orc attacking the monk, Tamora prays again, this time another eagle appears flanking with Red Raven, unleashing hell at the target it is assigned to attack. Tamora then reloads her crossbow and move back 5 ft.

Eagle 2 Talon Attack 1: 1d20 + 5 ⇒ (13) + 5 = 18
Eagle 2 Talon Attack 2: 1d20 + 5 ⇒ (8) + 5 = 13
Eagle 2 Bite: 1d20 + 5 ⇒ (5) + 5 = 10

Eagle 2 Talon Attack 1 damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle 2 Talon Attack 2 damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle 2 Bite damage: 1d4 + 2 ⇒ (1) + 2 = 3


Kakrish into melee witht the orc and his swing greatsword. The orc, still slightly off balance from the attack he did against the eagle, gets hit on the side. He falls to the ground, bleeding from the wounds he received.

Don't know why Hoga waits, he can act now.

Tamora calls a second creature to aid in the struggle. An eagle materialise (Why is it not celestial?) and attack the last standing orc. It's talon raking the back of the orc and tearing in the flesh.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Because I thought it needed the feat 'summon good monsters' to get the template. So the normal summon line did in fact give templates based on your alignment.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

AoO: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 (bless)
Damage: 1d12 + 3 ⇒ (2) + 3 = 5


Male Wolf (Hunter's Companion) 2 HD

AoO: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (bless)
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 (bless)


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Now with only one target to fight, Red Raven unleashes his full fury on it.

Unarmed: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Unarmed: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Bite: 1d20 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 2 ⇒ (11) + 2 = 13


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga takes a third swing at the same target.

power attack: 1d20 + 6 ⇒ (11) + 6 = 17 Oops, add 2
dmg: 1d12 + 11 ⇒ (9) + 11 = 20


Garrick finish off the wolf that was trying to run away. Red-Raven, with another series of blows send the orc to the ground, and Hoga with one swing of his axe split the last ennemy in two.

The battle is over. As you clean your weapons of the blood and reajust your armour, the only thing you hear is your heavy breathing for the exertion of the fight.

Perception DC 12:
The armor that the orc are wearing are heavely damaged.They have the broken condition

Heal DC 12:
The orcs and wolves had recent injuries from a previous fight on them. It would seem they fought something else a few days ago.

The rest of the night is spend without any trouble. The morning come with a bright new day but slightly chilly. Winter is coming after all. Packing up your things, you are ready to head out again to the next waypoint before the crypt.

Again one group survival for making it to the lake, and 1 survival each please. You can also still post your individual action following the battle and any other action you take during the night. Also one of you, Tamora, forgot to bring any camping gear. I will need a fortitude check from you.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Heal: 1d20 + 2 ⇒ (10) + 2 = 12

Garrik shrugs. "Looks as if their gear is pretty much useless at this point." Taking a closer look at the bodies, Garrik says, "These orcs and wolves have a number of recent injuries that weren't caused by us. I wonder what else they were fighting."

Group Survival: 1d20 + 6 ⇒ (14) + 6 = 20
Survival: 1d20 + 6 ⇒ (7) + 6 = 13


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Heal: 1d20 + 3 ⇒ (18) + 3 = 21
Survival,group: 1d20 + 3 ⇒ (11) + 3 = 14
Survival,individual: 1d20 + 3 ⇒ (10) + 3 = 13

Even after the last orc falls to the ground Kakrish is tense. He scans the immediate area as well as off into the woods, as far as his darkvision allows, looking for more threats. Eventually he is satisfied that there are no more enemies and he relaxes. "Well, that was entertaining," he says wryly. He pokes at a couple of the wolf and orc bodies. "Garrick is correct. Some of these injuries were got from somewhere else."

After a few more minutes of poking around he goes back to his bedroll. "We've got some hours before dawn so I'm getting some more sleep." He rolls over and within seconds is snoring.

**************************

"Ah! A new day" Kakrish says as he rolls out of his blankets on the ground. He stands and stretches, his body snapping, popping, and making other sorts of noises. After his morning rituals are complete Kakrish is ready to hit the trail.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga, feeling a little sheepish about his poor performance the night before, still recommends the same marching order as before.


Male NG Half-Elf (“Ulfen”) Hunter 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +3 | Perc: +9, SM: +2 | Speed 30ft | Animal Focus: 1/1 | Spells: 1st 2/2 | Active conditions: None.

Garrik heal Thorn before turning in for the night.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven quickly checks the orcs over and recovers his shuriken, and otherwise leaves them unsearched. He helps dispose of the corpses though, and afterward he rejoins the group for a simple discussion before resting the night.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Yay... crit on a dc 12 action... :/
S.Survival: 1d20 + 4 ⇒ (13) + 4 = 17
G.Survival: 1d20 + 4 ⇒ (20) + 4 = 24


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"I think the armors will serve some use. Don't dispose of them just yet."

Tamora eats the share of food that are divided among them.

"With the addition of the wolves. We have enough food to last for another day"

She then heals Garrik before retiring for the night.

Fort save: 1d20 + 4 ⇒ (12) + 4 = 16
Survival: 1d20 + 5 ⇒ (4) + 5 = 9
Group Survival: 1d20 + 5 ⇒ (16) + 5 = 21
CLW: 1d8 + 3 ⇒ (6) + 3 = 9

Not sure why she needed fort save from the lack of camping gear. Can't she use the armors to act as substitute blanket or curl up with Thorn to share body heat?


The fort save come from the lumpy ground, the cold, the damp in the morning. The weather is kinda cold since it's late fall. You can reduce some of the effect for curling up with Thorn if he allows you to.

The armours on the orcs are broken chain shirts (3 total). They had also greataxes (well used but still in good condition).


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Forgot mine. surv: 1d20 + 5 ⇒ (3) + 5 = 8
group: 1d20 + 5 ⇒ (17) + 5 = 22


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Going to keep the shirts to use as a makeshift bed mat for future use.


Male Human Sorcerer/1 | HP 11/11 | AC 12(16 w/ Mage Armor) T 12 FF 10(14 w/ MA) | CMB +0 CMD 12 | Fort +2 Ref +3 Will +2 | Init +6 Perception +0

Taladrius sits beside the fire and looks at his hands for a moment in the light before holding them out towards the fire, warming himself.

"Entertaining is one way to put it. I prefer mine with a bit more music, and fewer axes." He laughs a bit to himself, and then after a few minutes by the fire, he stands and goes to his bedroll. He falls asleep almost the moment he lays down.

Group Survival: 1d20 ⇒ 7
Solo Survival: 1d20 ⇒ 5


The group start moving once every one is done with their morning routine. Though the forest is still very dense, the group make good time and get to the lake well before the sunset.

Near the edge of the lake, you find a make shift camp. There is small tents made with evergreen branch and some tattered canvas. Inside you find a few odds and end, but most of the stuff is either well worned or broken. There is room for five medium size humanoids to sleep in the tents. There is fire pit in the center of the camp with some dry wood still next to it. Just outside the camp, you can see two freshly made graves.

Survival DC 18:
You find tracks of five individuals humanoids and three wolves coming from the east. The tracks are at least two to three days old.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"A fight broke here. I wonder if there are any hints of the victims' identities other than the equipment. Let's pray it is not the fate of the one that we are searching for."

Tamora assesses the camp after gathering some more edible berries or plantations for the night.

Survival check: 1d20 + 5 ⇒ (13) + 5 = 18
Survival check to gather food: 1d20 + 5 ⇒ (14) + 5 = 19


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Survival: 1d20 + 4 ⇒ (8) + 4 = 12

"A fight? This one knows not with whom."

-Posted with Wayfinder


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"It could be the work of a ghost or careful attackers. The camp is in one piece except some of the parts laying about. Nothing here suggests that there was an attack from the inhabitants of the wild."

The inquisitor spots the tracks and points it out to the party.

"Or it took place outside of this camp entirely. Either way, there are several three day old tracks here; five humanoids and three wolves. If what Garrik said about the orcs sustaining injuries from a previous fight was true, I will assume that we are in the orc's camp judging by the number of tracks that matches three wolves and five orcs who have humanoid shape sized feet. The fight prior to ours must have took two of them and those two who fell were buried here. It could possibly be the other group who had three wolf in company. However, I am leaning towards the former based on the state of equipment and the freshness of the tracks."


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Survival: 1d20 + 3 ⇒ (4) + 3 = 7

Kakrish blunders along with the others through the forest. His head is still reeling from the battle victory the previous night. They stumble onto the campsite and Kakrish barely notices anything. "Hey look, there are some tents here," he comments to anyone who is listening.

He listens with interest to Tamora's description of what went on then heads over to the fresh graves. "So these are only three days old? Well let's dig them up and see if there really are orcs here." Kakrish rummages around in the nearby underbrush looking for a stick sturdy enough to do the digging.


As Tamora goes looking for food, she notice that there seem to be less game trails then expected so close to a water source. While still able to find some food, the result isn't has good has one would have hoped.

Basicaly, the minimun DC to find food for one person was 12 and not 10. Reducing the number of people you can feed with your check by 1.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

"Only the tracks were. These graves were recently made."

Tamora looks at the graves for names.

"Normally, I would be chaffed if someone despoil a grave. But I will make an exception. I will help you as long as we are not pulling the body out of their resting place. I admit your suggestion has my curiosity peaked for the time being. We should also establish watch after we finish our inspection. I rather not have another untimely attack tonight at our most vulnerable if I can help it."

Let's timeskip to the next day if no one has anything to say and after we done the digging. Tamora will be using one of the tent and making a makeshift sleeping mat with leaves and the broken chain shirts. Tamora will take first watch.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga will take second watch. He'll also look for food.

surv: 1d20 + 5 ⇒ (19) + 5 = 24


Status HP: 18/18; AC: 19 T:19, FF:14); CMB +3(+5 grapple) ; CMD 22 (24 vs. Grapple); Init +4; Perception +11; Fort +4, Ref +7 ; Will +4

Red Raven never openly volunteered for morning watch, but naturally wakes up when Hoga's watch is ending and he will keep his eyes out while performing his morning stretches and exercises.


If you dig up the graves:
You find one body in each grave. They are both orcs. They seem to have suffered some serious wounds but not enough to be the cause of death. Tamora taking 10 on the heal check easily reveal the following informations. One of the orcs has a nasty wound made by the claw of a really large creature. The other show sign of acid burn on his body. Both had there head cut off, but on closer inspection, it was done post-mortem. In both case, the cause of death seem to be Zombie Rot. The head being cut off prevented the body from reanimating. They were buried with their armours and weapons. Regular chain shirts on both, but for the weapon, while one has a regular greataxe, the other seem to be masterwork quality

The night is quiet. Has the morning show itself, you prepare yourself for the last leg of the journey. Maybe an hour after you start walking, a light drizzle start, growing stronger by the hours. You also all notice a change in the forest. There are more dead trees and even less sign of wildlife.

Just after midday, you emerge from the forest to find the Serpent Gorge. Has you look down, you can see what look like the entrance of the crypt. It is hard to tell from here, but you think you can see some corpse at the bottom. The climb down of the steep hill is made even more treacherous by the rain.

To climb down, each PC need to make 3 Acrobatic DC 10 checks. If someone fail 1 of the check you need to make a Reflex save. The result will determine the consequence of the fail skill check

Reflex 20 or higher:
The character catches himself before he slides too far and takes no damage.

Reflex 15-19:
The character slides down a short hill before slamming into a tree. The character takes 1d4 points of nonlethal damage.

Reflex 10-14:
The character slides far down the hill, reducing the number of checks that need to be made by one. Unfortunately, the character also slides through a pair of thickets and lands hard on some rocks, taking 1d6 points of damage.

Reflex 5-9:
The character slides down a muddy hill and then falls down a 20-foot cliff, taking 2d6 points of damage. This reduces the number of checks that need to be made by one.

Reflex 4 or less:
The character slides all the way to the bottom of the ravine, taking 2d6 points of damage and 1d4 points of Dexterity damage from a horribly sprained ankle.

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