Ptolus: City by the Spire

Game Master EltonJ

A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.


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Male Human Psion 10/Atlanteologist 10
Shellin, Dragonblood Arcanist wrote:

How many homes do we notice this occuring?

[dice=Perception]1d20+4

You count five different homes in a block.


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Kali moves up to the first door, draws her scythe, and walks right in.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Seeing Kali reaching for her scythe, Aleda tries to stop the brash young woman from getting herself arrested. She wasn't sure if she liked the eastern barbarian, but she'd never find out if she was rotting in a jail cell.

Grapple, since I'm just trying to see if Aleda grabs Kali before she draws her weapon: 1d20 + 2 ⇒ (18) + 2 = 20

Just as Kali's hand grabs her scythe, Aleda wraps the barbarian up to prevent her from drawing it.

"Mm-mm. Not a good idea Kali Red," she tells the other woman with a quiet urgency.


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

"Shellin's plan is as good as any. Although I doubt this will be profitable work, it will give me a chance to see the others 'in-action'." Jonas ponders as he follows behind the others, leaving his weapons sheathed, but his eyes open; confident he could draw a weapon the moment it became appropriate.
{Jonas is making passive Perception Checks every round, Taking 10 for results of 15 (or 16 vs. Traps)}


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

As Aleda grabs her, Kali turns and gives her a look that would wither stone but says nothing.

Intimidate: 1d20 + 7 ⇒ (4) + 7 = 11


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder draws and conceals his daggers as he joins the others in this 'rat hunt'

slight of hand (conceal daggers): 1d20 + 10 ⇒ (11) + 10 = 21


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

"The city watch doesn't like it when people draw their weapons in the city," Aleda explains.


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Not even in the defense of others?"


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

"Only if the one's you're defending against are attacking you,"


Male Human Psion 10/Atlanteologist 10

Roll perception checks, please.


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
{Why must you hate me RNGesus!}


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder


Male Human Psion 10/Atlanteologist 10

Okay results for each.

Shellin, Aleda, and Alder:
Both of you notice the center of Ratfolk activity. They are coming up out of the sewer system.

Kali:
You notice that the center of Ratfolk activity is somewhere between those houses, but you can't seem to know where they are coming from.

jonas:
Jonas, you are too distracted to care.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

There's ratfolk out in plain sight?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Best take the source first, then.

Shellin will shout, "They're coming from the sewer, try to head them off!"

He will then kneel and touch two fingers to the ground before he begins muttering and gesturing at the rat folk. As he finishes his muttering, he stands but holds a glowing stare at the rat folk. As he stands, black boxes materials, encircling the heads of several ratfolk.

GM:
Shellin casts Silent Image, using one arcane point to increase the Will DC to 16. He can create up 6 10ft cubes of effect. As many ratfolk as can he can fit in said spaces must save to disbelieve a black box around their head, rendering them blind, possibly deaf at your discretion


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Kali starts to reach for her scythe, stops, cracks her knuckles instead, and moves in between the houses.


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder melds into the shadows thrown by the homes and moves towards the sewer entrance, both knives ready to strike the first rat-beast that comes his way.

Stealth: 1d20 + 14 ⇒ (4) + 14 = 18


Male Human Psion 10/Atlanteologist 10

If you guys are going to battle, we must roll initiative. Some of you did not post your initiative stats, so I can't roll for you.

Aleda initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Shellin Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Alder initiative: 1d20 + 6 ⇒ (7) + 6 = 13


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

"Hmm what? Wait, what are we doing?" Jonas asks, sounding quite foolish.
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

sorry folks. My games did not update at all. Will be more vigilant in future

-Posted with Wayfinder


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Initiative : 1d20 + 4 ⇒ (18) + 4 = 22

-Posted with Wayfinder


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

-Posted with Wayfinder


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

"Are we killing them or talking," Aleda asks as she lets Kali go and reaches for her own sword


Male Human Psion 10/Atlanteologist 10

Aleda initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Beads' Initiative : 1d20 + 4 ⇒ (18) + 4 = 22
Alder initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Jonas' Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Kali's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Shellin Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Ratfolk initiative: 1d20 + 3 ⇒ (15) + 3 = 18

The Ratfolk goes after Beads' turn in the round.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin will perform the same action on his turn, but since he isn't technically casting yet, according to init:

Shellin will respond "Shellin will try to hamper as many of them as possible, he will leave decisions on capture, release, and execution to our forward party in this case," gesturing to those of you reaching for melee weapons.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

"Um? Excuse me! Can you tell me why you're stealing stuff and hurting people," Aleda asks the ratmen pouring out of the sewer.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Beads takes this opportunity get behind some cover and tries to vanish, in the process drinking his concoction of herbs and juices

Mutagen : +4 Dex, +2 NA, -2 wis. Current Ac: 23

Hide!: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

I love how Aleda is standing near where the ratfolk are boiling out onto the street and she's saying "Excuse me, have a moment to chat?"

-Posted with Wayfinder


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Imminent stabbing, one way or the other I guess


Male Human Psion 10/Atlanteologist 10

The ratfolk look at Aleda, and then looks around, and without a second thought, stabs at her.
Ratfolk attack on Aleda: 1d20 + 2 ⇒ (4) + 2 = 6
and he misses.


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Striking from the shadows, Alder slashes with his daggers at the closest ratman.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sneak Damage: 1d8 ⇒ 5


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Aleda, though surprised by the stab dances gracefully out of the way and draws her sword in a single fluid motion. With a flourish, she slashes the ratman and sends blood flying in an arc that might have been beautiful if not so gruesome.

Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Someone recently told me people don't like it when you draw weapons in town." mocks Kali as she whirls her scythe off of her back and wades into combat.

Attack Roll w/Powa Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage Roll: 2d4 + 7 ⇒ (1, 1) + 7 = 9

-Posted with Wayfinder


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

"It tried to stab me," Aleda shouts back, sounding more annoyed than scared.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Previously stated action:
Shellin, Dragonblood Arcanist wrote:

Best take the source first, then.

Shellin will shout, "They're coming from the sewer, try to head them off!"

He will then kneel and touch two fingers to the ground before he begins muttering and gesturing at the rat folk. As he finishes his muttering, he stands but holds a glowing stare at the rat folk. As he stands, black boxes materials, encircling the heads of several Ratfolk

Shellin casts Silent Image, using one arcane point to increase the Will DC to 16. He can create up 6 10ft cubes of effect. As many ratfolk as can he can fit in said spaces must save to disbelieve a black box around their head, rendering them blind, possibly deaf at your discretion


Male Human Psion 10/Atlanteologist 10

Their are six ratfolk in the city coming from that open grate leading to the sewer.


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

Can I see them? How far am I from them? I'm assuming we are in an alleyway no more than 10 ft. wide, correct? In which case the fact that Aleda and Alder are already in melee with the Ratfolk, soon to be followed by Kali (who goes after me) means there probably isn't room for Jonas to Charge (or even engage in melee without moving far enough to provoke)
For lack of a better option (or clearer description): Jonas will draw his Greatsword as a Free Action (Quickdraw), and interpose himself between Shellin and the Ratfolk as a Move Action. Then Jonas will ready his Standard Action to attack the first Ratfolk to come within reach.

Finally noticing that his erstwhile 'allies' were already in combat with the Ratfolk, Jonas draws his greatsword with surprising swiftness and darts forward. Recalling the Dungeon Tactics 101 lecture he attended long ago, Jonas interposes himself between the Ratfolk and Shellin. "In combat a rogue should be behind the frontline, protecting their casters from whatever slips through..." He recalls, as he readies himself to strike down the first rat to break through the front line.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Does the round resolve?


Male Human Psion 10/Atlanteologist 10

Yes, yes it does.

Quote:

Can I see them? How far am I from them? I'm assuming we are in an alleyway no more than 10 ft. wide, correct? In which case the fact that Aleda and Alder are already in melee with the Ratfolk, soon to be followed by Kali (who goes after me) means there probably isn't room for Jonas to Charge (or even engage in melee without moving far enough to provoke)

For lack of a better option (or clearer description): Jonas will draw his Greatsword as a Free Action (Quickdraw), and interpose himself between Shellin and the Ratfolk as a Move Action. Then Jonas will ready his Standard Action to attack the first Ratfolk to come within reach.

You can see them in an allyway that is not more than ten feet wide. The ratfolk are coming out of an alleyway, holding their daggers and smelling quite bad.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Awesome, so we are back at the top of the initiative with Alena and Beads. Did the ratfolk save against box-heads(silent image DC 16)?


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Beads from his hidden location levels his little pipe at the closest ratfolk, and a silent dart flies at the target

FFFFT!: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2 + 1d6 ⇒ 2 + (2) = 4

He then tries to scramble to the top of one of the local buildings


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

I really hope everyone wasn't waiting on me.
-__-

Aleda begins moving almost exactly like she's dancing as she strikes out at one of the ratmen.

Attack (Same one if he's still up): 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Attack Roll : 1d20 + 6 ⇒ (8) + 6 = 14
Damage Roll: 2d4 + 4 ⇒ (4, 3) + 4 = 11

Kali swings her harvest tool of death to harvest a different crop.

-Posted with Wayfinder


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Before I post, just wondering if any of the 4 ratmen are down?


Male Human Psion 10/Atlanteologist 10

Two of them are down. Beads was especially efficient.


Male Halfling Rogue 1 | HP 17/17 | Init +4 | AC 17; T 14; F 14 | BAB +1; CMB +1; CMD 15 | Fort +1; Ref +7; Will +0 | Perception +5 (60' Dark Vision) | Speed 30 ft.

Alder again slashes with his daggers at the nearest creature.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Human Psion 10/Atlanteologist 10
Alder Tiller wrote:

Alder again slashes with his daggers at the nearest creature.

Attack: 1d20 + 5
Damage: 1d3 + 2

Attack: 1d20 + 5
Damage: 1d3 + 1

Checking rat folk morale.

ratfolk morale: 1d20 ⇒ 7

After this round, the ratfolk will retreat.

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