GM Ilmakis |
As Iago draws an alchemist's fire, BABS react quickly by casting a spell and throwing a flame towards the swarm but she miss it !
Round 1
-- bold may act --
Akhenetis
Caellus
GM
BABS
Graff (4 damages)
Ex Bob
Iago
don't forget to heal before the fight
GM Ilmakis |
Will: 1d20 - 1 ⇒ (3) - 1 = 2
Akhenatis knows that his spell works on the goblin.
Round 1
-- bold may act --
Akhenetis
Caellus
GM
BABS
Graff (4 damages)
Ex Bob
Iago
don't forget to heal before the fight
GM Ilmakis |
1 is north then clockwise: 1d8 ⇒ 8
Caellus miss the swarm with his vial of acid and it explode at his feet ! covering him and the swarm in acid.
The not daze goblin tries to shoot at 1-Babs 2-Betsy: 1d2 ⇒ 2 BABS's friend Betsy.
Ranged Attack: 1d20 + 4 ⇒ (12) + 4 = 16
damages: 1d4 ⇒ 4
Meanwhile, hundred of beetles wraps Caellus biting him !
Swarm damages + Poison: 1d6 ⇒ 2
Round 1
-- bold may act --
Akhenetis
Caellus (3 damages + Poison fortitude DC11 or Str damage: 1d2 ⇒ 2)
GM (swarm 1 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
Round 2
-- bold may act --
Akhenetis
Caellus (3 damages + [if initial save failed] Poison fortitude DC11 or Str damage: 1d2 ⇒ 1 + fortitude DC11 or nausated 1 round)
GM (swarm 1 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
Graff Leogil |
Graff moves to engage the closest Goblin his axe in hand.
Swinging it once, hoping to take its head off.
Axe Goblin 1d20 + 4 ⇒ (12) + 4 = 161d12 + 4 ⇒ (8) + 4 = 12
GM Ilmakis |
Graff's axe almost chop of the goblin head ! He falls uncounscious.
Round 1
-- bold may act --
Akhenetis
Caellus (3 damages + Poison fortitude DC11 or Str damage: 1d2 ⇒ 2)
GM (swarm 1 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
Round 2
-- bold may act --
Akhenetis
Caellus (3 damages + [if initial save failed] Poison fortitude DC11 or Str damage: 1d2 ⇒ 1 + fortitude DC11 or nausated 1 round)
GM (swarm 1 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
Brother Caellus |
Fort save DC 11: 1d20 + 3 ⇒ (4) + 3 = 7
"Oops... AHHH! It burns! Ugh, damn bugs... AAHHH!" Caellus fumbles the acid and then gets bitten by the beetles. He backs off and instead calls down Shelyn's storm at them. lightning arc, touch AC: 1d20 + 2 ⇒ (20) + 2 = 22electricity damage: 1d6 ⇒ 5
confirm crit?: 1d20 + 2 ⇒ (7) + 2 = 9
EDIT: missed the second Fort save for nauseated, and the whole second set of saves. - Fort save DC 11 - first nausetaed: 1d20 + 3 ⇒ (20) + 3 = 23
Fort save DC 11 - second poison: 1d20 + 3 ⇒ (15) + 3 = 18
Fort save DC 11 - second nauseated: 1d20 + 3 ⇒ (11) + 3 = 14
- so that round's actions did happen. Total 2 Str damage from the first round of poison.
Iago Dalamitrin |
"Sorry about this Caellus!" shouts Iago as he lobs the vial of alchemist's fire onto the swarm.
Range touch, avoiding Caellus: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Alchemist's Fire Damage: 1d6 ⇒ 6
Splash damage of 1 on Caellus. I'll 5ft adjust away.
GM Ilmakis |
The poison stopped after is initial effect but Caellus' power don't seems to do much effect against the swarm, to tiny and numerous to be affected by his ability.
Iago miss the swarm as he was careful to not hit directly Caellus.
1 is North: 1d8 ⇒ 8
GM Ilmakis |
Round 1
-- bold may act --
Akhenetis
Caellus (4 + 2 Str damages)
GM (swarm 2 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
Round 2
-- bold may act --
Akhenetis
Caellus (4 + 2 Str damages)
GM (swarm 2 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
B.A.B.S. |
Bertha throws another flame at the swarm, but this time, it doesn't reappear in her hand.
Ranged Touch Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Fire Damage: 1d6 ⇒ 3
Really? bummer...
Akhenethys Bin Lisimba |
I don't think any of those spells work against swarms because they require an attack roll.
Akhenethys pulls out a bottle of Alchemist's fire and offers it to anyone with better aim than him. I can't seem to hit the broad side of a barn this game, someone else want to throw it for me?
Graff Leogil |
Channel?
Graff Leogil |
I'll delay until everyone is out of the way then I'll channel. You're the Healer.
GM Ilmakis |
Akhenathys confirms what his comrardes experienced, that only area spell or splash weapon will be able to damage the thousand bettles gathering in a swarm ! He draws his own Alchemist's fire in hopes that someone will use it better than him.
Graff decides to wait for his comrades to flee to be able to safely use his channel negative energy and please his god destroying desire.
Ex Bop seems to wait for a good opportunity.
The last goblin continues to shoot at Betsy
Short bow: 1d20 + 4 ⇒ (1) + 4 = 5
damages: 1d4 ⇒ 1
the swarm continues to bite Caellus.
damages: 1d6 ⇒ 4
Str damages: 1d2 ⇒ 1
GM Ilmakis |
all the area is under a grease spell
Round 2
-- bold may act --
Akhenetis
Caellus (8 & 2 Str damages)+ Poison fortitude DC11 or Str damage 1
GM (swarm 2 damages)
BABS
Graff (4 damages) (+delay)
Ex Bob (+ delay)
Iago
Round 3
-- bold may act --
Akhenetis
Caellus (8 & 2 Str damages) + [if initial save failed] Poison fortitude DC11 or additionnal Str damage: 1d2 ⇒ 2 + fortitude DC11 or nausated 1 round
GM (swarm 2 damages)
BABS
Graff (4 damages)
Ex Bob
Iago
Graff Leogil |
Graff takes a deep breath as with one hand he clutches his holy symbol and sets his axe blades first into the ground. A whispered prayer that sounds an aweful lot of grunts and variations of 'Destroy', 'Destruction' and 'Devastastion'.
With his comrades cleared, he unleashes the budding energy from his holy symbol.
Will Save DC 12 for half, Channel Energy 1d6 ⇒ 4
GM Ilmakis |
Will DC12 (swarm): 1d20 + 0 ⇒ (20) + 0 = 20
Will DC12 (goblin): 1d20 - 1 ⇒ (14) - 1 = 13
Graff Leogil |
That Swarm Roll. lmao
Iago Dalamitrin |
Iago will wait until Caellus hasstepped out of the swarm before launching yet another Alchemist's fire at it.
Alchemist's Fire vs Swarm: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 3
Brother Caellus |
[ooco]I already made 1 save against the swarm's poison in round 2. If I need another one...[/ooc]
Fort save DC 11: 1d20 + 3 ⇒ (15) + 3 = 18
Ex Bop |
Ex Bop mutters, "Day keeps getting better and better."
Ex Bop takes off his backpack and rummages around. He pulls out an alchemist fire and tosses it at a swarm.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 2
Shifty |
*******************
OVERSEER ANNOUNCEMENT
*******************
GM Ilmakis |
Other Pathfinders rush into the Ossuarium helping the team to deal with the battle swarm and the last goblin.
The team as just the chance to heal himself before following the other into the Library.
Within this vast chamber, rows and rows of dark-lacquered mahogany shelves hold thousands of texts. The scope of the collection is limited to morbid topics of concern to necromancers. It contains standard texts on undead studies and anatomical references as well as books on the subject of the funerary rites of various cultures, death ceremonies, serpent toxins, necromantic tinctures, and similarly morbid works.
You have 2 choices Pathfinders :
- Trying to bypass the Artifact : This approach requires a run through the room, avoiding the wispy tendrils of ether
- Trying to shutdown the haywire artifact : Accomplishing this action requires some skill. If a group attempts to shut down the device, each player who can must make a Disable Device check
Akhenetis
Caellus (2 Str damages)
BABS
Graff (4 damages)
Ex Bo
Iago
Graff Leogil |
I vote for running.
B.A.B.S. |
No chance to disable a device here, so running works for me!
Iago Dalamitrin |
Someone say run? I love running!
GM Ilmakis |
The Pathfinders tries to bypass the artifact and its aether tendrils only to find the door locked !
each one of you must make 3 fortitudes check DC15 for half 1d6 of ethereal blast.
@Akhenethys I keep your last roll for your first save ;-)
Ex Bop |
Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20
Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23
Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18
B.A.B.S. |
Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 ⇒ 5
Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 6
Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 ⇒ 1 <-- half this
Ouch!
Graff Leogil |
Graff starts running.....
He runs straight into one Tendril!
Fort Save 1d20 + 4 ⇒ (1) + 4 = 5
Blinded, he flails wildly and lands a good hit on one....unfortunately.
Fort Save 1d20 + 4 ⇒ (3) + 4 = 7
Fort Save 1d20 + 4 ⇒ (17) + 4 = 21
Brother Caellus |
Fort save DC 15: 1d20 + 3 ⇒ (13) + 3 = 16damage: 1d3 ⇒ 1
Fort save DC 15: 1d20 + 3 ⇒ (10) + 3 = 13damage: 1d6 ⇒ 6
Fort save DC 15: 1d20 + 3 ⇒ (15) + 3 = 18damage: 1d3 ⇒ 2
Caellus falls just short of the door, overcome by aetheric tendrils.
Graff Leogil |
We roll our own damage?
Nice.
1d6 ⇒ 2
1d6 ⇒ 5
1d6 ⇒ 6
Oww....Not so nice to be taking 2+5+3 = 10
I need healing. lol
Using my own wand of healing 4d8 + 4 ⇒ (3, 1, 1, 6) + 4 = 15
Akhenethys Bin Lisimba |
Fort: 1d20 + 1 ⇒ (19) + 1 = 201d20 + 1 ⇒ (2) + 1 = 3
OK, so that's two pass, one fail.
1d6 ⇒ 51d6 ⇒ 41d6 ⇒ 5 So a total of 9, ouch!
"AHH! IT BURNS! LET ME OUT OF HERE!"
Iago Dalamitrin |
Iago runs, and seeing Caellus fall, groans, stops to pick up the Pathfinder and resume his run down the hall. "GRAFF!!! INCOMING! POKE HIM WITH MY WAND! NO THAT'S NOT WHAT IT SOUNDS LIKE!"
Fortitude, DC 15: 1d20 + 5 ⇒ (14) + 5 = 19
Fortitude, DC 15: 1d20 + 5 ⇒ (7) + 5 = 12
Fortitude, DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 6
REALLY??? WHY CAN'T YOU ROLL THIS GOOD WHEN I'M HURTING BAD GUYS DICEBOT? *sigh* 12 points of damage, yay.
Tearing through some pretty nasty tendrils, Iago quickly makes his way to the other cleric, his curative wand at the ready for the half-orc to heal the Shelynite.
GM Ilmakis |
As you run towards the door, you can heal between round.
Just let me know which wand you use and how you heal.
As Caellus says, we are still in rounds.
All the Pathfinders reach the door, in different shape though !
Other teams seems to try to shutdown the artifact.
Graff Leogil |
Lol at Iago. Full damage in a roll. that's something. Graff will heal with his wand.
Poke Callus with Wand 1d8 + 1 ⇒ (8) + 1 = 9
Graff stiffles a laugh despite his own pains and does as Iago bids.
GM Ilmakis |
Once the door reached, the team sees other Pathfinders trying to disable the artifact with mesured success.
Akhenetis (9 damages)
Caellus (9 damages + 2 Str damages)
BABS (12 damages)
Graff (14 damages)
Ex Bop (damages: 3d3 ⇒ (2, 3, 3) = 8)
Iago (12 damages)
Betsy fortitude save: 1d20 + 5 ⇒ (9) + 5 = 14 damages: 1d6 ⇒ 3
Betsy fortitude save: 1d20 + 5 ⇒ (12) + 5 = 17 damages: 1d6 ⇒ 1
Betsy fortitude save: 1d20 + 5 ⇒ (12) + 5 = 17 damages: 1d6 ⇒ 5
After the healing
Akhenetis (9 damages)
Caellus (1 damages + 2 Str damages) 1 charge
BABS (12 damages)
Betsy (8 damages)
Graff (0 damages) 4 charges
Ex Bop (8)
Iago (12 damages)
(Akhenetis ) 1 is bad: 1d4 ⇒ 2
(Caellus) 1 is bad: 1d4 ⇒ 3
(BABS) 1 is bad: 1d4 ⇒ 1
(Betsy) 1 is bad: 1d4 ⇒ 1
(Graff) 1 is bad: 1d4 ⇒ 3
(Ex Bop) 1 is bad: 1d4 ⇒ 4
(Iago) 1 is bad: 1d4 ⇒ 3
Some tendril are finally able to reach the team ! And BABS and Betsy are the one hit by it.
You have one round of action. BABS & Betsy must make a fortitude save for half 1d3 damages
B.A.B.S. |
Betsy Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 ⇒ 6
Bertha Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 ⇒ 2
Bertha uses her wand to cure her wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
So that should put Bertha at 15/22 damage and Betsy at 13/27, right?
GM Ilmakis |
For this round, it's only 1d3 damages, so 1 more for BABS and 3 for Besty. After the healing, Bertha is at 16/22 and Betsy at 16/27
Brother Caellus |
Caellus wakes up, grabs his staff and beats a hasty retreat to the relative safety of the doorway. "Thanks, brother... I feel much better now," he says to Graff with gratitude.