Full Name |
Brother Caellus |
Race |
Human |
Classes/Levels |
Male NG Human Cleric of Shelyn-2 | HP: 13/13 | AC: 17 (11 tch, 13 Fl) | CMB: +3, CMD: 15 | F+4 R+3 W+6 | Init: +2 Perc: +1 SM: +6 | Speed 20ft | Active conditions: none |
Alignment |
Neutral Good |
About Brother Caellus
Brother Caellus (PFS 15998-15)
Male Human (Varisian)
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 Dodge)
hp 13/13 (1d8+5+0)
Fort +4, Ref +3, Will +6
Offense
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Speed 20 ft.
Melee mwk quarterstaff +4 (1d6+2/x2)
Melee mwk quarterstaff +2/+2 (1d6+2/1d6+1)
Melee dagger +3 (1d4+2/19-20)
Melee morningstar +3 (1d8+2/x2)
Ranged sling +3 (1d4+1/x2) range 50'
Ranged dagger +3 (1d4+2/19-20) range 10'
RangedLightning arc +3 ranged touch (1d6+1 electricity)
Cleric spells prepared (CL 2, DC 12 + spell level):
0: create water, detect magic, purify food and drink, stabilize.
1: bless, magic stone, obscuring mist (D), shield of faith
Domains Air, Protection
Domain Powers Lighting arc (1d6) 5/day - 2 USED; Resistant touch +1 (5/day)
Statistics
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Str 14, Dex 15, Con 10, Int 10, Wis 15, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats Dodge, Two-Weapon Fighting
Traits A Sure Thing, Scholar of the Great Beyond (Knowledge (history))
Skills Acrobatics -1, Appraise +0, Bluff +2, Climb -1, Craft (general) +2, Diplomacy +7, Disguise +2, Escape Artist -1, Fly -1, Heal +2, Intimidate +2, Knowledge (history) +5, Knowledge (religion) +5, Perception +2, Perform (general) +2, Ride -1, Sense Motive +6, Stealth -1, Survival +2, Swim -1
Languages Common, Varisian
Special qualities aura (good);
Combat Gear mwk chain shirt, mwk quarterstaff, morning star, sling and 10 bullets, dagger
Other Gear acid, backpack, bedroll, belt pouch, candle (x2), chalk, flask, flint and steel, wooden holy symbol (Shelyn), ink and inkpen, flute, 2 x parchment, scroll case, 50' silk rope, torch (x2), trail rations (x4), spare traveler's outfit
Consumables
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1 x scroll: comprehend language
1 x scroll: magic stone
1 x scroll: protection from evil
wand of cure light wounds 41/50 charges
6gp
7sp
2cp
Special Abilities
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Channel positive energy 1d6 5/day, DC13
Trait: A Sure Thing: Once per day, you gain a +2 bonus on a single attack roll against an evil-aligned creature. If the creature is not evil-aligned, this ability is wasted with no benefit.