B.A.B.S. |
Bertha takes another swing.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14
Ex Bop |
Ex Bop takes another shot at the goblin that seems to take him down.
Attack with X-bow: 1d20 + 5 ⇒ (1) + 5 = 6
Ex Bop curses under his breath for missing again as he reloads.
GM Ilmakis |
Only two goblins fell under the attacks of the team despite the efforts of the other.
Will DC15: 1d20 - 1 ⇒ (1) - 1 = 0
Fortunately one goblin seems dazed by Akhenathis' spell ! The others try to retaliate.
G5 Shortbow vs Ex: 1d20 + 4 ⇒ (14) + 4 = 18
damages: 1d4 ⇒ 4
G6 Short sword vs Caellus[/dice: 1d20 + 2 ⇒ (8) + 2 = 10
damages: 1d4 ⇒ 4
GM Ilmakis |
Again, one arrow find its way deep in the flesh of a Pathfinder !
Round 3
-- bold may act --
BABS
Graff
Iago (3 damages)
GM
Akhenetis
Ex Bob (6 damages)
Caellus (2 damages)
Round 4
-- bold may act --
BABS
Graff
Iago (3 damages)
GM
Akhenetis
Ex Bob (6 damages)
Caellus (2 damages)
Shifty |
*******************
OVERSEER ANNOUNCEMENT
*******************
The huge dragon is an imposing site, and has brought the small army to a bit of a standstill, some start trying to work out a way around – seeing a chance to make a break for the single door and hopefully passing through it to the safety of the mausoleum.
A half a dozen of the most seasoned Pathfinders instead ready to make their stand, drawing swords and casting spells – their faces set in grim masks of steely resolve.
Alie Saechel
Boswick Bumbleberry
Dwayne the Rock
Oxirane
Rogar Stonehand
Sareth
This is the vanguard leading an assault on the dragon, each one of them heroes towards the twilight of their careers – leading what may be their final charge into glory. Should they fall this day their names will live on in song – and forever be engraved on the Wall of Names.
A small number of other journeymen Pathfinder seem equally set on following up on the charge with their steel also at the ready.
Still waiting on reports, so let your GM know your intent. More to follow...
Graff Leogil |
Graff is pretty much distracted by the huge dragon.
His axe swings side by side without any real intent on his target.
Dragons do get your attention and in more ways then one......all bad.
Woo.. Look dragon... 1d20 + 4 ⇒ (3) + 4 = 71d12 + 4 ⇒ (1) + 4 = 5
Shifty |
*******************
OVERSEER ANNOUNCEMENT
*******************
The battle is joined with ferocity, he show is far more spectacular than the entertainment in the Irorium earlier.
The most seasoned Pathfinders appear to be faring well, and a small cohort of around a score are in lending them aid and trying to harry the dragon.
One enterprising group has simply abandoned all due care and has crashed the gates into the mausoleum, leaving the entrance wide open for any who can make it across the courtyard!
Iago Dalamitrin |
Iago looks from the dragon to the pathfinders, back to the dragon. "Would either of the gods represented here be adverse to not throwing away our lives? If not, maybe we should make to the Mausoleum like there's a dragon behind us."
B.A.B.S. |
"I concur. I have no need to become a dragon's snack today, and our main goal lies beyond anyway. As much as I would like to help the more experienced Pathfinders, I fear I would not be of much use there."
Shifty |
*******************
OVERSEER ANNOUNCEMENT
*******************
Under heavy attack, the mighty black dragon falters, blood spilling from dozens of wounds. She staggers forward, raises
her wings, lets out an ear-piercing roar, and takes flight, headed for the harbor.
Graff Leogil |
Graff makes a run for teh entrance!
"No Dragon. Doors open! Come on!!!!"
GM Ilmakis |
Map to come
The open courtyard is strewn with pools of acid and piled with rubble and other debris. It was lorded over by the dragon Zythrustianax until a team of experienced Pathfinder was able to make him run away.
You are know able to freely open the door to enter the Mausoleum.
Once the doors opened you see several rooms who contain large, steel surgical tables. Their perimeters are lined with additional work areas whose tables are covered with texts, surgical instruments and tools, alembics, scales, abacuses, and similar devices used in alchemical and biological tests. The rooms also hold barrels of wash water, along with bottles of various fluids and salts used in sterilization and embalming. The center of the floor contains a drain for run off, as well as a few
waste buckets.
Nothing of importance is left in these rooms and you have 3 choices :
- The Ossuarium (1)
- The Slabs (2)
- The Incinerators (3)
Where ?: 1d3 ⇒ 3
You decide to go to the incinerators. This chamber contains a massive iron stove, which the necromancers use to burn the remains of their experiments. Ash is gathered, collected, and placed into sample urns. The urns are dated, labeled, and stacked along a wall near the back for later use but again, nothing of value is left here.
One opening lead to the library, but you prefer to not let anything left behind and you return to explore the two other chambers.
Where ?: 1d2 ⇒ 2
Set deep into the building’s rear exterior walls, a pair of plain, iron-shod double doors provide a service entrance into the Slabs, a sort of morgue-like storage area for bodies and parts. The Slabs take up a large section of the rear of the East Wing.
GM Ilmakis |
This huge chamber is entirely tiled with plain gray flagstones. It’s uncannily cold, and only a trickle of light slips through a trio of tiny windows, one set into each adjoining wall, just below the eaves. The room is lined and partitioned with rows of massive stone cubicles. The cubicles stand twice the height of a grown human. Each cubical has an iron door with a brass plate on it. The plates are labeled and numbered with a black wax pencil.
The cubicles in the Slabs have been magically augmented to maintain a temperature just above the freezing point. Most of them contain humanoid remains, though a few hold the remains of other creatures. Each cubicle is labeled with a creature type and a date, as well as a brief description of the nature of the cubicle’s contents.
These contents range from entire preserved corpses to various organs or other parts. All of the sampled contents contain at least some soft tissue, as cleaned bones are stored in the Ossuarium instead.
As you enter the chamber, six resting skeletons animates, ready to attack !
Init Graff: 1d20 - 1 ⇒ (18) - 1 = 17
Init Caellus: 1d20 + 2 ⇒ (7) + 2 = 9
Init Ex: 1d20 + 6 ⇒ (9) + 6 = 15
Init Iago: 1d20 + 1 ⇒ (15) + 1 = 16
Init Akhenethis: 1d20 + 4 ⇒ (14) + 4 = 18
BABS: 1d20 + 2 ⇒ (4) + 2 = 6
GM Ilmakis |
You had time to heal after the fight, don't forget to use channel/wand's charges etc... to heal you ! before starting this new fight.
Round 1
-- bold may act --
Akhenetis
Graff
Iago (3 damages)
Ex Bob (6 damages)
GM
Caellus (2 damages)
BABS
B.A.B.S. |
"YEAH! They routed the dragon!"
Not stopping to cheer but for a moment, Bertha and Betsy run into the building with the others. Looking around frantically for the way, they stumble into the ambush.
oops - just realized I am at the bottom of initiative, so I shall return with actions later...
Brother Caellus |
Caellus channels the healing power of Shelyn to help his comrades. Channel positive energy: 1d6 ⇒ 4
Caellus, stunned by the terrible aura of the dragon, can only stand and watch while the combat occurs. When the beast wings away, he finally comes to his senses and follows his comrades into the open Mausoleum.
Knowledge (religion): 1d20 + 4 ⇒ (4) + 4 = 8
Shcoked by the appearance of moving skeletons, Caellus can't remember any of the information he learned in class. He does, however, know that Shelyn can help him. He moves to put all of the skeletons in range and channels positive energy again. 1d6 ⇒ 4 (Fort DC 12 for half)
Ex Bop |
My turn R1
Ex Bop takes out his wand of CLW to use on himself.
Use of Happy Stick: 1d8 + 1 ⇒ (2) + 1 = 3
GM Ilmakis |
@Ex Bop consider you already have used your wand on yourself earlier. Make your R1 normaly.
Graff Leogil |
Knowledge (Religion) 1d20 + 3 ⇒ (16) + 3 = 19
Axe meet Bones 1d20 + 4 ⇒ (10) + 4 = 141d12 + 4 ⇒ (4) + 4 = 8
Edited after GM pointed it out. lol
Graff goes ahead to swing his axe into the rib cage of the closest walking bones as he randomly moves towards the one.
GM Ilmakis |
@Graff, you can use d20 rather a d2 for you knowledge religion rolls :P
Graff's axe meet bones but it's not enough to destroy a skeleton as it seems to be quite resistant to his hit.
Round 1
-- bold may act --
Akhenetis
Graff
Iago
Ex Bob
GM
Caellus (will channel)
BABS
Akhenethys Bin Lisimba |
1d20 + 3 ⇒ (12) + 3 = 15
1d6 ⇒ 3
Akhenethys fires a bolt of acid at the closest skeleton that is not in melee.
-Posted with Wayfinder
Iago Dalamitrin |
"Gods, does this ever STOP????"
Greataxe, Power Attack: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Damage: 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16
GM Ilmakis |
Akhenetis moves in the chamber and hit one skeleton with an acid bolt. The skeleton disolve after being hit as another one explode under Iago powerfull strike !
The four remaining skeleton move toward the Pathfinders, trying to rip them apart.
Claw1 vs Graff: 1d20 + 2 ⇒ (3) + 2 = 5
damages: 1d4 + 2 ⇒ (3) + 2 = 5
Claw2 vs Graff: 1d20 + 2 ⇒ (16) + 2 = 18
damages: 1d4 + 2 ⇒ (2) + 2 = 4
Claw1 vs Graff: 1d20 + 2 ⇒ (1) + 2 = 3
damages: 1d4 + 2 ⇒ (4) + 2 = 6
Claw1 vs Iago: 1d20 + 2 ⇒ (1) + 2 = 3
damages: 1d4 + 2 ⇒ (3) + 2 = 5
The last remaining skeleton moves to engage Ex Bop.
GM Ilmakis |
Caellus call for Shelyn's power and one skeleton explose while the one already hurt by Graff disolve despite having resisted to Caellus' channeling.
The map will be updated
Round 1
-- bold may act --
Akhenetis
Graff (4 damages)
Iago
Ex Bob
GM
Caellus
BABS
Round 2
-- bold may act --
Akhenetis
Graff (4 damages)
Iago
Ex Bob
GM
Caellus
BABS
Graff Leogil |
Those wounds sting!
No matter, Graff concentrates as he braces his arms for a telling blow and allows his body to whiplash in a full round, changing the hit from the skeleton into one that helps to power his blow!
X the Bones 1d20 + 4 ⇒ (7) + 4 = 111d12 + 4 ⇒ (12) + 4 = 16 <___I'm gonna find a corner somewhere and cry alright?
B.A.B.S. |
Bertha runs into the room, drawing her club, and calling out to her boar-friend, "Come, Betsy, and defend me!"
Handle Animal: 1d20 + 7 ⇒ (12) + 7 = 19
Double move (60') into the room, headed for the back wall to try and get behind the creatures. Once she sees the corner ones, she will engage one of them instead.
Ex Bop |
Round 1 Since I'm doing it over and my rapiers and xbow probably won't do much to skeletons...
"Sorry, don't have much against skeletons." He states to the party.
Ex Bop backs off the fight with his crossbow in one hand and wand in the other. He uses the wand to feel better about himself.
Happy Stick Attack: 1d8 + 1 ⇒ (2) + 1 = 3
Ex Bop |
Round 2
Feeling better, Ex Bop drops the wand and tries to use the crossbow on a skeleton, though not expecting success.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
If Hit: 1d8 ⇒ 1
Ex Bop reloads for another attack, should it come.
Iago Dalamitrin |
So if the one I'm in base to base is destroyed, I'll move to the one facing Caellus and Akenethys. Otherwise, here we go again.
Iago keeps on bringing down his weapon. "I'm pretty sure Lady Dralneen and her Dark Archive haven't been allowed to keep undead on Grand Lodge grounds. Anyone feel like something is going very wrong?"
Greataxe, Power Attack: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Damage: 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9
GM Ilmakis |
Unfortunately none of the Pathfinder are able to hit a single skeleton.
@BABS you will be able to attack the skeleton attacking Caellus but in the process you will take an AoO from it.
To speed up the process I made the rolls.
AoO Skeleton (claw): 1d20 + 2 ⇒ (17) + 2 = 19
damages: 1d4 + 2 ⇒ (4) + 2 = 6
BABS Club attack: 1d20 + 5 ⇒ (19) + 5 = 24
damages: 1d4 + 6 ⇒ (3) + 6 = 9
Acrobatics: 1d20 + 2 - 3 ⇒ (12) + 2 - 3 = 11
BABS moves in, taking a deep scratch in her flesh but retaliate in strength and in one mighty blow destroy the skeleton !
GM Ilmakis |
The two remaining skeletons fight back.
Claw1 vs Graff: 1d20 + 2 ⇒ (11) + 2 = 13
damages: 1d4 + 2 ⇒ (1) + 2 = 3
Claw2 vs Graff: 1d20 + 2 ⇒ (5) + 2 = 7
damages: 1d4 + 2 ⇒ (3) + 2 = 5
Claw1 vs Iago: 1d20 + 2 ⇒ (9) + 2 = 11
damages: 1d4 + 2 ⇒ (4) + 2 = 6
Claw2 vs Iago: 1d20 + 2 ⇒ (15) + 2 = 17
damages: 1d4 + 2 ⇒ (3) + 2 = 5
GM Ilmakis |
No skeletons is able to hit the pathfinder this time.
Round 2
-- bold may act --
Akhenetis
Graff (4 damages)
Iago
Ex Bob
GM
Caellus
BABS (6 damages)
Round 3
-- bold may act --
Akhenetis
Graff (4 damages)
Iago
Ex Bob
GM
Caellus
BABS (6 damages)
B.A.B.S. |
Couldn't edit the map, and see Babs hasn't been moved, so while I believe she is inside the room, I can't be sure. Assuming she is, she attacks the nearest skeleton with her club.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 6 ⇒ (3) + 6 = 9
GM Ilmakis |
The skeleton attacking Graff explodes under BABS' hit !
Unfortunately Akhenethys ray miss his target.
Round 2
-- bold may act --
Akhenetis
Graff (4 damages)
Iago
Ex Bob
GM
Caellus
BABS (6 damages)
Round 3
-- bold may act --
Akhenetis
Graff (4 damages)
Iago
Ex Bob
GM
Caellus
BABS (6 damages)
Iago Dalamitrin |
Greataxe, Power Attack: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
Damage: 1d12 + 4 + 3 ⇒ (9) + 4 + 3 = 16
"This one must have been a dancer in life. Stop swerving around the axe-head creature!"
Graff Leogil |
"Arrghhh. No matter! It must go down!!!" Graff roars as he advances on the remaining skeleton.
Die Bones Die! 1d20 + 4 ⇒ (2) + 4 = 61d12 + 4 ⇒ (8) + 4 = 12<---How many misses was that already eh Dice Bots?
Brother Caellus |
Caellus steps left to clear the doorway and channels again, bathing the skeletons in the grace of Shelyn.
positive energy damage, DC 12 half: 1d6 ⇒ 5
GM Ilmakis |
After tending the wounds of the wounded the Pathfinder look around but find nothing of interest in the chamber.
They continue their exploration toward the Ossuarium.
This cavernous hallway is contains a number of elaborate skeletal displays. The reassembled creations consist of both accurate assemblies and imaginative creation built from the bones of multiple specimens. Several large, glass cylinders contain colonies of dermestid beetles for cleaning bones. Several have actively decaying specimens. Arches along the side lead to small workstations. Near the back sits another, larger work area filled with kilns, a hearth, and some large iron vats. In the middle of the floor, six corpses lie piled together is a pool of blood.
Init Graff: 1d20 - 1 ⇒ (13) - 1 = 12
Init Caellus: 1d20 + 2 ⇒ (12) + 2 = 14
Init Ex: 1d20 + 6 ⇒ (4) + 6 = 10
Init Iago: 1d20 + 1 ⇒ (7) + 1 = 8
Init Akhenethis: 1d20 + 4 ⇒ (20) + 4 = 24
Init BABS: 1d20 + 2 ⇒ (10) + 2 = 12
Perception Graff: 1d20 + 2 ⇒ (9) + 2 = 11
Perception Caellus: 1d20 + 2 ⇒ (14) + 2 = 16
Perception Ex: 1d20 + 5 ⇒ (14) + 5 = 19
Perception Iago: 1d20 + 7 ⇒ (13) + 7 = 20
Perception Akhenethis: 1d20 + 6 ⇒ (2) + 6 = 8
Perception BABS: 1d20 + 6 ⇒ (15) + 6 = 21
GM Ilmakis |
Only BABS and Iago are able to see two goblins hiding behind some tanks.
Unfortunately they both act before the Pathfinders, knocking over the dermestid beetle tanks !
The beetles begin to conglomerate in something more dangerous !
The entire room is considered to be under the e ects of a grease spell
Surprise Round !
-- bold may act --
Akhenetis
Caellus
GM
BABS (6 damages)
Graff (4 damages)
Ex Bob
Iago
Iago Dalamitrin |
Iago fetches a vial of alchemist's fire, and stands ready to toss it at the swarm of beetles.
"This entire affair is really bugging me now."
B.A.B.S. |
Before moving on, Bertha uses her wand of CLW to mend her wounds.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Seeing the swarms, she casts a spell that Produces a Flame in her hand. The throws the fire at the closest swarm.
Ranged Touch Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Fire Damage: 1d6 + 1 ⇒ (4) + 1 = 5