PBP Gameday VII - GM Iestuna's Library of the Lion (Inactive)

Game Master Ietsuna

Maps and Handouts

Stay with us while the site is sorted. - My email epi.gunpla@gmail.com

DP = 5



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Discussion thread open. Please check in.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Checking in!
PFS 100387-16
Dark Archives


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Thanks Khellek.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

One grumpy dwarven monk, checking in.

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

An idealistic former soldier evoker ready to pew pew.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Checking in. This is a Core game, right?


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It is core, yes.

Grand Lodge

Halfling Lvl 1 Bard

Checking in.

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

Hey, just wanted to quickly touch Base.

Rayan was involved in another session that was supposed to have concluded before the start of Gameday (GM Top running overflow archive). We're close to complete and should hopefully tidy it up within a day or two but if you're not ok with that I'll quickly gin up another character and substitute him in today or withdraw myself entirely, depending on how you feel about that.

Sorry for the confusion this potentially creates!


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We are just getting rolling so you can jump in in a day or 2, that is fine. You might be at the library by then, but probably not so deep that it will make a difference.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

During the day off, Khellek, who has finally amassed enough money, will buy a headband of vast intelligence +2 - with the Perform(dance) skill in it. He may be a stuffy old man now, but he cut quite a figure across the Varisian dance floors when he was younger!

Grand Lodge

Halfling Lvl 1 Bard

I used diplomacy due to the fact You did not say what we would use to convince one to come with us. If it is something else I will change that if I can

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Nice diplomacy check!


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We appear to be missing someone. I have PMed to check up on them.

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

Hope you didn't think I was AWAL! I will be maintaining my one a day (other than yesterday the slacker I am) but I am getting married this weekend so the timing of my posts may wildly vary hahahah. I'm not gone though and when in doubt bot me in combat with a Force Missile.

1d4+1 damage, 7 uses per day.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Getting married this weekend and you are posting here?

You are one brave person.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

@Rayanoushyant Basar: Best wishes! Have fun!


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Best of luck with the nuptials. I love being married.

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

went well, checked in lots but website was down. Wife is an early and heavy sleeper so I usually have loads of time. Glad the site is back up!

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

Can I just say I'm in love with Khellek's 21 on a roll of 1?!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Well, Khellek is totally focused on history. If there is a boon, trait or skill that boosts it, he has it!

Juist don't expect him to be helpful in combat. He'll take out Bessie and make suggestions for africa, but... that is about it.

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

I've been looking for a comprehensive list of available boons somewhere and what scenarios award them as sort of a meta wishlist/planning tool hahaha.

I think as long as he has bardic performance and a wand or two he'll be plenty useful. Hell even just being team "Aid another" can make a huge difference.

Besides Rayan has enough Pew Pew for both of us. I never play blaster casters so I went for as much Pew Pew as I could get out of him hahaha.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Aid-another is often, especially at low levels, a useful tactic for the non combat folk. Inspire courage is works out better for a group, and they stack.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

My posting will shortly take a dive as I head off on a long holiday. While I fly out next weekend, there is frantic packing of stuff, and moving furniture around as we get the place painted while we are away.

Please bot as appropriate if I don't get a post in in a timely manner. Generally Khellek will use inspire courage early on, making identification rolls to help point out weaknesses or strengths of anything we end up fighting.

Otherwise he'll pull out Bessie, his crossbow, or just use aid-another, dispencing cure light wounds from his own spells, or wand as required.


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There is apparently an error in the Taldan Text in the handout. It should decode to HAS THE BELL OF OBEDIENCE. You deciphered it.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Thanks for clarifying that!

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Yes! After doing the decryption more than a couple times I just couldn't figure out what that last word was.

Now, of course, I don't know the significance of that phrase.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Hello, everyone. How's it going?

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

going great! Moving once again after a brief pause. Have we lost Khellek? Also super glad I'm not crazy about that text!


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Khellek is on vacation. We can bot him, and I have been at key moments but I am reluctant to play his too much since I am GM.

Grand Lodge

Halfling Lvl 1 Bard

Just so you guys know I have been a little less active then I would of liked to be but thankfully now that I am not so busy I will be posting more frequently.


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Boon rolls. 19 or 20 wins. Good luck everyone.

Khellek: 1d20 ⇒ 10
Rayan: 1d20 ⇒ 18
Kirrote: 1d20 ⇒ 17
Snert: 1d20 ⇒ 4
Yangrit: 1d20 ⇒ 12
Ietsuna: 1d20 ⇒ 6

:( So close Rayan and Kirrote.


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It occurs to me that I do not have details for you all.

Please send your PFS details to me and I'll get this game reported and chronicle issued.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Player Name: Warah
Character Name: Yangrit Foehammer
PFS #289224-2
Day Job Roll: none

Scarab Sages

Male Human AC 10(T 10, FF 10, Mage Armor 14) | HP: 8/8 |F +2, R 0, W +3 |Init 0, Perc +1 | CMB 0 CMD 10 | Force Missile 7/7 | Spells 1st 3/3

Just wanted to say I really enjoyed this adventure! I'm only a little sour about not making that boon roll hahaha.

Player Name: McBeefsteak
Character Name: Rayanoushyant Basar
PFS #291424-2
Day Job Roll: Profession: Soldier: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Player Name: Mindxing
Character Name: Kirrote
PFS #: 212182-8
Day job: none

Do I need to do something about the DEX damage?

Liberty's Edge

Ietsuna's PFS Played Register | GM Ietsuna's PFS GM'd Register

The dex damage will heal at a rate of 1 per day. I think we can safely assume that it will heal itself before your next mission.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Ok good.

Grand Lodge

Halfling Lvl 1 Bard

Player Name: Mondoo
Character Name: Snert NosePopper
PFS#: 212267-6
Day job: none


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Ok, I have everyone's details now. I shall report the game very shortly, and have chronicles out in the next day or so.


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Chronicles are here. If there are any issues please let me know and I'll straighten them out.

If you have any comments on my GMing please let me know. If you have anything you want to keep anonymous please contact Shifty, who has graciously offered to be an intermediary.

Snert

Kirrote

Rayan

Khellek

Yangrit

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

My chronicle sheet looks good. Thanks!

Overall I think you did a pretty good job with this scenario. You let us have time to role play as we went along, your descriptions were not confusing, and you responded well to us. Post frequency did slow down towards the end, but that wasn't entirely your fault. ;)

All things considered, this turned out to be an engaging scenario with an entertaining mix of players. Cheers, all!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Many thanks.

I just got back. Looks like you all did very well without me at the keyboard.

On the chronicle front, I play Khellek in slow mode. Could I ask you to recut it with 1/2 xp, 1 prestige and 600 gold?

Many thanks for the game, and sorry I only got to post for the first half.


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Khellek, no problem. I will fix your chronicle. I am at PaizoconAP today and tomorrow. I will try to get it done tonight when I get home.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

No hurry, thanks for making the changes.


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Khellek, go re-download it, should be fixed.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

That looks good, many thanks.

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