Outpost 2018: #0-02 The Hydra's Fang Incident by DM Beat It Flat (Inactive)

Game Master Beat It Flat

Map


101 to 150 of 330 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"I don't know but it may make him more receptive to helping us, especially if we can offer protection. That is if he is alive."


Map & Handouts

The only magic in the room is a scroll on the girl.
Searching the bodies finds:
Katiya Gear quarterstaff, dagger,scroll, spell component pouch, spell components
2 Thugs each have Studded leather, Buckler, longsword, composite shortbow, quiver with 20 arrows, backpack, 50 ft. silk rope, a grappling
hook, signal whistle, silver earring (5 gp), 1 gp
Freire finds nothing sepecial about the trap door.

Also the man laying on the floor where the girl was crying, is Lubor. He is very much dead.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

"Oh no ... Lubor is dead. We definitely need more information from these people."

Andor walks to the trap door and says: "I would jump down there if you want - Chaldira is with me! Who want's to join me?"

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"I guess we can come back for these people. They don't seem to be going anywhere. Let's go."

Sek peeks through the trapdoor.

Perception: 1d20 + 15 ⇒ (13) + 15 = 28 (+3 more if it leads to the outside.


Map & Handouts

You enter into a gloomy, greenish twilight where scattered beams
of light filter down between weathered dock planks, bouncing off seaweed covered stones that jut from the dark harbor waters.
A forest of pylons suspends the docks above where the scurrying
feet of merchants, sailors, and longshoremen hammer like
a muffled thunderstorm. Between the pylons, you spot small
stone bunkers, ruins of older siege forts now crumbling and
weathered from centuries of angry waves. A narrow set of docks
traverses the rocks, connecting various locations. Eventually, all
lead out to the shallow bay at the mouth of the maze. Nearby,
you notice a fresh trail of muck-limned, wet footprints.

A new slide is up with characters on it where you arrive from the trap door.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire goes through the trapdoor and moves to where he is on the map, greatsword in hand. Seeing the two people that he does not know, he tries to sense their motive, particularly the one to his south.

Sense Motive: 1d20 + 7 ⇒ (4) + 7 = 11

He will also check those tracks using Survival.

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek studies the on to west.


Map & Handouts

You sense these guys are dock guards, and intend to perform their jobs.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor looks at his surroundings to see what is going on.
perception: 1d20 + 4 ⇒ (10) + 4 = 14

He then tries to see if there are any other tracks to be seen except of the obvious footsteps.
suvival: 1d20 ⇒ 6

If he finds something he would inform the others.

Andor then steps forward to the dock workers and smiles at them: "Hey guys, sorry to bother you. But have you seen anybody coming from the direction that we just came from recently? Perceptive guys like you surely keep their eyes open, right?"

diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


Map & Handouts

The guards tell you that they recently let a captain and his men return to their ship.

You also notice tracks leading to the small bunker on the left.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

“Thanks for these information. “ Andor says.

@GM: Are the tracks going in the direction that the dock workers pointed towards where the captain and his men went to or are the tracks going to a different direction? Where would that be on the map? Thanks


Map & Handouts

The tracks go to the structure that Andor moved to. The men did not indicate which way the captain went.

He says, " I cannot let you pass unless you have a harbor masters pass"

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

"Of course I know that we need a harbour masters pass - after all we belong to the captain and his men and just want to find our comrades that had the pass with them! So tell us where they went and let us pass!" Andor replies with a sense of urgency.

bluff: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Ratesh waits for the guards reply, but if they still seem hesitant he pulls the group back a little bit, quietly whispering, I have an idea


Map & Handouts

"Sorry, no harbor pass, no passing me"

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Sorry for bothering you, sir

Ratesh pulls the rest of the group back out of earshot, as if to leave and tells them, I’ve got a little trick up my sleeve that will create a fog, which when inhaled, will cause someone to be intoxicated and fascinated with it for a short while. Assuming they don’t resist its affects, it could buy us time to hold our breath and slip by.

Euphoric Cloud is the spell

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

"That sounds like a great idea. Which way do we want to go? The small bunker? Then go after the captain? I hate to leave an unturned stone."

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

"At least tell us where the captain went to!" Andor demands from the worker.


Map & Handouts

The guard stare menacingly at Andor
"If you really belong to the captain, you would know where he went to. Now you best be leaving."

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor turns towards Ratesh and sighs "Sorry, please clean up my mess."

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Ratesh pulls the group at least 25’ back and casts Euphoric Cloud centered on the guards. Before seeing their reaction he starts to make his way past them.

Anyone in the 20’ radius (above as well) need to make a DC16 fort save every round or be fascinated with the fog. I guess it’s GM’s discretion if holding your breath and moving through helps.


Map & Handouts

I will give you a +5 to the fort save for holding your breath, and another +5 if you close your eyes.

fort saves:
guard 1: 1d20 + 3 ⇒ (2) + 3 = 5guard 2: 1d20 + 3 ⇒ (19) + 3 = 22

The guard down by the bunker seems distracted, the other seems unaffected.

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Alright, here we go. Cloud lasts for 4 rounds. Guard 1 is affected for 1d4+1 rounds. Guard 2 will have to make a save every round if he stays in the cloud. Not sure if you want to start an initiative order or not. I would think after casting I wouldn’t enter until round 2, but there’s a lot of GM interpretation here

Ratesh holds his breath and runs for the footprints/ship, doing what he can to avoid the unaffected guard, and pulling along any allies that might get affected.

Fort: 1d20 + 4 + 5 ⇒ (16) + 4 + 5 = 25

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel holds his breath and tries to run for the building.

fortitude save: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26


Map & Handouts

Initiative:
Freire: 1d20 + 6 ⇒ (14) + 6 = 20Ratesh: 1d20 + 3 ⇒ (11) + 3 = 14Amerel: 1d20 + 5 ⇒ (10) + 5 = 15Sek: 1d20 + 6 ⇒ (10) + 6 = 16Andor: 1d20 + 4 ⇒ (15) + 4 = 19Guard 1: 1d20 + 1 ⇒ (10) + 1 = 11Guard 2: 1d20 + 1 ⇒ (11) + 1 = 12

  • Freire 20
  • Andor 19
  • Sek 16
  • Amerel 15
  • Ratesh 14
  • Guard(1) 12
  • Guard (2) 11

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire holds his breath, runs down to the guard, and then pushes him into the water so the party can enter the bunker.

Fortitude Save: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30

CMB: 1d20 + 7 ⇒ (10) + 7 = 17

Hope that is what you want to reflect Freire pushing the guard into the water.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor holds his breath, runs and tries to follow Freire.
fort: 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"I guess we are doing this."

Sek is going to ready a shot nonleathal shot (bludgeoning arrow) against the guard on the left assuming a shove may break fascination or that the unaffected guard will attack. He keeps his bow down by his side so he seems less threatening.


Map & Handouts

Freire bull rushes the guard, and is successful at pushing him into the water, but he does get an AoO, since he has combat reflexes.
longsword: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 3 ⇒ (1) + 3 = 4
The Ao attack misses as he splashes into the water.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor runs for the door and tries to open it.


Map & Handouts

The door appears locked.
Amerel and Ratesh are up.

I will be at a con this weekend, so my posting will be limited to early morning, and late night at best until Sunday evening.

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Ratesh charges his long sword with arcane energy and swings at the lock.
Spending an arcane pool point to add 2d6 acid damage via pool strike class feature
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (20) + 6 = 26
SlashDamage: 1d8 + 2 ⇒ (7) + 2 = 9CritExtra: 1d8 ⇒ 2
AcidDamage: 2d6 ⇒ (6, 6) = 12CritExtraAcid: 2d6 ⇒ (5, 1) = 6

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel looks around wondering to himself...Gee, if only we had a thief in the party...

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

"Oh man, Amarel could have opened the door, right?!" Andor says grinning. He then opens the door and steps in.

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image
Amerel wrote:

Amerel looks around wondering to himself...Gee, if only we had a thief in the party...

Sorry, overzealous I guess


Map & Handouts

Ratesh easily slices the lock clean off the door, and the door swings slightly ajar.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor opens the door and steps into the room.


Map & Handouts

Guard 1 makes a swim check.
swim: 1d20 + 3 ⇒ (6) + 3 = 9


Map & Handouts

Guard loudly whistles and then moves over to Amerel and tries to,bullrush him.
bullrush: 1d20 + 4 ⇒ (14) + 4 = 18


Map & Handouts

An aquatic creature charges over to Amerel and tries to rake him.
rake: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

I don't see the aquatic creature on the map unless it's the second guard in the water.

Freire moves to intercept the guard who bullrushed Amerel unless that aquatic creature is nearer and attacks.

Power Attack w/Greatsword: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 242d6 + 7 + 2 ⇒ (2, 2) + 7 + 2 = 13

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Seks readied action goes off as the guard form the west walks past. Sek narrows the pupils of his eyes to improve accuracy.

1d20 + 9 ⇒ (13) + 9 = 221d8 + 3 ⇒ (3) + 3 = 6


Map & Handouts

The SeaCat is not on the map yet because I only have my iPad and can't add it easily until I get home tomorrow evening.
Sek's readied attack and Freire attacks combine to do enough damage to put the guard down.
Andor is up.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor tries to stabilize the guard:
heal: 1d20 ⇒ 16


Map & Handouts

Andor stabilizes the guard.
The seacat is where the x is on the map.
Initiative:
Freire 20
Andor 19
Sek 16
Amerel 15
Ratesh 14
Guard(1) 12

Sek is up.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Not quite sure of what the current situation is with my character. From what I see I was bullrushed and attacked. The attack(s) failed but what about the bullrush. Am I prone? Do I currently have any damage?

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek can't see anything for 3 more rounds. Ready to shoot something agressive he sees.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire isn't sure what a seacat is, but it attacked one of his party members, so he attacks it if that is possible.

Power Attack w/ Greatsword: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 122d6 + 7 + 2 ⇒ (6, 6) + 7 + 2 = 21

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor looks through the stabilized guard's pockets to see if he finds a key or something else.


Map & Handouts
Amerel wrote:

Not quite sure of what the current situation is with my character. From what I see I was bullrushed and attacked. The attack(s) failed but what about the bullrush. Am I prone? Do I currently have any damage?

The bullrush was an 18 which beat your cmd that is listed for Amerel. You were pushed into the water, but no damage.

1 to 50 of 330 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Outpost 2018: #0-02 The Hydra's Fang Incident by DM Beat It Flat All Messageboards

Want to post a reply? Sign in.