Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Yeah, Posh, sorry to hear that too. It must be an exhausting process, mentally and physically.

GM: I believe -4 of that jump penalty will be due to Posh's 20' speed.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Speed 15' because of encumberance.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

sorry about your difficulties, Posh... always a tough situation when dealing with elderly parents or grandparents... being put in a parental role when you've been the kid to them for so long is hard. Went through it with my parents, one at a time, luckily.

Anyway - sorry for my absence... My dog had orthopedic surgery 2 weeks ago and I've been his caregiver for the past 2 weeks, with expectations of more to come as he becomes more mobile... and I've been sick for a week myself... just trying to catch up on my games tonight cause I'm feeling a little better now.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Why did an 11 hit Zokon?

I can't be squeezed in a chasm (Nothing below.. nothing to the side) so I shouldn't get the -4 to AC

That means at worst the mite is getting +4 to hit..(Usually +0 for mites) to hit Zokons 19 AC.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:


Why did an 11 hit Zokon?

I can't be squeezed in a chasm (Nothing below.. nothing to the side) so I shouldn't get the -4 to AC

That means at worst the mite is getting +4 to hit..(Usually +0 for mites) to hit Zokons 19 AC.

Attacks of opportunity happen when you do not 'withdraw' or 5-foot move from a square but before you get to the next square. They interrupt the flow of the turn and happen before the action that triggered them, so Zokon was technically still in the squeezed/climbing square, when he was hit, which also makes sense from the fact the mites couldn't hit anything that was already about 10 feet away.

Stracle actually has a better to hit than normal mites, but was dual wielding earlier this round, and still had the penalty for doing so.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Out of curiosity, would you have any problem with Posh dumping his bag, back on the ledge so he's got less weight pulling him down?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Not a problem.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I'm back baby! Which is to say that I picked up my loved ones from the computer shop yesterday. So my "two towers" (coincidentally one of my top three Lord of the Rings books) are back to running on my desk again.

In lighter news, if you're into the Pathfinder Society and haven't yet, check out the PFS Survey on the Paizo Blog.

I had trouble choosing my top 6 characters to plug in. They are sort of my kids, so I love 'em all, even the bad ones... and even the owls.

You get a boon for your time from a link on the last page!

Also, I updated the map in all three dimensions, regular old map, cross section, and the bottom of the chasm/ravine. I swear, the next dungeon is just going to be a square you all sit in.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Glad to hear your computer is alive and well.

So, is this the next encounter?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Once again, plans in real-life simply don't work out.
I was to attend a training workshop most of this week, and expected to have plenty of time to post during the nights at the hotel, so was a bit lazy last weekend and spend time preparing for the trip.

Little did I know that we only met up at the hotel, then moved by bus to a cabin in the mountains for teambuilding purposes. No phone, no Wi-Fi, and even if we had, no time to post.
It was a very interesting experience, but yeah, sorry for going MIA/AWOL, I'm back and will make sure to catch up on all my games and post ASAP.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Glad to hear your computer is alive and well.

So, is this the next encounter?

Yes. Exactly like that, except with Michael Bay directing it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

Once again, plans in real-life simply don't work out.

I was to attend a training workshop most of this week, and expected to have plenty of time to post during the nights at the hotel, so was a bit lazy last weekend and spend time preparing for the trip.

Little did I know that we only met up at the hotel, then moved by bus to a cabin in the mountains for teambuilding purposes. No phone, no Wi-Fi, and even if we had, no time to post.
It was a very interesting experience, but yeah, sorry for going MIA/AWOL, I'm back and will make sure to catch up on all my games and post ASAP.

So how did your first, team-caught intern taste?


1 person marked this as a favorite.
Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I thought this board did not allow explicit conte-....oh wait, you didn't mean THAT...oh well, too late to hold back the double entrendee.
She tasted wonderful. *grin*


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:

I thought this board did not allow explicit conte-....oh wait, you didn't mean THAT...oh well, too late to hold back the double entrendee.

She tasted wonderful. *grin*

Why is it the double entrendee happen when I'm not here?


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Sorry, needed to post quickly because I'm taking a lot of Gran's stuff to sell at a table-top sale soon. Just wanted to make sure I start posting and catching up with posting too.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Wrapping up loot from Dovan and his gang:

Claimed Items

1 +1 rapier - Zokon 2320
40 arrows - Zokon
4 darts - Zokon 2

1 masterwork chain shirt - Scarlet 250
1 potion of cure serious wounds - Scarlet
1 sap - Scarlet 1

1 masterwork backpack - Alia 50

1 set of thieves' tools - Posh 30
1 bag of caltrops - Posh 1
1 disguise kit - Posh 50
20 gp silver Stag Lord Amulet - Posh 20

Add them to party stuff:

1 club,
6 days of trail rations,
5 bed rolls,
5 blankets,

Bank these:

8 gp 4 daggers
30 gp 2 longswords
150 gp 2 longbows
5 gp 1 set of padded armor,
10 gp 1 set of leather armor,
50 gp 2 sets of studded leather armor,

Total 253 gp / 2 = 126.5 gp in the "bank".

Cash and Equivalent:

260 gp 2 turquoise earrings worth 130 gp each
30 gp = 3 pp (minted in Caliphas),
62 gp
20 gp = 200 sp (all coins of various mint).

Total 372 gp

==================================

GGGM: a couple questions about "the bank":

1. Are we allowed to bank coins and jewels we find? It seems weird to do so, but it would speed up our bank.

2. Any chance we can dump some of the stuff we've been carting around from before the "bank" rule came into effect and add that stuff to the bank?

==================================

Guys, it seems like we are burning a lot of CLW wand charges here. Maybe we should be getting another wand from the bank?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

The +1 Rapier is being held by me til we get somewhere we can trade it in.. .


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Yeah, we should return to Oleg's to purchase a new wand of CLW.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

No guarantee that Oleg has one. But the bank will if we want it to.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
The +1 Rapier is being held by me til we get somewhere we can trade it in.. .

If no one is going to use it you can "auto trade" it with the bank. "Look I found a wand of cure light wounds in this mite lair!"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Am I still affected by the tanglefoot bag? I can't find what round I was hit.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Can we do something like enchant a weapon, like Alia's long pokey stick, wow attaching this gem that I found will pass it's magic into the weapon?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hey, my pokey stick will be magical enough!

If we take something of the sort from the bank, it should be some Smashy-thingie for le'Scarab, or a new "Abracadabra'-Sinew for the Rangers Bow.

Come Level 5, Alia will be a mobile upgrade-spot for equipment, anyway, so then we can spend all our banked wealth on CLW-wands! Yay!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Can we do something like enchant a weapon, like Alia's long pokey stick, wow attaching this gem that I found will pass it's magic into the weapon?

Like Weapon Augment Crystals from 3.5?

They were a bit broken and I haven't seen them in any Pathfinder material.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

GGGM: still looking for a response to these:

Numalar Auritonius wrote:

==================================

GGGM: a couple questions about "the bank":

1. Are we allowed to bank coins and jewels we find? It seems weird to do so, but it would speed up our bank.

2. Any chance we can dump some of the stuff we've been carting around from before the "bank" rule came into effect and add that stuff to the bank?

==================================


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Nah .. just a fancy way to say we are able to enchant a weapon on the fly rather than going through all the pesky tromp back to an enchanter and then get it done that way.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, dynamic enchantment as needed would be broken.
*hides Arcane Pool*
Anybody called for an enchanter?

Just kidding, I read it the way Zokon meant, as a single-use way of upgrading equipment rather than "repurchasing" it.
Say you have a Headband giving +2 to Charisma, or a +1 Longbow, and want to have the +4 Headband/+2 Longbow, he's wondering if we can find a "upgrade" from the bank, or need to get a completely new item, then sell the old one regular, rather than pay the difference from bank - or, alternatively, find someone to upgrade them for us.

Admittedly, that should only be relevant with few items(Rings, anyone?) with you covering the catch-all Wondrous Items, and me covering all kinds of weaponry and armor(even that not in use. I will make great shields...Scarlet, you know you can shield bash, right? It's like being harder to hit while STILL wearing two weapons...)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Ah, I see what you mean.

Or possibly a way to "discover" that your magic weapon had the keen property this whole time, and you just now realized how to activate it?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

GGGM: still looking for a response to these:

Numalar Auritonius wrote:

==================================

GGGM: a couple questions about "the bank":

1. Are we allowed to bank coins and jewels we find? It seems weird to do so, but it would speed up our bank.

2. Any chance we can dump some of the stuff we've been carting around from before the "bank" rule came into effect and add that stuff to the bank?

==================================

Yes, and fine unless it is something you have actually used.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
Am I still affected by the tanglefoot bag? I can't find what round I was hit.

No.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Yes, and fine unless it is something you have actually used.

This is what we have down from before:

Quote:

To be sold:

Bridle and Saddle (6) from Numalar (from when I had a horse)
Small Light Crossbow (17.5) from Posh
Masterwork Breastplate x 2 (sell for 350)
Masterwork Chainmail (sell for 150)
Masterwork Club (sell for 150)

Masterwork Longbow (sell for 187.5)
Oil of magic stone (sell for 25)
potion of inflict moderate wounds (sell for 25)

The items in bold I'm pretty sure were never used. Nobody in the party uses medium armor. The longbow I think was carried by someone for a while though I'm not sure if it was ever used.

Numalar also is carrying a masterwork dagger he has never used which I might as well throw in there.

Celyne: Pretty sure you have never used your masterwork dagger. Want to throw it on the bank pile? Do you want to take the masterwork club instead, just to have a masterwork weapon (it does more damage)?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Wrapping up loot from Dovan and his gang (one last post):

Claimed Items:
1 +1 rapier - Zokon 2320
40 arrows - Zokon
4 darts - Zokon 2

1 masterwork chain shirt - Scarlet 250
1 potion of cure serious wounds - Scarlet
1 sap - Scarlet 1

1 masterwork backpack - Alia 50

1 set of thieves' tools - Posh 30
1 bag of caltrops - Posh 1
1 disguise kit - Posh 50
20 gp silver Stag Lord Amulet - Posh 20

Add them to party stuff:

1 club,
6 days of trail rations,
5 bed rolls,
5 blankets

Bank these:

(sell price listed)
50 gp 2 sets of studded leather armor,
350 gp 2 sets of Masterwork Breastplate
150 gp Masterwork Chainmail
150 gp Masterwork Club
151 gp small masterwork dagger (Numalar never used it)
4 gp 4 daggers
15 gp 2 longswords
75 gp 2 longbows
2.5 gp 1 set of padded armor,
5 gp 1 set of leather armor, (952.5)

260 gp 2 turquoise earrings worth 130 gp each
30 gp = 3 pp (minted in Caliphas),
62 gp
20 gp = 200 sp (all coins of various mint). (1324.5)

Total 1324.5 gp in the "bank".

Guys, we now have 1324.5 gp in the "Bank."

This is enough to pick up another wand of CLW. Shall we go for it?

Celyne and I are at the bottom of the heap treasure-wise. So I have gone ahead and asked GGGM for a minor item worth 90 gp. That leaves 484.5 gp in the bank assuming we get the wand.

Celyne, did you want anything for yourself?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

We definitely should get another wand of CLW.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne will happily give up the mw dagger to add to the party pot. Nothing I can think of that Celyne wants within that budget, so I'll wait til we accumulate more, thanks.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Masterwork weapons give +1 to hit which is significant at this level if it comes to that Celyne needs to use a dagger I'm sure the +1 will be well worth it.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Masterwork weapons give +1 to hit which is significant at this level if it comes to that Celyne needs to use a dagger I'm sure the +1 will be well worth it.

My suggestion if you want to hang on to a MW weapon would be to take the masterwork club instead of the dagger. It does more damage, and can be thrown just as far.

But I agree that things might be pretty dire if Celyne has to get into melee.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

May be. But a Dagger is simply more refined and elegant than a club. Even if it's a MW club.

Normally, Kingmaker should be one of the AP's where we have fewest problems with WBL in the long run, and plenty time to get ourselves properly outfitted.
So...what I'm trying to say: Style is more important than some extra wealth unless we'd be starved for something we need(such as the CLW).

Plus, that Masterwork Dagger can be used to mark trees, cut meat/cheese/bread or ropes, is easy and convenient to carry in a sheath, can sever silver cords on the astral plane, be used in personal hygiene/grooming, easy to clean or conceal...

That Club? Nothing of the sort...it's a clumsy weapon, from less refined times.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

I have a Dwarven Barbarian who would use a club to groom himself. And to mark trees. And to cut meat/cheese/bread or ropes. :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I have an elf barbarian who marks her own trees. ;)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia can mark trees without tools, simply by squatting down near them :P

Though that would actually be a fun in-game contest...cutting a rope with a club. Obviously, creative solutions improve the chances of success.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet does have fire strikes, so she could cut the rope with a flaming club.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Good idea, Scarlet...but then, is it the club that "cut" the rope, or the fire that "burned" the rope? That's what I meant, there's a few magical tricks to apply, but if it really needs to be the club doing the destruction, the list is a bit shorter - and not usually the kind of stuff one has prepared.
I am pretty certain the dwarf barbarian also uses the club to "break" the rope, rather than cut it. I may be mistaken, of course.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Huh, I never expected to pin a giant tick. Had my next character rolled up and everything.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

If that 16 hits, I may have managed to save you from another Vermin trying to make a snack of you :)
I see a pattern there. But grats on the pin!(Should have waited if I had guessed you'd succeed...but wanted to take advantage of grapple meaning it could not take AoO's...if you had failed to maintain, my actions would have been more risky.)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Bag loot

12 small spears, 243 cp, 180 sp, and 48 gp


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet, down to 1 HP, will drink the potion of cure serious wounds if no one objects.

Uh, how do we get the statue out of here?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
Uh, how do we get the statue out of here?

It is relatively small and weighs about 6 lbs.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Heads up all... I am going to Gamex this weekend... we leave early in the morning and not sure when/if I'll be able to check in before Monday night... If I can post, it will be limited in time with brief posts... Please feel free to bot me if I'm holding things up... thanks...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Have fun but don't play anything I wouldn't. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
Yes, but.

Ah, right. Totally forgot about that.

Actually someone asked JJ why the reward for the radishes was so high. His response was that it was an appropriate level of treasure for the encounter, but to go ahead and do it differently if you want to make it more plausible.

Yeah, technically, because of party size, for you guys it should be 375 gp! (There's that number again.) But, considering you could buy five horses for the same amount it seemed a bit ridiculous that Svetlana (who is essentially a mail-order bride) would have access to that much disposable income, or even if she did, use it to pay for one meal. Plus, later on down the road when the place is a kingdom who the hell cares about silver mines, and magic item shops--all of our realm's wealth is made from the organically-grown radishes we sell to disruptive, health-conscious, (47th) millennial, Brevic tech entrepreneurs!!

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