Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Shonne, my elf soon-to-be eldritch knight with a strength of 16 had a strength of 6 at the end of two encounters with some poison-using derro torturers. Just saying.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, Ray of Enfeeblement (and Touch of Gracelessness for those chars picking up reach spell) are staple spells for my casters.

But as you say, the poison stuff is like a "free" debuff you pre-apply to weaponry, it's simply too expensive.
I think the base idea is that you should "stay" at your WBL, overall. So if you spend lots and lots on poison(or other consumables, for that matter- some elixirs or drugs are not one bit better off in the pricing department), future treasure should "compensate"/adapt to move you back into proper WBL...and the price is basically so high to prevent them from becoming standard-issue, and force a conscious decision to use them(beyond the moral one).

In most of my games, Drugs are cheap(the common population should have access...they have plenty other drawbacks as-is). Elixirs don't see much use, and Poisons, I allow them to craft themselves with various craft skills. The poisons they can make are never very potent(the stronger ones would need pricier ingredients, simple as that), but as you say, they are "free" buffs. *shrug*

Later in the AP, we may consider using them if easier access is available.(Plus some characters, like awakened Vega Unchained, get Poison use Class Feature, so he can dip his natural weapons in poison to give his claw tornado even more oomph! (I'm just kidding...))

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:
Celyne will take the mwk studded leather if that's okay...

Hey, Celyne:

I was looking at the Loot Page and it turns out you already bought a masterwork studded leather armor (in Restov I assume). I guess you just didn't update your sheet.

FYI you also did order barding for Luna. I am not sure how long that was supposed to take but perhaps Oleg can pick it up for you on one of his trips to Restov.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

OK, here's another update:

Guys, if there is something you want on the Sell List speak up! Who wants the masterwork dagger?

Some edits: Zokon didn't want the poison and Celyne doesn't need the armor. Corrected value for Grogan's sapphire.

.

Claimed Items:
125 mwk chain shirt, (Zokon? offering his regular chain shirt to Scarlet?.)
155 mwk battleaxe (Scarlet)
2.5 spell component pouch (Alia)
215 spellbook (Alia) I presume this will be sold after copying?
scroll of magic missile (3rd level) (Numalar?)
scroll of shield (Alia?)
potion of cure moderate wounds (Scarlet)
12.5 donkey with a bridle and pack saddle. (party)
6 small klar (Numalar will take one.)
30 Three bronze Aspis coins (Alia)

Items That Tor keeps:
1 dagger,
Camping Gear & Rations

Items to be sold:
375 five doses of medium spider venom.
275 mwk repeating light crossbow
151 Masterwork dagger
87.5 mwk studded leather
2 repeating crossbow bolts (20)
27.5 masterwork trap-building tools
2.5 buckler,
25 heavy crossbow,
10 rapier
5 each small leather armor (3)
0.5 each small javelin (12)
6 each small klar (2)
7.5 each small scimitar (3)
25 + 0.5 heavy crossbow (with 10 bolts)
? five medium spider envenomed bolts.
Total 1030.5 gp.

Coin & Valuables:
465 gp and 505 sp (from various pouches)
100 Grogan's Sapphire
Total: 615.5 gp

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Everyone: We were going to leave Tor & co. three daggers. They only had one. Does anyone else have any we can throw in? We can always buy more at Oleg's.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

no dagger here.

@Spellbook: You wanted to leave it to him.
So, did you consider the mentioned idea of shipping it to new stetson?
Meaning if they(or Tor) REALLY go there, as you suggested, and then stay there for a bit, he would get back his spellbook.
Until then, I have time to copy the spells, and it may be an incentive for them(or him) to go there...or it may cause them to split up(if the others don't consider it worth the effort).

I'm fine with selling, gifting to Faeria, sending back to Tor, anything really.
(Or, alternatively, keep it. I will need more spellbooks over time, though I admittedly never keep good track of how many pages my spells take up-I usually shell out for one of the large spellbooks at some time and hope GM handwaives the exact bookkeeping-)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:

@Spellbook: You wanted to leave it to him.

So, did you consider the mentioned idea of shipping it to new stetson?

Considering I was outvoted on that I figured I wouldn't worry about it.

But the logic I had was that he would need it to survive in the wild, just as Meg and Grogan need weapons. Once they end up in New Stetven (if that is where they are going, they never responded to those questions) they will be out of danger. At least from wild animals. As members of the consortium they can probably get credit to buy more stuff once there.

So if people want to ship the spellbook there I'm fine with that but otherwise we may as well sell it when you're done, unless you want to keep it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

Hey, Celyne:

FYI you also did order barding for Luna. I am not sure how long that was supposed to take but perhaps Oleg can pick it up for you on one of his trips to Restov.

Arrives at Oleg's in 5-7 days.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I'd forgotten, thanks for the reminder... lol... so I guess that's not an issue anymore...


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

So, this is next!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

It's like having bells on all over.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

that's awesome... need that later for sure!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Bells that help you sneak, yes...don't forget that the owner of this little armored ninja cat is a elven soul forger...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Made some updates to the Campaign page (mostly in the People of Note section).


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Just browsing over the people of note: I avoided too intense contact with her, but if you people do run into Akate(the Tiefling Wrecker Oracle(VMC or regular?)) again, do try and find out if she has any relatives in Cheliax ^_^
Maybe she's a genuine runaway princess...(I mean, "Thrune" would be a much more valid last name than "Thrice-Damned" which is usually put before "House of" with said last name)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Akate is a dual-cursed oracle (hence the 'Thrice'--two curses and she's a Tiefling) as far as I remember.

So general plans for the afternoon entertainment? Which are you heading to first the fair or Renault's house?

Speaking of characters the following named NPCs will be in attendance at one or both places this afternoon/evening:

Argentov Lind
Beatrice "Betty" Gallows
Bokken
Bonwyn Benzen
"Chick"
Droo
Esme Highspire
Fan Auric
Fusti Isben
Grayling
"Hal" Benzen
Hansel Benzen
Henson Noshbin
Ilse Benzen
Jon Gallows
Larimus Finch
Leta Benzen
Merriam Benzen
Naleksa Vijic (somehow I missed putting her in people of note--fixed.)
Paun
Rolf Deers
Rose Benzen
Samuel Renault
Shepherd Jhod Kavken
Soot
Svetlana Leveton
Tamerlane Benzen
Valorin Medvyed
Vekkel Benzen
Vinegar
Wilbur

Lemme know who you want to talk to, I'll let you know if they are there.

The Flower Festival lasts three days so consider the next two a bit of down time (unless you want to be all workaholic about it).


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Akate is a dual-cursed oracle (hence the 'Thrice'--two curses and she's a Tiefling) as far as I remember.

Two curses? Is that why she was so mistreated? Is she friendless, too? A friendless wrecker tiefling? I feel pity for her...good thing us PC's are immune to that kind of thing. Can we adopt her as a mascot? Pretty please?

@Fair: Would spend time with Esme and Fan, mostly, them being people I had dealings with. Mainly small-talk, some performing(hey, he's a musician, she's a magical stage-actress, I'm...present-I'm sure we can work something out)-
No need to play any of that out for me, just know I'm socializing with the two of them and trying to build a friendship of sorts. I would somewhat avoid Naleksa, Valorin, and Renault, if capable of doing so without being inpolite.
I am undecided if I will offer any services in terms of smithing at the Fair.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I feel that we should talk to Renault first. Then it's time to enjoy the fair!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
RPGGGM wrote:
Akate is a dual-cursed oracle (hence the 'Thrice'--two curses and she's a Tiefling) as far as I remember.
Two curses? Is that why she was so mistreated? Is she friendless, too? A friendless wrecker tiefling? I feel pity for her...good thing us PC's are immune to that kind of thing. Can we adopt her as a mascot? Pretty please?

I thought that you adopted Vega as your mascot?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

No, Vega is MY partner/mascot(and future cohort, and the dark side that Alia will never be, doing what NEEDS to be done to keep order).

Akate could be a team mascot, which we dress up cute, and cuddle, and stuff.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Akate is a dual-cursed oracle (hence the 'Thrice'--two curses and she's a Tiefling) as far as I remember.

Ah! I had thought it was something like that.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

OK, here's another update:

.

Edited to include quest rewards.

.

Claimed Items:
125 mwk chain shirt, (Zokon. offering his regular chain shirt to Scarlet.)
155 mwk battleaxe (Scarlet)
250 mwk Composite Longbow 12 STR (Scarlet)
2.5 spell component pouch (Alia)
215 spellbook (Alia) I presume this will be sold after copying?
scroll of magic missile (3rd level) (Numalar)
scroll of shield (Alia)
potion of cure moderate wounds (Scarlet)
12.5 donkey with a bridle and pack saddle. (party)
6 small klar (Numalar will take one.)
30 Three bronze Aspis coins (Alia)
six +1 animal bane arrows (Zokon)

Items That Tor keeps:
1 dagger,
Camping Gear & Rations

Items to be sold:
375 five doses of medium spider venom.
275 mwk repeating light crossbow
151 Masterwork dagger
87.5 mwk studded leather
2 repeating crossbow bolts (20)
27.5 masterwork trap-building tools
2.5 buckler,
25 heavy crossbow,
10 rapier
5 each small leather armor (3)
0.5 each small javelin (12)
6 each small klar (2)
7.5 each small scimitar (3)
25 + 0.5 heavy crossbow (with 10 bolts)
? five medium spider envenomed bolts.
Total 1030.5 gp.

Coin & Valuables:
465 gp and 505 sp (from various pouches)
250 gp (bounty)
100 Grogan's Sapphire
Total: 865.5 gp

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

@ Zokon: Do you want to trade out your regular dagger for Tor's Masterwork one?

We were going to leave them three daggers, but they only had one normal one, and it looks like you are the only one in the party that ever bothered to buy a dagger.

If you leave them that then we can probably just assume that we also left them the rapier and call it a day.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Best to give the masterwork dagger to someone who doesn't already have a mw weapon.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Best to give the masterwork dagger to someone who doesn't already have a mw weapon.

Celyne?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne would take it if no one else wants it, but she's not likely to fight unless she absolutely has to...


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Sorry I've not replied I've been trying to think about what Posh would be doing...was going to talk to Oleg but noticed he wasn't there so will think about who he may talk to...


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Telling the truth/...Leaving out the fact of the pack of dappled wolves in the Narlmarches, of course.

So I checked the spoiler..., just for the record, and what I meant all along: What IF somebody asks what kind of information they wanted to learn from Tamris? You omitted that, and Renault did not ask, but if somebody was to ask, even out of curiosity, I'd have a pretty shitty bluff-check, there.
In the interest of keeping the dappled wolves save, I'll stick with not talking about stuff that happened and redirecting any questions given to you(since you did assume a sort of leadership in the situation).

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
just for the record, and what I meant all along: What IF somebody asks what kind of information they wanted to learn from Tamris?

If necessary I had planned to deflect such a question by saying something along the lines of:

"Tamris' secrets are his to keep. I was not going to compound on Grogan's crimes by forcing Tamris to confide in me when he refused to confide in Grogan and his gang after four days of captivity."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

3 rolls of under 5 to hit targets.. just ridiculous...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

If only Renault had held an anthopological symposium upon the dining habits of Artic kobolds.

We'll be back to dungeons and dangerous moving objects by Monday (EST). Go ahead and make your plans for your next move as we RP the next couple of days at the fair.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@Numalar: Aye, and I'm afraid I'd fail that bluff check, since I know full well what they were after, and did ask Tamris, and tried to solve the problem by bringing more Elves here, and all that...
(Never was a big fan of "weaseling" out of checks by technical formalities.)/ "His secrets are his to keep"(- yet I tried to learn them, too)/"Tamris was unwilling and too weak to explain"(- yet Tor was eager)/"I have no idea who they worked for..."(As in, who was their boss in the Aspis Consortium)/"...or why they were here"(and not someone else)
(All amusing, but as said, I would consider a bluff check necessary ^_^)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Well, Numalar can take 10 for a bluff of 23, so I'm not too worried about that.

But Numalar is telling the truth, and while he does know what the Aspis guys were after, he would consider it a matter of honor that he protect Tamris' secret. Thus he compartmentalizes what he knows into what is Renault's business and what isn't, and will get pretty stubborn about giving away information that is in the second category.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hence why I said, I'll refer them to you.
"Technically the truth" is something I don't really like, because one can outright eliminate the need for bluff checks(to lie) if one wants, going that path.
As desribed above in ooc, all technically true statements, all against the intent. I would roll a bluff check if I included any one of them in a statement. GM is free to use it or not.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:

Hence why I said, I'll refer them to you.

"Technically the truth" is something I don't really like, because one can outright eliminate the need for bluff checks(to lie) if one wants, going that path.
As desribed above in ooc, all technically true statements, all against the intent. I would roll a bluff check if I included any one of them in a statement. GM is free to use it or not.

Personally as a GM if someone was doing technically true statement they'd still have to roll a bluff check, but would add a bonus to it like "Believable" under the bluff skill.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye Posh...GM mileage completely varies on that. In some tables it flies, in others it doesn't.
Personally, if I have the feeling my players are trying to game the system in a way, I mostly simply ask them if they REALLY want things to work how they are trying to interpret/lawyer stuff.
They learned that if they answer that question with a 'yes' they MAY come to regret that decision at a later time. Mostly because things swing both ways. What comes around, goes around, and decided mechanics and agreed rules interpretation enables and limits players the same way as NPC's. (Just to clarify: I'm not antagonistically "punishing" them for creativity...but if they attempt to abuse some loophole, then most certainly, they will not be the only ones in the world/setting doing so - )
*shrug*
So since I know how I do things myself, that may explain my paranoia in regards to things that I consider borderline "gamey".


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:

Aye Posh...GM mileage completely varies on that. In some tables it flies, in others it doesn't.

Personally, if I have the feeling my players are trying to game the system in a way, I mostly simply ask them if they REALLY want things to work how they are trying to interpret/lawyer stuff.
They learned that if they answer that question with a 'yes' they MAY come to regret that decision at a later time. Mostly because things swing both ways. What comes around, goes around, and decided mechanics and agreed rules interpretation enables and limits players the same way as NPC's. (Just to clarify: I'm not antagonistically "punishing" them for creativity...but if they attempt to abuse some loophole, then most certainly, they will not be the only ones in the world/setting doing so - )
*shrug*
So since I know how I do things myself, that may explain my paranoia in regards to things that I consider borderline "gamey".

Oh I can totally understand that. I had a GM that didn't understand the rules and whenever he tried to make powerful foes they ended up breaking rules.

For example, Giants who used a fire breath, drew weapons and attacked with both weapons the same round. A magic dead area where no magic item whatever works, yet somehow undead are still operating.

However, the storytelling was decent, but I totally agree it should be even footing when regarding rules.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Most of the authority figures in the area are 'big picture people' and really don't care much about the individual details just so long as things 'look straight' and get done so that they can get back to their third helping of Tuskgutter.

Numalar's half- or subjective-truths really don't rise to anything much on their barometers of such things. And as Numalar said his conscious is clear on the matter and it is a fitting enough statement given his previous characterization. Had his previous attitude and his statement conflicted (via personal angst, or some such) I would be more inclined to ask for a roll. Likewise had there been a formal inquiry by the paladins of Iomedae, someone with personal vested interest, enemies looking to bring you down, or an opposing town's watch things might have been different.

These though are the Stolen Lands, wilds between the chaotic River Kingdoms, nearly as chaotic Brevoy, and bat-shit crazy chaotic Galt. Everyone here with power knows everyone is about something that they ain't talking about. Lying is the default means of communication here. Even if everyone assumes to be passively taking ten and beating Numalar's passive bluff, they really don't care about the details. So no roll was really required this time around.

Honestly, I feel that when you have philosophers still debating 'what is truth' it becomes more of an art than a craft to rule upon it in simulated reality.

Speaking as the former-GM for a long-running Mage: the Ascension game where truth IS subjective, determining truth in a game setting is a matter of degrees not absolutes.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, I was not contesting the necessity of rolls, I did not mean to give that impression.
I just said that subjectively, Alia could not tell the story with a straight face WITHOUT needing to bluff. To her, "bending" statements or omitting details is as good as lying. That's a personal(in-character) view, and one that would result in me feeling that SHE would need a roll to do this. (Not everybody, just Alia herself-)
Much like in real life, you have people who can casually lie or betray people and others struggling to tell a white lie.
That's why she's looking to not mingle with the people who could end up asking. *shrug*

Hm, always wanted to play Mage...only had a short "visit" there before the game collapsed- utterly and completely...if I were wearing one, I'd tip my fedora to you for being able to actually run a long campaign with it.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Frankly I have no problem with rolling bluff checks if necessary. As a rule you can assume that I would probably take 10 on such checks if we are not in combat.

In my home game Bluff can be used to convince someone of something, whether it is true or not, since Bluff is a representation of how convincing you are. There can be times when the truth itself is implausible. But a part of bluffing is whether you yourself believe what you are saying or not. If you don't then obviously it will be more difficult.

It would also make sense to be rolling bluff checks if Renault did start asking questions. But he didn't.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Yes, Numalar.
That is why I said: "I stay away from people who could ask questions" and "Alia herself does not believe the story to be completely true so would need bluff checks".

As said, completely subjective and only affecting my own character, not contesting the necessity or absence of rolls, it's all fine, I simply meant to explain why I'll try and keep a low profile during the fair.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

To do list:
These are a few of the outstanding items on the party to do list--aside from exploring and mapping the whole place that is.

Side ReQuests
Moon Radish Soup - by Svetlana Leventon
Svetlana's Ring - by Oleg Leventon
Gathering Fangberries - by Old Bokken
Wayward Youth - by Vekkel Benzen
The Sacred Statue - by the Sootscale scouts

Wanted Posters
Wanted: Tatzlwyrm
Wanted: Wee Hill Buggers


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Basically to get these things done we need to get back to exploring as that's how we'll find these various thingies


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I should note, that one potentially dangerous place you have been told about is the 'Old Sycamore' (on your map). The Sootscales' told you that the 'blue meanies' who stole their god's statue/statue god (Old Sharptooth) live there.

You also have a good idea of where to find fangberries.

I'm wrapping the fair up tomorrowish unless folks have more to add.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

To the old Sycamore it is then...

To the batcave my minions!!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Fun, I wanted to inquire about the Mites that Faeria told us about. (which means Svetlana's Ring should also be there, assuming Faeria is to be trusted.)

So yeah, if that's at the Sycamore, let's head there...at least we have a destination, then. Should we take the time to map the lands while going, or just rush there?

Also, I think we're more likely to find a ratcave....with ratman. ^_^

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Basically to get these things done we need to get back to exploring as that's how we'll find these various thingies

I agree. So far we have only explored a single hex (the one Oleg's is in). In 14 months of game. Things just keep cropping up that divert us from the main focus of the adventure, and when we're on the map we are always in a hurry to get somewhere.

Since we are here it would seem logical that we could start by exploring the current hex when we are done with the fair.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

There is a relatively easy way to get a good map of the hex you're in now without spending time traveling around it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Exploring the Stolen Lands

*
*
*
*

Traveling (Time to cross 1 hex)
Party Speed - Plains -- All Other Terrains
15 feet ----- 11 hours ---- 16 hours
20 feet ----- 8 hours ------ 12 hours
30 feet ----- 5 hours ------ 8 hours
40 feet ----- 4 hours ------ 6 hours
50 feet ----- 3 hours ------ 5 hours

Exploring (Time to fully explore 1 hex)
Party Speed - Plains - Forest/Hill - Mountain/Swamp
15 feet ----- 3 days --- 4 days ------- 5 days
20 feet ----- 2 days --- 3 days ------- 4 days
30 feet ----- 1 day ---- 2 days -------- 3 days
40 feet ----- 1 day ---- 1 day --------- 2 days
50 feet ----- 1 day ---- 1 day --------- 1 day

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
There is a relatively easy way to get a good map of the hex you're in now without spending time traveling around it.

I'm guessing you mean just asking locals?

I'm tempted, but if Renault and the others are paranoid about us being the scouts for a conquest, this might put them on their guard. It doesn't really cost us anything but rations to travel around.

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