Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Strange Aeons Grp 2 |

36 dmg done, sorry Maths fail.


Retired to Taldor?

'I need to be able to see them to shoot them. Crap we've seen one of these before.' Continuing his song, Seamus moves forward where he can see the thing, he then shoots an arrow at it.

Inspire +2 Move 10 ft, Attack:+1 Longbow (+2str) PS, AS, DA, PBS
attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (13) + 7 + 1 + 2 - 1 = 22 for damage: 1d8 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16


Strange Aeons Grp 2 |

The creature bites at Seamus's arm but does not manage to grab him. 6 dmg to Seamus

bite: 1d20 + 9 ⇒ (18) + 9 = 27
dmg: 1d6 + 5 ⇒ (1) + 5 = 6
grab: 1d20 + 13 ⇒ (3) + 13 = 16

Seamus shoots at the creature but it bounces off a yellow shield.

The woman casts a spell, then flies downwards to touch the byakhee.

Howard spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Leonard spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28
Vincent spellcraft: 1d20 + 11 + 1d6 ⇒ (5) + 11 + (4) = 20

Howard, Leonard and Vincent recognize the spell as cure serious wounds.

As she swoops down to deliver it, Vincent takes a stab at her and manages to stab her on her shoulder.

Stab: 1d20 + 16 ⇒ (15) + 16 = 31
dmg: 1d8 + 12 ⇒ (8) + 12 = 20

20 dmg done to the woman

The woman is now 10 ft in the air.

Csw: 3d8 + 7 ⇒ (8, 3, 2) + 7 = 20

Some of the wounds on the Byakhee heal. 16 dmg done to Byakhee now.

Winter gets onto the room and casts guidance on Vincent. Howard casts guidance on Seamus.

Leonard up


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I'm slightly unclear, but it sounds like we've got Leonard, then the Byakhee in the air above him, and then the woman in the air above the Byakhee. And the woman is also 5' to the north?

Leonard, seeing that the woman is coming close, flies up towards her, trusting his magical defences against the Byakhee. It's probably not even worth asking you to surrender, is it?

Attack + bardic performance -dex drain: 1d20 + 10 + 2 - 1 ⇒ (18) + 10 + 2 - 1 = 29
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (4) + 6 + 2 - 1 = 11
Frostbite: 1d6 + 7 ⇒ (6) + 7 = 13 Nonlethal and fatigued.
Crit?: 1d20 + 10 + 2 - 1 ⇒ (12) + 10 + 2 - 1 = 23
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9
Frostbite: 1d6 + 7 ⇒ (4) + 7 = 11 Nonlethal

Flying right up to the woman so that I'm 5' above her.
Fly DC 20: 1d20 + 15 ⇒ (19) + 15 = 34


Strange Aeons Grp 2 |

Activation of flight hex is a standard action - (Su) and it is not indicated that you did it in your prebuff routine.

Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier.

Your prebuff routine was - mirror image, shield, pearl of power on frigid touch. You can save the attack roll for later


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

"Upon hearing the fly spell cast, he touches his chest with his left hand, right over the heart. Two faint points of light seem to emanate from beneath his shirt, and then begin to flit around in slow circles. Leonard jumps up, striking a pose, feet planted firmly on air."

I meant that to be activating flight. It's alright if we didn't have time though, I guess my turn is just activate + move instead.


Strange Aeons Grp 2 |

Please state next time you're activating flight hex, I thought it was for fluff mirror image. Besides you gave me 3 standard actions already.

Leonard activates his flight hex, then flies up to the woman.

The Byakhee continues to attack Vincent, its claws raking his chest, but does not manage to bite him. Another 27 points done to Vincent.

thing aid ac: 1d20 + 8 ⇒ (13) + 8 = 21
claw: 1d20 + 12 ⇒ (20) + 12 = 32
claw confirm: 1d20 + 12 ⇒ (17) + 12 = 29
dmg: 2d4 + 14 ⇒ (2, 1) + 14 = 17
claw: 1d20 + 12 ⇒ (17) + 12 = 29
dmg: 1d4 + 7 ⇒ (3) + 7 = 10
bite: 1d20 + 11 ⇒ (6) + 11 = 17

Vincent + Seamus up

concentration for CMW: 1d20 + 15 ⇒ (15) + 15 = 30
CMW: 2d8 + 5 ⇒ (4, 3) + 5 = 12

Winter drops a calm emotions for a Cure Moderate Wounds on Vincent. Vincent heals 12


Retired to Taldor?

Continuing his song, Seamus attempts to tumble past the flying thing, getting away from them, he then shoots at the woman.

tumble: 1d20 + 3 ⇒ (19) + 3 = 22

move 20 ft. guidance from the last round, -1 level, inspire, Attack:+1 Longbow (+2str) PS, AS, DA, PBS
attack: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23 for damage: 1d8 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16


Strange Aeons Grp 2 |

Seamus manages to shoot the flying woman in her side.

36 dmg done

The Byakhee also did 5ft step to attack Vincent the last round.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I can be clearer about activating flight in the future. I had been thinking that pearl of power was a swift, and I didn't bother to actually check, which is where that confusion came from.


Strange Aeons Grp 2 |

Yes please do. I am anal. Just ask Howard.


Strange Aeons Grp 2 |

"Surrender?! Never!" The injured woman laughs scornfully at Leonard's suggestion. "After the Count left the estate in my hands, I've worked long and hard to establish a cult of the King in Yellow. I've sacrificed countless people in his name and he has sent his servant," She gestures at the Byakhee, "to guide me."

"With each sacrifice the link between Carcosa and Thrushmoor grows stronger. Soon HE will be able to walk in Thrushmoor once more!" She proclaims, defiantly.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent grunts at the attack, but focuses on stabbing the witch.

Attack: 1d20 + 9 + 3 + 2 + 2 ⇒ (11) + 9 + 3 + 2 + 2 = 27
Damage: 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18

how hurt am I? The thing will feed me that cmw potion if it's more than 15, otherwise aid AC. Too bad about the fly thing, waste of a good Crit.


Strange Aeons Grp 2 |

You've taken 26 points of damage thus far. I don't know how much hp you have since I'm not sure if you or Leonard took the belt. If you did not take the belt, you have 22 hp left. If you did, 26 hp left

Vincent manages to stab the woman, injuring her badly. 48 points of damage done

"And all of you will die!" She proclaims as she channels a burst of negative energy,unselecting the byakhee.

Winter will: 1d20 + 10 ⇒ (14) + 10 = 24
Vincent will: 1d20 + 9 ⇒ (9) + 9 = 18
Leonard will: 1d20 + 7 ⇒ (12) + 7 = 19
The thing will: 1d20 + 6 ⇒ (13) + 6 = 19
Seamus will: 1d20 + 5 ⇒ (14) + 5 = 19
Howard will: 1d20 + 5 ⇒ (10) + 5 = 15

neg energy: 4d6 ⇒ (6, 1, 6, 1) = 14

Everyone takes 7 points of neg energy damage

She then tries to fly away, in which Leonard cuts her down and Vincent runs her through her head.

Vincent AOO: 1d20 + 16 ⇒ (20) + 16 = 36
dmg: 1d8 + 11 ⇒ (6) + 11 = 17
Vincent AOO: 1d20 + 16 ⇒ (3) + 16 = 19
dmg: 1d8 + 11 ⇒ (6) + 11 = 17
dmg: 1d8 + 11 ⇒ (3) + 11 = 14

Leonard up


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

in that case the thing would administer the potion to me.

CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6

wow that was lame.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Does the nonlethal damage from frostbite mean she's still alive?

I'd kill her anyway, because she can prepare spells even if she's naked in a cell.

Leonard leans down and thrusts at the byakhee, then, left hand faintly red, gives a second thrust. No cold, eh? What about steel?

Brand
Concentration DC 15: 1d20 + 13 ⇒ (17) + 13 = 30

Attack + bardic performance - spell combat-dex drain: 1d20 + 10 + 2 - 2 - 1 ⇒ (14) + 10 + 2 - 2 - 1 = 23
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9

Attack + bardic performance - spell combat-dex drain: 1d20 + 10 + 2 - 2 - 1 ⇒ (16) + 10 + 2 - 2 - 1 = 25
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (4) + 6 + 2 - 1 = 11

Edit: bonus for being above it?


Strange Aeons Grp 2 |

Fort save: 1d20 + 7 ⇒ (20) + 7 = 27

Leonard cuts deeply into the Byakhee but does not manage to brand it. 36 dmg done to byakhee

It then pulls out a piece of parchment with something written on it, then reads out the inscription, "Mae'r Brenin mewn Melyn yn Fawr!"

Aklo:

The King in Yellow is Great!

With that, the runes flare, and then explode, catching Vincent and his thing, Howard, Leonard and Winter in it. Howard tries to get out of the way but he doesn't quite make it.

explosive runes: 6d6 ⇒ (2, 5, 6, 6, 1, 6) = 26

Howard reflex save: 1d20 + 2 ⇒ (13) + 2 = 15

Everyone except Seamus takes 26 points of damage.

It seems unaffected by the explosion, but the piece of parchment is blown to smithereens.

Using this:

Anyone next to the explosive runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the explosive runes is entitled to a Reflex save for half damage. That's why I only gave Howard a reflex save.

"Kill the creature I can heal us up later!" Winter commands. Seeing Vincent knocked out by the explosion, she touches him on the ground.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

You're at 9 hp, but prone, Vincent.

Party up


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonard raises his hands to cover his face, skin on his forearms being removed. His tattoos, however, remain undamaged, as though some magical force protects them.

Do I get defending bone DR?

He then lashes back out the only way he has left, Angiliath a dull colour but sharp as ever.

Brand
Concentration DC 15: 1d20 + 13 ⇒ (4) + 13 = 17

Attack + bardic performance - spell combat-dex drain: 1d20 + 10 + 2 - 2 - 1 ⇒ (18) + 10 + 2 - 2 - 1 = 27
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (5) + 6 + 2 - 1 = 12
Crit?: 1d20 + 10 + 2 - 2 - 1 ⇒ (19) + 10 + 2 - 2 - 1 = 28
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (1) + 6 + 2 - 1 = 8
Double Crit?: 1d20 + 10 + 2 - 2 - 1 ⇒ (20 20 20) + 10 + 2 - 2 - 1 = lucky sevens

Attack + bardic performance - spell combat-dex drain: 1d20 + 10 + 2 - 2 - 1 ⇒ (2) + 10 + 2 - 2 - 1 = 11
Damage + bardic performance-dex drain: 1d6 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9


Strange Aeons Grp 2 |

No, it's spell damage and not subject to DR

Leonard stabs the beast, wounding it even further, and it looks about to fall over. 48 dmg done

Leonard finds out that the Byakhee does not seem to have vital spots like most creatures do. It can't be crit


Retired to Taldor?

'What a nasty explosion, I'm glad I moved over here!' Wincing as he sees the paper explode, Seamus is able to continue his song as he draws two arrows and fires at the Byakhee, rolling his eyes as they ricochet off of the ceiling.

- 1 level, + 2 inspire, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10 for damage: 1d8 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 for damage: 1d8 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I am 10ft away aren't I considering it is in the air? Definitely can't read it from 5ft down and 5ft diagonal. Also I believe we agreed the thing in my clothing has improved cover. Would it be affected or get a save? If save, it gets +8 and imp evasion.

Vincent stabs at the thing.

Attack inspired: 1d20 + 9 + 3 + 2 + 2 + 1d6 + 1 ⇒ (9) + 9 + 3 + 2 + 2 + (5) + 1 = 31
Damage: 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18


Strange Aeons Grp 2 |

Your last turn after the byakhee attacked you, you did not move back. I didn't see your 5 ft step. I took it that you wanted to keep the witch within your 10-15 ft reach, so even if she withdrew, you can AOO her. As a result - since she could not withdraw without provoking an attack from you, her tactics changed. So by doing so, you stayed adjacent to the Byakhee. I did not grant any save to you nor your familiar as both of you were adjacent.

5ft down and 5ft diagonal is still adjacent from the way pathfinder counts squares...since you could still hit it with non-reach weapon


Strange Aeons Grp 2 |

Vincent draws his rapier, striking the creature from his prone position, killing it. It falls out of the air and rapidly begins to decompose until nothing but a foul smell remains.

Winter channels the party up.

channel: 3d6 ⇒ (2, 6, 4) = 12
channel: 3d6 ⇒ (6, 5, 1) = 12
channel: 3d6 ⇒ (4, 2, 6) = 12

Combat over, I'll give loot later

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard breathes a sigh of relief.

"Well done, everyone!"

He then looks thoughtfully at the woman's corpse.

"It may be possible to get some of the remaining cultists (since I assume that there are some) in the outer buildings to surrender... if we walk in brandishing their leader's head..."

Not actually doing it, until someone else chimes in that they are okay with it.


Strange Aeons Grp 2 |

G10

In the middle of a circular, vaulted chamber, standing on a platform of natural bedrock, a black stone monolith similar to the two in Thrushmoor glows with a pale, yellow light. Blood stains the floor surrounding the monument.

On the woman's body is a scroll of cure serious wounds, scroll of dismissal, scrolls of restoration (2), scroll of sending, +1 chain shirt, a headband of inspired wisdom +2, a masterwork dagger, a ring of protection +1, silver unholy symbol of Hastur, powdered diamond (worth 400 gp).She also has on her a copy of the Pnakotic Manuscripts, an ancient Aklo text that contains information about portals and conjuration magic. The book is relatively large, weighing 10 pounds and containing over 500 pages of parchment. The book also encompasses knowledge about flying polyps, yithians, and many other creatures associated with the gods of the Elder Mythos. Spending a week of continual study grants the reader a +4 circumstance bonus on all Knowledge checks pertaining to conjuration magic or the gods and magic of the Old Cults. In addition, the book functions as a spellbook and contains the following arcane spells: gate, greater teleport, greater planar binding, interplanetary teleport, lesser planar binding, planar binding, plane shift, teleport, teleport object, and teleportation circle.


Strange Aeons Grp 2 |

"Cesedia should be able to round up some of the magistrates guards who deserted in town to clean up this place now we've taken out their leader."Winter suggests. "I also would want to return to Thrushmoor with haste to handle Accuser Omari's affairs and pass the seal over to Cesedia so she can start the appointment process for Thrushmoor’s new magistrate."

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard nods.

"Fair enough. We'll still need to deal with the gate guards on our way out, though... Moreover, we should take the cult leader's body, and burn it - I don't want anyone getting it into their head that they can Raise her."

Anyone want to claim the Ring of Protection?


Retired to Taldor?

Seamus will take the ring

"Take the head as proof, sounds like it would work. It's totally gross, but it would work. Burning the body is probably a good idea too."

Seamus draws the shortsword then holding it by the blade offers it to the others, "Anyone want to do it?"

Turning to Winter he nods in agreement, "It would be good if the watch can clean up here. It seems we need to catch a boat if we want to find the count."


Strange Aeons Grp 2 |

"The temple of Pharasma will be able to handle that." Winter answers. "I will ask Cesadia if she will be able to arrange transportation - she has friends at the docks."

So do you want to head to the guardhouse etc? Or full clear the place? There will be a difference in the loot gotten.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

I am happy with either option.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I would be happy, Seamus, Leonard replies, hefting Angiliath instead of the short sword. He talks while he works, oblivious to any repulsion from the others.

I do want to catch the count, it seems he knows something about our past. I'd like to remember, if I could remember... Leoard looks around, what did I do? He shakes his head, no matter, we shall find Lowls and make him pay for what he did to us.

Finished, Leonard lifts the cultist's head by the hair. Leaving the other buildings seems like doing only half the job to me. Though I suppose we have gotten what we came for. Still, I'm inclined to see who's inside, maybe we can take them prisoner.

Speaking of which, Leonard turns to Winter, we have a prisoner upstairs. If you could handle him as well, that would be nice.

Loot!


Strange Aeons Grp 2 |

Retcon on F1 when the party was barricade good themselves in.

In that half an hour of barricading themselves in, Vincent finds historical relics worth 4,000 gp.

Clearing the whole place out then looting rooms one by one makes life harder for me because I may forget to give you loot later. Or which rooms I gave you loot off. Unlike after you clear a room, you loot, so I do not have to bother about it ever again.


Strange Aeons Grp 2 |

E8

This one-story wooden building is outfitted with an outhouse and an external awning to shelter firewood.

A wooden bathtub and a fireplace are inside the service building. A small shelf holds bars of soap, towels, brushes and pieces of pumice stone. Among the mundane toiletries are three gray bars of soul soap.


Strange Aeons Grp 2 |

Peering up the ladder in G8, Vincent catches the sight of more kuru in hide armor and decides that fighting kuru while climbing up the ladder is not the way to go. You're denied Dex while climbing nor can you use 2-handed weapons etc.

E6

The party decides to go by the front door instead, and after Vincent determines the door is not locked nor trapped, he kicks open the door and shows them Melisenn's head. Instead of intimidating them it seems to infuriate them further as they draw their clubs to attack.

Seamus init: 1d20 + 6 ⇒ (11) + 6 = 17
Winter Init: 1d20 + 4 ⇒ (1) + 4 = 5
Leonard Init: 1d20 + 4 ⇒ (16) + 4 = 20
Vincent Init: 1d20 + 1 ⇒ (20) + 1 = 21
Howard Init: 1d20 ⇒ 4

Kuru Init: 1d20 + 3 ⇒ (13) + 3 = 16

Leonard, Vincent and Seamus

Slide 12

Min/lv spells have worn out


Strange Aeons Grp 2 |

E6 room description

Long tables covered with various utensils and food line two of the walls of this large kitchen. A fire crackles in the massive stone hearth. There is a closed door at the north eastern corner of the room, while in the south eastern corner of the room, a stairway leads upwards.

A pile of quickly spoiling butchered horse meat sits on the southeastern worktable, and the room smells like something else has gone bad long ago. A trap door in the eastern corner of the room leads down into the estate’s ice cellar (area G8).


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent moves to threaten the area, readying an attack on the first to approach in reach and studying the closest.


Strange Aeons Grp 2 |

The map is such if you move in to threaten them with your 10 ft reach they'll all be within 5ft of you...


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I meant, uh, that in choosing between murderhoboing more cultists and getting more loot, or passing up the shiny loot, that I was choosing loot.

Leonard lowers his stance and points Angiliath at the doorway, left hand extended and ready to parry in time with a thrust. Someone should learn to speak Kuru, perhaps then we could persuade them not to die.

Readied attack:

Attack - dex drain: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Damage - dex drain: 1d6 + 5 ⇒ (5) + 5 = 10


Retired to Taldor?

"Seems like a fight is brewing, maybe my singing will soothe the beasts." Pausing for a moment to think of a song, he then begins to sing. "Uno, dos, one, two, tres, quarto... Wooly Bully... watch it now...."

inspire + 2


Strange Aeons Grp 2 |

One of them moves up to Vincent and clubs him with his club.5 ft step

longspear: 1d20 + 16 ⇒ (13) + 16 = 29
dmg: 1d8 + 11 ⇒ (6) + 11 = 17

Vincent stabs at him as he approaches, injuring him. Leonard also stabs him through the door. Total 27 dmg done

club on Vincent: 1d20 + 5 ⇒ (7) + 5 = 12

He tries to club Vincent but to not much avail. The rest of them also close in. No AOOs provoked

Winter casts Guidance on Seamus.

Party up


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Well the map was blank. Obviously I'm not moving into 5ft step range as that would nullify my planned ready and AOO. I want to threaten the area so if they come near one of us I can do the ready/AOO...


Strange Aeons Grp 2 |

Slide 12 isn't blank to me - try reload?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

I see the room now. I meant the room was blanked out when I posted, still in darkness.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard helps Vincent to hear the voices.

Guidance.

I will keep doing this.


Retired to Taldor?

'I should probably shoot at someone.' Continuing his song, Seamus moves behind Vincent and shoots at the cannibal in the doorway.

inspire + 2, - 1 level, + 1 guidance, 5 ft step, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28 for damage: 1d8 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
attack: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26 for damage: 1d8 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17
confirm crit: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24 for damage: 2d8 + 18 + 2 + 2 ⇒ (6, 8) + 18 + 2 + 2 = 36


Strange Aeons Grp 2 |

The first shot hits the cannibal through his eye socket and he goes down, and Seamus turns the second shot to the red cannibal, shooting him in the chest, injuring him. 17 dmg to red


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Is red 15 ft or 10ft away? If 15 ft I will ready an attack so I can try to get two attacks on whoever approaches (ready plus aoo). If 10ft will stab him.

Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 11 ⇒ (2) + 11 = 13


Strange Aeons Grp 2 |

10 ft so just stab away.

Vincent stabs the red cannibal in his torso and he looks barely able to keep standing. 30 dmg to red


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonard, not wanting to get attacked by two at once, stays next to Vincent, still ready to attack.

This is probably what I'll do the whole fight.

Readied Attack + bardic performance - dex drain: 1d20 + 10 + 2 - 1 ⇒ (3) + 10 + 2 - 1 = 14
Damage + bardic performance - dex drain: 1d6 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9


Strange Aeons Grp 2 |

The kuru dodges Leonard’s strike then closes in with Vincent and tries to clobber him, without any success.

club: 1d20 + 5 ⇒ (9) + 5 = 14

The other Kuru also close in.

Winter guides Seamus while Howard guides Vincent.

Party up

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