Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Strange Aeons Grp 2 |

G6

A low, circular stone wall marks the lip of a well in the center of this room. A bucket sits beside a block and tackle attached to a wooden frame near the wall of this round chamber. A corridor exits to the west.

There are 7 mutated dire rats and a tangle of diseased rats with their tails notted together. Vincent recognizes the tangle of diseased rats as a rat king. All of them squeak angrily at the party.

Seamus init: 1d20 + 6 ⇒ (14) + 6 = 20
Winter Init: 1d20 + 4 ⇒ (3) + 4 = 7
Leonard Init: 1d20 + 4 ⇒ (15) + 4 = 19
Vincent Init: 1d20 + 1 ⇒ (16) + 1 = 17
Howard Init: 1d20 ⇒ 16

rat king: 1d20 + 4 ⇒ (3) + 4 = 7
dire rats: 1d20 + 1 ⇒ (18) + 1 = 19

Vincent knowledge nature: 1d20 + 11 + 1d6 ⇒ (16) + 11 + (6) = 33

A rat king spreads bubonic plague through its bites:onset 1d3 days; frequency 1/day; effect 1d4 Str damage, 1 Cha damage, and fatigue; cure 2 consecutive saves.

A rat king can speak to rats and also increases the of the disease of dire rats and rat swarms and can speak to rats.

Seamus, Leonard, then dire rats


Retired to Taldor?
Leonard Giles Neithan wrote:
That's right, Lowls certainly does deserve to have his ancestors robbed. Leonard looks at Seamus straight faced, That doesn't make sense.

Well agreeing with him will just make matters worse. He'll think he's right!

Seeing the rats and their nobility, Seamus, attempting to inspire his friends and impress Winter, begins to sing. "When there's lightning, you know it always..."

Inspire +2


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonard stalks forward ahead of Vincent, confident if it's only rats. Out of the way, swine, he says, statement clearly not directed at Vincent. He stabs at the nearest rat.

Brand

Attack + bardic performance: 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 23
Damage + bardic performance: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11


Strange Aeons Grp 2 |

Leonard skewers a dire rat, completely running it through.

Somewhat like this

Two dire rats close in with Leonard and attempt to bite him. 5 ft step

The rest try to move in closer but the area is too crammed to get to Leonard.

bite: 1d20 + 1 ⇒ (18) + 1 = 19

bite: 1d20 + 1 ⇒ (12) + 1 = 13

Their teeth do not penetrate his mithral shirt.

Winter init: 1d20 + 4 ⇒ (17) + 4 = 21
Rat king init: 1d20 + 4 ⇒ (7) + 4 = 11

Forgot to roll off, Winter starts first

Winter casts guidance on Vincent.

Howard + Vincent up

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard helps Seamus to hear the voices.

Guidance.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

next time since we were right next to the squeaking let's skip looting until after the next combat so I don't waste 6 minute buffs...

Vincent stabs past Leonard at a rat, charging his spear and studying it.

Attack: 1d20 + 9 + 3 ⇒ (20) + 9 + 3 = 32
Damage: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17

Crit: 1d20 + 9 + 3 ⇒ (7) + 9 + 3 = 19
Damage: 1d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16


Strange Aeons Grp 2 |

Vincent strikes the rat with such force it explodes in a shower of gore.

The remaining rats shuffle up and attempt to bite Leonard.

bite: 1d20 + 1 ⇒ (13) + 1 = 14
bite: 1d20 + 1 ⇒ (16) + 1 = 17

Their bites clank off his mithral shirt.


Strange Aeons Grp 2 |

Seamus releases two arrows at the only rat he can see, killing it.

bow: 1d20 + 7 ⇒ (16) + 7 = 23
dmg: 1d8 + 12 ⇒ (3) + 12 = 15
bow: 1d20 + 7 ⇒ (8) + 7 = 15
dmg: 1d8 + 12 ⇒ (7) + 12 = 19

Leonard up


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonad stabs the nearest rat, staying withing the entrance and not moving forward. No use getting hit from both sides.

Brand
Concentration DC 15: 1d20 + 13 ⇒ (3) + 13 = 16

Attack + bardic performance - spell combat: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
Damage + bardic performance: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Attack + bardic performance - spell combat: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12
Damage + bardic performance: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Will continue this unless a new enemy shows up or the rat king is way more powerful than expected.


Strange Aeons Grp 2 |

Leonard misses his rat with both strikes!

The rat king, having no space to move up, delays. Winter continues to guide Vincent.

Howard guides Seamus.

Vincent, Leonard and Seamus up


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent once again stabs at a rat, asking Leonard if he wants them to move back so only one can attack at a time.

Attack: 1d20 + 9 + 3 + 2 + 2 ⇒ (20) + 9 + 3 + 2 + 2 = 36
Damage: 1d8 + 7 + 3 + 2 ⇒ (5) + 7 + 3 + 2 = 17

Crit: 1d20 + 9 + 3 + 2 + 2 ⇒ (3) + 9 + 3 + 2 + 2 = 19
Damage: 1d8 + 7 + 3 + 2 ⇒ (7) + 7 + 3 + 2 = 19


Strange Aeons Grp 2 |

Vincent explodes another rat in a shower of gore.

I guess Seamus and Leonard need to wait for the rats to move else they get no rats in LOS. Will delay them and get more rats moving. Those rats only hit Leonard on a nat 20...


Strange Aeons Grp 2 |

Two rats shuffle up to try to bite Leonard, without much success.

bite: 1d20 + 1 ⇒ (9) + 1 = 10
Bite: 1d20 + 1 ⇒ (13) + 1 = 14

The rat king also moves forward.

Leonard and Seamus up


Retired to Taldor?

'Hey, there's another rat' continuing his song, Seamus fires a couple of arrows at the new rat.

- 1 level, + 2 inspire, + 1 guidance, 5 ft step, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10 for damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19
attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 for damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19


Strange Aeons Grp 2 |

Oh no! Seamus does not hit any rats. Leonard tries his hand at rat skewering.

brand concentration checks: 1d20 + 13 ⇒ (6) + 13 = 19

stabbie: 1d20 + 9 ⇒ (6) + 9 = 15
dmg: 1d6 + 7 ⇒ (2) + 7 = 9

stabbie: 1d20 + 9 ⇒ (2) + 9 = 11
dmg: 1d6 + 7 ⇒ (2) + 7 = 9

Leonard manages to skewer a rat!


Strange Aeons Grp 2 |

After repeated bullying of dire rats,the rat king comes up to take his revenge on the party! 5 ft

bite: 1d20 + 11 ⇒ (2) + 11 = 13
bite: 1d20 + 11 ⇒ (13) + 11 = 24
dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Leonard fort:

fort: 1d20 + 8 ⇒ (7) + 8 = 15


bite: 1d20 + 11 ⇒ (13) + 11 = 24
dmg: 1d4 + 1 ⇒ (2) + 1 = 3
bite: 1d20 + 11 ⇒ (1) + 11 = 12

Two bites land on Leonard.

The other rat tries to bite Leonard but Leonard weaves out of the way.

bite: 1d20 + 1 ⇒ (11) + 1 = 12

Winter continues to guide Vincent, and Howard Seamus.

Vincent +Seamus up


Retired to Taldor?

'Well that is one large ugly rat.' Continuing his song, Seamus fires two arrows at the white rat with the rat hat on.

- 1 level, + 2 inspire, 5 ft step, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17 for damage: 1d8 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
attack: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20 for damage: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19


Strange Aeons Grp 2 |

The rat king ducks the first arrow but is hit by the second. Some yellowish ichor drips out. 19 dmg done to it


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent attacks the mutant rat King as well.

Attack: 1d20 + 9 + 3 + 2 + 2 ⇒ (14) + 9 + 3 + 2 + 2 = 30
Damage: 1d8 + 7 + 3 + 2 ⇒ (5) + 7 + 3 + 2 = 17

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard continues to grant Seamus auditory hallucinations.

Guidance.


Strange Aeons Grp 2 |

Vincent manages to stab the mutant rat king in one of its many rat bodies. It looks injured.

Leonard tries to stab the rat king and manages to wound it badly. 45 dmg done

brand concentration: 1d20 + 13 ⇒ (5) + 13 = 18
stab: 1d20 + 9 ⇒ (19) + 9 = 28
dmg: 1d6 + 7 ⇒ (2) + 7 = 9
stab: 1d20 + 9 ⇒ (3) + 9 = 12

Rat King cannot be crit


Strange Aeons Grp 2 |

The rat king and his rat continue to attack Leonard.

bite: 1d20 + 11 ⇒ (8) + 11 = 19
bite: 1d20 + 11 ⇒ (18) + 11 = 29
dmg: 1d4 + 1 ⇒ (1) + 1 = 2
bite: 1d20 + 11 ⇒ (3) + 11 = 14
bite: 1d20 + 11 ⇒ (16) + 11 = 27
dmg: 1d4 + 1 ⇒ (2) + 1 = 3
bite: 1d20 + 11 ⇒ (20) + 11 = 31
bite confirm: 1d20 + 11 ⇒ (14) + 11 = 25
dmg: 2d4 + 2 ⇒ (1, 4) + 2 = 7

bite: 1d20 + 1 ⇒ (6) + 1 = 7

Leonard gets bit 3 times by the rat king. Leonard took 20 dmg from rat king thus far, party up


Strange Aeons Grp 2 |

Leonard manages to skewer the rat king, staggering him.

Also the reason I'm not rolling fort saves for brand is because it's immune to effects that target a single creature. It functions a tad like a swarm hybrid.

concentration for brand: 1d20 + 13 ⇒ (14) + 13 = 27

stab: 1d20 + 9 ⇒ (14) + 9 = 23
dmg: 1d6 + 7 ⇒ (5) + 7 = 12

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard continues to cast Guidance on Seamus.


Retired to Taldor?

Howard cast guidance last round and this round, can I use them both now?

'Yuck, what's that rat made out of?' Continuing his song, Seamus fires two arrows at the rat king.

- 1 level, + 2 inspire, guidance, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28 for damage: 1d8 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
attack: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20 for damage: 1d8 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17
can't be crit, right?


Strange Aeons Grp 2 |

Seamus shoots the rat king in it one of its heads and it falls over, dead. The rest of the rats flee into a fissure in the stonework beneath the lip of the well, demoralized after the death of their king.
The fissure itself is covered in rat droppings and the water in the well smells of ordure.

Do you want to squeeze in after the rats? Small creatures are fine, but medium creatures have to squeeze.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard wrinkles his nose.

"Before checking-out either of those, let's do a spot of cleaning..."

He then uses Prestidigitation to scour the filth from the area.

*Now* we can go after them ;-)


Strange Aeons Grp 2 |

The passage in is still full of dung and smells like... Sh*t=)

Continue? You'll be cleaning as you go ^^


Retired to Taldor?

Seamus stops singing and begins to gather his arrows, As Howard cleans the immediate area seamus crinkles his nose, looking to Winter "I guess, I'll go if you do."

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Eh. The spell has a range of 10', so we can definitely clean an area before we get to it. We should be fine - it will just be a little stinky ;-)

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Failing that, though, I am also happy to just go north of G5.


Strange Aeons Grp 2 |

Howard starts his cleaning service as the party makes their way into the rat cave. Winter sighs at their antics and votes for not ruining her dignity by remaining outside.

There within the caves, the remaining rats, cornered and without anywhere else to run, fight to the last, defending their noble home...(albeit a rather stinky one), but are no match for the pest exterminators (aka Murderhobo adventurers).

In the remains in the rat cave is a pouch containing 17 gp, 43 sp, and a diamond ring worth 1,000 gp.

Winter wrinkles her nose at the party when they come out, and gives them a wide berth.

Note the language used. I'm in one of those warped humor modes today.


Strange Aeons Grp 2 |

This short hallway ends at the door. Vincent realizes it is trapped and tries to disable the trap with Howard's help. He doesn't quite succeed but he doesn't set off the trap either.

He motions everyone back, then starts trying to do it the hard way, with Howard's guidance.

disable device: 1d20 + 17 ⇒ (7) + 17 = 24

rounds used: 2d4 ⇒ (2, 1) = 3

disable device: 1d20 + 17 ⇒ (12) + 17 = 29

rounds used: 2d4 ⇒ (1, 1) = 2

He manages it on the third try. Thrice lucky, Eh?

Checking the door, he finds it locked and unlocks it. He hears clanking like old tin cans in the room beyond. Leonard uses a charge of shield, then opens the door.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Leonard:
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.


Strange Aeons Grp 2 |

G8

The walls of this bitterly cold room are clad with raw wooden boards. Many blocks of hazy ice and wooden crates of various sizes are stacked near the walls. There are are two humanoids with disturbing tribal tattoos and their teeth have been filed down to points. They are wearing chainshirts and are wielding a club each.

Seamus init: 1d20 + 6 ⇒ (13) + 6 = 19
Winter Init: 1d20 + 4 ⇒ (17) + 4 = 21
Leonard Init: 1d20 + 4 ⇒ (8) + 4 = 12
Vincent Init: 1d20 + 1 ⇒ (1) + 1 = 2
Howard Init: 1d20 ⇒ 2
kuru: 1d20 + 3 ⇒ (10) + 3 = 13

Winter tries to intimidate one of them, telling them to stand down if they value their lives.

INTIMIDATE: 1d20 + 2 ⇒ (8) + 2 = 10

The kuru, which Vincent recognize as a savage race of cannibals, don't look scared.

Seamus up


Retired to Taldor?

'This should impress her.' Giving his best scowl Seamus turns to the cannibals "You heard the lady, Stand down if you value your lives."

intimidate: 1d20 + 13 ⇒ (2) + 13 = 15
or not


Strange Aeons Grp 2 |

The first one looks slightly worried but the second one yells a warcry, "Sisi ni kuru, huna ni chakula!"

Kuru only:

We be kuru, you be food!

Then the second one moves up to attack Leonard while the first one tries to climb on one of the crates.

club in the face: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d6 + 2 ⇒ (5) + 2 = 7

Leonard gets clubbed in the face as gets a bruise forming on his cheek. 7 pts dmg

climb: 1d20 + 2 ⇒ (19) + 2 = 21

The second one manages to get on a crate and tries to club Leonard despite the door getting partially in the way. He hits only the door.

club in the face: 1d20 + 3 ⇒ (13) + 3 = 16

Purple is shaken for 1 round, thus the decrease in attack rolls.

Party up

Winter is still not impressed with Seamus. It may be due to the fact he smells of rat poo...

Winter tries to intimidate the other kuru.

intimidate: 1d20 + 2 ⇒ (6) + 2 = 8

The other kuru laughs it off.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard once again helps Seamus to hear the voices.

Guidance.


Retired to Taldor?

"well, if they won't be frightened by my talking, maybe they will be impressed with my singing." Seamus winks at Winter and begins to sing an inspiring song. "I want you to want me, I need..."

inspire + 2


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

You better surrender quick. The last person didn't fall on her face fast enough. Leonard raises his sword, replying to the club to the face with steel aimed directly at the tribesman's head.

Brand
Concentration DC 15: 1d20 + 13 ⇒ (8) + 13 = 21

Attack + bardic performance - spell combat: 1d20 + 10 + 2 - 2 ⇒ (20) + 10 + 2 - 2 = 30
Damage + bardic performance: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Crit: 1d20 + 10 + 2 - 2 ⇒ (10) + 10 + 2 - 2 = 20
Damage + bardic performance: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Attack + bardic performance - spell combat: 1d20 + 10 + 2 - 2 ⇒ (10) + 10 + 2 - 2 = 20
Damage + bardic performance: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10


Strange Aeons Grp 2 |

fort: 1d20 + 6 ⇒ (13) + 6 = 19

The tribesman manages to get his club up to parry, but does not manage to deflect the cut far enough and it goes through his chest, severely wounding him, but does not brand him. 25 points of dmg. Mind that Dex drain, I've already factored it in.

Winter shakes her head and rolls her eyes heavenwards. "Seriously, Seamus they're trying to kill us and you're still trying to flirt with me while smelling of rat poo?!"

It does not appear that the kuru actually understand what the party is saying...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent once again stabs past Leonard.

Attack: 1d20 + 8 + 3 + 2 + 2 ⇒ (18) + 8 + 3 + 2 + 2 = 33
Damage: 1d8 + 6 + 3 + 2 ⇒ (6) + 6 + 3 + 2 = 17

The thing crawls onto Leonard's back and aids his defenses with his tentacles. Aid AC: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23


Strange Aeons Grp 2 |

Vincent manages to slay the first kuru, and the second kuru continues to whack at Leonard with his club.

club: 1d20 + 5 ⇒ (11) + 5 = 16

He hits the door again.

Party up


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent attempts to move past and stab the other one.

Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
Attack, flank: 1d20 + 10 + 3 + 2 + 2 ⇒ (15) + 10 + 3 + 2 + 2 = 32
Damage: 1d8 + 6 + 3 + 2 ⇒ (2) + 6 + 3 + 2 = 13

The thing continues to assist Leonard from it's perch. Aid AC: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30


Strange Aeons Grp 2 |

Vincent manages to stab the remaining Kuru in the back. 13 dmg done

Now he is in the room, he notices a ladder going up.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I wish we could offer terms for peace. I don't like to kill for no good reason. Leonard ducks another club directed at his head, standing up with arm extended.

Brand
Concentration DC 15: 1d20 + 13 ⇒ (7) + 13 = 20

Attack + bardic performance - spell combat-dex drain: 1d20 + 10 + 2 - 2 - 1 ⇒ (15) + 10 + 2 - 2 - 1 = 24
Damage + bardic performance-dex drain
:
1d6 + 6 + 2 - 1 ⇒ (5) + 6 + 2 - 1 = 12

Attack + bardic performance - spell combat-dex drain: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Damage + bardic performance-dex drain
:
1d6 + 6 + 2 - 1 ⇒ (1) + 6 + 2 - 1 = 8


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Let's see, he says as he stabs the enemy, Sharp teeth, no common language, doesn't cower, works for nightmare creatures, seems fine with it. I think it's safe to bet there is no harm in ridding the town of their lovely presence...

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

"Oh come now, Vincent; I am sure that they would be delighted to take you home for dinner..."

Howard continues to help Seamus to hear the voices.

Guidance.


Strange Aeons Grp 2 |

fort save: 1d20 + 6 ⇒ (10) + 6 = 16

The kuru is not branded, but staggered after Leonard stabs him twice.

He tries to club Leonard one last time, then collapses on the ground.

club: 1d20 + 5 ⇒ (1) + 5 = 6

I dunno about peace terms...the rats would have left you alone but you invaded their lair =(

And when they fled, you ran them down and murderhoboed them =(

Each of the kuru have a chainshirt and a club on them.

The party finds that this room is an ice cellar, filled with frozen meats(venison, poultry, fish, mutton, pork and beef).

Vincent also discovers a trapdoor, which he realizes is locked but not trapped. He uses the keys he picked up from the woman and sees a ladder leading down into the darkness below.

OK,so trapdoor or ladder or?


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent grunts in reply to Howard, Oh yes, I forgot the cannibal bit.

He looks at the ladder. That should lead to the floor we mostly cleared. We can go back out that way. after thinking out loud, he proceeds to open the trap door as quietly as possible, peering in with it partially opened.

I decided to skip quotes when speaking since it's freaking annoying on phone to do the bracketed b then quote then type then repeat lol

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