Lil"Eschie The Emerald Spire-Team I'm good and I know it! (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
Emerald Spire-Map
Forest Ambush
Loot-Good team

Davlamin HP 10/10 AC 12/12/10
Warren HP 10/20 AC 20/11/19
Joza HP 10/18 AC 15/12/13
Rahiv HP 18/18 AC 16/13/13
Zinli HP 17/17 AC 16/14/13
Voyla HP 20/20 AC 17/14/13


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Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Quick, lift the cage, or bend the bars, or something!"

The sorcerer knew he couldn't lift the cage or bend the bars. He knew he could at least attack the skeleton...he hoped without hitting Voyla in the process!


Poor Voyla. No one seems to want to save her.^^


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Would love to save her, however...is totally not prepared for the undead and as a character is the absolute worst person to jump in and do anything worthwhile.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Oh, I kinda assumed that we had to wait until the skeleton acts before we can do anything (including trying to lift the cage or bend the bars).


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Me too... Zinli will gladly blow the skeleton's head off, but she isn't strong enough to lift the cage.

Warren, you're our only hope!


Don't worry too much...

Thanks for her quick reflexes and precise aim, Voyla manages to strike the skeleton in a weak spot, and her bony foe falls down on the floor, unmoving.

Of course, there's still he problem of the cage


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

I was assuming it was just a cage match for the first round too.

Warren runs to the cage and tries to lift it, "Good work, we'll get you out of there. Come give me a hand with this."

STR lift cage: 1d20 + 3 ⇒ (17) + 3 = 20


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

"Thank you Warren."
Voyla tries to help.
Aid Another STR Check: 1d20 + 2 ⇒ (9) + 2 = 11


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav rubbed his hands together.

"Well I might not be strong but let me see if I can help some as well."

Strength to aid another: 1d20 ⇒ 10


Warren does most of the work, but with Davlamin and Voyla's help, the cage is no longer an obstacle.

Perception, Davlamin: 1d20 + 6 ⇒ (1) + 6 = 7
Perception, Warren: 1d20 + 0 ⇒ (17) + 0 = 17
Perception, Joza: 1d20 + 7 ⇒ (2) + 7 = 9
Perception, Rahiv: 1d20 + 3 ⇒ (11) + 3 = 14
Perception, Voyla: 1d20 + 6 ⇒ (12) + 6 = 18
Perception, Zinli: 1d20 + 8 ⇒ (20) + 8 = 28

Warren/Voyla/Zinli:
You see a severed arm twitching on the table, the hand rising shortly from the bloodstained wood, a finger extended toward Joza in a rude gesture


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Voyla gives a quick kiss in the cheek to Warren, and can't avoid smile a little at the hand gesture, before getting a disgust face.
"That is grim. What about those bodies?"
She gets her bow back out, and keeps her distance.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"Ew."

Zinli stepped a little closer to have a better view of the arm, and tried shooting it... Just in case.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren gasps at the gesture from Voyla and rubs his cheek. He then smiles at Voyla, though most people would consider it a smile from a nightmare, his mouth being full of sharp teeth.

When he notices the hand he says, "How rude! Someone shout teach it some manners." He then walks over and once Zinli is done shooting it, chops it with his scimitar.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Good job everyone," Joza smiles briefly as Voyla is swiftly extracted from the cage without harm. "Now we can..." she stops, a puzzled expression on her face as Warren and Zinli start hacking and shooting at the body parts laying on the nearby table.

"Um...what are you doing?"


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav quickly explained to Joza what was happening: "Well apparently one of the severed limbs decided to display a very rude and offensive gesture at you, and both Warren and Zinli took offense at that and decided to teach the undead...hand a lesson in manners through the use of their weapons. In other words, a undead hand did an offensive gesture at you and Zinli and Warren weren't too happy about it."

The half-elf smirked a bit before adding, "I was actually looking for a vial of acid to pour on it. But hacking the undead abomination works just as effectively and efficiently."


Perception, Davlamin, distracted: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Perception, Warren, distracted: 1d20 + 0 - 5 ⇒ (14) + 0 - 5 = 9
Perception, Joza, distracted: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7
Perception, Rahiv: 1d20 + 3 ⇒ (4) + 3 = 7
Perception, Voyla,: 1d20 + 6 ⇒ (18) + 6 = 24
Perception, Zinli, distracted: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20

Zinli, Voyla:
You hear a strange sound, coming from the cage. As you turn your head, you spot the bones of the skeleton rattling out of the bars and assembling again. the skeleton will be whole soon, and no one but you can do a thing!
Skeleton init: 1d20 + 6 ⇒ (11) + 6 = 17
Init, Voyla: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Zinli: 1d20 + 3 ⇒ (14) + 3 = 17
Having a better bonus, the skeleton will act first, then Zinli..and Voyla finally.All the other are Flat footed

Skeletal claw: 1d20 + 2 ⇒ (17) + 2 = 19 Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Skeletal claw: 1d20 + 2 ⇒ (4) + 2 = 6 Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Suddenly, before anyone can act, the skeleton rises again, having crawled out of the cage probably, and it rakes its bony claws on Rahiv's face, drawing some blood


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

"Watch out Rahiv!"
Voyla drops her bow yet again, gets her weapons out and attacks after a 5' step.
Rapier Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Rapier Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Dagger Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Dagger Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Both weapons come dangerously close to the skeleton.. but don't hit.
AC 16

Let's hope Zinli will be more lucky.


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"It MOVES! It's ALIVE!"

The gnome loaded her gun, and shot the regenerating undead.

Attack!: 1d20 + 7 ⇒ (3) + 7 = 10

Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Zinli's bullet misses the skeleton too, unfortunatly

New round!
Skeleton init: 1d20 + 6 ⇒ (11) + 6 = 17
Init, Voyla: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Zinli: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Davlamin: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Warren: 1d20 + 1 ⇒ (11) + 1 = 12
Init, Joza: 1d20 + 2 ⇒ (15) + 2 = 17
Init, Rahiv: 1d20 + 3 ⇒ (13) + 3 = 16
Init Roll:
Skeleton Done
Voyla Now!
Joza
Rahiv
Warren
Davlamin

Once again, the skeleton tries to tear Rahiv skin apart, leving a gory wound on his neck.
Perhaps the undead feels the positive energy of the shaman, or his life force.

Claw: 1d20 + 2 ⇒ (15) + 2 = 17 Dmg: 1d4 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (5) + 2 = 7 Dmg: 1d4 + 2 ⇒ (4) + 2 = 6


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Voyla takes a 5' step to flank the skeleton, and attacks.
Rapier Attack (+2 Flank): 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Rapier Damage (+2 Flank): 1d6 + 2 ⇒ (4) + 2 = 6
Dagger Attack (+2 Flank): 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
Dagger Damage (+2 Flank): 1d4 + 1 ⇒ (4) + 1 = 5
Dagger Attack (+2 Flank) Critical Confirm: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

*reads spoiler now that Dav explained it in-game* Well I never! :P

Round 1

Perhaps it's due to being underground or the shock of being told that living body parts are apparently very cheeky and rude but Joza is too slow to react, only able to look on in shock as the skeleton reanimates and tears into Rahiv.

Finally coming to her senses, she drops her bow and draws mace and trident as she moves to aid Rahiv and Voyla.

Attack (Trident, Main Hand): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Move action to draw both weapons and close to melee range, standard action to attack with her main hand. Kinda hard to tell with the map, but add a +2 to the attack if flanking applies and assuming Voyla didn't already kill it...again!


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv cries out in pain as he turns about to meet the affronting attacker and his fins flare up in anger before he opens his maw and a mist of acid sprays out in anger.

Acid Spray DC 10 Ref: 1d8 ⇒ 4


The skeleton seems to soak up Voyla's damage, and even Joza's trident don't break it.

Skeleton Ref save: 1d20 + 3 ⇒ (2) + 3 = 5

Rahiv strange ability seems more useful, as the bony fiend is too slow to react, and get blasted by the acid. The bones dissolve in a pool of acid.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

"These things are more and more of a pain. I apologize for not reacting quick enough, Rahiv. Do you need me to heal some of your wounds?"

What is going on in here? Will that skeleton come back again?

Kn: Religion: 1d20 + 6 ⇒ (18) + 6 = 24 To figure out what is going on with the animated parts and the skeleton.


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

Voyla, carefully avoiding any remaining acid, breaks and kicks away the bones to prevent the bones to reform into a skeleton again.
"How are you Rahiv?"


Warren:
You are baffled. You have never heard of such strange power from what appears to be a simple skeleton. You suspect some eldricht necromantic spell or power, perhaps from a spellcaster, perhaps from the Spire itself. It doesn't move anymore, now, and that's a relief.


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Strange..." Joza mutters, looking a little unnerved. "My weapons didn't even make a scratch...and why did it get up again?"


Shaman (Witch Doctor) 2 AC 16/13T/13Fl +6 Perception, +3 Initiative HP 18/18

Rahiv waved a hand off at Warren "I shall be fine for now, it I become too worried I have my own wells of healing. Best leave your abilities for the thick of things." he said as he pulled out a small rag and wiped at his mouth.

"Your guess is as good as mine, it did however scare me a bit coming up behind me like that. Lucky I have a defense mechanism..." he said before he began to look around the room once more.


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14

Arcana: 1d20 + 12 ⇒ (11) + 12 = 23

Dav began to study the room some, trying to see if he could get a mage's perspective on the situation while also casting a detect magic spell as well, just in case.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren nods to Rahiv and says to Joza, "I've studied these creatures some and have not idea why it reanimated and never heard of undead doing that. It could be something to do with the Spire or some arcane necromantic spell. Is there anything else to see in this room?"


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

Joza shivers. The ground level hadn't been terrible, but this lower level...it felt wrong and Warren's words only served to solidify this belief.

"Necromancy...unnatural," she responds quietly as she stows her weapons and retrieves her bow from where she dropped it. "We should be extremely careful here. Whoever did this may be close."

She quickly joins the others in looking around the room for anything unusual.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


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Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

Zinli looked sadly at Rahiv's wound.

"Sorry, I missed it..." she hung her head in shame. "Shouldn't have to. It wasn't that far..."

She helped her friends looking for things, while pointing the skeleton defensively once in a while.

"YOU better stay dead!!!!!"

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Will check my book this evening and answer


You find a few interesting things on the table, amidst the gorish remains: two potions,and a scroll tube with two scrolls in it.

there is another scroll, with a sigil on it.

Dav:
As you see the parchment, you recognise the number four, in Azlanti

Potions, DC 17 Spellcraft:
2 potions of cure moderate wounds

scroll tube, Scroll 1,DC 23 Spellcraft:
Scroll of Fireball

scroll tube, Scroll 2,DC 23 Spellcraft:
Scroll of Fireball

@Dav: remember you already failed one Spellcraft check

Joza:
There is a symbol engraved in this room, near the Spire. It's different from the one on the sigil-carrying scroll


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Ah okay. I was using the Spellcraft to determine how strong the necromancer/s who created the undead were, but I guess we can go with that too.

Dav studied the scroll, trying to see what he could find out about it. While doing so he pointed out the scroll with the Azlanti symbol on it to be group.

"That scroll has the Azlanti sigil for the number 4 on it."

Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14. Studying the first scroll.

He'll study the two potions next

After struggling with the scroll and sighing he examined the two potions.

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16

The sorcerer sighed again, deciding it might be best to wait and try again later.

Missed it by one!


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

As Dav pores over the potions and scrolls, Joza's attention seems to be drawn to something over near the glowing green stone of the Spire itself. She carefully approaches and kneels down to have a better look.

Kn. Geography: 1d20 + 5 ⇒ (20) + 5 = 25
Kn. Nature: 1d20 + 5 ⇒ (12) + 5 = 17

"There's another symbol over here, but it looks different than that other one. Can anyone read it?"


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

I can't.


Waiting for the others to post before I continue


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren keeps an eye out for danger as the others investigate the room.

Perception: 1d20 + 0 ⇒ (18) + 0 = 18


Female Gnome Gunslinger (Firebrand) (1) (Favored Class; +1 Skill) Level 1 HP 11/11, AC 17/ T 15/ FF 13/ Saves: Fort +3, Ref +5, Will +1 (/+3 against emotion, fear, and illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3

"Um... Unless it's some kind of signature left by a craftman... And I doubt that it is... No, I'm afraid not."

Since she couldn't really do anything else, Zinli loaded her gun, and kept her eyes wide open.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Warren:
You find, under a bucket full of blood, a small key


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren carefully moves the bucket aside and picks up the key. "Hey guys! Look what I found. I wonder what it goes to. Anyone see a keyhole in here?" He holds the key high as he looks at it and then looks around.


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

"Well done Warren!"


HP: 17/17 l AC: 15, T 13, FF 12 l CMD 16 l F +3, R +6, W +2 l A Sure Thing (1/day), L1: 3/3 l Init +7 l Senses: Perception -1
Skills:
Acrobatics +8, Climb +6, Diplomacy +9, Kn. Arcana/Local/Nobility +7, Kn. Dungeoneering +6, Prof. Farmer +4, Spellcraft +6, Stealth +7, Swim +6
Female NG Human Farmer 2 | Active Conditions:

"Maybe it opens the cage?" Joza asks in a deadpan tone. Then she smiles. "Or maybe not. Good to have it either way."

She glances back at the strange symbol she'd found. "So no ideas on what this is or what it might mean?"


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

Dav studies the symbol some, trying to make sense of it.

Arcana: 1d20 + 12 ⇒ (19) + 12 = 31


Perception, Davlamin: 1d20 + 6 ⇒ (16) + 6 = 22
Perception, Warren: 1d20 + 0 ⇒ (8) + 0 = 8
Perception, Joza: 1d20 + 7 ⇒ (8) + 7 = 15
Perception, Rahiv: 1d20 + 3 ⇒ (2) + 3 = 5
Perception, Voyla: 1d20 + 6 ⇒ (6) + 6 = 12
Perception, Zinli: 1d20 + 8 ⇒ (18) + 8 = 26

Zinli and Davlamin, looking around the macabre room, find a secret door in the upper corner.

Will update the map this evening


Female Human (Varisian) Inquisitor 7 (Desna / Freedom) | HP 40/41 | AC 19 T 14 FF 15 CMD 21 | F +5 R +6 W +8 (+2 vs Fear) | Init +7 | Perc +18 | Status: Normal

When told about the door Voyla checks it for traps.
Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22


Male Half-elf
Quick Stats:
Init +2, hp 10/10, Senses low-light vision; Perc +7, AC 12, T 12, FF 10, Fort +0, Ref +2, Will +3, +2 vs. enchantment spells and effects, Base Atk +0; CMB +1; CMD 13
Sorcerer 2
Quick Skills:
Diplomacy +5, Knowledge (Arcana) +12, Knowledge (History) +5, Perception +7, Spellcraft +8, Spellcraft (identify magic items) +10

"Ah! A secret door! Maybe that key unlocks it," the sorcerer said.


Male Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Warren walks over to Voyla and hands her the key. "Doors seem to be your domain. I'll just stand by here and wack anything that comes through."

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