
GM MG |

(Where indeed... Remember that if the building still piques your interest, you could try to sneak past the mind flayer. But for now, let's meet some new people.)
The party decides not to take any risks with the possibility of the mind flayer following them, and retreats all the way through the forest, back to the guestbook room. There they see a towering zombie in heavy armor, reading the guestbook. Behind him is a short man, staring at the group with widened eyes.
"Cannot remember."
"Daredevils rule! Too slow, Explorers!" -Temael
"I do not cloud my sight. Follow me, for I bring the message of the Miraclemaker." -Nero
As you are scrolling through the other blank pages, you hear sounds of footsteps. Soon three people enter the room from left, all seemingly weary.
You peek around the corner, and see your target in a room full of portraits. After a few seconds he leaves through a door. You follow behind, and stay next to the door. A moment passes, but then you hear raised voices from inside the room. Thinking that your target has encountered trouble, you enter the room.
No weapons are drawn. Your target is reading a book and looking at three weary people. This isn't a battle! Sh*t, they all noticed you! Keep calm. You don't feel comfortable fighting four people at once. So let's try talking. They don't know who you are. And besides, maybe there is strength in numbers...
Also Kekkle, if you don't want to idle for 6 hours of game time:
But,
You don't feel dead.
As if in a peaceful slumber, dreaming.
Knowing that morning will soon come, and you must rise.
Will you wake up, into the nightmare of reality?
Or continue your rest, in blissful defeat?
You're now in a state of limbo, like in a lucid dream. Roleplay accordingly if you want.

Tannan Valdri |

I could go for a stiff drink right about now, is the odd thought that goes through his mind as he gets spotted by the group of people.
[l]Keep cool, nobody here knows you, or else they would have all drawn weapons on you by now. [/i]
Umm...hello guys? What are you reading over there?

Araden the Wanderer |

Araden pores over the book, one of the few activities that requires him to lift his visor. He flips through the rest of the book a few times, but keeps coming back to the first page, the only one with text.
Cannot remember. Though his face shows no signs of it, his mind grinds away at that simple message, like a stone sharpening a rusty blade. He cannot remember, either, after all. He might have even been the one to write that message, back when he was alive. He had no idea.
Hearing footsteps, he sets the book back down and turns to face the newcomers. They briefly see his face--the ashen skin too cracked and unhealthy for the living, the hollow eye sockets and cheeks, and the burning crimson eyes--before he quickly reaches up and pulls down his helmet's visor. Now he looks like your average wandering knight, clad in rusty armor. He reaches to his side and lifts the massive axe leaning against the wall, but doesn't make a move with it. These seem different from the others. Less aggressive. "Greetings, wanderers. Are you also lost in these strange halls?"
When he hears a voice from behind him, he spins, lifting the axe into a low, guarded stance, but upon seeing Tannan he relaxes again. "Greetings. It seems to be a notebook for travelers; come see for yourself." With that, he steps aside, gesturing with his free hand to the book. "Mayhap you can make more sense of it than I."
Would you believe I already had that art saved in my folder, with no idea of its source or name? No wonder I found it fitting.

GM MG |

Bardiche
Long poleaxe. Unlike a halberd, bardiche has neither a hook nor a spear point, emphasizing its axe.Standard bardiche. Worth 1 souls.
A common weapon for the Raetian military, especially for noble house guards. Elsewhere it's treated as an somewhat exotic waraxe.
Cestus
A tough glove that covers the wielder's knuckles, used for brawls.Standard cestus. Worth 1 soul.
Only a fool would engage in a brawl with the horrors of the Labyrinth. Then again, gritty brawlers may find strength in foolhardiness.
Dagger
A dagger that has a blade 1 foot long.Standard dagger. Worth 1 soul.
The backstabber's perfect tool. Most dangers in the Labyrinth come head-on, but the most vicious ones may be caused by betrayal.
Morningstar
A spiked mace.Standard morningstar. Worth 1 soul.
Weapons like these rely on the strength of its wielder, but can work effectively in weaker hands if used against the right enemy.
Banded Mail
A suit of armor made up of overlapping strips of metal, fastened to a leather backing.Standard banded mail. Worth 25 souls.
More protective than most armor, cheaper than a full-plate. Commonly used by knights of lower wealth, and mercenaries of greater wealth.
Lesser Estus Flask
A green glass bottle filled with strange liquid.Potion of cure light wounds (CL 1). Worth 5 souls.
Drinking estus fills the roamer in the Labyrinth with a gentle sense of warmth, energy and hope.
Letter from a Loved One
A hand-written letter from someone dear. As it is not written by a royalty, the only value this piece of paper has is sentimental.Weighs - lbs. Worth 0 souls.
This letter was sent to you by someone special, so perhaps it offers some mental comfort. Absolutely worthless otherwise.
Ring of Madness
A ring made of black metal.Use detect magic spell and Spellcraft skill to determine the effects of this item. Use Appraise skill to determine the value of this item.
They say that insanity brings voices to one's head. But could it be that sanity simply silences the real voices?
Dagger
A dagger that has a blade 1 foot long.Standard dagger. Worth 1 soul.
The backstabber's perfect tool. Most dangers in the Labyrinth come head-on, but the most vicious ones may be caused by betrayal.
Studded Leather
Leather armor that is reinforced with small metal studs.Standard studded leather armor. Worth 1 soul.
Typical hide used is that of cattle's. Seeing as there are very few animals in the Labyrinth... what manner of creature's hide is this made from?
Cestus
A tough glove that covers the wielder's knuckles, used for brawls.Standard cestus. Worth 1 soul.
Only a fool would engage in a brawl with the horrors of the Labyrinth. Then again, gritty brawlers may find strength in foolhardiness.
Antitoxin
A small vial, holding light green liquid.A vial of antitoxin. Worth 5 souls.
Like many other alchemical creations, this product was most likely brewed by Felisse of Do'anolg. Not that there are many other known alchemists in the maze.
Alchemist's Fire
A hand-sized flask filled with red and orange liquid.Alchemist's fire. Worth 2 souls.
Pyromaniacs know there are two kinds of things in the world: things that burn, and no other kinds!
Antiplague
A small vial, holding dark green liquid.A vial of antiplague. Worth 5 souls.
Like many other alchemical creations, this product was most likely brewed by Felisse of Do'anolg. Not that there are many other known alchemists in the maze.
Lesser Estus Flask
A green glass bottle filled with strange liquid.Potion of cure light wounds (CL 1). Worth 5 souls.
Drinking estus fills the roamer in the Labyrinth with a gentle sense of warmth, energy and hope.
Master Key
A brass key that has strange letters inscribed on it.Masterwork thieves' tools. Worth 10 souls.
A key said to open any lock. Obviously that's a lie. Who in their right mind would believe the word of thieves?

Elyna |

The sound of erupting flame draws the attention to the trio coming from the eastern corridor. A dark haired gnome woman steps forth between them, her flames and embers whirling around her form. She her wildly flaring hair is mostly tied in a pony tail but a few rebellious bangs stand off framing her face bearing a mistrustful look. is clad in simple prisoners' rags, and has a roll of parchment, a key and what looks to be a shard of a mirror tucked under her rope belt.
"Alright... who are you people now?"

Araden the Wanderer |

"My name..." The knight pauses for a moment, and raises his free hand to his chest, running it over the plates of his armor. Then he raises his head and drops his hand once more. "I call myself Araden. I am a wanderer in this place, making my way through the darkness in search of a light. And you are?"

Ulrich of Ravensmount |

Another knight stands with the trio, a bulky man clad in tarnished splint mail carrying a large shield painted with a black cross. A long sword is belted at his hip, with a satchel and quiver across his back. A strip of torn cloth covers his left eye, forming an X across his face with the livid scar running under it.
"... I'm Ulrich. Hellfire private, order of the bonfire. How were you damned to roam these halls? And... what is your allegiance?"

Tannan Valdri |

Tannan takes a single step into the room, eyes darting from person to person.
My name is Tannan Valdri. How I came to this place is a good a guess as any. And what do you mean by...allegiance? I just wish to escape this place and go back home to the streets I know best.
He looks at all the muscle in front of him, if I stay behind those to ironclad guys, I may well have a decent shot at this, he thinks to himself.

Elyna |

The gnome untenses, she takes a deep breath and the flaming torrent around her subsides. "That would mean you're with us then. My name's Elyna. So I don't know if you had noticed it already, but this place is full of people and things that seem to want nothing but to kill us, so... You two have got any skills that help the next time we inevitably get ambushed? We could use some friends... been... been only losing people so far..."

Kekkle Smoughbon |

'Twas a curious thing, dying. Kekkles head no longer ailed him. In fact, nothing did, for it had become difficult to determine the exact dimensions of his own form. It was as if he had flown away from himself, the gaseous form of his personality full unconstrained as it wandered the limbo-like nether. Of course processing this put a considerably strain on Kekkle, so esoteric was the concept of a soul analyzing itself after its own demise.
Faced with this conundrum Kekkle elects to continue his listless floating through the ether for the simplicity of doing so pleased him greatly.

Araden the Wanderer |

Although the helmet blocks any view of Araden's expression, his voice betrays a hint of self-deprecating amusement. "How? I couldn't tell you that. I woke up one day not so long ago, without any memory of how I'd gotten here, face down in a puddle of what I could only assume was my own blood. I know my name because it's on a letter I found in my pocket."
He pauses for a moment, as if considering something, and then continues. "And as for allegiance, I didn't know there were such things here. You're the first group I've run into who didn't try to kill me, apart from a helpful skeleton."
He looks to Elyna and lifts his axe, setting its haft on the floor into a more ready stance for walking. "My skills are varied, and usually deal with using this to great effect." He shifts the axe for emphasis. "But I've found a... connection of sorts, with this place." His helmet turns to and fro, as though surveying the room. "These halls have seen many visitors, many spirits like us, come and gone. Sometimes I speak to them, and welcome their strength in addition to my own."

Pahleg |

Pahleg breathes a sigh of relief. "It is good to meet more beings that are of sane mind. I am Lightning Pahleg, cleric of Auorink. We welcome anybody who wants to escape this accursed maze and will cooperate with us to do so."

Tannan Valdri |

Tannan grabs a dagger from his waist and starts to do parlor tricks with it: flipping it from knuckle to knuckle and balancing the tip of the blade on the tip of his finger. He than stow it.
Skills, huh. I have been known to find my way through a stubborn door or two in my day. I am told I can be quieter than a cat when I focus on such endeavors.
He than takes stock in the others, So, what can you do missy?

Ulrich of Ravensmount |

"We all arrived here separately, but awoke in the same chamber- with several others that met their end recently. The Labyrinth is here to punish us, for whatever sins we have committed in our lives. Only by scraping together souls from the fallen can we stay lucid or gain the skill necessary to leave this place..."
"The other damned souls of this place join covenants, groups dedicated to a single goal. Kekkle has joined the Sheep, some manner of cooperative group that allows him to die and return with fewer consequences than the rest of us face. I have joined Hellfire, to assist in punishing the transgressors. I understand that there is also an Explorer's Guild, which concerns itself with mapping this terrible place, and some group of nefarious shadows that Hellfire opposes. I suppose these Daredevils in the guestbook would be another such group...."
Ulrich sighs.
"We've run up against a great scorpion with the face of an elf and a deadly gaze. And other souls lost to the Labyrinth that have lost their minds. Kekkle and Ushio fell to an octopus-headed thing in a ruin not far from here in a forest. If you can believe it. I'd suggest we perhaps wait here until our ally can reconstitute from the Sheep's benevolence."
"Expect death. Expect hardship. Working together has been our only boon- and even that fails us before the Labyrinth's challenges."

GM MG |

The weary trio with the two strangers sits down to listen to Ulrich tell about their adventures so far in the Labyrinth.
Moments pass. The trio eventually runs out of stories to tell, and notices how tired of all them are. When was the last time they had slept and rested well? The day has been eventful.
While the group of five people are not close on personal levels, they settle to rest in the same room, the one whose walls are full of paintings. The bloodstain on the floor would be disturbing if everyone weren't accustomed to the sight of blood.
After getting some sleep, a gust of wind blows in the room, causing dust to gather in one place. As if molded by invisible hands, the dust takes the shape of a scarecrow. The dust kindles, and Kekkle is reborn! He seems unharmed from the previous encounter with the mind flayer, and possesses all the items he had pre-mortem, including his un-exploded head.
The party is pleased to wake up and notice the return of their scarecrow friend unharmed. There's still no sign of Ushio, however, and it has been several hours after his death.

Elyna |

"Kekkle! Good to have you back." Elyna looks around for a moment "I suppose that means Ushio is gone for good this time?"
She turns to the newcomers: "This is Kekkle, yes he's with us and he risked death to save us earlier, so show him some respect."
She then turns back to Kekkle: "These are Tannan and Araden. Two friendly faces who will travel with us."

Araden the Wanderer |

Araden settles in with the others, curiously enough not removing his armor or even helmet in order to rest. He simply clanks down into a seated position against the wall, wraps one arm around his bardiche's haft, and leans back.
His uneasy dreams are interrupted by the reappearance of Kekkle, and he warily grips the morningstar hanging from his belt before relaxing again. "So this is another of your companions, returned from... wherever it is we go between journeys here." The knight levers himself to his feet against the wall, and strides forward with an outstretched hand. "As Elyna said, I am Araden, another wanderer of these halls. It is good to have allies here."
Once Kekkle shakes his hand--or refuses--Araden looks him up or down, judging by the shifting of his helmet. "You have an odd look about you, friend. Are these the effects of returning from the between-space? Else what manner of creature are you?"

Kekkle Smoughbon |

As a reaction to the two newcomers going for weapons, Kekkle summon his own semi-real scimitar and holds it at the ready.
"Kekkle! Good to have you back." Elyna looks around for a moment "I suppose that means Ushio is gone for good this time?"
Kekkle looks around, "I guess so. The last I saw he was killed by the Mindflayer just before it killed me as well."
"You have an odd look about you, friend. Are these the effects of returning from the between-space? Else what manner of creature are you?"
"I'm a scarecrow; they're used in a farmers field when he's away. I always look like this. Well; I took off my hat yesterday, but otherwise."

Araden the Wanderer |

Araden remains very still, his helmet still just facing forward at Kekkle. After a few moments, however, a chuckle rises up from within the helmet, the hollow echo sounding tinny and strange from within the metal. The knight leans forward and sets his hands on the poleyns of his armor, continuing to laugh as he does so. "A walking, talking scarecrow. I suppose I shouldn't be surprised, given what else I've seen in my time here. You, me, the skeleton... We all fit together rather nicely, I should think."
Finishing his laughter, he stands. "I could see you're a scarecrow. I meant to ask how it was you came to walk about, but now I think of it, it seems a rather silly question. In the face of what else is here, you hardly seem worth the surprise I feel."

GM MG |

Do I count as having rested?
Yes.
- The building with mind flayer is still largely unexplored, and could have something related to this "Miraclemaker" if you manage to get past the mind flayer.
- If having your brain sucked out and/or exploded doesn't sound fun right now, then there's the maze.
- If neither the mind flayer nor the maze sound promising then this floor's about done explored for now. Time for stairs? They might lead to solve the mystery of the dragon statues.
- Boss fog gate in B15F?
- The stairs near the prison?
- There are at least two unopened doors. Remember which ones?

Ulrich of Ravensmount |

Ulrich nods to the returned Kekkle.
"Well, we're as refreshed as we're going to get. What say we see what that fog wall holds for us? The scorpion was dangerous, no doubt, but I think the rewards were worth the risk... and we need souls."

Araden the Wanderer |

"Ah, yes. I'd noticed one or two of those in my travels, but didn't care to investigate. If they hold dangerous foes as you've suggested, I'm glad I didn't." Araden retrieves his axe and sets it in a carrying position, leaning up against his shoulder. "Let us bring an end to whatever beast lairs behind the fog."
As the group walks (since that seems to be the consensus) Araden turns to Kekkle. "Goodman scarecrow, your companions informed me earlier that you joined some covenant of Sheep, to further ensure cooperation and survival within this place. I would do the same, if you know how I might." He turns back to look forward. "It seems that mutual assistance may be our best hope of leaving this place. And I must find my way out."

GM MG |

Current location: B15F, BO28 : BP30.
The group makes its way to the ladders, climbs up and moves forward to the tunnel with the wall of white fog.
Last time the party had encountered a wall of fog there were two signs inscribed on the floor nearby that projected shades. This time, however, there seems to be no shade signs.
Someone has written the word "PRAY" on a wall right next to the fog wall.
You may find this boss to be a bit too easy for a group of six 2nd-levels with two 3rd levels. In any case, confirm which ones enter the boss battle.

Tannan Valdri |

Tannan will try to push past the fog, but sees that he cannot get past the fog, as if it pushes back at him.
He looks around, So, what is the deal with this fog sh*t?
presuming he is told about it and its properties
Well that sucks giant's balls. Okay, I guess I will have to play by the rules of this damned place then. So, should we all go in, or should some of us stay out?

Kekkle Smoughbon |

"Join the Covenant?" says Kekkle excitedly "Yes, of course. Sheep seek strength in numbers. We are guided by an unseen shepherd who grants us the strength the survive the Labyrinth. We must give something in order to get something in return; that is the way goodness works. The shepherd only asks for a small, daily donation. As sheep, it is our duty to provide that and be good sheep. No price is too hefty for eternal bliss in life forever, and the comfort of never having to be alone."

Ulrich of Ravensmount |

Tannan will try to push past the fog, but sees that he cannot get past the fog, as if it pushes back at him.
He looks around, So, what is the deal with this fog sh*t?
presuming he is told about it and its properties
Well that sucks giant's balls. Okay, I guess I will have to play by the rules of this damned place then. So, should we all go in, or should some of us stay out?
"Hmph. Part of me thinks we should all go through there, just to ensure we have the fullest advantage- and to see how well we'll all work together in the future. But this may be a point where we could push our luck for greater rewards... I put it to a vote. I think we should all go through."

Araden the Wanderer |

"That sounds quite nice," Araden comments, his voice a tad unfocused. "I think that I will enjoy having allies to walk these dark halls. And to join a covenant of such joy and hope?" The knight's helmet turns to regard Kekkle. "Only tell me how I might join you, and I shall."
At the fog wall, Araden stands by as discussion of who should enter comes up. "I for one should like to test my mettle against the beast, and protect any others who enter besides. But there is the trade of risk to reward, to be sure." He shifts to lean on his axe. "I find myself inclined to agree with Ulrich, however. With all working in tandem, I should think we stand a greater chance of receiving this reward, as well as those in future events."

GM MG |

As he contemplates on joining the sheep covenant, Araden feels an instinct to kneel down and lower his head. Half-knowing that doing so would confirm the decision, Araden does so. Normally I'd ask for a confirmation but you seem to have already decided.
After a moment of silent waiting you receive a vision. You are surrounded by sheep, each looking exactly the same. The sheep sing in unison, and something large arises from the horizon. You are momentarily blinded by light, and then you awaken from the vision.
As a sheep, you do not suffer any penalties for dying. In addition many, MANY of the shades in the Labyrinth offer discounts on their contracts, or even do so for free.
In exchange for this, the number of souls needed to level up increase by 25%. For example, to reach 3rd level you'd need to spend 375 souls instead of 300. This applied retroactively, which is why this causes the group to lose 50 souls.
You can rise in ranks by becoming a shade yourself and co-operating with other (NPC) roamers. Kekkle has bought a shade orb, you can ask him how shading work.
Your current rank is Lamb.
Araden joined Order of Sheep covenant!
Lost 50 souls.
So, does everyone enter the boss battle? Or does anyone want to stay behind? This is a chance to grab big moneys if you can beat the boss with, say, 4 members.

Araden the Wanderer |

"I do hate to see anyone left out of the fight," Araden comments, turning again to regard the fog. "But perhaps it is best to leave some behind, that we may all benefit the more." He turns back to the others. "And Pahleg's suggestion does include all of us who seem most equipped to fight in close quarters. Whatever we decide I agree, but Pahleg's plan has fine merits."

Ulrich of Ravensmount |

"I'd rather at least some of us got a sense of our new companions and vice-versa. Araden is heavily armored- I can remain behind since our tactics likely overlap. Take Tannan, Kekkle and Araden, Pahleg. I will stand watch with Elyna for your victory."
Let's not recruit new folks and then immediately sideline them.

Kekkle Smoughbon |

"Then let's do that." comments Kekkle.
Looks like we're settling on Ulrich's line oup.
"Now hold still. I will prepare us for the coming battle."
Casting Enlarge Person on Araden; duration 2 minutes. Casting Shield, Chill Touch, holding the charge for Chill Touch. My AC jumps up to 22 for 2 minutes. Casting Light on my weapon.

Pahleg |

Pahleg rubs his chin. "You make a valid point Ulrich, I agree. Tannan, Kekkle, Araden, and myself. Are we ready to proceed than?"
Once we are ready to go in, Pahleg will cast Shield Other on Tannan and Shield of Faith on Araden.
+1 resistance to all saves
Half of all damage transferred to Pahleg
Must stay within 30 ft. of Pahleg
Lasts 3 hours
Lasts 3 minutes

Tannan Valdri |

Tannan listens as possible groups are being rattled off, at what sounds like lightning speed.
I would enjoy to test my skills, however, I do not wish to rock the boat. I will allow the senior members of the hell make a more informed judgement.
I sure hope I get a chance too prove myself to these guys, else I may be expendable and that would risk them turning on me, Tannan thinks to himself as the debate continues.

Araden the Wanderer |

"Very well then." Araden claps a hand on Tannan's shoulder. "Let us all stride forward together, and conquer this evil. Victory through teamwork!"
I'm in agreement with the proposed group.
Shield of Faith: +2 AC
Spirit Influence: -2 Initiative, -2 caster level
Initiative -1
Armor Class 18, touch 9, flat-footed 18 (+7 armor, +2 shield, -1 size)
Reflex +0
Melee Bardiche +6 (2d8+10/19-20)
Melee Morningstar +6 (2d6+8)
Melee Cestus/Dagger +6 (1d6+8/19-20)
Ranged Dagger +2 (1d6+8/19-20)

GM MG |

Tannan, Kekkle, Araden and Pahleg enter through the wall of fog. The fog becomes denser as the four pass by, making it seemingly impossible to enter or leave.
The four find themselves in a spacious chapel. The chapel's ceiling is arched and high, and there seems to be a sizable hole on the back end of the ceiling. An altar surrounded by three large statues can be seen in the front end of the of chapel. Countless candles illuminate the chapel (normal light).
A massive lump of something dark lies at the back of the chapel. This shell expands and contract, as if it was alive and breathing. The mass rises and turns to face the four. It was not a shapeless lump, but a gigantic sheep - or ram, judging from its horns - resting
The gigantic ram breathes heavily, its breath black as ash. Its wool is dirty, with splatters of blood and traces of ash. One of its horns is partially broken, and its eyes are dim: who knows if it is blind.
This mighty and pitiful creature lets out a cacophonous scream, one that no animal could produce.
Accursed Ram God
52 / 52
Pahleg: 1d20 + 0 ⇒ (12) + 0 = 12
Tannan: 1d20 + 5 ⇒ (2) + 5 = 7
Araden: 1d20 + 1 ⇒ (5) + 1 = 6
---
Boss: 1d20 + 2 ⇒ (8) + 2 = 10
Boss: 1d20 + 2 ⇒ (13) + 2 = 15
Boss: 1d20 + 2 ⇒ (3) + 2 = 5 Boss initiatives are 15 and 5.
Boss,
then everyone else,
then Boss
Round 1
The ram limps closer to the group and exhales a cloud of ash-colored gas.
Dex penalty: 1d6 ⇒ 1 Everyone roll Fort, DC 17 halves the penalty. Or makes it 0 in this case.