"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Perception: 1d20 + 13 ⇒ (20) + 13 = 33

I think that's a critical threat with a skill so here's the confirm 1d20 + 13 ⇒ (19) + 13 = 32

Never fear, this won't last one we get into combat


M Goblin Beer Snob 1/Freethinker 3

Wyvurn

Spoiler:
Your training was so intense, your senses honed so keenly, that you are almost instantly aware of the presense and exact location of a humanoid under the stairs -- from the scent, one with a substantial amount of goblin, human, and elven blood -- and who has eaten chicken within the last two hours -- and from the rising of the hairs on your arms, one that cast at least one spell within the past minute or so. You can almost taste his shallow breaths as he waits there for you. Critical skill checks give you outrageous success! Peering between the slats of the steps with darkvision as you descend, however, the space under the stairs visually appears to be empty.

So you're invisible, you think with grim humor, but I know exactly where you are.

Award yourself a hero point for that check! Which means you now have 2 of them. Everyone else has 1, since no one has used one yet. Those things are very good to have if a situation gets desperate!


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:


Award yourself a hero point for that check! Which means you now have 2 of them. Everyone else has 1, since no one has used one yet. Those things are very good to have if a situation gets desperate!

Oh man! Forgot about that!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

My post was eaten this morning or something, huh.

Wyvurn continues down the stairs and about halfway, spins around and fires through the back of the stairs, seemingly at nothing.

"Behind the stairs! Invisible spellcaster!", he shouts.

Longbow attack: 1d20 + 3 ⇒ (15) + 3 = 181d8 ⇒ 61d100 ⇒ 57


M Goblin Beer Snob 1/Freethinker 3

Concentration to keep spell being cast (DC 18):
1d20 + 10 ⇒ (14) + 10 = 24

The mongrelfolk pops into view under the stairs, his hands extended; rather than a vapid, mindless grin, his face is set into mask of cold resolve. One arm now has an arrow sticking out of it; nevertheless, a flash of blinding colors explodes upwards at the group!

Will saves for everyone on the stairs except Caspian, who specifically waited at the top and is out of the cone of effect.


Male Wood Elf 1

Will save: 1d20 ⇒ 8 Awww, crud.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kelsin Illstar wrote:
Will save: 1d20 Awww, crud.

Yup pretty much my reaction!


Male Wood Elf 1
Jaegr "Knock Knock" wrote:
Kelsin Illstar wrote:
Will save: 1d20 Awww, crud.
Yup pretty much my reaction!

Hahaa, yeah. What a time to find out I have no bonus to Will saves. Not that it would have helped with a roll that crappy. (>_<)


Male Human Battle Sorcerer 1

1d20 + 6 ⇒ (10) + 6 = 16


Male Halfling Bard 5 (Minstrel)

"Oh s%&~!"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Will save: 1d20 + 3 ⇒ (3) + 3 = 6

Double crud. I told you the good rolls would go away.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Wyvurn wrote:


I told you the good rolls would go away.

Looks like its up to Vanya and Caspian to take care of business


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Looks like its up to Vanya and Caspian to take care of business

Yup. Initiative time!

Mongrelman: 1d20 + 4 ⇒ (15) + 4 = 19

P.S. On their turn, anyone can use a hero point to roll a new save; if successful, you can "shake off" the effects of the color spray (maybe it didn't hit you full-on because of the stairs, or maybe you subconsciously draw on reserves of will and an instinct for survival you never knew you possessed, or maybe it's just divine intervention. Or maybe you fail the 2nd roll and nothing happens!


Male Wood Elf 1

You know, it just occurred to me; I need to roll for Snort, too. Maybe he can go on fighting while Kelsin roils uselessly on the ground...
Snort's Will save: 1d20 ⇒ 2
*facepalm* ...or maybe not.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:


P.S. On their turn, anyone can use a hero point to roll a new save; if successful, you can "shake off" the effects of the color spray (maybe it didn't hit you full-on because of the stairs, or maybe you subconsciously draw on reserves of will and an instinct for survival you never knew you possessed, or maybe it's just divine intervention. Or maybe you fail the 2nd roll and nothing happens!

I'll give it a shot, assuming I still can

Initiative 1d20 + 3 ⇒ (5) + 3 = 8

Re-roll Will Save with +2 racial 1d20 + 2 ⇒ (19) + 2 = 21


Male Halfling Bard 5 (Minstrel)

Initiative
1d20 + 3 ⇒ (18) + 3 = 21


M Goblin Beer Snob 1/Freethinker 3

Fast as he is, the mongrelman isn't quick enough to react before Caspian -- ever fearful and skittish -- gets the drop on him.

Meanwhile, out of the corner of your eye, you can see the dwarf beginning to stir, as if he's somehow shaking off the effects of the spell through a superhuman effort of will.


Male Human Battle Sorcerer 1

1d20 ⇒ 8


M Goblin Beer Snob 1/Freethinker 3

Caspian -- your move. Hobbit to the rescue!


Male Wood Elf 1

Ahahahaaa, this is awesome. C'mon, Caspian!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

What the hell, I'll burn the one I just earned

Will save re-roll: 1d20 + 3 ⇒ (2) + 3 = 5

That was a kick in the nuts


Male Halfling Bard 5 (Minstrel)

"You can take him!"

Cast daze hoping that making him lose a turn is enough to let the others take him!


Male Human Battle Sorcerer 1

Vanya snaps his fingers and casts a spell to protect himself in combat. Cast Shield.


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Cast daze hoping that making him lose a turn is enough to let the others take him!

The "others"? Everyone but Vanya is KOed!

Save vs. daze: 1d20 + 6 ⇒ (8) + 6 = 14


Male Halfling Bard 5 (Minstrel)

Let Caspian hope!

It was either daze and hope or grease the stairs, lock the door and run and hide.....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Caspian Barefoot wrote:


It was either daze and hope or grease the stairs, lock the door and run and hide.....

And you can still do that!


M Goblin Beer Snob 1/Freethinker 3

The hideous mongrelman, ignoring Caspian as a lesser threat, points his finger at Vanya and incants. A pair of glowing missiles of force lash forth -- only to be intercepted by Vanya's shield and dispersed, harmlessly. With a low curse in goblin, the mongrelman rushes to his next move, knowing he can't possibly begin another spell before you act.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
The hideous mongrelman, ignoring Caspian as a lesser threat, points his finger at Vanya and incants. A pair of glowing missiles of force lash forth -- only to be intercepted by Vanya's shield and dispersed, harmlessly. With a low curse in goblin, the mongrelman rushes to his next move, knowing he can't possibly begin another spell before you act.

Whose turn is it now? When it is my turn I assume I would be prone, need to stand and move over to him without a chance to swing at him?


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Whose turn is it now?

Caspian: 21 (cast daze)

Mongrelman: 19 (cast magic missile)
Jaegr: 8 - Dex 16
Vanya: 8 - Dex 10

Jaegr "Knock Knock" wrote:
When it is my turn I assume I would be prone, need to stand and move over to him without a chance to swing at him?

Yes. The advantage to that (over standing up and then waiting) is that you put him in your threat zone to make spellcasting harder -- he's under the stairs, so if you walk around and confront him, there's nowhere for him to take a 5-ft. step to.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Jaegr "Knock Knock" wrote:
Whose turn is it now?

Caspian: 21 (cast daze)

Mongrelman: 19 (cast magic missile)
Jaegr: 8 - Dex 16
Vanya: 8 - Dex 10

Jaegr "Knock Knock" wrote:
When it is my turn I assume I would be prone, need to stand and move over to him without a chance to swing at him?
Yes. The advantage to that (over standing up and then waiting) is that you put him in your threat zone to make spellcasting harder -- he's under the stairs, so if you walk around and confront him, there's nowhere for him to take a 5-ft. step to.

I will wait for Vanya to go so I don't get caught in any spell he may throw then

Spoiler:
stand up and move over to the mongrelman to corner him

Male Human Battle Sorcerer 1

I thought that I used my action casting the spell? If not so, I'll attack.

Oprichnik calmly raises his blade and descends on the mongrel. "You shall die, dog", he murmurs with cold voice. "I have had enough of scum for one day." 1d20 + 2 ⇒ (6) + 2 = 81d8 + 2 ⇒ (6) + 2 = 8


M Goblin Beer Snob 1/Freethinker 3

The dwarven hero and human Oprichnik quickly pen in the mongrelman beneath the stairs, cutting off his escape; a wild swing by Vanya connects with the stairs instead, forcing him to spend a precious second pulling his sword free.

Caspian -- your turn again!


Male Halfling Bard 5 (Minstrel)

Caspian loads a slingstone and hurls it at the tied captives within the cell......

sling attack 1d20 + 4 ⇒ (12) + 4 = 16
sling damage 1d6 ⇒ 4

"Surrender beast or I kill your helpless friends!"

Bluff check
1d20 + 3 ⇒ (4) + 3 = 7


Male Wood Elf 1

Just double-checking, I got hit with Color Spray, yes?


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Caspian loads a slingstone and hurls it at the tied captives within the cell......

I assume you mean the people upstairs, since the cell down in the basement where eveything is happening is open and empty.

The mongrelman, being under the stairs, has the vague idea that you're slinging at the people upstairs, but is unable to see the result.

Spoiler:
You hit the woman, wounding her; with a look of unbelieving outrage, she huddles in the back of the cell as best as she's able, and redoubles her efforts to get free of her bonds.
In any event, it doesn't seem to bother him in the slightest bit. Indeed, he ignores you and attempts to cast a spell, despite being threatened by desperate, armed men.

DC 15 Concentration: 1d20 + 10 ⇒ (3) + 10 = 13

The threat of Jaegr's pick prevents the mongrelman from completing his incantation. With a curse from the frustrated caster, the blusish lightning that started to appear on his right hand sparks and fizzles out harmlessly.

Your turn, Jaegr!


M Goblin Beer Snob 1/Freethinker 3
Kelsin Illstar wrote:
Just double-checking, I got hit with Color Spray, yes?

Yes. It's a frontier favorite.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:
Yes. It's a frontier favorite.

It isn't mine! :)

Jaegr takes a swing trying to end the fight as soon as possible

Attack with Crushing Blow 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 6 ⇒ (2) + 6 = 8


M Goblin Beer Snob 1/Freethinker 3

The dwarf's pick lands heavily, sending the mongrelman reeling back against the wall. With luck, Vanya can behead him before he launches another magical attack. Meanwhile, the prisoners upstairs, afraid that they're to be murdered while tied up helpless in their cells, have started screaming for help, hoping to attract a passer-by.


Male Halfling Bard 5 (Minstrel)

"Ah calm yerselves! I jus wanted tah se if yerselves an tha mongrel man were in cahoots. Though stoning to death one at a time would be terrible...."


Male Human Battle Sorcerer 1

"You are as lucky as you are ugly, creature!" 1d20 + 2 ⇒ (13) + 2 = 151d8 + 2 ⇒ (7) + 2 = 9


M Goblin Beer Snob 1/Freethinker 3

Your sword is shunted aside, as though your opponent were wearing an invisible suit of mail.

Caspian again


Male Halfling Bard 5 (Minstrel)

"I think yall need inspiration."

Inspire my friends!

Panpipes to the rescue!


Male Wood Elf 1

Man I hope that gives me another save. :-/


M Goblin Beer Snob 1/Freethinker 3
Kelsin Illstar wrote:
Man I hope that gives me another save. :-/

Only against fear/despair effects, I'm afraid.


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Inspire my friends!

Remember that at 1st level you only get 7 rounds/day of use, and you've already used a bunch at the inn. How many do you have left?


M Goblin Beer Snob 1/Freethinker 3

The mongrelman wizard, seeing his life seriously threatened for the first time since he started posing as the sheriff's lackwit servant, tries another spell with some desperation.

DC 17 this time
1d20 + 10 ⇒ (8) + 10 = 18
1d4 + 1 ⇒ (3) + 1 = 4

In response to the monster's frantic incanting, four images, identical in appearance to the mongrelman, appear under the stairs. The images and the real mongrelman seem to shift and flicker, so that you can't tell which one is the real wizard.

Luckily, the pipes inspire you despite this setback.
You gain +1 to attacks and damage for as long as Caspian keeps playing, or until his daily number of rounds expires, whichever comes first.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:

In response to the monster's frantic incanting, four images, identical in appearance to the mongrelman, appear under the stairs. The images and the real mongrelman seem to shift and flicker, so that you can't tell which one is the real wizard.

Jaegr has played this game before where a dwarf will hide a gem underneath one of three helmets and move them around. He concentrates on the one he thinks is real and swing at it with all his might

Attack with Crushing Blow 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d8 + 7 ⇒ (6) + 7 = 13

Jaegr over thinks it and completely misses


Male Human Battle Sorcerer 1

"Morana, guide my blade!" 1d20 + 2 ⇒ (14) + 2 = 161d8 + 2 ⇒ (8) + 2 = 10


M Goblin Beer Snob 1/Freethinker 3

Vanya's blade whistles through one of the images, causing it to disperse like a wisp of smoke.

Caspian again


Male Halfling Bard 5 (Minstrel)

Continue to play .....

DM

Spoiler:

I think I used 4 rounds previously in the Inn.....

And attempt to daze the mongrel!

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