Kirth Gersen |
Wyvurn
So you're invisible, you think with grim humor, but I know exactly where you are.
Award yourself a hero point for that check! Which means you now have 2 of them. Everyone else has 1, since no one has used one yet. Those things are very good to have if a situation gets desperate!
Jaegr "Knock Knock" |
Award yourself a hero point for that check! Which means you now have 2 of them. Everyone else has 1, since no one has used one yet. Those things are very good to have if a situation gets desperate!
Oh man! Forgot about that!
Wyvurn |
My post was eaten this morning or something, huh.
Wyvurn continues down the stairs and about halfway, spins around and fires through the back of the stairs, seemingly at nothing.
"Behind the stairs! Invisible spellcaster!", he shouts.
Longbow attack: 1d20 + 3 ⇒ (15) + 3 = 181d8 ⇒ 61d100 ⇒ 57
Kirth Gersen |
Concentration to keep spell being cast (DC 18):
1d20 + 10 ⇒ (14) + 10 = 24
The mongrelfolk pops into view under the stairs, his hands extended; rather than a vapid, mindless grin, his face is set into mask of cold resolve. One arm now has an arrow sticking out of it; nevertheless, a flash of blinding colors explodes upwards at the group!
Will saves for everyone on the stairs except Caspian, who specifically waited at the top and is out of the cone of effect.
Kirth Gersen |
Looks like its up to Vanya and Caspian to take care of business
Yup. Initiative time!
Mongrelman: 1d20 + 4 ⇒ (15) + 4 = 19P.S. On their turn, anyone can use a hero point to roll a new save; if successful, you can "shake off" the effects of the color spray (maybe it didn't hit you full-on because of the stairs, or maybe you subconsciously draw on reserves of will and an instinct for survival you never knew you possessed, or maybe it's just divine intervention. Or maybe you fail the 2nd roll and nothing happens!
Jaegr "Knock Knock" |
P.S. On their turn, anyone can use a hero point to roll a new save; if successful, you can "shake off" the effects of the color spray (maybe it didn't hit you full-on because of the stairs, or maybe you subconsciously draw on reserves of will and an instinct for survival you never knew you possessed, or maybe it's just divine intervention. Or maybe you fail the 2nd roll and nothing happens!
I'll give it a shot, assuming I still can
Initiative 1d20 + 3 ⇒ (5) + 3 = 8
Re-roll Will Save with +2 racial 1d20 + 2 ⇒ (19) + 2 = 21
Kirth Gersen |
Fast as he is, the mongrelman isn't quick enough to react before Caspian -- ever fearful and skittish -- gets the drop on him.
Meanwhile, out of the corner of your eye, you can see the dwarf beginning to stir, as if he's somehow shaking off the effects of the spell through a superhuman effort of will.
Kirth Gersen |
The hideous mongrelman, ignoring Caspian as a lesser threat, points his finger at Vanya and incants. A pair of glowing missiles of force lash forth -- only to be intercepted by Vanya's shield and dispersed, harmlessly. With a low curse in goblin, the mongrelman rushes to his next move, knowing he can't possibly begin another spell before you act.
Jaegr "Knock Knock" |
The hideous mongrelman, ignoring Caspian as a lesser threat, points his finger at Vanya and incants. A pair of glowing missiles of force lash forth -- only to be intercepted by Vanya's shield and dispersed, harmlessly. With a low curse in goblin, the mongrelman rushes to his next move, knowing he can't possibly begin another spell before you act.
Whose turn is it now? When it is my turn I assume I would be prone, need to stand and move over to him without a chance to swing at him?
Kirth Gersen |
Whose turn is it now?
Caspian: 21 (cast daze)
Mongrelman: 19 (cast magic missile)Jaegr: 8 - Dex 16
Vanya: 8 - Dex 10
When it is my turn I assume I would be prone, need to stand and move over to him without a chance to swing at him?
Yes. The advantage to that (over standing up and then waiting) is that you put him in your threat zone to make spellcasting harder -- he's under the stairs, so if you walk around and confront him, there's nowhere for him to take a 5-ft. step to.
Jaegr "Knock Knock" |
Jaegr "Knock Knock" wrote:Whose turn is it now?Caspian: 21 (cast daze)
Mongrelman: 19 (cast magic missile)
Jaegr: 8 - Dex 16
Vanya: 8 - Dex 10Jaegr "Knock Knock" wrote:When it is my turn I assume I would be prone, need to stand and move over to him without a chance to swing at him?Yes. The advantage to that (over standing up and then waiting) is that you put him in your threat zone to make spellcasting harder -- he's under the stairs, so if you walk around and confront him, there's nowhere for him to take a 5-ft. step to.
I will wait for Vanya to go so I don't get caught in any spell he may throw then
Vanya Volkov |
I thought that I used my action casting the spell? If not so, I'll attack.
Oprichnik calmly raises his blade and descends on the mongrel. "You shall die, dog", he murmurs with cold voice. "I have had enough of scum for one day." 1d20 + 2 ⇒ (6) + 2 = 81d8 + 2 ⇒ (6) + 2 = 8
Kirth Gersen |
Caspian loads a slingstone and hurls it at the tied captives within the cell......
I assume you mean the people upstairs, since the cell down in the basement where eveything is happening is open and empty.
The mongrelman, being under the stairs, has the vague idea that you're slinging at the people upstairs, but is unable to see the result.
DC 15 Concentration: 1d20 + 10 ⇒ (3) + 10 = 13
The threat of Jaegr's pick prevents the mongrelman from completing his incantation. With a curse from the frustrated caster, the blusish lightning that started to appear on his right hand sparks and fizzles out harmlessly.
Your turn, Jaegr!
Jaegr "Knock Knock" |
Yes. It's a frontier favorite.
It isn't mine! :)
Jaegr takes a swing trying to end the fight as soon as possible
Attack with Crushing Blow 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 6 ⇒ (2) + 6 = 8
Kirth Gersen |
The dwarf's pick lands heavily, sending the mongrelman reeling back against the wall. With luck, Vanya can behead him before he launches another magical attack. Meanwhile, the prisoners upstairs, afraid that they're to be murdered while tied up helpless in their cells, have started screaming for help, hoping to attract a passer-by.
Kirth Gersen |
The mongrelman wizard, seeing his life seriously threatened for the first time since he started posing as the sheriff's lackwit servant, tries another spell with some desperation.
DC 17 this time
1d20 + 10 ⇒ (8) + 10 = 18
1d4 + 1 ⇒ (3) + 1 = 4
In response to the monster's frantic incanting, four images, identical in appearance to the mongrelman, appear under the stairs. The images and the real mongrelman seem to shift and flicker, so that you can't tell which one is the real wizard.
Luckily, the pipes inspire you despite this setback.
You gain +1 to attacks and damage for as long as Caspian keeps playing, or until his daily number of rounds expires, whichever comes first.
Jaegr "Knock Knock" |
In response to the monster's frantic incanting, four images, identical in appearance to the mongrelman, appear under the stairs. The images and the real mongrelman seem to shift and flicker, so that you can't tell which one is the real wizard.
Jaegr has played this game before where a dwarf will hide a gem underneath one of three helmets and move them around. He concentrates on the one he thinks is real and swing at it with all his might
Attack with Crushing Blow 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d8 + 7 ⇒ (6) + 7 = 13
Jaegr over thinks it and completely misses