Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.
The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.
Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.
In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map—doing so takes much longer than
simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables above. For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create trails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.
Exploring the Stolen Lands:
Traveling (Time to cross 1 hex)
Party Speed. . . .Plains. . . . All Other Terrains
15 feet. . . . .11 hours. . 16 hours
20 feet. . . . .8 hours. . . 12 hours
30 feet. . . . .5 hours. . . 8 hours
40 feet. . . . .4 hours. . . 6 hours
50 feet. . . . .3 hours. . . 5 hours
Exploring (Time to fully explore 1 hex)
Party Speed. . . Plains. . . Forest or Hill. . Mountain or Swamp
15 feet. . . . 3 days. . . 4 days . . . . . . 5 days
20 feet. . . . 2 days. . . 3 days . . . . . . 4 days
30 feet. . . . 1 day . . . 2 days . . . . . . 3 days
40 feet. . . . 1 day . . . 1 day . . . . . . . 2 days
50 feet. . . . 1 day . . . 1 day . . . . . . . 1 day
Quests!:
You have unlocked the Quest feature! I will place a new spoiler in the header for you to keep track of quests. Please be aware that some quests may be expected to range over a long span of time in this campaign while others will be more time sensitive and require quick action. Any time you wish me to add a clue to a quest, please call it out and I will place it inside the header. See example below.
Quest: Deliver a fair amount of fangberries to Bokken.
Clue: Fangberry thicket 50 miles or so to the southwest of Bokken's hut.
Quest: Locate Bokken's "crazy" brother.
Clue: Man turned bandit may have encountered someone fitting this description. Rumored to be part of Kressle's gang.
Clue: Last rumor places Bokken's brother somewhere to the south.
Quest:Special (Ali) Locate a dragon gizzard and a golem keystone.
Quest: Wanted: Bandits! The bandits in the Greenbelt need to be shown that their actions will not be tolerated!
Reward: The Swordlords of Restov are offering 400 gold once proof that bandit activity in the region has been driven down.
Clue: Capture or defeat several to help cull the threat of banditry in the area around Oleg's Trading Post.
Quest: Find the lair of the Sootscale Kobolds and ensure that they aren’t going to continue being a threat any way necessary.
Reward: The Swordlords of Restov will provide a reward of 800 gp once the kobold activity is under control.
Clue: The Sootscale Kobold Clan dwells in a cave somewhere in the Kamelands.
Quest: Wanted: Tatzlwyrm Head!
Reward: 600 gp for a relatively undamaged tatzlwyrm head.
Clue: Grub claims to have seen one in the forest to the southeast.
Quest: Wanted: Slay the legendary Tuskgutter!
Reward: My prized masterwork longbow and the last of my enchanted arrows for hunting to whoever can finally kill Tuskgutter. If you can bring me the monster's head, I promise I'll even share the head cheese I plan to make out of this trophy.
Clue: (?) Every Greenbelt hunter has a story about Tuskgutter, each wilder than the last! Look at me! I lost my leg to the accursed Hog from Hell. Whoever manages to kill the ill-tempered beast will get a nice reward from me old, retired Vekkel Benzen.
Quest: Oleg’s been under a lot of stress lately, and Svetlana would love to cook him his favorite meal (moon radish soup) to help him relax. Unfortunately, moon radishes are relatively rare. Bring Svetlana a basket of moon radishes.
Reward: Svetlana is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup.
Clue: A whitish radish which locals say glows during the lunar equinox. This is just a myth.
Clue: A patch grows somewhere between 15-20 miles south of the trading post.
Quest: Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful.
Reward: Oleg promises 1,000 gp in trading post credit if his wife’s ring can be recovered.
Clue: A plain brass wedding ring set with a single pearl.
Clue: The bandits were the last to have it, but they might have lost or sold it already.
Quest: Capture Falgrim Sneeg, alive if possible.
Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.
Clue: Falgrim fled into the Greenbelt to become a bandit.
Clue: Falgrim is described as an older Varisian with graying hair and an very unruly beard. He is a former mercenary, and those who fought with him say he possesses an unnerving calm in the face of violence.
As you can see, definitive clues and uncertain clues shall be listed as black and light blue respectively. Once you're certain of a clue, tell me, and I will update the color.
Now, I guess I should ask before Mr. 42 gets settled. Does this bother anyone that one or two folks may have what we can call far end spectrum kind of rolls?
As much as I would hate to homogenize too greatly, I don't want anyone to feel bitter or have their experienced ruined. Most of you know I'm far more about the RP than I am about the numbers, so that will play a huge part in encounters of the combat and non-combat kind more than other things.
I figure a big power difference can be more of a difficulty for you as GM to keep it challenging without totally overwhelming lower powered folks. Of course with your GMing style I doubt you'll have any problems.
Also, not to fret friends and allies, I am no min.maxer. My abilities or attributes may be grand but no fear, I will squander them in fruitless pursuits.
Yeah, I don't mind a high powered character being present. Class, feats and skill selection usually plays a greater role in making a character stand out than the ability scores, and we're not in competition with our allies or anything.
Of course, I'm taking the 25 point buy, as it's stronger than both the roll sets I got (though the last was closer, worth 22, but with kind of a weak spread).
ODV and Stavo here are random lovers. Brethren from my days of legendary WFRP gaming. I didn't mean to suggest Meowselsworth's work is unappreciated. Merely that the idea of taking a point buy over random numbers is unheard of in our former days of gaming glory. ;-)
I can live with these rolls. I am sure I could roll/buy better but I would rather keep average scores and adjust my scores depending on race/class. This will work for me.
Hey everyone, because Meowselsworth asked for it, deadline for creation is Sunday. Also, you guys can try posting a second set of rolls if you want before opting to the 25 point buy if you desire.
As always, I am here for any questions and concerns.
Well we had our WFRP's game last night, I did manage to roll up a superb 22WS for my fisherman. Then again the dice were good to me during play, for healing an elf. (And staying at the back of the party does help :P)
Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
I believe Ali is done, currently residing in some cellars in Brevoy - entertaining the local patrons of the taphouses and annoying the local nobles with a few pertinent but awkward questions of heritage.
Stavo, I think you still have one reroll for your ability scores, if I understand everything correctly. In which case, you may have a chance of a better set of rolls than that.
I saw that Leoian asked about races. I'm fairly open, but I would like to ask you to choose races that would not be likely to be discriminated against by the land charter office. So the more monstrous or unlikely to be accepted by society races are probably not a good fit. I'm willing to be flexible that maybe one PC is "picked up" in the wilderness and thus could be a tad more monstrous, but as my game will begin play in civilization with no set time before we get to the wilderness exploration, that player may be waiting a while before we could introduce if that's the type of entry for them at which we're looking.
I will be playing a variety of things from an agent of chaos and destruction who can cause madness with a whistle, agents from a priesthood worshiping a portal leading somewhere not from this world, a bewildered wizard and his lockmaker friend, and an adorable orphan girl and her one-eyed teddy bear.
Crunch is mostly done I think, unless I decide to pick up any more doodads. Still need to pick a language and name. I don't think androids really have their own naming conventions, so he'd probably pick something for himself that sounds human-ish. Too bad we don't know what the most common name in Golarion is; he'd probably go with that.
WIP:
Male android barbarian 1
CN Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
DEFENSE AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1; +4 against paralysis, poison, and stun effects
Immune disease, exhaustion, fatigue, sleep
OFFENSE Speed 30 ft.
Melee planson +4 (1d10+4) or power attack +3 (1d10+7)
Melee handaxe +4 (1d6+3/x3) or power attack +2 (1d6+4/x3)
Ranged javelin +3 (1d6+3)
Special Attacks nanite surge (+4, 1/day), rage (6 rds/day), power attack -1/+2
RAGING STATISTICS
When raging, AC 15; hp 17, Fort +6, Will +3; Melee planson +6 (1d10+7) or power attack +5 (1d10+10), handaxe +6 (1d6+6/x3) or power attack +5 (1d6+7/x3); Ranged javelin +3 (1d6+5); CMB +6; Skills Climb +9, Swim +9
STATISTICS;
Str 16, Dex 15, Con 15, Int 13, Wis 12, Cha 13;
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Empathy
Skills Climb +7, Knowledge (nature) +6, Perception +7, Survival +5, Swim +7
Languages Common
Traits Nanite Revival, Pioneer (Knowledge [nature])
SQ constructed, fast movement
Combat Gear planson, javelins (2), scale mail
Other Gear traveler’s outfit, backpack, belt pouch blanket, flint and steel, iron pot, rope, soap, torches (10), trail rations (5 days), waterskin
Funds 34 gp
SPECIAL ABILITIES Rage (Ex) As a free action, can enter a rage that grants +4 morale bonus to Strength and Constitution, as well a +2 morale bonus on Will saves. In addition, takes a -2 penalty to Armor Class. When in a rage, cannot use any Charisma-, Dexterity-, or Intelligence-based skill checks (except Acrobatics, Fly, Intimidate and Ride checks), or any ability that requires patience or concentration.
No back story as of yet, though I do actually have something in mind this time. Numeria is thankfully right next door, so maybe that will allow some Technic League shenanigans.
Crunch is mostly done I think, unless I decide to pick up any more doodads. Still need to pick a language and name. I don't think androids really have their own naming conventions, so he'd probably pick something for himself that sounds human-ish. Too bad we don't know what the most common name in Golarion is; he'd probably go with that.
** spoiler omitted **...
If you don't slip in a "Why do you cry?" at least once or twice.
(Also I still haven't seen a single Avengers AoU trailer. So I only know that phrase as a reference to it, but never knowing how it is said. Bonkers I know.)
Still need to buy some trappings but this will be my Bloodrager (Stavo). I also will have a backstory soon but my first attempt was erased by Windows 8's greatness.