Iron gods

Game Master Vagabonds.

Peeking through ruins of ancient scifi.

Map of the Caverns.


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I am now looking for a party of young individuals of doom willing to run a PBP iron Gods campaign. I stand here, and I wait patiently for people to walk up to go and try their hand at playing.

Note that I use hero points, and have a few house-rules.

House rules:
You may either roll 1d100 for a 40% chance to prevent death, and instead simply suffer some sort of permanent injury, or spend a hero point to cheat death and take a injury.

If you crit, you can make a skill/ability check to do something awesome, make a skill check to do something awesome, and/or make a Combat Maneuver, instead of dealing double damage.

Combatants can simulate having a combat feat for the sake of a single attack, but if they roll a 1-5, they fail, and takes 2 attacks of opportunity, along with missing and having a critical fumble drawn from a fumble deck.

You may spend 2 skill points to get a proficiency, a combat feat, or a Improved Combat Maneuver feat. For three, you may get a Extraordinary path of war maneuver/stance (Unlimited use), which you must run by me.

You may shatter your shield to ignore a single attack that happens to you.

If you roll a 1, you can either have a optional very bad thing happen to you (My choice) to gain a hero-point, or simply miss.

You get a bonus feat every level, but must spend a feat to cast a spell beyond one.

Every classes default skill points are increased by 4.

You must spend a skill point to become proficient with a school of spells if universalist, or a point to become proficient with a subschool of spells, and two for an entire school besides your focus school. If you are not proficient, then you must roll a concentration check, with a DC equal to 20 + Spell level*2. If you fail, the spell fizzles, and is unused. You cannot use that spell for the next thirty minutes. You can, however, retry the concentration check, if you allow me to dictate the resault of the failure, or spend a hero point to do so.

You are considered to have 2 copies of the same class features for the sake of archetypes.

Everyone gains 1 “Flavor” Skill point, to be put in a profession, a perform (If not bard), or a craft.


And now that that is all over, onto character creation:
Basic info:

20 point buy, or roll seven sets of 4d6 best 3, dropping lowest.
Any Pasio made class available on the OGL, along with archetypes.
Preferably the core races, but androids are also allowed.
2 traits, 3 with a drawback, 4 with four drawbacks. one must be a campaign trait.
Alignments are slackened by one step.
No path of war classes, but as stated in homebrew, you can get path of war feats, and non supernatural maneuvers via skill-points.
House Rules re-Listed
All classes base skill points are increased by 4.
You can spend 2 skill points to get a proficiency, a combat feat, or a Improved Combat Maneuver feat. For three, you may get a path of war maneuver (Unlimited use), which you must run by me.
You must spend a skill point to become proficient with a school of magic if you're a universalist, or 2 for the entire school if a specialist, or 1 for a subschool for a specialist.
You are considered to have two sets of each class feature for the purpose of archetypes. So, if you were, lets say, a wizard, you could trade away your arcane bond, arcane school, scribe scroll, and cantrips to gain the siege mage archetype, and you would still be considered to have those features, while also having the siege mage's ability to bond with siege weapons, siege engineering as a bonus feat, and only have 2 opposition schools.

I am looking for creative players, who'll come up with solutions to problems nobody could see coming, and who will do some pretty insane stuff.


I'm very interested. I had a dwarven blacksmith fighter I submitted for a previous campaign that sadly didn't get picked.

I think I'll substitute something else for fighter levels, though: We seem to be able to swim in combat feats.

Your houserules are really intriguing. I'll need to think about all the possibilities.

Oh, I forgot to ask, can we roll stats and then decide to go with point buy instead or is it more of a "you break it, you buy it" policy?

It's cool if it is, but I thought I might as well ask.


The Dragon wrote:

I'm very interested. I had a dwarven blacksmith fighter I submitted for a previous campaign that sadly didn't get picked.

I think I'll substitute something else for fighter levels, though: We seem to be able to swim in combat feats.

Your houserules are really intriguing. I'll need to think about all the possibilities.

Oh, I forgot to ask, can we roll stats and then decide to go with point buy instead or is it more of a "you break it, you buy it" policy?

It's cool if it is, but I thought I might as well ask.

Aye, ye can do that.


Nice.

That rhymes with "Dice", which is what I'm going to do now.

4d6 ⇒ (4, 3, 2, 2) = 11 -> 9
4d6 ⇒ (2, 4, 5, 6) = 17 -> 15
4d6 ⇒ (2, 1, 6, 1) = 10 -> 9
4d6 ⇒ (2, 4, 2, 4) = 12 -> 10
4d6 ⇒ (1, 3, 6, 5) = 15 -> 14
4d6 ⇒ (2, 5, 2, 6) = 15 -> 13
4d6 ⇒ (1, 2, 4, 3) = 10 -> 9

9,9,10,13,14,15. 13 point buy. Good thing I'm not stuck with that.

Is the feat tax on spells paid 1 time per spell level above 1 or just once?

Are the "1 bonus feat per level" in addition to normal feats?

Starting gold:
5d6 ⇒ (4, 4, 4, 3, 3) = 18 (I think that's what barbarianss get)


The Dragon wrote:

Nice.

That rhymes with "Dice", which is what I'm going to do now.

4d6 -> 9
4d6 -> 15
4d6 -> 9
4d6 -> 10
4d6 -> 14
4d6 -> 13
4d6 -> 9

9,9,10,13,14,15. 13 point buy. Good thing I'm not stuck with that.

Is the feat tax on spells paid 1 time per spell level above 1 or just once?

Are the "1 bonus feat per level" in addition to normal feats?

Starting gold:
5d6 (I think that's what barbarianss get)

Once per spell level. And they get 3d6 gold, not 5d6.


Ooh, this looks interesting. The large number of skills and feats available and the fact you can use skill points for other things.

Plus, it looks like there's no reason not to have archetypes.

To clarify, if the archetypes conflict on a specific class feature (modifying instead of replacing), does one of them take precedence or is the character considered having both and being able to choose between them?

For example, the Alchemist's bombs and its archetype Crpyt Breaker's alkahest bombs. Can this character use only one type of bomb, or can they choose freely between the two?

Finally, what level do we start?

Dice Rolls:

4d6 ⇒ (1, 6, 4, 6) = 17 -> 16
4d6 ⇒ (2, 3, 5, 3) = 13 -> 11
4d6 ⇒ (1, 1, 6, 5) = 13 -> 12
4d6 ⇒ (1, 2, 3, 6) = 12 -> 11
4d6 ⇒ (6, 5, 2, 3) = 16 -> 14
4d6 ⇒ (6, 4, 4, 1) = 15 -> 14
4d6 ⇒ (2, 4, 3, 2) = 11 -> 9

16, 14, 14, 12, 11, 11 (24-point buy)

Investigator Starting Gold: 3d6 ⇒ (2, 6, 1) = 9


4d6 ⇒ (5, 4, 2, 4) = 15>13
4d6 ⇒ (1, 6, 6, 1) = 14>13
4d6 ⇒ (2, 5, 1, 1) = 9>8
4d6 ⇒ (1, 5, 3, 2) = 11>10
4d6 ⇒ (1, 4, 4, 3) = 12>11
4d6 ⇒ (6, 4, 3, 5) = 18>15
4d6 ⇒ (6, 2, 6, 3) = 17>15

Will probably stick to that allocation probably thinking magus, but might consider some of the new hybrids from advanced class guide


Vagabonds. wrote:
Once per spell level. And they get 3d6 gold, not 5d6.

Right. Here we go:

3d6 ⇒ (4, 6, 6) = 16

Would you consider Running Hunter's Stance from Primal Fury an ok thing to grab?

Primal Wrath has barbarian written all over it: I might try for other disciplines to diversify sometime down the line, but untill something really interesting pops up I'm going to stay with it.


Alright... I'm interested.

Just a couple of questions, though...

1) How are you going to handle PCs who want to craft tech weapons and armour?

2) Are you going to permit android PCs to take android racial feats found in the back of Fires of Creation? Specifically, the ones in the ecology article on androids?


I'm interested. How often do you need players to post? I'm of the 2-3+ posts per day variety, and I'd really prefer to play with a GM who is able to post twice daily.

I've been doing quite a bit of PbP modules and PFS scenarios in recent months, and would really love to play a full campaign. The custom rules seem okay, even if they do seem a bit overpowered. I'm certainly happy with power, though. :-)

I know you said core races preferred, but I'd really like to give one of the Advanced Race Guide races a go. Specifically, catfolk or samsaran. If they don't work for you, I'm happy to take an android. I've picked up the Technology Guide and quite like the idea of an Android Technomancer in this campaign!

If you're amenable to the above, let me know and I'll get a character done up ASAP.


Ok, I've been dying for a chance to play Iron Gods, and this looks like a good opportunity. :)

4d6 ⇒ (4, 4, 2, 4) = 14 = 4,4,4 = 12
4d6 ⇒ (5, 5, 3, 4) = 17 = 5,5,4 = 14
4d6 ⇒ (1, 3, 6, 5) = 15 = 3,6,5 = 14
4d6 ⇒ (6, 3, 1, 5) = 15 = 6,3,5 = 14
4d6 ⇒ (5, 3, 5, 6) = 19 = 5,5,6 = 16
4d6 ⇒ (4, 3, 2, 5) = 14 = 4,3,5 = 12
4d6 ⇒ (2, 5, 5, 3) = 15 = 5,5,3 = 13


4d6 ⇒ (6, 2, 2, 3) = 13
4d6 ⇒ (2, 4, 6, 5) = 17
4d6 ⇒ (5, 2, 1, 1) = 9
4d6 ⇒ (6, 3, 2, 3) = 14
4d6 ⇒ (2, 4, 5, 2) = 13
4d6 ⇒ (4, 6, 5, 5) = 20
4d6 ⇒ (4, 5, 4, 1) = 14

11, 15, 12, 11, 16, 13 for stats.

I'll be statting up an android rogue for your consideration.

Starting Gold (Rogue): 4d6 ⇒ (3, 1, 3, 3) = 10 x 10 = 100 gp

Below average gold, but I think I can make it work...


Great Gatsby, that's a lot of feats! I like that- I'll be able to make a really cool character.

I'm interested in playing a Bloodrager with every bit of indestructibility I can put on his half-elven hide. Just want to check out how the magic works! I presume that they count as "universalists" for the purposes of spellcasting, so it'll mean mean dropping a few skill points to cover any schools he'll be using. And to cast second, third, and fourth level spells, it'll mean giving up a feat each time?

Looking at *deep breath* Untouchable Spelleater Primalist Metamagic Crossblooded Aberrant/Arcane.

4d6 ⇒ (3, 1, 2, 4) = 10 > 9
4d6 ⇒ (3, 1, 5, 3) = 12 > 11
4d6 ⇒ (6, 6, 4, 3) = 19 > 16
4d6 ⇒ (1, 5, 6, 1) = 13 > 12
4d6 ⇒ (3, 3, 3, 1) = 10 > 9
4d6 ⇒ (4, 5, 3, 2) = 14 > 12
4d6 ⇒ (6, 2, 5, 6) = 19 > 17
I'll take it, and just put the racial on one of the 12s.

Wealth: 3d6 ⇒ (1, 5, 6) = 12 = 120 gp


Interest!


Just wanted to chime in and say I like your houserules!


I'm in the midst of statting up my rogue now. I'm just waiting for the GM to answer my questions before I finish up.


Gauging interest in thread... processing...:
Interest: 100d6 + 100d100 ⇒ (4, 2, 3, 4, 6, 2, 6, 2, 3, 1, 1, 2, 3, 5, 3, 4, 5, 3, 6, 1, 5, 3, 1, 3, 5, 1, 5, 5, 5, 6, 2, 1, 4, 3, 3, 2, 5, 3, 5, 1, 6, 3, 1, 3, 3, 5, 3, 6, 1, 2, 1, 1, 1, 5, 5, 1, 3, 2, 4, 4, 3, 3, 1, 3, 5, 2, 3, 6, 2, 2, 1, 4, 2, 3, 6, 2, 1, 2, 4, 5, 2, 1, 3, 5, 5, 6, 2, 6, 5, 2, 1, 3, 1, 5, 4, 4, 1, 1, 5, 1) + (98, 60, 43, 45, 91, 79, 84, 41, 39, 17, 2, 82, 66, 6, 62, 10, 73, 88, 76, 46, 57, 18, 77, 7, 23, 18, 57, 19, 47, 56, 46, 33, 84, 37, 91, 69, 33, 92, 95, 21, 51, 86, 14, 17, 97, 5, 3, 46, 62, 27, 24, 78, 49, 5, 31, 7, 94, 88, 62, 43, 10, 63, 5, 52, 69, 79, 61, 17, 53, 44, 61, 6, 42, 98, 17, 4, 81, 85, 82, 65, 58, 33, 40, 47, 18, 5, 12, 87, 7, 78, 51, 34, 54, 29, 85, 48, 87, 95, 39, 53) = 5248%

^^^ My semi-flavorful way of getting rid of the horrendous, all-single-digit-except-for-one ability score rolls I had rolled. Much better! :)

I do presume it was ok to do this, GM? Seeing as how only a single, and very low, ability score was the only one to break the single digits, I presume a reroll was in order? I mean 7/6/4/9/5/11 is grounds for a reroll, correct? If not, I can reroll.

4d6 ⇒ (4, 2, 5, 4) = 15 =13
4d6 ⇒ (2, 2, 1, 1) = 6 =X
4d6 ⇒ (5, 2, 4, 3) = 14 =12
4d6 ⇒ (6, 3, 6, 2) = 17 =15
4d6 ⇒ (6, 4, 5, 2) = 17 =15
4d6 ⇒ (2, 5, 2, 5) = 14 =12
4d6 ⇒ (2, 6, 6, 5) = 19 =17

Probably planning on playing something odd, like one of those gunmage style classes from Ultimate Combat.


4d6 ⇒ (3, 6, 3, 5) = 17 14
4d6 ⇒ (6, 2, 3, 4) = 15 13
4d6 ⇒ (2, 4, 2, 1) = 98
4d6 ⇒ (2, 4, 2, 6) = 1412
4d6 ⇒ (2, 2, 3, 2) = 97
4d6 ⇒ (5, 1, 3, 2) = 11 10
4d6 ⇒ (4, 6, 2, 3) = 15 13...

ok so point buy. I will be submitting a fighter most likely.


rashly5 wrote:

Ooh, this looks interesting. The large number of skills and feats available and the fact you can use skill points for other things.

Plus, it looks like there's no reason not to have archetypes.

To clarify, if the archetypes conflict on a specific class feature (modifying instead of replacing), does one of them take precedence or is the character considered having both and being able to choose between them?

For example, the Alchemist's bombs and its archetype Crpyt Breaker's alkahest bombs. Can this character use only one type of bomb, or can they choose freely between the two?

Finally, what level do we start?

** spoiler omitted **

Level 1, you start at. And you may choose.

Dragoncat wrote:

Alright... I'm interested.

Just a couple of questions, though...

1) How are you going to handle PCs who want to craft tech weapons and armour?

2) Are you going to permit android PCs to take android racial feats found in the back of Fires of Creation? Specifically, the ones in the ecology article on androids?

1) Crafting works as it is in the technology guide.

2) Aye, I will permit it.

Wilmannator wrote:

I'm interested. How often do you need players to post? I'm of the 2-3+ posts per day variety, and I'd really prefer to play with a GM who is able to post twice daily.

[snip]

I know you said core races preferred, but I'd really like to give one of the Advanced Race Guide races a go. Specifically, catfolk or samsaran. If they don't work for you, I'm happy to take an android. I've picked up the Technology Guide and quite like the idea of an Android Technomancer in this campaign!

I'll permit.


Okay then!

One more question:

Would you allow android PCs to choose Androffan as a bonus language for high INT or points in Linguistics?

EDIT: I'm shifting my android from a rogue to a cleric--specifically, an Iron Priest.


here is a rough draft stat wise for my fighter, did I do this properly?

Spoiler:
Fighter 1 human, two handed archetype
Seeker, rich parents, Reckless
Drawback- sentimental
HP: 12
Str: 16
Dex: 14
Con: 13
Int:14
Wis: 14
Cha: 8

Feats: Combat reflexes, Power attack, cleave, weapon focus Ranseur , combat expertise, dodge

Arms and armor: MWK breastplate, Cold Iron MWK Ransuer, longsword, Cestus,
Gear: backpack, belt pouch, waterskin (3), flint and steel, sunrod (2), torches (10), rations (20), silk rope (100ft), Signet ring, CLW potions (4),

Skills 6/ level +4= 10/ level
Give 4 for two feats
Acrobatics- 1
Climb-1
Swim-1
Perception-1
Sense motive-1
Know. Dungeoneering-1
Linguistics-1


Thanks Vagabonds! What about your expected posting speed? I just want to make sure things will be moving relatively briskly. If you expect to be posting about twice a day, I'll go ahead and make a character for you to approve.


So, I presume the rerolling was allowed, Vagabonds?

And no, this is not my character I am submitting. It was a character for a game that, sadly, died. It had a huge sci-fi theme, so I was posting with it mainly as a flavor thing for my own sense of nostalgia.


Lord Inventor Reldic Emerson wrote:

here is a rough draft stat wise for my fighter, did I do this properly?

** spoiler omitted **

You need to have one of your traits be a campaign trait.


Nice! I am hoping to get into 2 PBPs (and i think i might have gotten into one so far...) and am liking the looks of this one so far, especially the houserules :)
Would you be ok if i built something to revolve around the houserules?
First thought is something like a crit-fishing rogue with lots of different skills to have lots of different options when he lands a crit :) like critting then tumbling away or critting then using the houserule to gain improved steal and stealing his weapon, random, situational and funny things like that :)

Actually, this sounds like a perfect setup to go with some sort of dirty trick combatant who is not above doing anything and everything as a tactic in combat :)

(i like the houserule you have about pretending to have a feat, but if you fail, you REALLY fail! The really high risk make that sound like fun to do at some point :)

As for your your houserules about feats and skills, let me see if i got this right.
Everyone gets +5 skill points/lvl, 1 is a "flavor" skill point.
Everyone gets 1 extra feat every lvl.
Every casting level beyond lvl 1 costs a feat to utilize.
You can spend skill points to gain other benefits (i assume they are lost for all future levels? Aka a permenant reduction to all future levels of any class?) or extra feats.

So a lvl 1 human rogue with 14 int could potentially have 10 feats at lvl 1? (1 base, 1 human, 1 freebie, (skills=8+4+2/2) 7 from skills) Wowzers! But then you wouldnt have any skills, and i like skills too much :) [ooc]plus you probably wouldnt choose that guy :p

So im going to hunt around a bit and see what works with dirty trick or what strikes my fancy :)

Ah yes, rolls.

dice:

What: 4d6 - 3 ⇒ (5, 3, 5, 4) - 3 = 14
Do: 4d6 - 1 ⇒ (5, 1, 5, 2) - 1 = 12
The: 4d6 - 6 ⇒ (3, 1, 1, 1) - 6 = 0
Dice: 4d6 - 1 ⇒ (3, 1, 5, 5) - 1 = 13
Give: 4d6 - 4 ⇒ (4, 4, 4, 4) - 4 = 12
Me: 4d6 - 1 ⇒ (6, 1, 1, 6) - 1 = 13
Today?: 4d6 - 1 ⇒ (1, 4, 6, 3) - 1 = 13

Aaand thats a pretty lackluster 15pt roll there :(
Looks like ill be sticking with the 20pb.


Also, something of note:
My preferences are that folks tend not to go above spending half of their skill points on feats, and to have a rouge/rouge equivilent, a Cleric, a frontline fighter, and a wizard of some sort, and to have only one android.

Cam James wrote:

Nice! I am hoping to get into 2 PBPs (and i think i might have gotten into one so far...) and am liking the looks of this one so far, especially the houserules :)

Would you be ok if i built something to revolve around the houserules?

Sure, I will permit it.

Cam James wrote:

First thought is something like a crit-fishing rogue with lots of different skills to have lots of different options when he lands a crit :) like critting then tumbling away or critting then using the houserule to gain improved steal and stealing his weapon, random, situational and funny things like that :)

As for your your houserules about feats and skills, let me see if i got this right.
Everyone gets +5 skill points/lvl, 1 is a "flavor" skill point.
Everyone gets 1 extra feat every lvl.
Every casting level beyond lvl 1 costs a feat to utilize.
You can spend skill points to gain other benefits (i assume they are lost for all future levels? Aka a permenant reduction to all future levels of any class?) or extra feats.

So a lvl 1 human rogue with 14 int could potentially have 10 feats at lvl 1? (1 base, 1 human, 1 freebie, (skills=8+4+2/2) 7 from skills) Wowzers! But then you wouldnt have any skills, and i like skills too much :) [ooc]plus you probably wouldnt choose that guy :p

Most of this is fine. And no, it's just a one time cost for the feat at the level you buy it (If you are, let's say, level 5 rouge with 0 int, and spent a feat to buy Improved Initiative, you end up with 38 skill points (Not counting the bonus skill points). And yeah, I probably wouldn't choose him.
Wilmannator wrote:
Thanks Vagabonds! What about your expected posting speed? I just want to make sure things will be moving relatively briskly. If you expect to be posting about twice a day, I'll go ahead and make a character for you to approve.

I expect once-per day posting, maybe twice a day if we're lucky. Probably twice a day on the weekends (School gets in the way durring the weekdays. Might be able to post in the morning and in the afternoon, EST)

Dragoncat wrote:

Okay then!

One more question:
Would you allow android PCs to choose Androffan as a bonus language for high INT or points in Linguistics?
EDIT: I'm shifting my android from a rogue to a cleric--specifically, an Iron Priest.

I'll allow both.

Witness-of-Unity's-Truth wrote:

So, I presume the rerolling was allowed, Vagabonds?

And no, this is not my character I am submitting. It was a character for a game that, sadly, died. It had a huge sci-fi theme, so I was posting with it mainly as a flavor thing for my own sense of nostalgia.

Sure, I'll allow it once.


Thank you very much for answering my questions.

And... why not? I might as well reroll. If only to see what I get:

4d6 ⇒ (5, 6, 5, 6) = 22 17
4d6 ⇒ (5, 4, 3, 3) = 15 12
4d6 ⇒ (1, 6, 3, 4) = 14 13
4d6 ⇒ (4, 3, 5, 3) = 15 12
4d6 ⇒ (5, 1, 6, 5) = 17 16
4d6 ⇒ (2, 6, 6, 4) = 18 16
4d6 ⇒ (6, 1, 6, 3) = 16 15

Whoa...

17, 12, 13, 16, 16, 15. Lucky!

Sure, I think I'll give this stat spread a go.


Vagabonds. wrote:
Wilmannator wrote:
Thanks Vagabonds! What about your expected posting speed? I just want to make sure things will be moving relatively briskly. If you expect to be posting about twice a day, I'll go ahead and make a character for you to approve.

I expect once-per day posting, maybe twice a day if we're lucky. Probably twice a day on the weekends (School gets in the way durring the weekdays. Might be able to post in the morning and in the afternoon, EST)

Okay, thanks for that. I'd rather something with more speed to it (especially for an AP). Have fun all, and good luck with the house rules. They certainly look interesting and I may take a peek from time to time to see how things pan out.


Hey look, rerolls. Might as well try it out.

4d6 ⇒ (5, 4, 4, 1) = 14-13
4d6 ⇒ (1, 4, 1, 6) = 12-11
4d6 ⇒ (2, 6, 3, 5) = 16-14
4d6 ⇒ (4, 6, 6, 1) = 17-16
4d6 ⇒ (6, 6, 2, 3) = 17-16
4d6 ⇒ (2, 2, 5, 5) = 14-12
4d6 ⇒ (1, 5, 3, 1) = 10-dropped.

Hmm. Now I'm unsure which to go with. This one is more all-round so I think it fits what I'm aiming for better.


I believe I will submit an inquisitor. Due to the nature of the class he will most liekly be 5th or 6th PC spot, as he will be good at many things but great at none in particular. Save maybe killing heresy lol.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Rolling down the line:

Strength: 4d6 ⇒ (6, 5, 2, 5) = 18 => 16

Dexterity: 4d6 ⇒ (3, 3, 2, 6) = 14 => 12

Constitution: 4d6 ⇒ (5, 3, 6, 5) = 19 => 16

Intelligence: 4d6 ⇒ (5, 6, 2, 3) = 16 => 14

Wisdom: 4d6 ⇒ (5, 4, 6, 6) = 21 => 17

Charisma: 4d6 ⇒ (3, 6, 2, 5) = 16 => 14

7th Set: 4d6 ⇒ (5, 2, 1, 1) = 9 => 13 - I'll drop this one.

Well, that's equivalent to a 45 point buy. Now to figure out what to do...


Vagabonds, I have another question of some relevance. What is your ruling on the Spellslinger archetype for the Wizard? I know a few GMs house rule that it gains a medium BAB, since it gives up 4 whole schools of magic with no subsequent benefit and the other abilitys are nearly equal trades. If you will allow this house rule, I would very much like to play a Spellslinger Wizard, but if not, I have some other ideas.

Other ideas include: Elf ninja who will definitely be trying to go full cyber ninja trope, Android paladin (How do you work paladin codes, by the way?) or Cavalier (Can I, if I purchase one, use one of those robot horses as my mount?), Kasatha ranger or monk (Predator, anyone?) if Kasatha are an option, and... several other ideas lol.


Speaking of androids...

Dragoncat here. Allow me to introduce my tinkering android priestess of Brigh:

Seeker And Restorer Of Newfound Antiquities, designation Epsilon. AKA Sarona Epsilon!

With regards to posting rate, I can make the 1 post/day. I can post more frequently on weekends as well.


Name: Fist. I never had a surname but I will claim one when I do something worthy of a name.

Race: Halfling
Class: Monk (underfoot adept, martial artist) / Barbarian (brutal pugilist)
Alignment: Chaotic Good. I enjoy helping people in need but I wont be beholden to laws that make me a slave.
Description: I stand 3 ft. 3 in. tall, and weigh 38 lbs. My skin is tan colored and crisscrossed with several dozen scars I earned while I fought in the arena and during my tenure as a slave. I have an extremely honed body and my muscles are my most notable trait. I have green eyes and short brown hair that I tie into a knot or a pony tail if it gets to long. I like to keep mobile so I tend to wear only the lightest of armors and clothes that are form fitting so they don't get in the way during fights and show off my muscles which im proud of. My posture is normally relaxed and loose, if I'm angry its tense and ridged like a snake about to strike.
Personality: I'm adventurous and enjoy life and being free however my time as a slave has left me with serious anger issues and a bit of a Napoleon complex. If someone needs my help ill gladly do what I can to aid them, I enjoy being helpful to the little guys. That being said I do tend to get extraordinarily violent when facing my enemy or protecting my friends. I eagerly go out of my way to try new things and experience life as I feel I have a lot to make up for. I sometimes frighten those I'm with when a situation comes up that brings out my vengeful violent side.
History: I adventure because I want to experience new things, prove the might of my race, and kill those who would enslave me or others.
Quirk: I respond to insults with violence. Being disregarded due to my height or race or insinuating im not a skilled combatant will trigger the same response.

More History: I was born a slave. Being shipped around from Cheliax to Razmir, I was sold off as a novelty, a halfling arena fighter. I was meant to be a joke, something for the crowd to laugh at before I got slaughtered. Then to everyone’s surprise I killed my first opponent and the second and the third. It was then my new owner decided to hire professionals to train me in combat. Before he could schedule me into a new fight I used the training he paid for and killed him before making my escape. I now explore the world making up for the time I lost when I had no freedom.
Quote: “I do NOT have anger issues. Its simply solve my problems with violence.”

Grand Lodge

Well, let's see what happens.

4d6 ⇒ (4, 3, 3, 4) = 14 11
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (3, 2, 2, 5) = 12 10
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (1, 1, 2, 1) = 5 04
4d6 ⇒ (2, 3, 3, 2) = 10 08
4d6 ⇒ (1, 4, 5, 5) = 15 14

Hmmm, kinda meh. Think about it anyway.


According to the GM:

Witness-of-Unity's-Truth wrote:

So, I presume the rerolling was allowed, Vagabonds?

And no, this is not my character I am submitting. It was a character for a game that, sadly, died. It had a huge sci-fi theme, so I was posting with it mainly as a flavor thing for my own sense of nostalgia.
Vagabonds wrote:
Sure, I'll allow it once.

So if you're not happy with your roll, you can give it another go.


Well, I would like to re-roll. Dice are fun.

Re-roll:

4d6 ⇒ (4, 5, 3, 2) = 14 -> 12
4d6 ⇒ (4, 6, 4, 1) = 15 -> 14
4d6 ⇒ (6, 5, 5, 3) = 19 -> 16
4d6 ⇒ (3, 1, 2, 4) = 10 -> 9
4d6 ⇒ (3, 6, 6, 2) = 17 -> 15
4d6 ⇒ (3, 3, 5, 4) = 15 -> 12
4d6 ⇒ (6, 6, 6, 2) = 20 -> 18

18, 16, 15, 14, 12, 12 (31-point buy)

Though I could stick with my earlier one even if it's a worse set. Seems kind of unfair when it's all good. Then again, someone else got a freakin' 45-point buy.


GM, do you have a deadline for applications?


So i have figured out what i am going to do!!!
At its basic mechanics is a halfling hunter with a boar animal companion.
The boar will be made to be just about as indestructable as i can make it, bad tempered and disruptive :) mostly it will charge into the thick of any fight it sees and create a general nusance of itself as best it can despite its probable low damage. I am thinking bull rushing, overruning, disrupting spellcasters, flanking, and sitting on that pesky elven archer kind of things >.>
I would be really interested in seeing what, if any, kind of cybernetic implants, biotic limbs or trapped AIs i could cram in him at higher levels, also, his name is Stumper :')

I am a little less sure about what direction i am going to take the halfling, one way i was thinking of was combat reflexes/bodyguard feats and the helpful trait as a decent method of non-magical buffing. Another thought was teamwork feats (since we have a lot of them), which i probably will do anyways because of Stumpy.
I will probably be at least semi-decent with different and various maneuvers because halfling oppertunist is a combat maneuver (see below).
I also have 6+int skill points so i can be good at a wide veriety of different skills and aid others to do so (making others even BETTER the NATURAL way XD)

Later on, if it ever gets there, lvl 5+ will be going into halfling opportunist (and boon companion) as this sounds like it will go perfectly with this kind of game and mode of thinking. "I springboard off of the gnomes head to jump higher! The Elf tries to make a joke but i steal the punchline!" rolls steal maneuver. I get a boost to deplomacy and the elf gains a penalty because everyone knows Elves SUX!
Ectera :)

Well, im getting excited by this guy so its time to get him built up!
I am also excited by the added level of "Interesting and Unusual" that gets added because of the fumble decks, crits for extra awesome and permission to do unusual and insane things :)

Edit: oh ya, he will also be a cook. Al halflings should love food and be cooks in my mind :)


Dragoncat wrote:
GM, do you have a deadline for applications?
Yes, the deadline I shall now set. This deadline is Friday, the twenty first, high noon, estern standard time. Meet upon the open field, and draw your pistols. Turn your backs to one another, and walk ten paces. Then kill who tries to kill first. (Basically, I'll require a roll call on the twenty first. Really wish one could edit the first post of this thread.)
Witness-of-Unity's-Truth wrote:

Vagabonds, I have another question of some relevance. What is your ruling on the Spellslinger archetype for the Wizard? I know a few GMs house rule that it gains a medium BAB, since it gives up 4 whole schools of magic with no subsequent benefit and the other abilitys are nearly equal trades. If you will allow this house rule, I would very much like to play a Spellslinger Wizard, but if not, I have some other ideas.

Other ideas include: Elf ninja who will definitely be trying to go full cyber ninja trope, Android paladin (How do you work paladin codes, by the way?) or Cavalier (Can I, if I purchase one, use one of those robot horses as my mount?), Kasatha ranger or monk (Predator, anyone?) if Kasatha are an option, and... several other ideas lol.

Eh, I'll allow you to either bar 4 schools for a medium base attack bonus, or simply bar 2 with a poor BAB. Paladin codes are fairly by the book, with the exception that a paladin can fight dirty, if the goal is to end combat as quickly as possible.
bejan paknia wrote:
-Snip-

Huh. You posted this in another thread, also. Strange. Was this intentional? Are you also applying here with your character? Because, if so, realize it's starting at level 1, so no multiclassing.


Thanks for the confirmation, GM!


Thanks GM! Now, to write up a Spellslinger! This is going be awesome!


A list of applicants for our erstwhile GM:

Arcane (Wizards, Sorcerers, etc.)
Witness-of-Unity's-Truth: Unknown Wizard (Spellslinger) (Unknown Campaign Trait)

Divine (Clerics, Druids, etc.)
Dragoncat: Sarona Epsilon: Android Cleric (Iron Priest) of Brigh (Local Ties)

Martial (Fighters, Rangers, Barbarians, etc.)
Cam James: Halfling Hunter (Unknown Campaign Trait)

Skill (Rogues, Bards, etc.)
Lord Inventor Reldic Emerson: Unknown Inquisitor (Unknown Campaign Trait)

Applicants With Characters Pending
Jason Lillis
rashly5
The Dragon
mcridill
Arknight
QuidEst
Camris
Calinthas Aldimay


If I trade away Damage reduction once with invulnerable rager, do I get to keep my old damage reduction stack with the new one?

I'm probably going to go Superstitious regardless of the answer, but I thought it'd be nice to know.


the Dragon here, submitting Kerin. Info is in the alias.

I have some things I'm unsure of with regards to my build.

What I'm going for is a very versatile combatant, who focuses on heavy hitting and mage slaying. I'm going to pick up as many of the combat maneuver feats as I can get to make sense, and Improved Unarmed Strike is a prereq for a lot of good feats you don't normally see in a game.

He's not a half-bad ranged character either, for first level. He has +10ft range on thrown weapons, and using the Savage Technologist variant rage he can do +4(1d4+5) with a range of 30ft on his hammers, which I regard as quite ok.

Anyway, on to the "problem". I'm wondering if I pack enough damage? If we're expected to fight constructs at level one, or even two, I don't rightly know if I can punch through their DR. Even fairly low-level construct stuff can often have DR10/adamantine. Raging and power attacking, I can swing 1d12+10 damage, but that could end up being 1d12 only in half the encounters.

So I guess what I'm asking you guys is if you think I should switch Running Hunter's Stance for Primal Wrath? I like the stance because it adds +10ft move speed and scent, which is very nice utility, but Primal Wrath can add +6 damage whenever I have a standard action to spend on attacking. I'm worried if it might end up being neccesary, even though it's boring.

Thoughts?

Edit: GM, you never did say if it was all right for me to use Running Hunter's Stance. I might have ninja-edited the request in, so here we go again.

Can I use the Primal Fury stance from Path of War "Running Hunter's Stance"

Can I use the Primal Fury strike, Primal Wrath?


For The Dragon:

I'm looking over your character's sheet, and I noticed you took three traits without taking a drawback. According to the GM's chargen rules, you'll need to take a drawback for your three traits.


I took a drawback(Paranoid, he's a bit of a conspiracy theoretist), I just forgot to put it on the character sheet. Oops, will fix, thank you for spotting that.

I wrote it on myth-weavers before I transscripted it to the alias. I just like the look of a "real" character sheets better. Anyway.

Fixed. Again, thank you for looking it over.


You're welcome! :)


The Dragon wrote:

If I trade away Damage reduction once with invulnerable rager, do I get to keep my old damage reduction stack with the new one?

I'm probably going to go Superstitious regardless of the answer, but I thought it'd be nice to know.

Nope! They come from the same source ("Class Bonus") and, as such, do not stack.
Kerin Blacksmith wrote:

Anyway, on to the "problem". I'm wondering if I pack enough damage? If we're expected to fight constructs at level one, or even two, I don't rightly know if I can punch through their DR. Even fairly low-level construct stuff can often have DR10/adamantine. Raging and power attacking, I can swing 1d12+10 damage, but that could end up being 1d12 only in half the encounters.

So I guess what I'm asking you guys is if you think I should switch Running Hunter's Stance for Primal Wrath? I like the stance because it adds +10ft move speed and scent, which is very nice utility, but Primal Wrath can add +6 damage whenever I have a standard action to spend on attacking. I'm worried if it might end up being neccesary, even though it's boring.

Thoughts?

Edit: GM, you never did say if it was all right for me to use Running Hunter's Stance. I might have ninja-edited the request in, so here we go again.

Can I use the Primal Fury stance from Path of War "Running Hunter's Stance"

Can I use the Primal Fury strike, Primal Wrath?

I'll tell you that you'll be level 3, maybe 4 even, before you even meet one with hardness. For the most part, you're not going to have to pierce any until later on. I'll be looking over your sheet. Also, I'd love to see it in character sheet format, if you desire.


4d6 ⇒ (1, 6, 6, 4) = 17
4d6 ⇒ (1, 6, 6, 1) = 14
4d6 ⇒ (2, 2, 2, 4) = 10
4d6 ⇒ (6, 3, 6, 3) = 18
4d6 ⇒ (5, 5, 5, 4) = 19
4d6 ⇒ (2, 4, 6, 1) = 13
4d6 ⇒ (5, 4, 2, 2) = 13

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