Iron gods

Game Master Vagabonds.

Peeking through ruins of ancient scifi.

Map of the Caverns.


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Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist crosses his arms and looks up at the woman speaking.

"And just why are you stuck here?"


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"Don't worry about what the others are doing Caimor, focus on what this weird metal wall is doing in a cave under the town." Taz says to the elf.


Humanoid Oddball

"My name is Sef, the current chief. The old chief decided to come up here, he was killed by some of your folks, and now we're all stuck here, since, you know, we can't get down without falling to our death. Either way, there's some stuff in the caves ahead I'd like dead, since they cut down our even lower number, but I'd rather not risk the remainder of our tribe."
She simply spends a few moment staring at the Halfling.
"Okay?..."


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Sarona folds her hands in front of her. "May I ask what it is that has been attacking your tribe, Chief Sef?" She asks as politely as she can.


Humanoid Oddball

"Well, for one things, folks like you, and some gremlins up ahead. If you guys can somehow manage to get rid of them, I'll offer you some strange devices in exchange. I'll also throw some more small things for you guys to not attack any of my party, how does that sound?"


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fists face is split from ear to ear in a wide grin.

" HAH DONE! I'll kill your gremlins for you. That's a fair trade."

Fist grins at Sarona.

"The council woman is also Gona have to get me a fancy new hat."


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

"Considering how much information there is to be gathered, and how much how they do influences our overall mission, I would be a fool not to be worried."

Caimor shakes his head. "In any case, this seems to be an entrance. Likely to be where the robots originated and where Khonnir is. Anything else is conjecture."


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Folks like us? Well thats good, i guess. We are looking for some people who went missing. By any chance do you have anything left of them? Stumper might be able to track them by scent if you have something he can smell. If we find them, we will make sure they dont hurt you guys later.

Then after a moment, Joseph has a quizical look
Falling down? We had to swim to get here. What do you mean falling down?
Oh! We might also be able to help you guys escape later! I gots an idea >:)


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"An entrance to what Caimor?" Taz asks.

"We're in a cave under the city, why would somebody build a metal wall down here?"[b] Taz continues, scratching his head.

[b]"For that matter, who would have built it?"

Taz doesn't have the technologist feat yet, so there's not much point in him making skill checks to figure out what we're looking at.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

"As I said, I can only guess. The chalk drawings found earlier is at most a century old and already depicts the three-legged robots we've seen, therefore meaning this place is at least that old. I need to gather more data before I can give you anything else. Data the skulks could have provided depending on how long they've been here, and if they were the ones who made those drawings. They could explain the depictions of four-armed humanoids and spiny plants that we haven't encountered as well as their knowledge of the area and of what is inside this entrance, if they've explored it."

Caimor frowns intensifies. "And I doubt the halflings would think of asking for any of that information and it would be a headache to have them relay it in the first place. Sarona, at least, I ascertain to be skilled in negotiation and would be intelligent enough to remember to ask, but I do not believe her shrewd enough to take advantage of the skulks' current weakness."

"Regardless, all we can do is stand here and look at the entrance."

And look at it Caimor does.

Perception: 20 + 7 = 27

Take 20 on perception.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

"It appears my companions have no problems with your offer. I accept as well." Sarona nods. "One more thing before we go--may I ask how much opposition we can expect to face?" She tilts her head inquisitively.


Humanoid Oddball

"To be frank, I have no idea. We usually don't see more than two of them at a time, so who knows, maybe there's twenty, maybe just two. My guess, personally, is six." she said to the obviously sane Sarona.
She looks at Fist for a moment, before shifting her gaze to Joseph.
"Well, they went deeper into the cavern. And the folks who came earlier and tried to end us? Dead. Their corpses are scattered around the cavern. And, yes down. Didn't you see the hole we came through?"

You're looking and staring at the passageway reveals that the room ahead's floors, walls, and cielings of the slightly curved hallway are made of smooth, dark gray metals (Glaucite). There's light flowing from above, into the room in front of you, but no further than that.
However, you catch brief glimses at something ahead...
Until it slowly walks forward.
You watch a fully functional version of the machine from Khorns house slowly walk through the hallway, into the first room, where it begins to do something to the wall.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Caimor continues to watch, trying to get a good angle from outside.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"Is there any way to tell what that critter is up to?" Taz asks, looking to Caimor and Kerin.

perception: 1d20 + 2 ⇒ (16) + 2 = 18


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist nudges Sarona.

"Sarona, you knew the old wizard we were looking for personally did you not? describe him to them would you please. We are looking for someone down here."

Fist sais cautiously knowing that if they killed him along with the others we have already found down here things are going to get very ugly very fast.


M Dwarf

"Yeah. I can tell you all right. No good. It's a repair thingy. It's making repairs to the traps, obviously."


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"Do you think we should kill it before it causes us trouble?" Taz asks the dwarf in reply.


M Dwarf

"I'd like to have the halflings and the priest on hand when we fight. I say we wait untill they come back from the meeting."

His brow furrowed.

"Ifn't they come back at all. I don't trust those grey guys. Sneaky bastards, the lot o' them."


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

What does Khonnir look like, GM?


Humanoid Oddball

Images of Khonnir Baine

(Asuming she told them) "Oh no, didn't kill any like him. Sounds like he killed the ol chief, so he's kinda the source of our problem. Still, the ol bastards dead, he was an a&!~*&*."

One of the lights ahead come back online, and it begins to move ahead...
Then the light in the first part of the hallway went offline.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Hey! We halflings are sane, we just see the world differently then yoou longleggs do... Its in our job description ^^
Nope. We came through an underwater passage and not a hole. Might be a different way to get out. Can you see sunlight from the hole or does it go down deeper into the earth?
Then, for the other topic
Thats ok. Back in my hometown we dont begrudge the wolf hunting the sheep for food. You were defending yourselfs, no wrong in that.
Hey, sounds like Konnie might still be alive! Thats good, right Sarona?

Then Josephs expression darkens, the reasoning two-fold. Still, sorry about your chief, even if you didnt like him. A loss is still a loss...
Josephs thoughts turned inwards now, and on a more darker tone
While we do not fault the wolf hunting the sheep, we still DO defend our flock. To death if we have to... And im not too keen on killing another group of guys just because someone else told me to... Maybe we can talk to them?.


Male Boar 2 Hp: 14/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5, Low-Light vision, Scent, DR 5/Adamantine, +2 AC against AoO

Stumper lets out an indignant Grunt.. Grunt! feeling like he was being ignored and unallowd to forage for scraps of food. So joseph took out a piece of cheese and broke it into little bits and scattered them a bit for him.

Joseph: Hey, thats right! I got some exotic foods to trade with you guys if you like! Some food i imagine you have never tasted before in your life! Interested?
Deplomacy: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

"Don't be hasty to make assumptions, even when expecting the worst," Caimor says. "Hmm. They're doing something with the lights? Or are the lights reacting to them? Still can't see what they're doing with the wall and we've seen no evidence of traps yet. A possibility that they could be benign when functional if Khonnir and his party left them alone as well."


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"They seemed real benign when they tried to tear down Khonnir's house yesterday." Taz responds.

"I'm betting it just doesn't know were here yet."

"Just in case it does cause trouble, I'd like to be better prepared."

A haze seems to come over his eyes as he chants a few arcane words and makes a gesture with his hand ending in a clenched fist.

cast Mage Armor, duration 1 hour, raising his AC to 18


Humanoid Oddball

Sef paused at the halfling.
"Uh... Okay? How much do you think I could get with a vial of liquid ice? I don't know. And, still, he was an a@%@+*$."

The robot went back and seemed to be attempting to repair the old wire. It doesn't appear to be doing anything but attempting to repair the lights.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Sarona nods. "We have our goal. We'll see about clearing out the gremlins plaguing your tribe."

She turns to the other halflings. "We should inform the others." She says, beginning to walk back to them.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Aww, OK. Lets go find out what trouble the others have gotten into. I look forward to seeing you later chief!
Joseph then mounts up on his boar and heads out of the tent with Sarona.
now which way did they go? I imagine towards the wall?


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Taz looks at Kerin and says "I swear, if they don't get back soon I'm shooting that robot."


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist follows along with the other two and nudges Sarona.

"how much you wana bet the town isnt going to want those guys down here once they know about them."


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

"Perhaps we can convince them to move on once we've accomplished their task." Sarona shrugs. "For now, it is of secondary importance."

When she sees the others crowded together, she approaches and speaks up. "Hello again. We have spoken with the skulk leader."


Humanoid Oddball

You don't get long to talk before you get a rather nasty surprise:
Four Goblins appear between you all, stabbing you all where they could, before beginning their attempt to run like hell. This provokes AoO against... Everyone who's still up and walking, really.

To Sarona: 1d20 + 6 ⇒ (3) + 6 = 9
2d6 ⇒ (6, 2) = 8
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25
To Fist: 1d20 + 6 ⇒ (8) + 6 = 14
2d6 ⇒ (1, 2) = 3
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7
To Stumper: 1d20 + 6 ⇒ (17) + 6 = 23
2d6 ⇒ (5, 6) = 11
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8
To Kerin: 1d20 + 6 ⇒ (9) + 6 = 15
2d6 ⇒ (5, 3) = 8
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25
To Tazwell: 1d20 + 6 ⇒ (1) + 6 = 7
2d6 ⇒ (3, 4) = 7
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

Initiative:
Sarona1d20 + 4 ⇒ (6) + 4 = 10
Fist: 1d20 + 3 ⇒ (4) + 3 = 7
Caimor: 1d20 + 6 ⇒ (10) + 6 = 16
Kerin: 1d20 + 1 ⇒ (14) + 1 = 15
Tazwell: 1d20 + 4 ⇒ (19) + 4 = 23
Joseph: 1d20 + 3 ⇒ (16) + 3 = 19


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Caimor is about to reply when the goblins rush in.

They didn't attempt to stab Caimor? Wise decision.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

between Taz not having a melee weapon ready and that acrobatics roll, I think the goblin doesn't get an AoO from me

"Where'd they come from!?!" Taz shouts.

He draws an arrow, sets it to string, and looses it at a fleeing goblin!

longbow: 1d20 + 4 ⇒ (1) + 4 = 5

"Missed 'em!!!" Taz exclaims as his arrow bounces off the ceiling of the cavern.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist lets out a yell as he tries to punch the goblin that stabbed at him.

"WHERE DO YOU THINK YOUR GOING?"

unarmed stirke: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

wow! Im impressed. Not only did you hit stumper, you managed ho hurt him pretty good ^^ thats +1 scar!
Stumper squeals in anger and pain, lashing out in retaliation at the goblin.
AoO: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Buut missing horribly...
Meanwhile, Joseph tumbles off of Stumpers back as the boar bucks wildly, hitting the ground and springing into action with surprising speed, a dagger flashing out from under his clothing somewhere with equal bluring speed.
Taz, you are aiming the wrong way! Stumper. CHARGE!! he yells as he, himself pounces on a goblin.

Spoiler:

quick note: Joseph is dimounted, has an unopened switchblade/pipe in his left hand and a kukri (from wrist sheath) in his right hand. Swift action draw kukri, free action order stumper, then charge a goblin. Stumper will then also charge a goblin.
Joseph charge: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
stumper charge: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

But apparently the duo came from the Farm of Whiff :€
Umm... Which way did we just run?


M Dwarf

Kerin startles from the blow, but sets off after the culprits;

"Sodding goblins, come and get what's coming to yeh!"

Catching up to one of them, he smashes his axe at the wretched thing.

Kerin flies into a variant rage. I'll denote the benefits in his statbar. Also, no smelling them in advance? :D. Anyway, he should be able to catch up with 40move.
to hit, PA: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d12 + 11 ⇒ (4) + 11 = 15

Will you look at that. I'll take a hero point in exchange for a Very Bad Thing, please.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

I'll just take my 1, I'd rather not shoot any of my friends in the face.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Kerin apparently doesn't mind hacking his friends in the face. I'm not sure if I get an AoO since I don't know if they came close enough to me, but here you go![/ooc]

Caimor stabs his rapier forward as the goblins run way.

Rapier: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Sarona doesn't sidestep the clumsy swing, watching in confusion as the goblin plows its spear into the dirt next to her. She swings her hammer in retaliation...

Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Humanoid Oddball

(Psh. Stabbin your friends, HAH! I'll tell you what, that's not what I usually mean when I say 'Have a Very Bad Thing' Happen to you.
Kerin jumps on the Gremlin, fully intending to impale him, but just bearly missing, drilling your sword deep into the sand... Where it's swollen by some unseen force.
You would hear in a strange language something sounding like gibberish.

Adroffan:
Processing...

From the sands below, and three other points in the floor, something opens, and blasts it's way out of the ground. It lets loose some foreign language, and the two creatures do the same and begin to attack the party, as a soft whirring noice accompanies this flying mechanical creature. It's arms and hands end in spindly, multi-jointed fingers, and four circular rotors hold this creature aloft.
Adroffan:
Locate Sample source, and retrieve.

Enjoy some very bad things!


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Shield AC (10 rounds): 20/14/16

Caimor had just adjusted his plans to account for the goblins when the mechanical creatures appear from the ground.

"What the—" Caimor quickly steps back when they prove hostile and tries to account for the new variables.

Knowledge (nature): 1d20 + 9 + 1d6 + 1 ⇒ (5) + 9 + (4) + 1 = 19

As his mind recalls the information, his body is still in motion, retrieving a flask from his bandolier and bringing it to his mouth.

5-foot step north, standard action to drink Shield (CL 1st, 1 min. duration).


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Read that his axe hit the ground and was grabbed, thought little of it then read the first spoiler... A feeling of dread washed over me for a moment... Good job!!
Joseph turns around when he hears something behind him.
Oh... Oh dung...
Watch out guys! We have flying bugs incoming!!!


Humanoid Oddball

I hope you don't mind if I use that roll for two, but since you passed with flying colors the first one, Jinkin Gremlins (To explain their Dimension Door)

You identify the ROBOTS as Collector Robots.

Information::
Collector Robots have Integrated Stun Guns, which deal 1d8 non lethal damage as a range attack. These ones, however, are somewhat poor, so they only have a range of 10 feet, and they only have a hardness of 5.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

"This just keeps getting better!" Taz shouts. He takes a step back from the suddenly appearing robots, draws an arrow from his quiver, sets it to string, and lets fly at the newly appeared robots.

longbow at robot: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 1d8 ⇒ 6

did the gremlins flee? or are they circling around for another pass?


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Not a problem at all! In fact, I thank you for doing it for me. :P Also, "only have a hardness of 5".

"Jinkin Gremlins! Cold iron hurts them! Don't follow, trap!" Caimor yells, placing the empty flask back in his bandolier. He catches his breath before continuing, "Collector robots! Hard covering, ranged stunning weapon. Current range ten feet. Focus attack on one!"

Only in certain fighting anime is talking an actually free action where you compress several paragraphs and conversations in a few seconds!


Humanoid Oddball

Collector Bot 1 pulls out his Greataxe, and throws it over at Tazwell to deal Nonlethal damage.
1d20 + 3 + 2 - 4 - 4 - 1 ⇒ (16) + 3 + 2 - 4 - 4 - 1 = 12
1d12 + 3 ⇒ (1) + 3 = 4
The other two robots hone onto Caimor, flying up to him, and firing their stun guns, provoking from Fist.
1d20 + 5 ⇒ (9) + 5 = 14
1d8 ⇒ 1
1d20 + 5 ⇒ (2) + 5 = 7
1d8 ⇒ 1

Of course they're fleeing! They only get Dimension Door once per day, and ROBOTS CLIMBED OUT OF THE DIRT. You don't stay around when stuff like that happens.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist will swing around and slam his arm into the new threat that provoked an attack from him.

Unarmed attack of opportunity: 1d20 + 3 ⇒ (1) + 3 = 4
Unarmed damage: 1d4 + 2 ⇒ (4) + 2 = 6

ahh damn missed :P i think ill just take the miss as this situation is already bad enough.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Taz is feeling pretty smug about having cast that Mage Armor spell to raise his AC to 18


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Caimor avoids the shots of the robots, stepping to the side of one and turning just so to catch the other with the translucent shield of force hovering in front of him.

He takes another step back and sheathes his rapier with one hand, drawing his longspear with the other.

5-foot-step, sheathe rapier, draw longspear.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Thats 4 critical misses in one combat XD
quick note: im aware that they are robots, but joseph has never seen such things before. They fly, have shiny carpaces, and came out of the dirt. Therefor, they must be bugs! Im getting a lot of enjoyment out of my unlearned drawback :)

ok. New plan. Stumper. Shove it. as joseph points to the nearest "flying bug"
Stumper snorts in approval, steping up to the nearest robot and giving it a hefty headbut.
bull rush: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15 sending it reeling back a few feet, but not before provoking an AoO.
Good job! Joseph pats him on the back as he sidesteps towards the gremling inbetween him and Kerin and promptly putting a shank in it.
attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
damage: 1d3 - 1 + 1 ⇒ (1) - 1 + 1 = 1

Ok, bit of explaining. Stumper moves diagonally down and right, then bull rushes the drone horizontally. Joseph 5-ft steps right and attacks the gremlin that is still near the hut.

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And here is the OOC thread for iron gods. Post yourself in character, and if you have your separate sheet there, post it there. If you desire to speak in color, state your color, and all those other things. The OOC thread will be posted in 30 minutes.
Also, roll 1d20.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

Checking in!

Thanks for having me!

Dice Roll for Unknown Reasons: 1d20 ⇒ 19


M Dwarf

Hi there! Good to be gaming with you all.

1d20 ⇒ 12


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Hello everyone. I think this is going to be a fun game.

1d20 ⇒ 11


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Heya! It will certainly be interesting.

Mysterious Dice Roll: 1d20 ⇒ 14


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Im trying to get this right :P

1d20 ⇒ 11


Male Human Expert 2/Alchemist 1/Warrior 1
Fist the Halfling wrote:

Im trying to get this right :P

1d20 ⇒ 11

Ahh, you use [ Dice]1d20[ /Dice]

Remove the spaces in the tags. The board rolls for you.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

So... I'm wondering, while we're waiting, how would our characters know each other, if at all?


Male Human Expert 2/Alchemist 1/Warrior 1

Well, you and I live in Torch, and have done so for a while. Although his main source of people contact is selling his produce, going down to the inn after work, and paying taxes, Kerin has been out and about enough to if not know, then at least know of such exiting new arrivals as a girl that acts as though she's undead or something, and then all up and sudden turns into a real person, and joins the priesthood.

He might've turned up to a cermon or two to get a look at Sarona for himself.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Sarona and Tazwell should know each other through their connection to Khonnir Baine.

Tazwell probably doesn't take Sarona particularly seriously because of her obvious connection to the technology that has interfered with his life.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist would likely be new to the area though his usual behavior would probably be noticed or commented upon. It's hard to miss a Halfling flying off into a rage and starting a fight with some local who made the mistake of trying to make a joke about how short he is.


Male Human Expert 2/Alchemist 1/Warrior 1

I think Kerin might've been the one who got into the fight with him, trying to be friendly. Steered him clear of a Technic League afiliate visiting town, maybe. "Us short people 've got to stick together, eh?", or something to that effect.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

Fist probably wouldn't be bothered by another short person saying something like that. However steering him away from a member of the thecnic league is definitely something that could happen. Either stopping a fight or breaking one up. I've read about them in the players guide and fist most definatly dosnt like them.


Humanoid Oddball

Apologies for the delay in posting the campaign, life has gotten in the way a bit, so I wasn't able to post until now. As such, begin posting!


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Huzzah!

And Caimor would be the outlier, having formed a party with him but not really knowing much about him.

He's new in town and has introduced himself as a scholar. It might be assumed he was here for Khonnir, but he doesn't talk much about his business.

Also, how are we handling spell preparation? In any case, Caimor will be preparing the following extracts for today:

Extracts:

1st: Cure Light Wounds, Enlarge Person, Shield, [Open Slot], [Open Slot]


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

By the way, Tazwell--you didn't roll your mysterious 1d20.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

missed that

mysterious d20

mysterious d20: 1d20 ⇒ 9


Male Human Expert 2/Alchemist 1/Warrior 1

If anyone finds Kerin annoying, please say so, and I'll tone him down.

I'm having fun though.


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Hey all, this is Joseph, the country bumkin dotting in :)
I am a late entree into this game but i cleared it with the GM, also since we just started hopefully it wont be much of a problem :)
As for in game and connecting up, Joseph could meet you guys in the tavern, a lost country bumkin who is trying to figure out whats going on.

By the way, Joseph is a halfling hunter and a bit of a melee buffer. If you want to check his stats to make sure they are good id appreciate it (expecially with all the house rules :p)
Mysterious die, if it applies to me: 1d20 ⇒ 6


Male Boar 2 Hp: 14/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5, Low-Light vision, Scent, DR 5/Adamantine, +2 AC against AoO

And here is his companion, the durable boar, Stumper!
Oh ya, their equipment is not finished yet. Working on that :)
Grunt. Grunt. Sniff, Squee!!


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Hey there! Welcome to the game.

Would you have been hired beforehand so the rest of the party knows to expect you?

Nothing wrong I can see in your profile from a quick once-over, except that your skill points gained per level is off by 4 (supposed to be 11). You've spent 4 skill points on combat feats, I think, so you don't need to actually adjust your character but it's a good idea to put it down as 11 anyway.

I also notice you didn't take any archetypes, which I recommend you try looking around. You get two sets of your class skills so you can get an archetype without losing anything.

Oh, and you might want to add an 'h' in the Sheperd in your name to turn it into the more proper 'Shepherd'. Thought I'd mention it before it's too late to change it. =]


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

That's kinda why I'm walking back to the Foundry--I'm trying to give our newbie a way into the group. :)

Welcome to the game!


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Welcome to Joseph and the pig


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

Hias and thankyou :)
Ya i bought 2 combat feats, so thats where the 4 points went.
I thought about the evolution based archetype but i didnt want to lose the main classes benefits, but i think i might add it.
Thanks for the catch on the name! Ill change it right away! thats what i get for writing it when im super tired >.> didnt want to be later then i already was...


Male Human Expert 2/Alchemist 1/Warrior 1
Joseph the Sheperd wrote:

Hias and thankyou :)

Ya i bought 2 combat feats, so thats where the 4 points went.
I thought about the evolution based archetype but i didnt want to lose the main classes benefits, but i think i might add it.
Thanks for the catch on the name! Ill change it right away! thats what i get for writing it when im super tired >.> didnt want to be later then i already was...

Note that due to super special secret houserules, you count as having two copies of each class feature for the purpose of archetypes.

I'm trading away damage reduction twice, for example.

Have more info in th recruitment thread.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Yeah, that means you don't actually lose your main class's benefits because you have two copies of your features.

So if you did take the Primal Companion Hunter archetype, you'd have one copy of animal focus left and also have the nifty new primal transformation.

Looking at the archetypes, you can also gain the Blight Scout or Divine Hunter archetypes without losing any of your base class features. Though Blight Scout is a ??? for your backstory in how the heck did you get demon-fighting skills, and Divine Hunter implies active worship of a deity.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Is there any readily available information on the town of Torch?

(more than what is included in the player's guide? maybe a key to that map they included in the players guide?)


Humanoid Oddball

Apologies, I'll give somewhat concise versions:
Iven's livery stable is a stable that sells horses.
Silverdisc Hall is a gambling house. They're assisted by theives called the Ropefist.
The Merryaid is a house of questionable entertainment.
The copper coin is a tavern.
Otterbie Manor is is a manor of the oldest family in the city.
Weeping Pond: A placid shaped pond.
To be frank, there isn't much you really need to know.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

Joseph -> Undersized Mount


Humanoid Oddball

Apologies for the delay in posting.
Also, Joseph, you can get Stances and Manuvers by spending 3 skill points, and running it past me.
I'll post my house rules again in the game info area, probably should have done that a while ago.


Male Human Expert 2/Alchemist 1/Warrior 1

Do we keep xp, or just level whenever?

If we do, how much did we get for those robots? I'm going to venture a guess that it isn't much, but hey.


Male Human Expert 2/Alchemist 1/Warrior 1

That went surprisingly well. Of course, there's no telling how bad a six on swim is.


Humanoid Oddball

You gained 75 exp from your previous encounter, per person.


Male Human Expert 2/Alchemist 1/Warrior 1

Should we roll initiative? Are we aware of the boar's problems at present?

Just in case we are indeed getting into fisticuffs: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Expert 2/Alchemist 1/Warrior 1

The joys of playing low-level barbarians :D

Is it dead yet?


Male Human Expert 2/Alchemist 1/Warrior 1

When we level up at some point I'll get a rage power. I'm thinking of taking superstition, but I kind of feel that that might be shooting Kerin in the foot, since he'll have to stop raging to benefit from friendly spells (+7+base save vs spells means buffs would be likely to go to waste).

It fits the concept though.


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

And it'll make it that much harder for me to heal him in a fight...


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

with all of those hit points, when's he going to need to be healed during a fight


Halfling Hunter 1, Hp: 10/10, AC: 17/15/13, F: 4, R: 6, W: 3, Init: 4, Per: 9, Luck 3/3
:
Stumper: Hp: 20/20, AC: 22/12/20, F: 5, R: 4, W: 1, Init: 1, Per: 5

When all those hps are gone? Thats generally when you need to heal people ^_^
Its generally when a character gets low that the clutch heals are nesasary :)


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

His rage will end when all of those hit points are gone ... and then Sarona can heal him. Problem solved!


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

My next level is going to be in barbarian. just being able to rage will help me in combat.


Male Human Expert 2/Alchemist 1/Warrior 1

Cam James, could you please explain to me what bothered you about Kerin killing the Blindheim?

If I know where you're coming from, I might be able to have Kerin act in ways that doesn't make you have to ignore queasy feelings from my in-game actions.

He might've seemed a tad too nonchalant about taking its life. But that's just my thought; I don't actually know what you thought, and I'd like to :)


Channels: 5/5|A. Touch: 6/6|F. Bolt: 5/6|Female Android Iron Priestess of Brigh 1|HP: 11/11|AC: 17/14/13|Saves: +2 Fort, +5 Ref, +5 Will (+4 vs. Paralysis, Poison, Stun)|Init: +7|Perc: +9

GM, could you put a link to the combat map up in the campaign description please?


Oh, nothing at all :)
Some people feel that murder and theft and such in the game is really bad because its bad in real life and thrus, realistic.
I dissagree. In this game world murder (especially if you are one of those notorious "Adventurers") is perfectly normal, kinda like feudal age japan, and killing that thug that gave you a hard time and looting his corpse then leaving him to rot is nothing out of the ordinary.

I like that break from realsim (i was originally the one that advocated killing it) as i dont have to worry about the moral and dire concequences of killing Thuggy and his pet Blindy (his buddy Thuggy Jr might have something to say tho...)
Others might care tho, so i figured i would address it early.
My stance is it doesnt bother me, Joseph the Kind Shepherd will kill when needed, im mot worried and im going to have fun with Stumpy the soon-to-be-cypork :)

seconed on the campaign map


Humanoid Oddball

And done.
Also, I know Fist wanted to have a pet flashlight.


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

Wow, that mold is positively lethal at level 1. 3d6 nonlethal only means instead of possibly dying in one round, you get to fall unconscious in the first round and then die in the second.


Male Halfling Monk(Underfoot Adept/Martial Artist) 1

tell me about it. im just lucky fist is somewhat beefy. hes only got 1 hp left XP


Male Human Expert 2/Alchemist 1/Warrior 1

Wait a sec, isn't there a cantrip that deals ranged cold damage? What do you say we clear the dungeon to the metal wall, and then go back up for rest and hire an evoker or something to clear out the fungus?

It shouldn't be expensive, we just want him to cast a cantrip a hundred times or so in a cleared, safe dungeon, and then walk back out again. An hour of work, tops.

We could offer the guy 20gp with 100gp hazard pay if something attacks us. That seems pretty fair, no?

Of course, it's contingent on there being a first-level caster in town who can cast the thing.


1/2 Elf Bard 2 (Magician/Sound Stiker) | HP:17/17 | AC 18() T14 FF14() | BAB1 CMB+1 CMD15 | F+1 R+6 W+3 | Init:+3 | Perc+6| 3/3 | 12/12

We probably need to exit to get Fist healed one way of the other


Male Elf Investigator 1
Quick Reference:
[ HP 9/9 (8 non-lethal) | AC 16/14/12, CMD 16, Fort +1, Ref +6, Will +3 | Init +6; Darkvision 60 ft.; Perception +7 ]

There is indeed and it's called Ray of Frost.

Alternatively, we can get some Liquid Ice and either pour it carefully down the cliff or throw it around strategically.

But let's clear out the dungeon first. :P

Healing Fist is a simple matter of casting cure light wounds. You heal an equal amount of non-lethal damage whenever you heal lethal damage.

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