Insane Season 5-6 Run (Inactive)

Game Master ScorchedOne

Map & Handouts


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The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

"Bandages it is then. Just hold still while you look at them."

I'll take 20 on heal to treat deadly wounds, restoring 1 hp.

Vishal will peer at the paper cursorily over everyone's shoulder as he binds Shaya's wound.

Knowledge(local) {untrained: max 10}: 1d20 + 5 ⇒ (15) + 5 = 20
Linguisitics {untrained: max 10}: 1d20 + 5 ⇒ (6) + 5 = 11


Shaya, and indeed most Pathfinders, know about the wall of names.

Wall of Names: DC 10 Local, History:
Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

To add to the wall of names false inscriptions would be most unseemly.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

knowledge(local), untrained max 10: 1d20 - 2 ⇒ (17) - 2 = 15

Skaf says, "Even I know what the Wall of Names is. It sounds like we should check out those inscriptions. Or maybe the graveyard or this other guy's house." He is eager to do some investigating.

Grand Lodge

male human swashbuckler 1 | HP 12/12 | AC 19, T 14, FF 15 | F +1, R +6, W +0 | CMB 1, CMD 15 | Spd 30' | Perc +4 | Init +6 Map,

"I think the wall would be a good place to start," Dev responded to the gnome. Looking down the dark cavern the last spider came out of he offered, "Perhaps we should take a look before we go."

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"The Wall might tell us something about those names, I agree, but little else. And the graveyard sounds quite dangerous. Perhaps we should case the house after looking at the Wall." says Shaya, kneeling in front of the chest to examine it again. "And bring the wine back to Dreng."
Disable Device(pick lock): 1d20 + 6 ⇒ (11) + 6 = 17


The wine will not extract from the shelf. It seems only to be a trigger for the secret wall. You find yourself wondering if Dreng knew this and sent you here, or whether he was just thirsty. Is he crafty enough to do that?

As the wall seems to be the consensus, you travel to the wall of names! (Picture is in the map/handout link)

Once there, you are after a time able to find the names referenced. Each one appears odd to you, not just because of the fact you knew they were placed here wrongly.
(Additional picture in map/handout link)

Also, the chests contain papers and letters of little import but decent historical significance. You can give them to Dreng later, or leave them here.

Grand Lodge

Human Monk ( Zen archer - Quigonn) HP:13/13 AC:16/16/14 F+3 R+4 W+6 Init:+7 Perception: +9

Saya frowned down on the letters, "This Eylysia is a blight on the good name of the Pathfinders....withholding knowledge from the Lodge! The gall!"

She hurries with the others to the Wall of Names, leaning down she examines the plaques placed by the rogue-Pathfinder ,"Strange...they all died one year apart...and these words underlined...rot...rations and wastefullness...great. What could it mean?" she asks rhetorically, scratching her head.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

Skaf looks closely at the plaques, trying to discover what makes them special.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

Her gaze on the plaques, Shaya reads the comments, trying to make some sense out of them. "No idea. But I'm taking a note" she scribbles on her notebook, copying the words "in case these turn out to be relevant later.
For our next move, well, the house of the gnome, Fimbrik, could have been destroyed, after all these things happened centuries ago. If you ask me, looking for the mausoleum would be our best bet to shed light on this mystery."

Grand Lodge

Human Monk ( Zen archer - Quigonn) HP:13/13 AC:16/16/14 F+3 R+4 W+6 Init:+7 Perception: +9

Saya nods at the Tengu's wisdom, "Indeed, the divination indicated that a clue was entombed with the stonemason...it may prove invaluable to our investigation."


Sorry for not including this! Knowledge of Religion, Local, or History at DC 15 will tell you things.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

Knowledge(local): 1d20 + 7 + 1d6 ⇒ (10) + 7 + (4) = 21 The more skill points you have, the more you need.

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

"I've got no qualms with the mausoleum. It's always been a pleasant enough place. Although I'm not so certain we shouldn't look into this Fimbrik at some point."

Knowledge(religion): 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge(local) {untrained: max 10}: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge(history) {untrained: max 10}: 1d20 + 5 ⇒ (1) + 5 = 6


Each epitaph refers to one of the failed aspirants honored in the Shrine of the Failed, and the underlined part of each inscription refers to that aspirant’s area of interest. The Shrine of the Failed is a hall of monuments in Absalom's Ascendant Court to those who have failed the Test of the Starstone. The Test being the method by which one can attain godhood. See Also: Cayden Cailean.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Hah, that's interesting. These three all tried and failed the Test of the Starstone. I'm... not really sure what to do with this information. Should we head to the mausoleum before breaking our heads on this one?"

Grand Lodge

Human Monk ( Zen archer - Quigonn) HP:13/13 AC:16/16/14 F+3 R+4 W+6 Init:+7 Perception: +9

Saya nods, "Perhaps the information Eylysia harboured had to do with the Test...perhaps that was her goal to pass the test. Good work, everyone, let's hie to the mausoleum!"

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

Virog ponders as you walk to the mausoleum. "I wonder what happens to the souls of those who take the test of the Starstone... Do their gods still consider them to be faithful devotees when they are attempting to climb up to a divine level themselves. Isn't that why the gods raised up the Red Mantis? To stop mortals from succeeding in the rise to deification? I wonder... Do they go to the heaven they prayed for, or will Achaekek claim them? Or is the test of the Starstone considered enough of a foolhardy brush with death that Barbatos can take them?"

Knowledge (religion): 1d20 + 9 ⇒ (13) + 9 = 22 Just in case

He chuckled and shook his head, his beard clattering noisily. "I suppose I'll get to ask one day soon enough"


The test of the starstone is the matter of much speculation. Given that even Iomedae, one of the most revered deities in Golarion, took the test of the starstone as a matter of devotion to Aroden, you feel that a lot of it goes to intent. Seeking perfection is a perfectly good ambition for followers of many deities, in fact even encouraged, but others might not look so fondly on the hubris of followers thinking themselves worthy.

You arrive at what you believe to be the mausoleum of Arkath the Stonemason. Details left by Selmius Foster indicate the location of Arkath’s burial site: a plot of land in Eastgate operated by one of the more popular faiths. Buried in a mausoleum on the church’s property, Arkath paid a substantial sum to have his remains guarded. A fence surrounds the necropolis grounds, and although members of the faith and city guards routinely patrol the property, it is still legal to enter the grounds to respect the departed.

While the gates into the necropolis are left open to those paying their respects, the doors of the mausoleums are sealed with sturdy stone slabs. It is possible for a creature to sneak past the patrolling attendant to try to open the mausoleum.

You see a man bedecked in the garb of a follower of Abadar patrolling the grounds. He looks fairly strong, but also like a decent human being.

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

Virog ponders the situation for a moment, tilting his head as he thinks. After a moment, he tucks his hands in his pockets and grins toothily. "I'm not certain sneaking in is the best route here. What say we talk to the man? Pathfinders do get an unusual amount of leeway around here. I think we should take advantage of it."

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Yeah, let's try. Worst case scenario, we'll try to sneak by while he gets distracted."


Whoever would like to may post the approach.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

Skaf approaches the cleric. "Hello my good fellow. We have come seeking the tomb of a famed stonemason named Arkath. Do you know where we might find it? Could you show us the way?"

diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5


The cleric looks at Skaf suspiciously. "Oh, well I might, but who are you to be visiting his tomb so late at night? This smells of impropriety, it does." He nods to himself, though he at least hasn't touched his heavy mace yet.

Grand Lodge

Human Monk ( Zen archer - Quigonn) HP:13/13 AC:16/16/14 F+3 R+4 W+6 Init:+7 Perception: +9

Says steps forward to stand beside Skaf, "Rest assured, good sir, we seek only to eliminate impropriety. You see, we are but newly sworn-in Pathfinders, tasked with revealing the perfidy of a rogue Pathfinder. Divination revealed that a clue lay within the good mason's tomb. No sacrilege is intended , may we have your leave to examine said tomb? You may supervise our efforts, if only to assuage your own concerns as to our intent." she says earnestly, trusting that honestly will sway the cleric's opinion.

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9


You guys are really nailing this diplomacy stuff.

"Hmm... I don't know about that. Walking around the tombs at this hour? Seems a bit fishy, even for pathfinders." He says.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

Changing tactics, Skaf decides to spin a yarn for the cleric. He leans his head in, as if speaking in confidence. "We have reason to believe there may be something very foul concealed in Arkath's tomb and we have come to destroy it. The Society found evidence of a cult who worships an ancient demon. Apparently, Arkath was unknowingly in possession of some artifact which could summon the demon and it was supposedly entombed with him. We need to find whatever it is and remove the threat. Please, we need your help."

bluff: 1d20 + 3 ⇒ (9) + 3 = 12

He may be a bit of a rube but he can still think on his feet. I hope it's ok to try a different social skill here. If anyone else wants to give it a shot or wants to Aid Another my bluff please do.

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

"I promise you sir, we mean no ill intent. Would a daytime visit smack of better intentions? We can return in the morning if that eases your suspicions. And again, we will care little if you choose to supervise our investigation. We are not certain the exact details of what we will find, only that it is here, and we do very much need to investigate it to its fullest.

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12 ooft


Sense Motive: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12 This lie is unlikely. Arkath's tomb is covered in a large stone slab which has not been moved. Also he distrusts you because your diplomacy has shifted his attitude from indifferent to hostile.

"No, I am afraid that I cannot allow you to disturb their rest. Mayhaps you can come back another time, but for tonight I will have to say no and ask you to leave." He seems to stand firm, and at this time his hand is on his mace, though he does not raise it. Something about the shifty looking bunch of you makes him very uneasy.

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

"Well, sir. I'm sorry to hear it, but we'll shuffle off, then. Thank you for your time at least."

Virog turns to the rest of the group as they walk away. "If it's all the same with the rest of you, I'd like to head down to Fimbrik's House and see if we can't get him to collaborate with us a little bit. He seems a mite skittish, though, so we may want to scoot along if we're going to have time to... properly persuade... him tonight. What say you?"

Virog tilts his head as though he was going to wait for a rely, but starts walking in that direction regardless. If nobody stops him, he'll just lead the group in that direction.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

"Excellent idea. Perhaps we can have more success there. The dead will continue to wait here for us but the living might be more elusive."

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Provided that the house is still there, though. Otherwise, the Arcanamirium may be our best bet."


Either is an option. What would you odd persons prefer? Also, make sure we're all healed *hint hint*

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

Personally, I'd like to direct our energy towards his house. The arcanamirium seems a bit public for this late at night.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

His house works for me.


Our intrepid party does not tarry, and makes its way to the House of Fimbrik the Illusionist (which is now in handouts). You are outside a house.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Well, bleach my feathers and call me a dove, it's still here. Well, let's check it out."
Taking a vial from a pocket, Shaya drinks the content and shivers. Taking a heightened awareness extract, +2 to Perception and trained Knowledge for 10 minutes.
She then kneels to the lock, fiddling with a couple of lockpicks she fished out from yet another pocket. "Be done in a second, cover me. Wouldn't want a guard to take issue with what I'm doing."
Disable Device: 1d20 + 7 ⇒ (15) + 7 = 22


Shaya does find the door locked, and finds that despite her efforts it does not unlock.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Son of... alright, this may take more time than expected."
Taking 20 for a result of 27 and 2 minutes spent.

Grand Lodge

Human Monk ( Zen archer - Quigonn) HP:13/13 AC:16/16/14 F+3 R+4 W+6 Init:+7 Perception: +9

Grrr, could have sworn I'd posted earlier....

Saya bows to the priest in the cemetary, "Good night, we'll trouble you no longer."

As they leave, she frowns at Skaf, unhappy with his stretching of the truth earlier.

As they wait outside Fimbrik's house, she opines to no one in particular, "This skullduggery...'tis unfortunate we have to resort to such...but I guess the truth must be found..."

Despite her misgivings, she keeps a watch on the surrounding streets..

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


After taking 20, Shaya is able to open the lock.

A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads to an unused basement filled with stacked newspapers. A second set of stairs leads up to an unfinished second floor.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

Skaf catches Saya's glare and grins back, blissfully ignorant of why Saya is upset with him.

When Shaya has opened the lock, Skaf steps in lightly, watching for traps or anything useful in the empty room. He is especially interested in the gnomish statues.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Skaf sees what looks like a summoning circle buried underneath the couch, it looks like it would trigger if any got too close.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

Perception: 1d20 + 6 ⇒ (11) + 6 = 17 18 against traps
Shaya takes a careful look around, looking for anything unusual.


Shaya finds exactly the same thing Skaf found.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Watch out!" the tengu caws. "Probably a trap!"
She kneels at a safe distance from the circle and studies it, trying to disarm it.
Knowledge(arcana): 1d20 + 7 + 2 + 1d6 ⇒ (17) + 7 + 2 + (6) = 32
Disable Device: 1d20 + 8 ⇒ (13) + 8 = 21


Shaya is able to smudge a few lines without triggering the trap, and it goes inert. Something tells her it would've summoned some critters to eat the party.

Liberty's Edge

Female Tengu Investigator 1 | HP -2/10 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5, Will: +2 | BAB: +0, CMB: +0, CMD: 13, M.Attack +3 (1d6)| Init: +3 | Perception: +6 | Inspiration 3/3

"Hah! Not quite a birdbrain, eh?" She grins smugly, writing lines in head.
The miscreant gnome had warded his house with lethal traps, twisting magic for his own selfish purposes, but the pursuit of truth can't be stopped by such shenanigans! Armed only with my wits and a set of lockpick, I pressed onward...

The Exchange

Male Human Oracle 1 | HP 8/8 | AC 16, T 13, FF 13 | F +0, R +3, W +2 | CMB -2, CMD 6 | Spd 30' | Perc +5 | Init -2 | PFS # 88575-11
Resources:
  • Spell Slots Available: Oracle: 1st: 4/4
  • Wand of cure light wounds: 46 charges
  • Wand of cause fear: 12 charges
  • Crossbow bolts: 15

Virog wanders in, hands in his pockets, hair jangling slightly. He nods approvingly as Shaya disables the trap and then begins to saunter slowly upstairs, keeping a close eye out for trouble.

Perception: 1d20 ⇒ 1 Is that a spider? I bet he never dusts this place!


Actually, this place looks METICULOUSLY dusted, though there has been no foot traffic evident in years and years and centuries.

Grand Lodge

male gnome aerokineticist 2 | HP 21/21 | AC 18, T 14, FF 15 (20% miss chance vs. ranged physical) | F +7, R +6, W +1 (+2 vs. illusion) | CMB -1, CMD 12 | Spd 20' | Perc +8 | Init +3

Skaf watches the tengu scuff up the summoning circle, clearly impressed. When it's safe to enter, he checks the other doors in the room.

perception: 1d20 + 6 ⇒ (6) + 6 = 12

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