The citizens of Falcon’s Hollow have contracted a fungal disease called blackscour taint. While the malady is not exceptionally deadly, poor conditions and a general lack of supplies mean that many of the sick—especially the elderly and young—face mortal consequences.
You are all traveling to/through Falcon's Hollow for various reasons but your presence has been noticed...
Each of you has received a message from Payden Teedum, the message reads.
"You have come to my attention as a person of some small ability, go to Laurel. She resides at her shop Roots and Remedies. Help her cure the plague and you will be rewarded with 50 gold peices"
You guys can RP meeting up in town or at the local adventurer's dive named The Sitting Duck (known to adventurers and other rapscallions to be very raucous)
When your ready click the spoiler below.
Roots and Remedies:
Creeping ivy and full window boxes cover the façade of the rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” A line of twenty-some somber townsfolk—some with pale, wheezing children, others seeming to be precipitously near tears—stretches from the open door.
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Lucanor hadn't been in Falcon's Hollow long. By the hells, he hadn't even had time to check out the local chapel to his goddess yet. However, he had had time to check out Sitting Duck. It seemed as good a place as anywhere to get a feel for this town. Lucanor had taken a corner spot, his back to the wall, and, after ordering a drink, had settled in to observe the patrons from underneath the wide brim of his hat.
In truth, he thought he had avoided most notice. While he wore a symbol, it was a plain wooden one half hidden by his vest and wasn't atypical from the sort any other person might wear to show devotion to whatever deity they'd taken to follow.
Though this town doesn't look to be particularly involved in religious matters. Indeed, maybe the folks should have been. There was a stink of desperation in this place, and the stink wasn't entirely new.
He'd been sitting around long enough to pick up a few rumors of trouble, when the message was delivered to him. A curious thing, not only did this Tweed fellow know he was in town, he seemed to know some of Lucanor's capabilities.
Still, folks were in trouble, and the goddess would want him to help. He glanced around to see who else, if anyone, might have been given a similar message.
Hope I'm not jumping the gun, but technically its friday in my time zone so I took the 'starting on the weekend' bit literally :)
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Hecktor came to Falcon's Hollow in pursuit of the Shade assassin. He'd been traveling a long while to get here. Looking across the streets he noticed the amount of the sickly.
"Ugh, this place is as bad as a spoiled tater. The smell is disgusting. Seeing as to how their conditions are, i doubt any of them will know anything about sneaky personae. Likely my best bet for rumors would be the inn."
Hecktor pushed open the door, drawing the attention of some of the patrons. Standing 6ft 7 inch, he would have to slightly bend to get through the door. He headed towards the bar and ordered a tanker of mead.
Just as he was about to take a gulp, a patron next to him muffled a note against his arm and walked away. Reading the note he was surprised.
"What in the world....who is this Payden guy, how does he even know of me? Hmpf, oh well, if he knows about me after i entered this disease struck town, he might know more on the guy i'm chasing after."
Holding the note in his hand he casually looked around the room, semi lost in thought. Then he noticed a man not far from him getting a letter in the same fashion. He stood up and headed towards the man.
"Mind if i have a seat at this table?"
Heh, same here Lucanor, my weekend starts friday morning. Which is today
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Hecktor wrote:
Holding the note in his hand he casually looked around the room, semi lost in thought. Then he noticed a man not far from him getting a letter in the same fashion. He stood up and headed towards the man.
"Mind if i have a seat at this table?"
Heh, same here Lucanor, my weekend starts friday morning. Which is today
Tall one to say the least, Lucanor observes, "Its a free republic," he glances about, "In theory. Help yourself," He gestures to a chair near him. "I see you and I have both acquired what I suspect to be similar attentions. My name's Lucanor."
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Hecktor sits down.
"It would seem so. Name's Hecktor.
"Seeing the common folk and this mob in here, i'd guess it's not surprising if we'd draw a few glances. Healthy, not dirty or fancy richboy clothes and a decent outfit along with weapons would draw some attention."
At weapons pointing towards the scythe strapped to this back.
Hecktor takes a gulp from his mead before glancing back at Lucanor.
"So what brings you to this disease struck town?"
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Lucanor nods at Hecktor's theory on how they've drawn notice. While he doesn't fancy himself a true swordsman, the blade at his side could probably feed some of the poor familes in this town (of which there are many) for at least a month if not three. Yet his garb clearly isn't on the fancier side. Even his armor is just hard and studded leather. I reckon I do register as 'sword for hire' to some. Not my intent, but there you have it.
Quote:
Hecktor takes a gulp from his mead before glancing back at Lucanor.
"So what brings you to this disease struck town?"
"Originally? I just came by to check on some peers of mine. I learned a bit more of the plague, and I realized I might have another reason to hang around as well... I admit, I didn't expect someone else to have the same idea, but judging by the message. They did. What of you?" The inquisitor inquires, "What brings you to what even the locals seem to refer to as the armpit of Andoran?"
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Hecktor, knowing full well you don't just share every little detail, especially when in pursuit of an assassin, decides to share merely a plain version for now. Should it appear this caution was no longer needed he'd talk more about it.....if so asked for it.
"Excuse me for not telling all the details, since it is a delicate as well as a partially personal matter. But the rough version is i'm investigating a crime and heard the culprit might have attended if not still residing in this town.
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Sense Motive just for kicks1d20 + 10 ⇒ (7) + 10 = 17
Lucanor strokes his short cut beard and nods, "I understand a little something about that sort of thing. Not your particular situation, obviously, but I can understand discretion. Course, if he is among this village, he might currently be coughing up a storm from this new sickness."
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Grinning at the thought, Hecktor nods.
"That would be a good one, as long as he doesn't die before i can talk to him. Although i think this man to be clever enough as to be aware of the situation within the town."
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
"Clever can be hard to catch," Lucanor considers. It was certainly so in his experience. "but then, plagues can be hard to outrun. I guess you'll find out what you find out. So you a bounty hunter then?"
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
"Quite a curious man, this guy."
"No, if i were this would be strictly business. Let's just say that during his crime a brother in arms lost his life."
"Speaking of the plague, i've seen a few during my travels. Nasty business. Rumors would go around about what caused them, ranging from food poisoning, hygiene and even alchemical causes. But this one, i have not seen a plague like this. Worst case scenario, this place'll burn down the commons if it gets to messy."
Into the tavern strides- well, taking slow and careful steps- a thin, short man in hardened leather armor as thick as he is, a wide-brimmed hat dwarfing his head atop him and a monocle covering his eye. Dark blood stains, old and fresh, spot the armor in places. The fellow looks around slightly nervously and heads to the bar counter. "Excuse me, please... I need alcohol." He raises a hand and waves away the beer the keeper is about to poor him. "No, no, not that kind." He speaks in a rapid but clipped and precise tone. "I need illegal alcohol, fermented in old socks and strained through ten feet of iron cannibalized from bullets, girders and holy symbols of dead religions, I need alcohol strong enough to damn a man to drink forever merely for inhaling the slightest amount... moonshine is the colloquial term for it, yes? I need moonshine. I hope that you have some, or at least know where to get me some. Please hurry with your answer; this is not as yet a medical emergency, but it may be if circumstances conspire."
Giving the keeper a moment to recover from his speech, the man looks around the bar again at the rest of the patrons.
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Hecktor nods.
"And there's a type of liquid i haven't heard mention of for a long time. Though last time i've seen the stuff it wasn't used for medical purposes."
He smiles after saying that.
Hecktor takes his backpack and opens it, seems to be resorting some items...and seems to have found something.
"I had almost forgotten i had this with me." As he pulls halfway out a metal flask, containing no more than what is inside his tanker of mead. He puts it back and looks back at the short man at the bar.
Hearing the two, Percival turns and cranes his head up to see them; with a grunt of irritation he lifts up his hat to bring them into view. He nods politely. "To kill the TIBIs, nothing is better than pure alcohol. Percival Lawson, Chirurgeon."
Percival gives a small sigh and braces himself. "Tiny Invisible Biting Insects; they get in wounds and cause disease, and death. Alcohol, if it's strong enough, wipes them out."
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Hecktor raises a brow.
"Is this guy a doctor of sorts?"
"Well mr. Lawson, i don't know if it is moonshine quality, but a comrade of mine gave me this flask of his own unnamed whiskey. It really can burn the unaccustomed throat, but it sure can warm you up when it's cold. Come over here and have a taste. Bartender, can i get a small cup please."
After the bartender gives him a cup, Hecktor takes out the flask from his backpack and pours a little bit (the amount of an italian espresso, which is not much) of the transparent liquid into the cup.
"Here you go Mr. Lawson."
"I didn't plan on drinking this till after i'd get through with my mission, but maybe this guy Lawson knows another use for it."
Friendly neighborhood GM checking in. We will wait until the other two, Silas and Michael, check in before proceeding. OR Sunday evening, whichever comes first. But for something to do, an encounter.
As the three of you begin your chat a hairy man saunters up to your table. He is missing his front teeth and speaks with a lisp as he says
You little sissies aren't from around here, I bet your the ones brought the cough to this town. I'll show you how we treat strangers round ere With that he sweeps your drinks onto the floor.
Rules for this encounter, no initiative everyone gets one standard action to respond. You are currently sitting at the table. After you have all responded OR tonight 6pmCST I'll post the resolution of the encounter. The below knowledge local check is not part of your standard action, if you have ANY ranks in the skill you automatically succeed, if you have no ranks just roll and int check.
DC 10 Knowledge Local:
He has a tattoo of crossed axes on his forearm, he is a member of the Lumber Consortium
Percival raises a hand and refuses the cup. "Thank you, but I should be able to raise a sufficient quantity myself, and I need to know its origins for certain. And yes, sir-" He adds, tipping his head to the hatted man. "It is not a terribly dangerous plague but far too infectious-"
Int: 1d20 + 4 ⇒ (19) + 4 = 23
Percival wrinkles his face in distaste and rises to leave. "Ugh, xenophobia, a tool that far too readily destroys the wielder..." He tries to gently push past the man out the door.
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Quote:
Alchemist
Percival raises a hand and refuses the cup. "Thank you, but I should be able to raise a sufficient quantity myself, and I need to know its origins for certain. And yes, sir-" He adds, tipping his head to the hatted man. "It is not a terribly dangerous plague but far too infectious-"
Lucanor tips his hat back and listens to the learned man's opinion. He himself has been taught some healing, but he hardly considers himself educated on the matter of illness, not like this fellow sounds.
He's about to respond when the local good will committee arrives.
Quote:
As the three of you begin your chat a hairy man saunters up to your table. He is missing his front teeth and speaks with a lisp as he says
You little sissies aren't from around here, I bet your the ones brought the cough to this town. I'll show you how we treat strangers round ere With that he sweeps your drinks onto the floor.
Lucanor glances over at the drinks now on the floor, then moves his gaze to the man in front of him as he rises to his feet slowly, "Neighbor, and I use that term because we clearly aren't friends and you chose not to remain a stranger by introducing yourself, neighbor... Any fool would know this plague was already going when we arrived. Now, assuming you're not just ANY fool, and want to hold to that mistaken belief of yours, I can't help note but that you work for the Lumber Consortium. I imagine you need your wrist unbroken for that kind of work." His eyes narrow on the big man's wrist. "You start something with any of the three of us, and you won't be the one to finish it. You ken me?"
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Hairy man wrote:
I'll show you how we treat strangers round ere
Hecktor slowly rises to his feet. Standing even taller than Lucanor or the hairy man himself. Adding effect by slightly bending towards the man as to accent it;
You'd best listen to what this man said, he might say you won't be able to use it. I on the other hand will hand you your own handy hand on a rope to go dangling from your belt. You couldn't hand-le that, believe me.
Intimidate to add more terror to Lucanor's threat. intimidate:1d20 + 6 ⇒ (17) + 6 = 23
Since everyone in game posted I'll resolve the encounter early. Still waiting on Silas and Michael to move forward with the plot. If they don't post tonight I'll do another social type encounter tomorrow to keep everyone busy.
Lucanor voices his threat and Hector stands up to support Lucanor's statement. resolved that as an aid another action While this is occurring Percival makes his comment and moves to the door.
The man pales a bit. Umm, sorry for the misundastandin. I was just joshin wit ya, seein how you can take a joke. He forces a bit of laughter and orders you a new round of drinks before slinking out of the bar a few seconds later.
Percival perception DC 10
Percival:
You see the man walk off a ways and meet up with a cloaked figure. The figure gestures at the inn for a second or two and then roughly shoves the first man out of the way. They both walk off into the evening.
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Quote:
The man pales a bit. "Umm, sorry for the misundastandin. I was just joshin wit ya, seein how you can take a joke." He forces a bit of laughter and orders you a new round of drinks before slinking out of the bar a few seconds later.
"Well neighbor, glad that's all cleared up. Maybe you should stick to your regular job... you're no good with jokes. Could get you in trouble one day." Lucanor takes the replacement drink. "To the health of all in this town, may it get better soon."
The man was obviously not expecting you to show resistance. You have a feeling someone put him up to this. Your pretty sure you can spot him out of a crowd now. (will come into play later) You notice a middle aged man watching the action from the bar a little too closely. Excellent rolls btw
Your toast draws a few wry smiles and chuckles.
+1 Reputation with Falcon's Hollow (someone please keep track of this)
Going to use a reputation mechanic for events down the road. When the time comes I'll share the mechanic with you but for now assume + means good and - is bad
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Lucanor makes a mental note of the middle aged man observing them but tries not to let on he noticed the fellow.
Quote:
Turning towards Lucanor as he hears him make a toast;
"Assuming the cause can be found..."
Lucanor whispers to Hecktor behind his cup, "I'm starting to think someone should get on that soon. It may have to be us..assuming the doctor and you are willing."
Michael leans down and pats the head of his horse before whispering to her.
We're almost home, Adrienne. It's been a while since I've been back, and I'm not sure how much I really want to come home, but we're almost there.
...
Arriving in the town, Michael notices that not much has seemed to change. Everyone looks as poor and downtrodden as it had when he left. The only real difference now is that it's made worse by the sick wandering the streets and lining up outside the apothecary. After taking in the scene for a moment, he urges his horse towards the tavern.
After dismounting, Michael digs through his saddlebag for a moment before talking sternly to his horse.
"Adrienne, I want you to stay here. I know you don't like being hitched, so I won't tie you, but I don't like your tendency to wander! This place is new to you, and I know you're curious, but you'll have plenty of time to check things out later. Right now, I'm thirsty." Taking 10 on handle animal for my mount to stay, so 16 total
Having ensured his horse would stay, he enters the bar in boisterous fashion. Nearly kicking the door open, he stands in the doorway for a moment as the eyes of surprised patrons turn to him. What they see is an unshaven man of average height standing in the door wearing full armor, shield on his back and warhammer swinging from a loop on his belt, with long chestnut hair pulled back into a ponytail. He strides with purpose to the bar, sits down, and motions for the bartender.
"Two pints of your best stout, and if you have it I'm in need of feed for my horse outside."
When the bartender returns with his drinks, Michael gives a gentle tug on his sleeve, motions him closer, and whispers to him.
"I hereby recognize you as a temporary priest of Cayden Cailean and this a temporary temple. Consider this a tithe rather than payment, and give nothing of it to the lumber barons."
With that, he slips a single gold piece to the barman.
Looking around the bar as he sips the first of his drinks, Michael looks for familiar faces in the crowd. He sees a few people he thinks he knows, but isn't quite sure. It's been almost 6 years since he's been home and hard labor can age men in ways no other job can. At the same time, he's not so sure they would recognize him either. After all, he's no longer the fresh-faced young boy he was when he left. As he continues to scan the room, he notices a table in the back that keeps drawing sideways glances from more than a few patrons. He can see why, considering one of the men sits almost as tall as others would stand.
Now that's a guy I wouldn't forget. Figure I'll head over and see what brings him into a town like this.
Picking up his other drink, Michael heads over to the table. When he reaches it, he pulls out a chair and sits down uninvited. Setting his untouched drink down he leans forward slightly, props his head up by resting his cheek on the fist of his free hand, finishes off his first mug in a hearty swig, and smirks slightly.
"So, you're a couple faces I wouldn't expect to see around here. Especially you, big guy." he says, nodding at the taller of the two. "What brings you two to this town? You looking for logging work?" looking at the tall one again he continues,"Tall as you are you'd probably make a good topper."
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Lucanor wrote:
"I'm starting to think someone should get on that soon. It may have to be us..assuming the doctor and you are willing."
"It's not exactly what i am here for. But people primarily have their health to worry about. And they won't be helping anybody much if they go forth and back to the apothecary."
Almost in synch with Lucanor, Hecktor looks towards the door.
Seeing a young man enter with much bravoure;
"Really now", He vaguely grins, "A uniform, by the looks of it not an everyday guard."
Casually answering the question:
"No, i am already on a job, and logging is not my type of work." And how about you, you clearly are not an employed townwatch. From the way you are dressed and mentioning a horse, i'd reckon you're with a mobile troop division."
Michael chuckles at the thought of being part of a regular military before replying with a smile.
"Something like that. I'm a knight without any particular lord or master. A bit of a mercenary if you will, serving only those I choose and beholden only to friends and family. Which is actually why I'm here now. But that's a different story for a different time..."
Michael's voice kind of trails off and he stares at his remaining pint for a few moments before starting the conversation back up again.
So, you said you're not here for logging work, but you're here on business. There's not much else goes on around these parts other than logging, so it makes me wonder what it is that would bring you here. If you don't mind my asking, what is it that brings the both of you here, especially with this sickness going around?"
"A lawman, eh? No wonder everyone keeps looking at you funny. Probably either hoping you'll bring the robber barons to task or afraid of the same. I say good on you. These folks could definitely use the help. Unless they've got an in with the Consortium they'll work themselves to the bone day in and day out. They'll never have a copper to show for it, but those at the top of the chain, who don't do hard labor, can live like kings."
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
"Mmm..." Lucanor observes, "Yes, we've already met the Consortium's welcome wagon I suspect. Natural joker he was but I have a feeling they wouldn't have the same sense of humor about your own comments...honesty being the height of rudeness and all," Lucanor says drily. "I'm Lucanor... tall fellow's Hecktor. The gent at the door is Doctor Lawson. My own business is town was to check on some peers, but it seems a new reason to hang about has reason. Care to join us for a visit to the local herbalist? Seems some of us are in demand."
Going to move the party forward in plot tonight around 8pm CST If that is ok with you. Silas has not checked in and I'm supposing that he won't be, if he does then we will add him in asap.
"The Consortium's goons can go screw for all I care. Especially if it's true what my mother's letter said." Michael says, with no small amount of distaste in his voice. "Name's Michael, by the way. Michael Stamford. You said you were heading over to the apothecary here shortly? I think I might just join you on that one. Might be good to come home bearing a gift of medicine, especially with my father apparently having come down with this sickness. Might be a bit of balm for old wounds..."
Michael's face drops a bit as he remembers the fight he had with his father before leaving. He picks up his drink and takes a hearty gulp at the thought of returning home and facing the man.
Ma's gonna be happy to see me, I know it. But Pa... Stubborn old man hated me for leaving like I did...
Putting a look of nonchalance back on his face, Michael speaks to the other two men.
"Well then, shall we be going? I'd like to meet this Doctor Lawson."
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Putting his tanker down after emptying it. Hecktor casually rises to his feet.
"Well then Michael, that would make the hairy squirt we met earlier perhaps one of said goons. While we catch up with Mr. Lawson, perhaps you could inform us more about this Consortium. If all their goons are as much of an annoyance as that guy, we'll be busy longer than needed."
Ok, I'm going to move you guys forward a bit. If you want to RP here further then just put the spoiler tags [Earlier] and I'll know that your talking about the bar.
The party gets up to leave and as they are walking out of the door a man grabs Hecktor by the arm and pulls him aside.
Lucanor:
This is the same middle aged man who was watching intently earlier
Hecktor:
The man draws you away a few feet and speaks with you. The name's Tomas Sponsee and I'm a deputy of Sheriff Baleson. The Sheriff has need of good men who owe no allegiance to Thuldrin Kreed and his gang of thugs. Come see the Sheriff when you get a chance mate With that said he quickly disappears out the door before you can get a word in.
The party picks its way through the unpaved streets of Falcon's Hollow towards Roots and Remedies. It is early Fall so the weather is mild but not yet uncomfortable. The roads are muddy tracks. The time is late afternoon, 5ish.
Once the party arrives this is the scene. A large group (20 or so) residents form a long line outside of the shop as you arrive they make comments about "Staying to the back of the line" and "Wait your turn". They all seem to have the contagion and are coughing incessantly. You seem to have two choices, wait a few hours to see Laurel or cut the line.
Roots and Remedies:
Creeping ivy and full window boxes cover the façade of the rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” A line of twenty-some somber townsfolk—some with pale, wheezing children, others seeming to be precipitously near tears—stretches from the open door.
Once again, like most social encounters I'm going to set a round length and no initiative. Everyone gets two full rounds to do as they please if you have any questions feel free to ask. The below Knowledge Local or INT check spoiler can be accessed for a move action skill check
Knowledge Local 17:
The residents of Falcon's Hollow have been cowed by the Consortium for so long that intimidation would be pretty easy but may damage your reputation with some in the town. Simply talking your way to the front might be an option but might be a little more difficult
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
Lucanor listens to both Michael and Hecktor talk for a bit then raises a brow at as a middle aged man, the one from before, pulls Hecktor aside. Seeing that Hecktor was released quite quickly, the Inquisitor asks him softly "What did he want?"
Quote:
Once the party arrives this is the scene. A large group (20 or so) residents form a long line outside of the shop as you arrive they make comments about "Staying to the back of the line" and "Wait your turn". They all seem to have the contagion and are coughing incessantly. You seem to have two choices, wait a few hours to see Laurel or cut the line.
Lucanor's grim visage grows grimmer as he looks at the sick and ill here. "Mind if I take a look?" He asks the nearest one.
If they allow, he uses what medical knowledge he has to appraise the situation first hand. He's risking contamination, but he can't just ignore it.
Michael stands up and continues the conversation as they walk to the door.
"I wouldn't be surprised. The Consortium doesn't take kindly to strangers. They're worried that someone might come along that gets these folks to actually do something about their treatment. They act like a bunch of criminals, really. Protection rackets, false taxes, low wages, and worst of all is that they own most of the town. A lot of these folks don't even own their own homes and pay rent to the Consortium. If you can't work, or the Consortium just decides they don't like you, they'll raise your rent to untenable levels and evict you the first time you don't pay."
Once outside Michael grabs Adrienne's reigns and starts leading her while walking with the group. He waits until the group is well on its way to Roots and Remedies before asking Hecktor about the man.
"What was that about? More local color making itself known?"
Upon arriving at Roots and Remedies Michael softly shakes his head at the line.
"I'll bet these people don't even have the money to pay for their treatment...
Michael climbs atop his horse to make himself more noticeable to the crowd. Speaking loudly enough to be heard, but not yet yelling, Michael makes an announcement.
Any of you with children: I will pay for your child's treatment should you let my friends and I pass ahead of you. We have a doctor with us, and we may be able to help get everyone treated more quickly.
Edit: should probably add a Diplomacy roll here...
Diplomacy to influence the crowd: 1d20 + 5 ⇒ (16) + 5 = 21
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
He raises a brow at the generous offer, and looks up from whatever sick person he is checking out, "Easy, Michael. We're not here for a cure like these folks are, but I think we can afford to wait an hour or two."
"We may not be here for treatment, but we are here to help. You said your friend is a doctor, and you seem to know a bit of something about medicine yourself. If we get inside, we can help render aid at a much faster pace. And the sooner these people get treatment, the better, right?"
Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)
"True, but I doubt we'll find a cure as soon as we walk through that door or these folks would be getting more hope than they are. Still, it's your coin and their place in line," the man shrugs. He's not a coin grubber by nature, but it seems to him patience is a virtue that might be of more use
Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22
Earlier to lucanor
Spoiler:
Seems the townsherrif is looking for people not in the pocket of a man named Thuldrin Kreed.
"Easy now folks, too much noise would draw attention, would not want any people thrashing this down now."
On a softened tone to Michael;
"I am not being a spoilsport Michael, but good as your intentions may be, townwatch will undoubtly notice a crowd going cheerful from charity."
That said he looks around for signs of said guards.
Perception for guards:1d20 ⇒ 3
Perched at the edge of civilized lands, the small
town of Falcon’s Hollow has always had to
rely on itself to solve its problems. Meanwhile,
the uncaring lumber barons squeeze the common
folk for every last copper, deaf to their
pleas. Now the hacking coughs of the sick are
heard throughout town. The plague has come
to Falcon’s Hollow and the town’s leaders can’t
be bothered to stop it.
This is my first PbP game as GM so I decided to start small.
Looking for 4-5 roleplayers to find a cure for Falcon's Hollow.
Any race from core rulebook is ok check with me for anything else, no evil alignments please. 2 traits, 20 point buy. Any class is also ok. Check with me on archetypes.
Post a short blurb about your character, looking for why your visiting Falcon's Hollow.
I'll post the 4 or 5 characters that are in by Friday the 3rd of August.
Intriguing. How often/what time zone will you be posting? Also, if we come up with a character, do we post it here, or just post the blurb about origins/background here?
Human (Varisian) Court-Bard - Chaotic Good. Worships Desna.
Str - 12
Dex - 14
Con - 12
Int - 14
Wis - 9
Cha - 17
Feats:
1) Spell Focus (Enchantment), Focused Study (Perform: Comedy)
Later he'd probably go for:
3) Varisian Tatoo (Enchantment)
5) Greater Spell Focus (Enchantment)
Silas is one of the wandering Varisians, tall, handsome and exotic but with a tongue sharper than any blade; a tongue which has frequently got him into trouble. Silas means well, but sometimes he just can't help it if there's a joke to be told (usually at somebody else's expense).
Most recently Silas was in Almas, but he's not exactly welcome there anymore, not after that scandalous tavern song which suggested several prominent members of the council where less than honest with public funds and where spending their ill gotten gains on naughty things...
Falcon’s Hollow is just a name on the map to Silas, but it's far away from Almas which is good. Hopefully nobody has heard of him here, at least not yet!
As far as combat goes, Silas will be a debuffer / controller first and archer second.
I've not played a PbP before, but it's something I've been meaning to try for ages. I should be able to post most days. In case it matters I'm in the UK.
@awkright lvl 1, can be from the town or visiting. I'll post some info on the town shortly.
@zeguma ill be posting 2-3 times a day. I'd like everyone to post at least once daily. I'm not in a rush to finish so not gonna hold anyone to more than 1x daily. Yes post here with the character
@ fang dragon I'm a new gm in pbp so we will learn together. Time zone isn't a big deal.
Hey, I have an idea for a character that should work pretty well for this. But I'll need to check first because it's a non-core race. Would you accept a lawful good hobgoblin that was raised by humans, or should I tweak her to be a half-orc?
I've got Mythweavers sheets for Saffron and her horse.
Backstory-wise, Saffron was raised by a couple of humans in isolated wilderness and not informed of her true race. She was raised on fantastic stories of knights and heroes of legend, and trained with the family horse in anticipation of being a knight herself. Then some travelers came through and panicked when they were greeted by a hobgoblin. Saffron knew something was up and confronted her parents, who finally told her the truth. Shocked to the core, she took the horse and stormed off to deal with the revelation. Since then, she has, through great effort, managed to get a few temporary jobs as hired muscle in order to earn money to buy basic equipment. Now she is looking to go off and protect the common people.
A rough community wholly owned by the local Lumber Consortium, Falcon’s Hollow rests on the edge of Darkmoon Vale, a blunt, sawdust choked stop on a winding trade route. Home to fewer than 1,500 humans
and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking work and what simple comforts they can buy. A few, however, understand that what’s bad for one is
bad for all, and so the community thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.
Well, she would expect and accept being treated as little more than a monster by this point. She would be trying to earn respect through deeds and patience. This struggle is a crucial part of why she is a hobgoblin, but if you don't think it would work, half-orcs are a more typical sufferer of these prejudices.
A rough community wholly owned by the local Lumber Consortium, Falcon’s Hollow rests on the edge of Darkmoon Vale, a blunt, sawdust choked stop on a winding trade route. Home to fewer than 1,500 humans
and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking work and what simple comforts they can buy. A few, however, understand that what’s bad for one is
bad for all, and so the community thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.
ooo, another question... are there any shrines or the like to any particular gods there if we're looking for a religious tie/cause for a character?
There is a small church dedicated to Iomedae, Erastil is revered also, probably some Gozreh worshipers around too.
Falcon's Hollow is located in Andoran.
Thanks, that inspired me. I've been wanting to try an Inquisitor for awhile (never played one before) and the idea of a class allowing one to serve the goddess of chivalry in ways that your typical paladin or cleric of the same faith wouldn't appealed to me.
So my concept is Lucanor, a Human Inquisitor of Iomedae who, if things had gone differently, probably would have ended up a rogue instead. He's NG rather than LG but he still values justice and the good fight.
Background:
Lucanor barely recalls his parents. He knows they died because of the greed of rich men, perhaps it was the Consortium?
Regardless, as an orphan on the streets of Almas, Lucanor fell in with a group of thieves and crooks. They traveled a great deal in order to avoid the authorities, and Lucanor was taught how to sneak and pick locks among other shady gifts.
But as they say, there's no honor among thieves. Lucanor was left holding the bag, quite literally. A theft had gone very wrong, one of the crooks slew a merchant who wasn't supposed to be home. Knowing the authorities wouldn't rest until they had someone, the murderer framed Lucanor leaving him out cold with a bloody knife in his hands at the scene.
If not for the Church of Iomedae, Luc would have been strung up quickly for a crime he had not committed. The church proved his innocence, and took the young man under their wing. Slowly, begrudgingly, Lucanor accepted Iomedae into his heart. While he sometimes annoyed the clergy greatly with his own views that Justice and Law were NOT as close as they taught, his criminal skills and 'flexible view' helped him find his true calling as an Inquisitor.
And so, when asked to check on how a small chapel of the faith was doing in the village of Falcon's Hallow, Lucanor went. As an Inquisitor, he's not part of the typical hierarchy, and his methods are not as forthright as his religion prefers... but that is just how he likes it.
I'm interested as well. I'm pretty new to PbP myself, and a small module-sized game would be pretty good for me. It will also help me get more familiarized with Pathfinder as a whole. I played vanilla 3E D&D years ago, didn't play 3.5, and have tried to play Pathfinder off and on IRL for the last year and haven't been able to find a consistent group. My only experience with PbP has been a failed campaign earlier this year where the DM left really early, and I'm applying for another campaign right now.
I've got an idea to play a Cavalier to get acquainted with the rules behind stuff like mounts and animal companions. I'm thinking a Human Order of the Dragon Cavalier who has friends or family in the area who have asked him to come to their aid. Maybe they're being strong-armed by the logging company over wages or something. He'll most likely be NG, maybe TN. I'm not familiar with the deities in Pathfinder, so I don't know who he'll worship yet.
I'll try to stat him out sometime later today.
Also, depending on how this turns out is there any chance on it getting extended beyond the module?
Also, depending on how this turns out is there any chance on it getting extended beyond the module?
Possibly, there are a few other modules that are set in this location. This one is really short, so if the group stays together and we all have fun, yeah I'd be willing to extend.
I'd like to run with a neutral Ranger who works with the Lumber Consortium to figure out prime locations for logging, as well as track down any fugitives in the area. I'll get the crunch done tonight.
Background Rolls:
Step 1 - Early Life
Human Homeland: 1d100 ⇒ 77
Human Parents: 1d100 ⇒ 63
Human Siblings: 1d100 ⇒ 2, 1d2 ⇒ 1
Circumstances of Birth: 1d100 ⇒ 15
Parents' Profession: 2d20 ⇒ (10, 4) = 14
Major Childhood Event: 1d100 ⇒ 93
Step 2 - Adolescence and Training
Ranger Backgrounds: 1d100 ⇒ 92
Influential Associates: 1d100 ⇒ 88
[b]Step 3 - Moral Conflicts, Relationships and Drawbacks
Conflict: 1d12 ⇒ 10, 1d20 ⇒ 12, 1d10 ⇒ 7
Ok, so here's my character - Michael Stanford, Human Cavalier(Order of the Dragon) 1
statblock:
Michael Stanford
Male Human Cavalier 1
NG Medium Humanoid (human)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 16 (1d10+6)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+3/x2) and
. . Shortsword +4 (1d6+3/19-20/x2) and
. . Warhammer +4 (1d8+3/x3)
Special Attacks dragon's challenge +1 (1/day)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats Power Attack -1/+2, Precise Strike, Toughness +3
Traits Beast Bond (Ride), Tactician (1/day)
Skills Acrobatics -4 (-8 jump), Climb -3, Diplomacy +5, Escape Artist -4, Fly -4, Handle Animal +6, Intimidate +5, Perception +4, Ride +1, Sense Motive +4, Stealth -4, Survival +0 (+1 to provide food and water for allies or to protect allies from harsh weather), Swim -3; Racial Modifiers +6 ride while riding your bonded mount., dragon's skills
Languages Common, Elven
SQ animal companion link, orders (order of the dragon), tactician (precise strike) 3 rds (1/day)
Other Gear Scale mail, Heavy wooden shield, Shortsword, Warhammer, Backpack (9 @ 15 lbs), Bedroll, Belt pouch (1 @ 0.54 lbs), Blanket, Flint and steel, Rope, Torch (5), Waterskin, Waterskin, 13 GP, 9 SP, 5 CP
--------------------
Special Abilities
--------------------
+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Tactician (Precise Strike) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Adrienne, the trusty steed:
Adrienne
Horse
N Large Animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 15 (+2 armor, +1 Dex, -1 size, +4 natural, +1 dodge)
hp 17 (+4)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse) +3 (1d4+3/x2) and
. . Hooves x2 (Horse) +3 x2 (1d6+3/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Dodge
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +1 (+9 jump), Fly -1, Perception +5, Ride +1 (+3 to stay in the saddle), Stealth -3, Swim +7
Languages SQ attack any target [trick], combat riding [trick]
Combat Gear Oil; Other Gear Leather armor, Bit and bridle, Canvas (sq. yd.), Hooded lantern, Military saddle, Piton (2), Rope, Saddlebags (6 @ 15 lbs), You have no money!
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
background:
Michael Stanford was born in Falcon's Hollow. His father worked as a lumberjack for the logging company, while his mother served as a housewife. As a child, Michael knew he didn't want to follow in his father's footsteps and become a lumberjack. Instead he sought battlefield glory and fame the likes of which the poets would chronicle. When he came of age, he left the town and tried to join an order of paladins, but found that the religious life didn't suit him. It was too strict and demanding, and it didn't sit well with his idea of what a knight should be due to the heavy preaching that went on. After squiring with them for only a short time, he left and set out to find a new means of attaining his knighthood. It was then that he stumbled upon the Order of the Dragon. In them he found a group of knights not bound by fealty to a god. Instead they were bound only by their kinship to one another, family, and friends. While perhaps not as glamorous as a paladin, they were far more suitable for Michael's personality. After completing his training with them, Michael traveled the countryside, trying to make a name for himself. But it wasn't long before word reached him that his hometown had fallen ill and that the lumber barons were doing nothing to help. Spurred on by his order's oath of loyalty to family and friends he set out to return home and provide aid in any way he could.
Any gear that's listed as being included on my horse is meant to be either worn by or fastened to her. If I've screwed anything up, please let me know. I've never done anything with an animal companion before, and this is my first Cavalier.
GM: if you're okay with it, I'd like to watch this game. I'm Al-Akim, and Kierra in the other two games, and I'm interested in GM'ing as well, so I'd like to sit in and watch.
Also, I don't want to take a slot away from other players here, but if you need someone to fill in, let me know and I can hop in quickly.
Hecktor used to be a farmer.
One day, while working in the field, a band of raiders attacked. They ransacked and burned down his farm.
To its defense he took the only thing close to what he had for a weapon, his scythe. He managed to kill 2 of the raiders, but the rest fled with the spoils.
Having lost everything, he had to earn money to survive. Just so happened, a local group of mercenaries were recruiting in Almas, the nearest city. They had their doubts, but showing his skill with a scythe got their interest. They bought him a combat-scythe and sickle, and he would work with them to pay off the debt.
A few years later, the mercenaries were hired as a permanent security unit at the large estate of a local lord. On a diplomatic assignment for said lord, Hecktor and another merc were appointed as bodyguards to a representative of the lord. During the assignment, his fellow merc and the diplomat were murdered overnight. He killed his assassin before he got to him. Hecktor decided then he would not return to the lord until he'd find the culprits. As such he had been traveling across the country. As of recent, he had heard a rumor the culprit has visited, if not holds up in, Falcon's Hollow.
Stats:
Spoiler:
Defense:
Saves: Fort +2, Ref +1, Will +0
AC: 18 (+2, +1, +5)
Trait: Deft Dodger
Offense:
BaB +1
Feats: Cleave, Power attack 1, Dodge.
Move: 30 ft => 20ft; 20 ft => 15ft
Hp: 12 (10 +1 +1)
Favored Class: Fighter
Favored class bonus: +1 Hp
Init. +2, Touch 12, Flat footed 16
@ Chyrone, you can choose an additional trait. Why no ranks in profession farmer? Where is Hecktor from? Where were the raiders from? This assassin, did Hecktor get a good look at him/her? Were they all humans (raiders and assassins)? Just a few things to think about.
@ Unruly Thanks for the submission.
@ John looking forward to your writeup of random rolls =) It should prove interesting.
@ Ridge Looking for anything specifically in the church?
@ Awkwright looking forward to your alchemist
@ Biophilia Any of those would work. I'm ok with Mad Dog barb.
So far definitely interested include
Fangdragon Varisian Bard (Court Bard)
Lewa263 Hobgoblin Cavalier
Ridge Human Inquisitor (no crunch)
JohnStout Human Ranger (no crunch)
Unruly Human Cavalier
Chyrone Fighter
Awkright Alchemist (no writeup)
Biophilia Barbarian, Nature Oracle or Druid
@ Ridge Looking for anything specifically in the church?
I hope it doesn't hurt my chances to say this, but nothing specific comes to mind. :)
I can see Lucanor offering his services to the temple if its having any problems. A lot depends on how it is doing. He'd probably place the regular worshipers under his protection, whether he was told to or not.
Clearly, if he hears of a plague, he'll probably see what any healing clerics there might have to say about it and being a good guy, he'll do his best to help the populace.
If the town is truly corrupt, as an Andoran who serves the goddess of Rulership, Justice, all that jazz, he might help the locals reclaim their democracy as best he could. Which might make him less than popular among the Lumber Consortium.
Lucanor's Crunch:
Lucanor
Male Human (Chelaxian) Inquisitor 1
NG Medium Humanoid (human)
Init +2; Senses Perception +9
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Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 9 (1d8+1); judgement of sacred healing 1
Fort +3, Ref +2, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +2 (1d8+2/19-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Cure Light Wounds, True Strike
0 (at will) Light, Brand (DC 13), Disrupt Undead, Stabilize
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Alertness, Dodge
Traits Vagabond Child (urban) (Disable Device), World Traveler (Knowledge [local])
Skills Acrobatics +1, Climb +1, Disable Device +6, Escape Artist +1, Fly +1, Heal +7, Intimidate +5, Knowledge (local) +6 (+9 to identify the abilities and weaknesses of creatures), Knowledge (religion) +5 (+8 to identify the abilities and weaknesses of creatures), Perception +9, Ride +1, Sense Motive +10, Stealth +5, Survival +7, Swim +1; Racial Modifiers monster lore
Languages Celestial, Common
SQ domains (tactics), judgement (1/day), seize the initiative (6/day)
Other Gear Studded leather armor, Crossbow bolts (20), Light crossbow, Longsword, Backpack (6 @ 4.58 lbs), Blanket, Flint and steel, Holy symbol, wooden ( Iomedae), Thieves' tools, Trail rations (2), 29 GP
--------------------
Special Abilities
--------------------
Inquisitor Domain (Tactics) Associated Domain: War
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Seize the Initiative (6/day) (Su) An ally within 30' may take the better of 2d20 for initiative
I've stated Silas out a bit more, and worked on his background.
Silas Hawkwinter:
Human (Varisian) Bard (Court Bard) 1
CG Medium Humanoid (human)
Init +4; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +1 (1d4+1/19-20/x2)
Ranged Shortbow, Comp. (Str +0) +2 (1d6/x3)
Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13)
Bard (Court Bard) Spells Known (CL 1):
1 (2/day) Hideous Laughter (DC 15), Charm Person (DC 15)
0 (at will) Know Direction, Daze (DC 14), Message, Light
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 14, Wis 9, Cha 17
Base Atk +0; CMB +1; CMD 13
Feats Skill Focus (Perform [comedy]), Spell Focus (Enchantment)
Traits Reactionary, Savant (Perform [comedy])
Skills Acrobatics +3 (-1 jump), Bluff +7, Climb -2, Diplomacy +8, Disguise +7, Escape Artist -1, Fly -1, Intimidate +7, Perception +3, Perform (comedy) +12, Perform (sing) +7, Ride -1, Sense Motive +3, Stealth -1, Swim -2, Use Magic Device +7
Languages Common, Dwarven, Elven, Varisian
SQ bardic performance: satire -1, heraldic expertise (1/day)
Combat Gear Caltrops, Oil (5); Other Gear Lamellar (leather) armor, Dagger, Shortbow, Comp. (Str +0), Bedroll, Belt pouch (empty), Blanket, Canteen, Chalk (2), Hammer, Marbles, Marbles, Marbles, Marbles, Mess kit, Piton (4), Soap (2), String or twine, Survival kit, 2 GP, 3 SP, 7 CP
--------------------
Special Abilities
--------------------
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Satire -1 (Su) Inflict penalties to attack, damage, save vs. fear and charm.
Heraldic Expertise +1 (1/day) (Ex) You add half your bard level to Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks.
Savant (Perform [comedy]) You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Silas is one of the wandering Varisians, tall, handsome and exotic but with a tongue sharper than any blade; a tongue which has frequently got him into trouble. Silas means well, but sometimes he just can't help it if there's a joke to be told (usually at somebody else's expense). Growing up as a Varisian far away from home was hard for Silas, as they are often unfairly seen as being thieves and Sialas was tormented by some of the other haughty students at the Kitharoadian Academy. Despite his flair for comedy and song, he never fit in at the Academy and soon after graduating found himself drifting. Besides there was that misunderstanding with the Baron's daughter, traveling to Andoran was her idea and it was hardly his fault if she wanted run off and join the thieves guild now was it? Neither was it his fault if she took a several obscenely expensive art works from her Daddie's collection with her!
Most recently Silas was in Almas, but he's not exactly welcome there anymore, not after that scandalous tavern song. At the time it seemed very clever and funny to expose the cheating bankers who had been giving large "donations" to several prominent members of the council in return for looking the other way. If the same son song claimed the very same councilors where allegedly found in a ditch by the local constabulary after a night of debauchery, so much the better! It was the magistrates suggestion that Silas leave town before things got ugly, not that he was staying anyway after that creep with the daggers started following him around town like a bad smell.
Falcon’s Hollow is just a name on the map to Silas, but it's far away from Almas which is good! Hopefully nobody has heard of him here, at least not yet!
Silas will be spell caster first and archer second.
Incidentally if where where to reach level 2, how would you handle versatile performance? Would Silas be able to "respec" skill points spend in skills that are covered by the versatile performance? I'm hoping to cover the usual knowledge skills down the line too :)
GM Niles, did some editing. Here you go. I set skills to animal handling, farming and intimidate. The 3rd feat was dodge, i set that at the def and the other 2 under off.
Spoiler:
Hecktor used to be a farmer, growing up in the countryside near Almas. He grew crops, wheat and produced butter, as he was one of Almas' food suppliers.
One day, while working in the field, a band of human bandits attacked. They ransacked and burned down his farm, taking as much food and coin they could get their hands on.
To its defense he took the only thing close to what he had for a weapon, his scythe. He managed to kill 2 of the raiders, but the rest fled with the spoils.
Having lost everything, he had to earn money to survive. Just so happened, a local group of mercenaries were recruiting in Almas, the nearest city. The mercs were called the Storm Unit, due to their quick and effecient attacks. They had their doubts, but showing his skill with a scythe got their interest. They bought him a combat-scythe and sickle, and he would work with them to pay off the debt.
A few years later, the mercenaries were hired as a permanent security unit at the large estate of a local lord. On a diplomatic assignment for said lord, Hecktor and another merc were appointed as bodyguards to a representative of the lord. During the assignment, his fellow merc and the diplomat were murdered overnight. He killed his assassin before he got to him, unfortunately there was no opportunity for interrogation. However, the assassin did carry a note, saying to kill the diplomat and any accompanying him and then rendevouz at Falcon's Hollow. The assassin was a member of the Shades, an assassins group known for political and high profile killings. Hecktor discovered the assassin was human and had a tattoo above the left eyebrow, a bar with half a moon through it. Not knowing the who and why, Hecktor decided then he would not return to the lord until he'd find the culprits. As such he had been traveling across the country towards Falcon's Hollow.
I had thought the assassins were hired for an (to him) unknown political reason. But those plottwists are prob best left to the GM. ;)
@ Chyrone, awesome exactly what I was looking for. Gives me a way to make modules personal and less bland.
@Fangdragon Anything can be retrained, there are rules for that now =)
Fang brings up a good point. The module is very short. Meaning that there will be no leveling during the module. However, if we continue to the next in the series then you would level. On that thought, I don't do experience points. They just seem awkward and pointless, I'll level you at appropriate points in the modules/campaign (if we continue).
@ Ridge Everything looks good except, why the world traveler trait? Seems from the backstory that Lucanor was born in Andoran and stayed there.
Ah, good point. I guess I was just looking at the traveler part more than the world and thought 'crooks on the run' for his early years. I'd be happy to change traits to something that fits better.
Name: Percival Lawson, Chirurgeon
Race: Human
Class: Alchemist (Chirurgeon)
Alignment: NG
Backstory: A foundling raised at a museum in Sandpoint, Percival lived a quiet, administrative little life, becoming curator. One day a visitor suddenly fell to the floor and his hands began to glow blue. Recognizing the rare Fainting-Color attack from the museum archives, he retrieved the required medicine from an exhibit and applied it to the visitor, who lived, barely. Inspired by this- and the sudden void of meaning and worth that a life caring to a museum seemed to be- he began studying with the town herbalist, learning of the practice of Alchemy and its healing arts.
Percival has made his way to the town of Falcon's Hollow to learn more about and, hopefully, cure the plague.
Personality: Percival is a meek and quiet man with a surprisingly infinite amount of care and compassion for his fellow sentients. He is strongly interested in Alchemy, both as a path to healing and as a path to understanding. From his time at the museum he holds a keen interest in cultures and histories. He has no strong feelings about the logging industry, unless they act selfishly to the detriment of the townsfolk.
Description: Chirurgeon Lawson is a thin and scrawny man wearing thick, hardened iron-studded leather armor nearly twice as thick as he is. He wears an adjustable monocle and has bottles and containers and vials strapped all over his body.
I have a small question, which I figure I already know the answer for but I'm asking regardless - With my mount/companion, when I tallied up the HP it had two HD. I assumed that I should tally it up as the first being full HD and the second being half HD+1. Was that correct?
Also, I'm somewhat confused with my horse's attacks since I've never dealt with primary/secondary attacks or even natural attacks in general(my previous experiences with D&D/Pathfinder tended to stay really, really simple). I know the bite is a primary and the two hooves are secondary. I know that secondary attacks are made at BAB -5. What I'm confused about is if a full-attack includes both the bite and both hooves. And if it does, are the hooves at only the BAB-5 or does the horse get the normal TWF penalties on top of that?
Full-attacking, you make all of your primary and secondary attacks. Primary is at full BAB and does 1xstr damage; secondary is at BAB-5 and does 0.5xstr damage. No TWF penalties and TWF is not required.
Well then, that makes me wish I had played with an animal companion much, much earlier. Seems like there's a lot of opportunity for early-level pain with that.
Well then, that makes me wish I had played with an animal companion much, much earlier. Seems like there's a lot of opportunity for early-level pain with that.
It's kind of why summoners are so powerful. Eidolon with huge str bonuses and a bunch of natural attacks.
Romantic Relationships: 1d20 ⇒ 9
Character Drawback: 1d100 ⇒ 49
I've got the character background complete, so I shall churn out the crunch tonight.
Edit: As part of my background, I'll be taking the Vengeance feat which stipulates that I must have a particular foe (and his minions) against whom I shall get a +1 on saving throws, attack rolls and weapon damage rolls. Which foe in the module would make sense to be up against? They have to have been capable of raiding Falcon's Hollow in the past.
I'd like to run with a neutral Ranger who works with the Lumber Consortium to figure out prime locations for logging, as well as track down any fugitives in the area. I'll get the crunch done tonight.
Out of curiosity, where did you get this background rolling thing? Is there a site where I can see this? It looks interesting.
I'm pretty sure the background rolls are according to Ultimate Campaign. It's got a section for randomly generated character backgrounds. You can check it out right here on the Paizo website using the PRD.
@Lewa and Unruly Yep, UC is a pretty damned cool book.
@John Let me do a little research on the area. Andoran isn't friendly with Cheliax so thats an option.For this module only, the foes won't be typed humanoid much, without giving away too much plot. If we play further into the series, Kobalds and Goblinoids become more of a factor.
I'm actually going to pull Saffron out of this because I just got involved with another game elsewhere with a similar character and I want to avoid confusing myself.