GM WhtKnt's World's Largest Dungeon (Inactive)

Game Master WhtKnt

The World's Largest Dungeon beckons. Do you have what it takes to complete it?

Agromite Monshoon: HP 11/11; AC 16/14/13; F+2 R+5 W+2; Init +3
Klevum Athknees: HP 15/15; AC 18/11/17; F+5 R+1 W+5 (+2 vs. poison and spells); Init +1
Grumthar: HP 8/8; AC 11/11/10; F+2 R+1 W+2; Init +3
Jamadar: HP 8/8; AC 18/13/15; F+0 R+7 W+2; Init +5
Shae Oakenshield: HP 14/14; AC 17/12/15; F+5 R+2 W+5; Init +2

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Retired to Triaxius

Einar swings at the rat as he bellows "Wohin gehst du Ratte?" distracted by the weapons laying about, his swing is half-hearted and he does not give chase. Instead, seeing the orcs falchions he blurts in glee, "Schließlich ist eine Waffe des Mannes" Gathering the javelins and tucking them into the overstuffed pack he picks up every Falchion, testing each of them, finally keeping one he smiles and returns to Grumthar "Freund Grumthar do you vant your Godendag back or vould you like one ov zees fine Grosse Messer's?"

Kellid:

Where are you going rat?
Finally, a mans weapon.

attack: Morningstar: 1d20 + 5 ⇒ (2) + 5 = 7 for damage: 1d8 + 6 ⇒ (4) + 6 = 10


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar walks over to one of the orcs and picks up a falchion and swings it wildly as trying to see if he could handle it well enough. After a moment, he tucks his dagger away and decides to keep one of the orc falchions along with whatever it used as a scabbard.

I think this will prove to be more useful than a dagger.


Retired to Triaxius

Does anyone want to cast detect magic on any of this? Do we want to exit south and continue the way we were going or what?

"Verdammt gute Wahl!" Einar slaps Grunthar on the back, pointing to the sword, tucking the Morningstar in his own belt he hefts the falchion he has chosen and asks "Shall ve Prozeed, Ja?"

[

Kellid:
"Damn fine choice!"


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Does someone want to track party loot like the block of silver and gems?

Jamadar detects magic, and also takes some javelins for a backup. He then helps Agromite search the room for anything hidden or secret doors, then checks for traps on any obvious passages.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

I don't mind tracking loot. Is Google docs not ok with anyone?


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Sounds good to me


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"Master Einar, I think you asked if I need my morningstar back. Or maybe if I wanted french toast for breakfast. I am not so sure ... Grumthar smiles, at any rate, you can hold onto the morningstar for now as backup. I still have my trusty dagger to go with this falchion.


Retired to Triaxius

Einar begins to laugh. "Ha, ha, ha, Französisch Brot in Ei-paniert ist gut, zu schlecht haben wir alle Ratte zu kochen ha ha ha " agreeing with Grumthar"Ja I vill keep zee Godendag it vill make eine gute Sekundärwaffen."

Kellid:

[b]"Ha ha ha french bread fried in egg-batter is good, to bad all we have is rat to cook! ha ha ha"
and "A good secondary weapon"


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

Moves over towards the pillar in the middle of the room so to see the entirety of the room. As he does so he scans the other side of the room with his darkvision, after having spoken a few words of prayer (for guidance) followed by more to search the room for things of magical nature.

Perception: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar scans around the room, "Well we have a lot of luck going left so far ..."

He also cuts up some more rat steaks before setting out.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae picks up his axe and shield and enters the room. "Well done everyone. Did anyone get hit?" he asks as he scans his companions.

He watches as Einar tests all the swords and finally picks one. "Finally you have a weapon that meets your approval," he says with a smile.

Not seeing any equipment that he could use, he follows the others once a direction is decided.


Retired to Triaxius

did anyone detect magic?

Einar points to the other door to the south 'Shall vee continue traveling zee direction vee came? It appears to be heading to zee east, Ja." Einar still wearing the Ioun stone that Agromite gave him, falchion in hand heads out the eastern southern door and begins to continue to head east. Keeping a keen eye out.

he will take 10 (14) on perception.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry for the delay, busy with convention stuffs.

Can anyone detect magic?

The corridor that Einar has entered proceeds east for several yards before turning sharply to the south and narrowing. There is a door on the east wall at the turn.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Klevum detected magic, at least I think from the way his port was worded

Grumthar will cast Detect Magic and scan around the room and at each of the doorways.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

In that case...

The golden feather radiates a glow of strong conjuration.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2
Jamadar wrote:

Jamadar detects magic, and also takes some javelins for a backup. He then helps Agromite search the room for anything hidden or secret doors, then checks for traps on any obvious passages.

[Dice=Perception]1d20+7

:)


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar tries to recall any known magic items that involve feathers. He also goes to check the door and listen for sounds on the other side.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


M Gnome Rogue Trapsmith 1

After the brief battle Agromite stands to the side as his companions quickly take stock in the spoils of their efforts. Glad to see that the larger ones finally have some weapons that will be useful the gnome ignores the loot for the moment. Plenty of time for that. And hopefully better hauls, these picken's are slim!

Seeing the elf move toward the door in preparation for continuing on, Agromite joins him and checks as well.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23 checking for traps
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 also listening

sorry folks, stopped getting notifications for some reason.......


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar attempts to discern the properties of the feather.
spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24


Retired to Triaxius

Realizing that no one followed him down the hallway, Einar returns to the room. Seeing that the Elf and Gnome are inspecting another door, He shrugs his shoulders and falchion in hand gets behind them. "gut, da mir niemand folgt, ich folge auch die Feen können"


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

Follows the elf and gnome, checking for magic in front of them as he does so.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

No magic is evident, but the corridor goes a short distance before turning south. There is a door on the north wall and another (seemingly) dead orc just before the turn.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

While the others search the room after the battle, Shae tries to determine what killed the orcs. unless it's obvious

Heal: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 I will always cast guidance before skill checks out of combat

As the group readies to leave, he speaks up. "While I can't say it's my favorite, we should try to get some meat off of these rats before we move on."

After getting what he can from the rats, he follows the group into the hallway to the west. He waits for the others to inspect the area before moving up and looking at the orc.

Heal: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

"So was he the scout or sentry that got it first or the coward running away as his friends met their end?" he asks to no one in particular as if thinking out loud.


Retired to Triaxius

wonder if he has anything worth keeping. After Shae tries to determine how the orc died, Einar searches the body for anything valuable. "Werden wir sehen, ob der Ork etwas von Wert hat?"

he will take 20 (24) on perception searching the body, stopping Just short of a full body search.

Kellid:
"Shall we see if the orc has anything of value?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

This orc is armed identically to the others; falchion, javelins, and studded leather. Shae is able to determine that the orcs were killed by strangulation. A few have broken necks, while the others show bulging eyes and lolling tongues.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar asks about any dungeon residents that prefer strangulation, if his companions know. If arcana or planes would be helpful please roll for me


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark
WhtKnt wrote:

In that case...

The golden feather radiates a glow of strong conjuration.

Was either Jamadar or Grumthar able to figure out what this does?

------

"Hmmmm, rats don't strangle orcs. It seems unlikely that orcs with weapons would strangle another orc, even if he was a traitor. Something else seems to be at play here...", Grumthar states, speaking his thoughts out loud.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Grumthar:
The feather is a feather token - whip. When activated, it forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of nonlethal damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits. The whip lasts no longer than 1 hour.

Jamadar searches his memory, seeking anything that might help solve the mystery.

Jamadar:
There are only two creatures that spring immediately to mind. One is a choker, about which he knows precious little; only that it lives underground and chokes its prey. The other is a darkmantle, a subterranean predator that attacks by dropping onto its prey.

Though small creatures, darkmantles are strong for their size, and make natural grapplers due to their tentacles and cloak-like skin. Typically attacking by dropping from above, a darkmantle that misses will usually fly back up to the roof of its chamber and try again.

Knowledge (arcana): 1d20 + 8 ⇒ (12) + 8 = 20


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar turns to the others, "There are two creatures I know of that it could be. A Choker, obviously, or darkmantles. Darkmantles fly to the ceiling waiting for prey. Keep an eye out above you just in case.

He proceeds to check the area Taking 20 for 27 if I can, or 17 with a take 10


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

After spending some time analyzing the magical feather and conferring with Jamadar and out spellcrafters of the party, Grumthar excitedly proclaims, "Guys, it seems to be a token that will transform into a magical floating whip that will attack enemies as directed by whoever activates it. (aka, feather token - whip) This should certainly come in handy as it can deal damage or even attempt to restrain a foe."


Retired to Triaxius

a whip? what good is a tool for punishing children? They may as well hit someone with the feather. Everyone should be picking up swords and spears.' Einar, picking up the weapons and placing them in his pack, rolls his eyes as Grumthar explains the golden feather. "ja, praktisch, shall vee be going now?'


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae nods as he listens to his companions share their knowledge. He looks up uncomfortably at the mention of the darkmantles.

"Let's check around the corner here to make sure there is nothing else in the hallway, then proceed through the door," he says pointing towards the door across from them.


M Gnome Rogue Trapsmith 1

With a nod to the dwarf Agromite starts moving along the north wall intent to make his way across the room to the opposite door. When he gets the the opening to the north he pauses to make sure there are no surprises before he moves across.

sorry, while Im a huge fan of roll20's dynamic light I'm a but turned around.....am I headed the right way?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I've corrected your position on the map, at least as I understand things :)

A quick check of the door reveals nothing dangerous, so Agromite pushes against the door, only to encounter resistance. He pushes a little harder and the door moves, only to spring back towards him. Was that a whimper you just heard?

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

perception: 1d20 + 0 ⇒ (7) + 0 = 7

Grumthar continues to inspect about the room, oblivious to what is going on at the door.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar nods at Klevum to help push the door open in Agromite's stead. He listens as he does so. Perception: 1d20 + 7 ⇒ (16) + 7 = 23


M Gnome Rogue Trapsmith 1

The gnome positions himself at the opening of the door, so as soon as the larger warriors get it open even a crack he will be able to see inside.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Something pushes back against the door, apparently trying to keep you out of the room, but with Klevum's added Strength, it proves ineffective and the door is pushed open, causing an orc to retreat to the far corner of the room. It shrinks into the corner, trying to seem small and harmless, but holds a spear pointed at the group as it eyes them fearfully.

Jamadar Str: 1d20 ⇒ 13
Klevum Str: 1d20 + 3 ⇒ (20) + 3 = 23
Opposed Str: 1d20 + 7 ⇒ (2) + 7 = 9


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar checks into the room, "I don't like the fact that we keep running into defeated orcs, which has lost their ferocity. I'd almost rather see them fighting."

He lowers his weapon and steps into the room to address the orc in his tongue, "Осон , ҷанговари . Ба мо бигӯй, ки чӣ рӯй дод."

Orcish (Tajik):

"Easy, warrior. Tell us what happened."


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae walks into the room after the others. Seeing the orc, he looks to Grumthar to speak with him. "Can he tell us what attacked his companions? I'm going back into the hall to watch for anything. I don't want what ever took out these orcs to surprise us. Anyone want to join me?"

He then goes back into the hall and positions himself to be able to see down the hallway to the south.


Male Dwarf Inquisitor/1 HP 15 AC 18 Touch 11, FF 17 Fort +5 Ref +1 Will +5 Init +1 CMB +3 CMD 14

Good idea Shae he nods to the other dwarf, I'll stay by our friend Grumthar just in case

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"не шумо Torag зарар?" the orc responds. "Orcs таҳқиқи ҳангоми қонеъ парвоз, ки каломро ва хафа. Torag пинҳон дар ин ҷо, дар амон бошад."

Orcish:
"You will not harm Torag?"
"Orcs exploring when meet flying things that choke and strangle. Torag hide here, be safe."


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Addressing the party, "His name is Torag. He says they were exploring when some sort of flying things that choke and strangle jumped them. He is hiding here to be safe."

Grumthar turns back to the orc, "Mo dar in ço ʙa dom , monandi şumo . Xohad Bahsi ʙuzurgi şumost va savdo ʙo mo ? Оё longtail доранд, калиди навакак ?"

Orcish:
We are trapped here, like you. Will your chief talk and trade with us? Does Longtail have the knowledge to escape?

Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

"Darkmantles." he mutters to the others as he checks the room they are in.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Longtail медонед, на бештар дар бораи чӣ гуна аз шумо тарк. Ӯ намехост, ки ба тарк. Ӯ мехоҳед, чизҳои озод," the orc replies.

Orcish:
"Longtail know no more about how leave than you. Him not want to leave. Him want free things."

The room itself has little of interest.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"He says that Longtail (the creature that led them all into here) doesn't know how to escape. Longtail is happy being down here finding stuff." Grumthar sighs, "figures, there is always someone with power forcing others into bad decisions. Are we done here? I don't think this one has any fight in him. Plus, if he makes it back to his tribe he could vouch for us..."


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

"Yeah, just like the others earlier, I say leave him to fend for himself. I don't think he is any threat. Did he say where they came across the darkmantles or where Longtail is now?" Shae says as he keeps his eyes on the hallway and ceiling.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar growls in orcish, demanding the direction his tribe went and direction to darkmantles.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The orc points to the east. "Longtail, ки роҳи. чи гулӯҳо бештар дар байни мо ва онҳо."

Orcish:
"Longtail that way. More choking things between us and them."


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar translates, "His tribe is in that direction, and the darkmantles are between us and them."

He starts account ahead silently, using his dark vision and occasionally detecting magic.

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

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