GM WhtKnt's The Waxing Dark: Savage Worlds Weird War I

Game Master WhtKnt

The year is 1914. The place is the battlefield of the Great War You’re here for the duration, until your life or mind are destroyed, or until this deadly struggle with the mud, disease, and the enemy finally ends in the paneled halls of some national capital far from the fighting.

Good luck, trooper—you’ll need it!

Current Map: Here


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Please put non-game discussion here.

Dark Archive

Great to be here guys!

I just wanna say that I tried really hard to put together an argument that we should all play for Germany. I think that would be REALLY exciting! We could start in the West, then be transferred to the East to beat Russia, then go back West to take part in some of the most famous battles...

...but then the whole thing would just end on a giant Rocks Fall as the juggernaut of America sends in endless waves of fresh troops, including the forerunner of the marines--the Devil Dogs.


Hey, if we survived the war I'd count it as a victory. :P


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Dotting..

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

@WhtKnt: Do you have a doc with a conversion of all the WWI gear? Can you link to it?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

What do you mean by conversion? I'm using the Weird War I Player's Guide for stats. If you need a price list, I can arrange such, but I cannot link to the document because I had to purchase it.

Lantern Lodge

Male

Dotting, will get an alias done tonight or tomorrow.


Male Daytona 500 DM / 12

I'll review, and add my alias this weekend.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

@WhtKnt: Did we throw your plan into chaos by choosing Americans, forcing you into a different timeline?

If so, I'm sure we'd all be happy to re-skin as Europeans. Would that help?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Different timeline, yes. Problem? Not at all. Dealing with a death in the family, is all. Will have a move up today or tomorrow.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Oh. I'm sorry.


My condolences. Take all the time you need.


M Dhampir Monk/Fighter/Rogue/Assassin

Unfortunate. Please take all the time you need. We'll be here.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Don't be sorry, you had no idea. The funeral is tomorrow and she wasn't a close relative, but my wife got elected to handle all the details, so it took some effort on our part. She was 90 years old and had lived a full life. Thank you for your sympathy.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Once more unto the breech, good friends?

WhtKnt? You okay to tally ho? =)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Ready when you are.


Hi all -

I'm an experienced SW gamer (and GM) looking for a SW game. Is it too late to get in on this one?

If so, and any player ever drops out, I'd appreciate being considered to play in this game.

Thanks!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I have no problem with that, if no one else minds. What say you folks?

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

I certainly have no problem with that. SW is a good system in that it can be smooth, even with a larger table. We're only at 4 right now, so there's certainly room.

He just needs to promise to post hard an' fast. I'm just itching to let the Hun die for his country. ;)


No problem. Should tide you over until I make up my mind on whether I can take one more in my IZ2.0 game too :)

Lantern Lodge

Male

Aloha if he doesnt take that slot I would love to get in on an IZ 2.0 game.


Thanks, all! I've posted some questions about character creation in Recruitment...

Hopefully I'll have a PC ready by tomorrow morning.

(BTW, I have lots of time to post every morning, USA EST.)

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

@WhtKnt: Are we doing this wrong? Do you not want us to do it by rounds? Do you just want us to roll until we miss?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Just roll until (if) you miss. It'll be easier that way.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry to hold things up; it's been a busy weekend. Will update in the AM or later this evening. Go ahead and finish your sprints and I will check for the others.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

WhyKnt - can you please put the link to the map in the "header" info for the game ("The year is 1914. The place is the battlefield of the Great War...")? It turns out that roll20 times out, and I have to re-login every time I want to look at the map. Thanks!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sure, no problem. It's also on my hotbar as "Weird War I."

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

OH, WhtKnt, can I get stats for the German grenades?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sure. They are standard Model 24 Stielhandgranate ("potato mashers" as the Brits know them). They are inscribed with the words, Vor Gebrauch Sprengkapsel einsetzen.

German:
"Before use insert detonator"

Range: 8/15/30
Damage: 3d6
Weight: 2 lbs.
Burst: Medium

Also, please excuse the delay. I'm visiting family and today was my sister's birthday. I'll get a move out tomorrow.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

I'm reposting this in all my games, just so it gets noticed. I am leaving for Europe on the 18th of this month and will return the 17th of the next month. During that time, I will do my best to keep up, but I know a few times I will be at sea, so it will be difficult to check the boards. Rest assured I will do my best though!

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry for the delay. I have been under the weather, but I will get things back on track today or tomorrow.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Just a heads-up. I am going to be at a con tomorrow through Monday. Will update on my return.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Hey guys, do any of us have a plan?

It seems like there was only one way to get in, and now we're in.
Now what?

We have to rescue to prisoners. I don't think we can stealth this one.

Had one of us made a dead-on Rogue with huge climb and stealth, then, maybe maybe that one person could have some options, but with us just a bunch of lvl 1 ground pounders...I think we may have to go loud.

If some of us get up on that wall and get their attention, and one or two maybe have flanking positions, maybe we can get something done.

Otherwise, I don't know who has the best Stealth, but if we stay quiet then we need to start getting into the building more aggressively and risking some stealth rolls.

Maybe the stealthiest of us could go up the center, and if they get seen, the rest of us balls-out come to their rescue?


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Do we have any way up on the wall yet? Have we seen anything that might get somebody up on the wall?

I would say if we can get a hold of a way up, everybody should go. Anybody still on the ground is a sitting duck.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Was going to try to pose as the German soldiers, but won't go well, since only a couple of us speak any German. Aleksei is not opposed to going loud and making a smash and grab run...


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

I'm at a complete loss. The place is crawling with Nazis, one bad roll and we're all done for.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Alright, screw it. This would be a thing if this was a system with more options, like, say, Interface Zero, we could TAP-stun some dudes, or download data, or just use our cyberarms to climb the walls, but with all of us making straight combat or combat-support rolls, odds are low.

Let's get to the wall and go as far as we can, but then we'll just go loud and hope for the best. =)


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Just so everyone is aware, my player is leaving this evening for the holiday weekend, so posting will be more spotty than usual ;-) We will return Monday.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Posting this in all my games:

Some of you may or may not be aware, but my wife has glaucoma which has already claimed the sight in her right eye and is eating away at the vision in her left. To further complicate matters, she had a cataract removed from her left eye, but during the operation, there was some minor temporary damage to the optic nerve. Long story short, it should heal in two to three months, but until then, I am her official reader. She can make out blurred images of people and if they speak, she is pretty good at recognizing voices, but she can't read anything.

Further, I am the only one of us who drives, since her vision started getting worse last year, so I have to take her to any and all doctor's appointments. About once every two weeks, she has to go to Tulane in New Orleans, about 90 miles away (and that's not to mention local appointments, errands, shopping trips, etc.). So if I seem slow to respond or post, please bear with me. If I am a player, bot me as needed. If I am your GM, rest assured that I have not forgotten you. I may just have had a hella busy day.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

That sucks, Whtknt. That sucks more than anything that has ever sucked before.

Take your time. =)


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Yeah. A steady and speedy recovery to your wife, and please take your time and don't push yourself too hard.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

No worries man, we all have lives too. You're awesome for taking care of her so well.

-Posted with Wayfinder

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12
WhtKnt wrote:
First things first: Before I forget (again), everyone gets a Bennie for having the sheer, unmitigated onions to take on an entire castle full of Germans by yourselves!

I think, at least for my part, we all made combat-oriented builds, without much stealthy or the talky. And we saw a castle, and were like, "Well, we got not many options here, so let's just front-door it and see how it goes."

=)


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

I dunno, Jacques is less of a combat wombat (though his shooting rolls have mostly lucked out) but his skills didn't really fit this situation. :)

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Since I had to look up the rules myself, now seems as good a time as any to have a brief reiteration of the DAMAGE! rules.

Pg 68:
"Wild Cards can take three wounds and still function. If another wound would be caused after that, they’re Incapacitated"

pg 69:
"Wild Cards are Incapacitated if they suffer more than three wounds (cumulatively or all at once). When a Wild Card becomes Incapacitated, make an immediate Vigor roll:
• Total of 1 or Less: The character dies.
• Failure: Roll on the Injury Table..."

I'm guessing that WhtKnt thought an Injury cometh automatically upon becoming Incapacitated, though it looks like we're given one last chance to suck before that happens. =)

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

I'll try to wait on Jacques going before me. Where he moves might affect my action. (He's also ahead of my in init, so IC FTW!)

Also, WhtKnt, what's your call on moving diagonally. The Internet is evenly split on it for SW, with some saying that since SW is so "rules-lite" it's no big whoop to just say diagonal movement is also 1:1. But it's a houserule either way.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Huh. I'm learning how many things I treated as gospel are actually house rules. :)

I've always played diagonal movement as counting for 1.5 (as per "difficult ground"). But Clint Black said he plays it as 1 pace in his personal games, so...?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

We'll go with 1:1 on diagonal, simply so that we don't have to worry over it. As for the injury, yes, I mistakenly thought that an injury was automatic with a wound.

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