GM Tyranius The Solar Sortie Tier 1-2 (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet


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Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

I am really sorry for the unplanned absence. Thank you for the bot

”I believe it necessary to rebalance our shields.”

Astrator swings his chair around and begins to work remap the power supply to better over the ship.

Science Officer, rebalance shields: 1d20 + 8 ⇒ (17) + 8 = 25

Trusting the skill of his pilot, Astrator pulls the aft shields forward, reinforcing the forward arc. Forward 10, Aft 4.

Can “Supercharge weapon” be used on ship guns?

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro adds on, "I'll try to give you a bit more to work with! Good shooting by the way everyone, keep it up and we can get outta here alive!"

Engineering Divert power to Shields, to restore up to 7 shield points (capped at 40 total).

Engineering DC 13: 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Astrator- Unfortunately not.

Round 5

Engineering Phase

Alejandro is having an incredible amount of difficulty getting shields restored as the power suddenly fluctuates.

Helm Phase

Darqen continues to flip the ship end over end as he stays evasive, giving Astrator enough time to realign the shields.

Gunnery Phase

Zimsi Coilgun Attack: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Damage: 4d4 ⇒ (4, 1, 1, 1) = 7

Zimsi doesn't have a whole lot of luck as there is just too much distance for the coilgun to be effective and he misses.

Red vs Pegasus TL 14: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Another micromissile barrage erupts from the interceptor, though it seems to have been a lot of malfunctioning rounds as they explode too early.

*******************************************************************

Round 6

Red Security 1 Piloting Init check: 1d20 + 9 ⇒ (20) + 9 = 29

Darqen moves first. Red has not moved this round.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:10 P:10 S:10 A:4 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)
Security 1- Blue( Disabled | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Fwd glitching; Aft Malfunctioning | Engine: glitching | Power: Normal | Status: Nil)
Security 2-Red( -15; ??/?? | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: glitching| Power: glitching| Status: Nil)

Round 6
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Astrator)

STARFINDER SOCIETY PEGASUS TIER 2:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

"I will definitively not expose our back and will try to evade again guys!! Better shooting!!!"

piloting evade: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

piloting initiative: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro replies, "Dang it, miscalculated the routing of power there, I’ll try again. Say the word of you want to set up another triple gun attack!"

Engineering Divert power to Shields, to restore up to 7 shield points (capped at 40 total).

Engineering DC 13: 1d20 + 5 ⇒ (10) + 5 = 15

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

Shields realigned, Astrator swivels back into the command of the Arc Laser. Circuits blazing, his internal processor begins calculating the velocity and intercept point of the Red warship.

Laser: 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14
Damage: 2d4 ⇒ (3, 1) = 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Round 6

Engineering Phase

Alejandro gets the power restored and stable as he regenerates the aft shields to full power.

Helm Phase

Darquen sways the ship in a serpentine pattern to try and avoid anymore ordnance as the interceptor comes nose to nose with the Pegasus.

Red Security 1 Piloting Evade DC 11: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24

Gunnery Phase

Zimsi Coilgun Attack: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Damage: 4d4 ⇒ (3, 4, 1, 1) = 9

Zimsi and Astrator both miss the Security ship as this pilot seems to be a lot more on point than the last.

Red vs Pegasus TL 14 Snap Shot: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 2d6 ⇒ (2, 6) = 8

With noone friendly left to hurt the Security pilot opens up the micromissile bay once more and unleashes hell on the Pegasus shields.

*******************************************************************

Round 7

Red Security 1 Piloting Init check: 1d20 + 9 ⇒ (19) + 9 = 28

The security pilot attempts to do a flyby maneuver as he passes by overhead.

Red Security 1 Piloting Flyby DC 16: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20

He whips past overhead, ending up side by side with the Pegasus.

Starfinders are up and Red has moved.

*******************************************************************

Ship status
Pegasus-( 55/55 | F:2 P:10 S:10 A:10 | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: Normal | Power: Normal | Status: +2 AC)
Security 1- Blue( Disabled | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Fwd glitching; Aft Malfunctioning | Engine: glitching | Power: Normal | Status: Nil)
Security 2-Red( -15; ??/?? | F:0 P:? S:? A:? | Life Support: Normal| Sensors: Normal| Weapons: Normal | Engine: glitching| Power: glitching| Status: Nil)

Round 7
Captain ()
Engineering Phase (Alejandro)
Helm Phase (Darqen- pilot)
Helm Phase (- Science Officer)
Gunnery Phase (Zimsi; Astrator)

STARFINDER SOCIETY PEGASUS TIER 2:

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 1 duonode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods, science lab,
tech workshop
Modifiers +1 to any two checks per round, +2
Computers, +1 Piloting; Complement 4–7

Wayfinders

Zimsi Male CG kasatha xenoseeker envoy 1 | SP 7/7 HP 8/10 | RP 2/3 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +2 | Init: +2 | Perc: +4, SM: +4 (+1d6 Expertise) | Speed 30ft | Active conditions: None

Sorry all, weekend was much busier than anticipated.

Disheartened from his last few misses, Zimsi tries to refocus and takes aim at the interceptor.

He shouts as he pulls the trigger: "That's gotta hit!"

Attack with Coilgun: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
Damage: 4d4 ⇒ (3, 3, 3, 2) = 11

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen sees the ship fly by and is trying not expose the forward arc.

pilot evade: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

pilot initiativ: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26

Wayfinders

Male CG Human Spacefarer Envoy 5 | Init: +3 | Perc: +4 (darkvision), SM: +8 (+1d6+1 Expertise) | SP 40 (-0) HP 34 (-0) | RP 7/7 | EAC 20; KAC 20| F/R/W +3/+7/+4 (+6 vs. Radiation w/ Armor, Toughness) | Speed 30ft | Active Conditions: None

Alejandro's frantic voice echoes again over the comms, "CRAP! They hit us again. I think... I might be able to get them back up. We gotta take out that last ship!"

Engineering Divert power to Shields, to restore up to 7 shield points (capped at 40 total).

Engineering DC 13: 1d20 + 5 ⇒ (7) + 5 = 12

"Dammit, I sent it to the Fore Shields instead of the Aft! I'll have to swap the setup!!!"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yea, you guys had this fight in the bag the second you downed the first fighter so quick. Good job all!

The tiny fighter doesn't stand much of a chance against the far superior Pegasus as Darqen whips the ship around for Zimsi's coilgun to effectively disable the interceptor.

With the defeat of the Security fighters you are free to return to Absalom Station by he Drift, successfully departing from Brilliance with the requested files, you can return to the Lorespire Complex. Historia-7 eagerly awaits you and has already prepared a team of Dataphile data operatives to decode and record the contents of the stolen files. Historia-7 lets slip the lightest bit of happiness as she hears that you retrieved the files through hacking the computer.

Your comm devices suddenly beep as a new email springs into your mailbox. A digital invitation to Envar's 24th birthday party, described as an all-inclusive trip to a pleasure yacht in high orbit over Verces, with a note, “Join me for an encore performance of our glorious victory!”

Finally, as Historia-7 finishes her debriefing, she begins to receive the first hints of decoded data from Ilia Tamm’s files. “The mission is a success, and you are to be commended. All of you deserve some time to rest before your likely return to a more typical Society assignment.” Historia-7 speaks, momentarily pausing after making her declaration. The android’s eyes stare off past her data visor, as though she were contemplating some additional information. “Interesting… This data you’ve uncovered is… very… interesting. For now, I’ll ask you to depart. I need to summon Zigvigix of the Exo-Guardians. It appears one of his recent offers now aligns with what this data may require us to do. How… unfortunate.”

Historia-7 refuses to elaborate on why she needs to meet with Zigvigix or on any breakthroughs she discovered in the stolen data.

That is the end of the scenario. You are more than welcome to continue roleplaying. I will link chronicles soon. Hope you all enjoyed.

Dataphiles

Android Technomancer (2) | HP 14/14 SP 10/10, RP 4/5 | EAC 16 KAC 17 | CMD 25 | F: +0, R: +3, W: +3 | Init: +3 | Perc: +1, SM: -3 | Speed 30ft | Lvl1 3/3 Active conditions: None

”Alejandro- I believe I can rectify that”

Rebalance Shields: 1d20 + 9 ⇒ (15) + 9 = 24

Do I have to declare the shields now? Where we end up in relation to the red ship will make a difference on which shield I move. I want to move power from the side opposite of red towards the front shields

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