GM Tarondor's Emerald Spire Campaign

Game Master Tarondor

MAP OF THE EMERALD SPIRE

Emerald Spire Documents and Images

Perception Skills:

[dice=Lilika Perception ]1d20+14[/dice]
[dice=Marcel Perception ]1d20+10[/dice]
[dice=Nycholas Perception ]1d20+10[/dice] +2 Initiative.
[dice=Wymond Perception ]1d20+11[/dice]

HERO POINTS
Lilika: 2
Marcel: 2
Nycholas: 2
Wymond: 3


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When everyone is ready, Wymond pulls away the barricade and Perfire moves a torch into the western darkness. No goblins can be seen, but surely some must be lurking about!

Proceed!


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"May I have another torch please, Perfire?" Wymond says politely.


We going somewhere?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond marches towards the edge of the available light and waves the others forward.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire hands Wymond the remaining lit torch from his hand and follows the man towards the exit. As Wymond approaches the leading torch he continues to push it deeper into the darkness, attempting to keep a lead on the Paladin.


You find your way back to the blessed sunlight of the outside. Why didn't the goblins attack you on your way out? You're not certain. You only know that you are thrilled to see the light and to get out of that dark hell-hole!


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire leads the way back to the campsite, checking over his shoulder to make sure they're not being followed by a writhing green horde.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

While the other's see to any belongings they may have left he considers their next move aloud. 'Should we go back to town? or rest here and try again in the morning? If memory serves we're pretty light on funds and don't have much to show for our first foray inside. We may be able to work for some coin in town, but those Hellknights worry me.'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond smiles a bit as he leans on his axe. Then he gets a stunned expression on his face.

"Deadeye's danglers, were we fighting all night?!"

Triath gives a chastising squeal, prompting an embarrassed "Sorry!" from Wymond.

"I say we camp out 'ere. It'd be easier for us to keep an eye on the ruin in case the goblins decide to counterattack, and I can make you all some oatmeal! The Dwerryhouse secret recipe, best porridge in the River Kingdoms!"


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'Probably best to try and forage as well. If we get stuck down there we may need more food than we'd have otherwise.'


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Zaia had followed the others out, her torch still in hand. She drew a sigh of relief at leaving the dark confines of the ruin and the goblin archers and shaman inside. She had taken her belongings with her, so she had little to do at present but listen as the others talked.

"I believe it is wise to return to town and look for other work to make coin so we can better prepare for our foray back into the ruin. We entered ill prepared and we almost lost a life." The priestess kept her voice soft and steady as she was not rebuking her male companions, simply stating the facts as she knew them to be. "If something were to happen this night, as we camped near the ruin, I would have no magic with which to heal any of you until the morn and after i have prepared my spells."


So which will it be? Camp out here in the forest? Or walk back to Fort Inevitable?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"What other work would there be, Zaia? I'm no stranger to hard work, but Fort Inevitable seems to have enough people doin' that kind of work already, an' I think we've scared the gobbers enough that they won't try to attack us out here where they don't have the advantage of that magic darkness. 'Sides, we could just as easily make our own torches or somethin'. I've already got an axe for choppin' wood!"

My vote is camping, since really all we need to prepare is more torches.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire listens to Wymond and Zaia cast their votes while staring at the ground, considering their words. 'While I agree we'd be far safer in town, I don't think we can earn what we'll need to be better off in any short time. Perhaps it would be wise if we look for a more defensible campsite a little farther from the Spire?' the halfling keeps his eyes to the ground, still a little uneasy voicing his opinion.

another vote for the woods


1d20 ⇒ 5
1d4 ⇒ 2

The night passes uneventfully for you as you each sleep solidly and soundly after your exhausting and terrifying day. You awaken in the morning refreshed, if somewhat achy for the lack of tents or beds and chilly because of the cold dew.

The day dawns overcast and promising rain.

You have each healed 1 hp overnight. Now what?


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire gathers his belongings and reshoulders his pack, ready to attempt the assault the tower anew.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

My vote was for staying as well...

Yirrik happily slurps down Wymond's oatmeal then falls into a deep sleep, rising with the dawn ,stretching mightily before setting to getting breakfast ready.

"Well , I feel much better...let's gather some wood for extra torches..."

Survival: 1d20 + 4 ⇒ (7) + 4 = 11


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond smiles as the others enjoy his cooking. Diced apples, cinnamon and honey were the secret ingredients, just like his gran taught him.

After getting a good night's rest, Wymond wolfs down the breakfast Yirrik prepares and gets his armor on.

"I feel better too. An' yer right. We'll need lots more firebrands if we're gonna repeat last night's strategy. Point me at a tree an' I'll get choppin'."


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Perfire had himself suggested they might return to town to earn coin and now was saying the opposite. The priestess scowled a little at the Halfling's changeable mind but held her tongue. To Wymond she merely responded, "As you wish," but directed it to all three males, too tired to debate or argue the point.

Once camp was set, Zaia laid out her woollen blanket and sat cross-legged and began her hourly prayers to Desna; preparing her spells for the coming day. Once done, she ate Wymond's prepared food and then wrapping the blanket around herself, went to sleep.

-----

In the morning, she stretched, folded and stowed her blanket in her pack, undertook her brief ablution before silently breaking her fast with the others. She kept an eye out on the woods and the tower in the distance as the males found wood with which to create new torches from.

Perception to watch for trouble or anything of note: 1d20 + 3 ⇒ (16) + 3 = 19


1d20 ⇒ 19

The morning dawns wet and cold and a thin rain soon begins. You hasten to gather your wood and gear and are ready to go.

Real torches require wood, cloth and pitch, but we're not going to worry about that.

Do you do anything special on your approach to the Spire?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond wipes his brow as the works is done.

"Ready for round two, everyone?"

I presume Yirrik and maybe Perfire will take point and do some recon?


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire leads the way to the Spire entrance. When they reach the entrance he follows directly behind the leader of the group while keeping a torch 15 feet in front of himself. He attempts to lead them back to the room where they had attempted to rest.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Knowing they'd thinned the goblin numbers considerably, Yirrik confidently takes the fore...

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


The entrance to the ancient castle of green glass appears to be unguarded.

MAP OF THE EMERALD SPIRE, GROUND LEVEL


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond lights the first torch and approaches the entrance.

"Perfire, you know what to do!"


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Seeing Wymond begin to light a torch, Perfire follows suit. Once he has one lit, he uses it to light a second. He uses mage hand to levitate a torch in front of Yirrik.

'Ready when you are' He says with a smile and a nod. 'We've got them this time.'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Lead the way, Yirrik!"


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Zaia followed her male companions to the entrance of the green glass castle and lit the torch in her hand, readying herself to return into the dark interior and the cunning, hidden goblins among other things. She looked to Triath, "You can stay with me, behind the others, or be with your master. The decision is yours," giving the pig a soft smile, having grown accustomed to its company.

At the entrance, the priestess listened for any sounds of threats near/inside the entrance.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Yirrik?


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Triath trots close to Wymond and jerks its head towards him, as if to encourage Zaia to join the rest of the group.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Keeping a bit of distance between him and Perfire's floating torch, Yirrik holds his own lit torch out to the side, sweeping it around as he leads the others into the darkness.

Occasionally, he'll pause and indicate a direction, roughly following the groups previous route to get to the last location they encountered the goblins....


Female Human Cleric 1, AC 14, T12, FF12 / HP 10/10, F+3 R+2 W+5 / CMB +0, CMD 12/ Channel Energy 0/6/ Init +2, Perc. +3

Zaia is already with the group per my last post. She's standing beside Wymond and behind Perfire per the map.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'Make sure we sweep the side rooms. They may try to set up an ambush' Perfire whispers to Yirrik.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"What was that, Perry? Don't know if the cloying darkness is making me dead as well as blind or something," Wymond says quietly


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

"Ok, makes sense, Perfire..." Yirrik whisperes back, then waits for Perfire to move his floating torch into the ruins, pointing directly forward...


You advance carefully into the ruins, encountering no resistance in the eerie darkness.

MAP

Give me a sense of where you want to go and I'll speed you either there or to the point of conflict....you know, if there is one.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"Let's make our way back to where we fought last night and proceed further. We need to find that darn shaman. We have all our spells back, but so does he," says Wymond.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

The plan is to move to the room we attempted to barricade being thorough and checking all the side rooms for lurking goblins. I will be attempting to keep a torch 25 ft in front of Yirrik the whole way and I'll be 5 ft behind him. We'll be able to move 15ft in a round due to the movement limitations of mage hand.


During the discussion, Zaia suddenly stumbles. She looks pale and drawn. She's clearly sick. The team decides to retreat to Fort Inevitable and seek treatment for her.

At the gate, the Hellknight Armigers demand to know what you've brought back from the Spire, and it takes some real argument to convince them you've got nothing. Eventually, they let you into the town and Zaia seeks help from the Temple of Abadar.

Sadly, her condition worsens - it seems she's been infected with Black Liver Bile, a serious condition sometimes brought on by close communication with goblins, who have appalling hygiene. Zaia apologizes, but she just can't go on.

Luckily, there is an acolyte at the Temple of Abadar who has reasons of her own to want to go adventuring.

She approaches you as you leave the temple.

Ilya? That's your cue!


Female Half-elf Cleric 2 of Abadar | Hp 19/19 | AC/FF/T/CMD 16/16/10/13 | Fort/Ref/Will +6/+1/+7 | Pcp +3, LLV | Init +2

Ilya hurries to catch up with the group, running down the steps.

"Hey! Excuse me!"

When she has their attention, she stops, leaning forward to catch her breath.

"Hi! I heard you were delvng into the spire, right? I've been looking to join an expedition for a while now - I'm Ilya, acolyte of Abadar, at your service."

She smiles at the group.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

Perfire moves behind Wymond hearing the shouts from the temple steps. He cautiously peers out from behind the paladin's hip assessing the half-elven woman. Seeing only enthusiasm, he steps out from behind his companion but remains close.

'We've had a rough go of it so far. We had to leave our friend here to recover from an illness. Do you have any experience with Goblins? Or strange darkness?'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond had been frowning the entire time as he'd fretted over Zaia's condition. Upon hearing somebody so willingly jump at helping them after that seemed almost a blessing.

"Perfire, I don't think anyone here knows any more about these things than we do, but we do need someone skilled with healing now more than ever. Zaia saved my life several times that night, I'd hate to go back to the Spire without that kind of power. But we haven't even introduced ourselves. Ho there, miss. Name's Wymond, Wymond Dwerryhouse. I'm...well, suppose you could call me a hedge knight. I protect the common folk in Erastil's name and he's given me holy strength to do it with. This here's Triath, he's actually the one who inspired me to take up the axe. Don't scoff now! He's pretty wise as far as pigs go, and pigs are smart critters to begin with."

Triath gives a small snort at being called a critter.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'You're right, we'd all be dead if not for Zaia's efforts. I'm sorry, ma'am, it was rough, but we made it out again. We ran into some goblins and a strange monstrosity. The monstrosity is dead and the goblins were driven back.' Perfire blinks for a moment and then realizes he still hasn't introduced himself. 'Perfire Ridal, ma'am, I seem to have some magical aptitude.'

This seems to be fated, I hope I haven't scared her off. Perfire forces a smile through his anxiety and extends a hand up towards Ilya.


Female Half-elf Cleric 2 of Abadar | Hp 19/19 | AC/FF/T/CMD 16/16/10/13 | Fort/Ref/Will +6/+1/+7 | Pcp +3, LLV | Init +2

A little bit of her enthusiasm evaporates as Wymond proclaims the wisdom of his hog, but she nevertheless shakes the halfling's offered hand.

"Then it's a pleasure to meet you. I'm not an expert on goblins, but I do have this." She focuses for a moment, and her holy symbol flares with white light, although it's not very impressive in the daylight.


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Triath bows his head respectfully at the display of holy power.


Human Ranger (dungeon rover) 2 Hp 17/22 AC: 16/13/13 CMB:+4 CMD:17/14 F +5 R +6 W +0 Init: +7 Perception: +5

Yirrik looks over from where he'd been looking up at a magificent gold-weaved tapestry, hearing his friend's and Ilya's conversation, "Hi , I'm Yirrik Roone, we'll have need of that light where we're going, that above-ground area of the Spire lays in complete darkness! Caused us no end of trouble...just so you get an idea of what you're getting youself into, is all." he finishes, taking in the half-elf, appraising her gear and attitude, and finding nothing to complain about.

To the others, "Let's replenish our stock of torches and anything else we need , then we'll be off?!" he suggests.


<cough>Alchemist's fire<cough>


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

Wymond rubs his chin.

"How much money we got, Yirrick? I was gonna take Zaia's suggestion from before an' get me a sword and shield for fights where my axe is more a curse than a blessin'. An' we need to replace that alchemist's fire we used up the other night."


Female Half-elf Cleric 2 of Abadar | Hp 19/19 | AC/FF/T/CMD 16/16/10/13 | Fort/Ref/Will +6/+1/+7 | Pcp +3, LLV | Init +2

"Oh! I have.." she checks her purse. "14 gold pieces to invest in whatever we need to stock up."

She figured she'd best figure out a way to be useful - the others were already an established group after all, they had probably even fought together.


NG | Halfling Sorcerer | AC 20 | HP 41/41 | Fort +10 | Ref +10 | Will +12 | Hero Points 0 | Perc: +10 | Focus: 1 | Spells: DC 21 | Attack +11 | 3rd 3/3 | 2nd 4/4 | 1st 3/4 | Skills Arcn +11 Crft +9 Dcptn +11 Dplmcy +11 Merc +9 Occlt +11 Scty +9 Stlth +10

'I still have two alchemist's fire I had before we met the Pathfinder. Perhaps we should get Wymond a sturdy shield and then worry about other things?' Perfire sets down his pack and digs out the two clay flasks. 'If we can spend the time and get access to equipment I may even be able to make what we need for cheaper than buying a finished product.'


LG | Dwarf Champion (Paladin) 7 | AC 28 | HP 113/113 | Resistance: 2 Fire, 3 Slashing | Fort +15 | Ref +9 | Will +14 | Hero Points 3 | Perc: +12 | Focus: 1 | Spells: DC 20 | Attack +15 Skills Acro +0, Arcn +0, Athl +13, Crft +0, Dcptn +1, Dplmcy +14, Intim +12, Lore: Farming +9, Med +3, Nature +3, Occult +0, Prfrmnc +1, Rel +12, Society +0, Stlth +0, Surv +12, Thvry +0

"I'm thinkin' I may get something with a longer haft too. This ol' thing's good for choppin' wood but I'm seein' now that I may need a little more...what's the word? Var-sa-till-a-tee? If I can afford a sword an' some kinda polearm I'll probably be more effective is what I mean."

The cost of a light wooden shield, a gladius and a bardiche adds up to about 31 gp. I can cover 15 of that with the money I have, plus I can sell the greataxe, though given I've described it as a cobbled-together from various farm tools I don't think we'll get anywhere near the 20 gp base cost of a greataxe back from selling it. No one else has to chip in if they don't want to, but I think that kit will be a lot more effective, enabling Wymond to either keep foes at a distance, or to engage at close range with some better defenses.

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