GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


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HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

"It'll splash on Ray! I can't!" Rather than retrieve the acid Seri steps forward to harry the thing again as Vaugh gets ready Aid to hit: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 ARE YOU KIDDING ME

Viv don't forget bless.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

that map is NOT right...yesterday before my failed attack, I'd stepped forward to flank with Seri, but I wasn't able to actually move my pog because I was on my phone (my bad for not spelling that out). Zombie is now currently where I was supposed to be standing.

*sigh* I guess I'll suck it up.

Vaughn can't flank this time, but he preps to flank in a second...assuming he stays on his feet.

Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

This has to be some sort of record. We're coming up on 1 month to fight 1 creature...


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

I did forget bless, as usual. Thanks! Based on prior luck unsure if a 13 touch will make the difference, but who knows :p


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Sorry, finals week, so been really busy

Before reloading, Doctor N spies just how close the zombie creature is, and she scrambles along the wall.

Move action to move a couple squares north along the wall, standard action to reload


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

It's okay, it's a crazy busy time for me too; closing on a house, taking over a dojo, and finals (though thankfully I only have to write them, not take them.) As a friend of mine always says, "Real Life Comes First.

Whose turn is it anyway?


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

I think that dang zombie.

Silver Crusade

Its taken a total of 23 Damage.

The zombie flails around ineffectively for a bit. Apparently your dice rolls are contagious.

Sw1: 1d20 + 7 ⇒ (1) + 7 = 8
Sw2: 1d20 + 7 ⇒ (4) + 7 = 11
Sl1: 1d20 + 2 ⇒ (7) + 2 = 9
Sl2: 1d20 + 2 ⇒ (8) + 2 = 10

Because my availability's still out of whack, CursedFrogurt (Doubtful to most of you), is going to help facilitate this combat. You are all up again.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Sareth continues to try to set his teammates up for a hit, giving Vaughn a better chance to hit: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 (Gah! I can barely aid!)


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Checking in.... at Lari's request, can fill in to get you guys through this fight!


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray continues to dream android dreams...


And a summary ...
Round 10!
Vaughn (-14 hp), Vivilaas, Serithial (-8 hp) [aid attack to Vaughn, success], Doctor N, Ray (-23 hp, stable) [pondering electric sheep], Selkania
Zombie (-23 hp)
(Bold can go)


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Selkania says May the Blessing of Brigh's Faithful guide you

Blessing of the Faithful : Ally gains in 30ft. gains +2 atk, skills, ability checks, saves or AC.
Choose atk


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn feels Ser's blessing, and directs the power to his daggers. He steps over Ray's inert body, and tries to FINISH THIIIIISSSS!!!

Current conditions:flank, blessing of faithful, aid. Net +6 bonus

Attack: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

ARE YOU EFFING JOKING RIGHT NOW?!?!


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Vivilaas winces is sympathy as Vaughn misses on his pair of strikes. She tries to distract the monster further while attmepting to get its attention focused on her.

Aid another to Vaughn's AC: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

"Has to be getting weaker. Shouldn't last too much longer."

*deep breath*

"Hopefully."

She fires again at the zombie.

Attack with Battered Pistol vs Touch AC(point blank shot, mage bullets, into melee): 1d20 + 5 + 1 + 1 - 4 ⇒ (15) + 5 + 1 + 1 - 4 = 18
Damage (point blank shot, mage bullets): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

More scratch damage :/


check in via mobile device, and everyone's posted... I hate doing posts on a virtual keyboard.

Docter N manages to wing the zombie, but not by much!

The zombie in turn retaliates on Vaughn!

sword1: 1d20 + 7 ⇒ (2) + 7 = 9
sword2: 1d20 + 7 ⇒ (20) + 7 = 27
slam1: 1d20 + 2 ⇒ (16) + 2 = 18
slam2: 1d20 + 2 ⇒ (12) + 2 = 14

confirmation: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 1d6 + 2 ⇒ (3) + 2 = 5

one hit (doesnt confirm), one would have but for the ac aid.

=====================================================
Round 11
Vaughn (-19 hp), Vivilaas, Serithial (-8 hp), Doctor N, Ray (-23 hp, stable), Selkania
Zombie (-24 hp)
=====================================================

Party is up again!


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Vivilaas draws a tiny amount of satisfaction as her flailing jabs seem to have deflected one of the beast's blows. Still, its just wearing us down. We need to end this sooner rather than later.

Shifting tactics slightly, she tries to help get an opening for Vaughn even as she calls out, "Holy Water! Splashing it with that shouldn't hurt Ray, if anyone has some. Or see if we can wand it!"

Aid to Vaughn's attack: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn grunts in frustration and pain at the last hit--and spares a smiling wink in thanks to Vivialis. He gears up for what may well be his last try to take this beast down, as he is clearly on his last legs

getting flank, 1 aid, bless (forgot that last time), and Blessing of Faithful. Net +7 (!!!) to my normal +5. Will wait for Seri and Sel's actions before posting attacks...


Please note, the zombie has moved slightly... so Vaughn is not flanking at present.
(though he is bleeding rather profusely)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

tx...I'm on phone and can't move pog. Plz move 5' north. I'm sure Seri will at least move 5' to flank again...


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Again, in hopes that Vaughn will finally land blows against the creature, Selkania gives him Brigh's guidance.

May the Blessing of Brigh's Faithful guide you

Blessing of the Faithful : Ally gains in 30ft. gains +2 atk, skills, ability checks, saves or AC.
Choose atk


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining
Vaughn Elliot wrote:
tx...I'm on phone and can't move pog. Plz move 5' north. I'm sure Seri will at least move 5' to flank again...

Seri, if you would rather not move into the flanking spot for whatever reason, Viv could have gone around that post to do so instead.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Sorry guys. Moving was more eventful than anticipated. Thanks for jumping in GM. I've done that for others before, and it's tricky.

The elf, exhausted from the fight, somehow finds the strength to carry on, again trying to put Vaughn at an advantage.

Aid Another: 1d20 + 4 ⇒ (11) + 4 = 15


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

flank, 2 aids, spells= +9 total!

From hells heart I stab at thee!!!

Attack: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Vivilaas and DrN to go (will assume DrN will reload her pistol otherwise)
Update later this morning


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Yes, she will just be reloading


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Already went (to aid Vaughn's attack)


Indeed you did! Let the war of attrition continue!

Doctor N quickly reloads, while the others do their best to assist Vaughn in his attempts to injure the zombie. The fighter, for his part, does his best to accommodate.

Unfortunately, only one of his blades manages to strike the creature, and only for minor damage.

But the sum total of all the damage is clearly starting to takes its toll, though is not enough to stop it yet.

It continues to attack Vaughn.

Sword1: 1d20 + 7 ⇒ (14) + 7 = 21, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.
And the man finally falls under the very first swing.

It then takes a step towards Vivilaas while turning its attention on Serithial
Sword2: 1d20 + 7 ⇒ (2) + 7 = 9
Slam1: 1d20 + 2 ⇒ (8) + 2 = 10
Slam2: 1d20 + 2 ⇒ (4) + 2 = 6

Though the elf manages to dodge all the blows.
=====================================================
Round 12
Vaughn (-27 hp, unconscious, bleeding), Vivilaas, Serithial (-8 hp), Doctor N, Ray (-23 hp, unconscious, stable), Selkania
Zombie (-26 hp)
=====================================================

Party is up again!
Vaughn, will need a stabilize check (DC 16)


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Selkania casts stabilize on Vaughn and draw her wand of cure light wounds

Fight on the defensive ! We need to hold


Ok, Vaughn will not need a stabilize roll then =)


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Back away from it! Give N and I a shot! Viv yells out, hoping her voice sounds more confident than she feels.

going to wait until I get home to post/move my actual action, but unless Seri wants to duke it out with weapons I'm thinking of backing up and trying a ray of Disrupt Undead


Does Vivilaas threaten? Not sure if she has a weapon in hand for Seri to take advantage of


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray's eyelids flutter as glancing blows are traded above his unconscious form.

Go team!


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Seri nods his agreement, backing away carefully (withdraw)


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Vivilaas steps back and thinks a quick prayer. Desna aid my aim... A ray of light shoots from her outstretched arm towards the zombie.

Ranged touch: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10 for damage: 1d6 ⇒ 4

Her voice faltering as the shot goes wide, the samsaran croaks out, "Seri, Sel, if this goes too badly, if we can't win, get who you can out and go! I've...i've died before. Doing so again would carry...less meaning."


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

"Nonono, nobody dying today. Zombie going down--can feel it in bones. Zombie already dead--died long time ago--so not even zombie dying today."

Doctor N fires, breathing easier now that she has an opening to shoot without the zombie embroiled in melee.

Attack with Battered Pistol vs Touch AC(point blank shot, mage bullets): 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
Damage (pbs, mb): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Selkania stabilizes Vaughn, and Serithial steps back to give the ranged attackers a clearer shot.

Unfortunately, the four-armed monstrosity bearing down upon her causes Vivilaas's ray to go well wide, and Doctor N's shot bounces harmlessly off its enhanced hide.

The unfortunate samsaran suddenly finds herself facing the onslaught alone.

Sword1: 1d20 + 7 ⇒ (8) + 7 = 15, for 1d6 + 4 ⇒ (1) + 4 = 5
Sword2: 1d20 + 7 ⇒ (19) + 7 = 26, for 1d6 + 2 ⇒ (6) + 2 = 8
Slam1: 1d20 + 2 ⇒ (1) + 2 = 3
Slam2: 1d20 + 2 ⇒ (9) + 2 = 11

Both of the wicked-looking bone swords strike true, and she collapses to the ground.

=====================================================
Round 13
Vaughn (-27 hp, unconscious, stable), Vivilaas (-13, unconscious, bleeding), Serithial (-8 hp), Doctor N, Ray (-23 hp, unconscious, stable), Selkania
Zombie (-26 hp)
=====================================================

Party is up again... things look grim!
Vivilaas, will need a stabilize check (DC 11)


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Stabilize: 1d20 + 1 ⇒ (2) + 1 = 3


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

"I'm over here! Come on! Kill me! I'm right over here!"

With his ally down, and the situation grim, Seri tosses the acid he's had in in hand, Ranged Touch: 1d20 + 4 ⇒ (16) + 4 = 20 for Acid: 1d6 ⇒ 1


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

SUNOFA@#$#$%^$#& Minimum damage? This is ridiculous. The dice have been brutal. Absolutely brutal.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'm still bitter about having lost a post (due to bad network at work) that had 1 hit and 1 confirmed crit about 3 rounds back. This would be over, I'll wager, had those "taken." grrrr


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Selkania tries something at the last resort

Brigh give us victory over undeath ! Destroy what is dead and still alive.

Channel Positive Energy (harm will DC11): 1d6 ⇒ 4


As the creature turns to stalk its remaining pray, Serithial throws a vial of acid, which catches it clean in the face, but only splashes it with minor damage.

At the same time, Selkania calls on her goddess and a wave of positive energy sweeps through the room.

Will: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18

For a moment, it seems to resist the effect, but even the small amount that gets through, proves to finally be enough, as it collapses to the ground, its swords finally falling still.

Victory!

Barely! (It had 2 remaining hp's after the acid! So even half damage was enough damage!)


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Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9
Serithial wrote:
"I'm over here! Come on! Kill me! I'm right over here!"

Perhaps hearing Serithial in his unconscious state, Ray's dream shifts to an odd one, whereupon he overlooks a scene in a wooded valley below him and observes as Serithial, covered in slime and mud, crawls up the valley and leans back into a rocky crevasse, shouting at some otherworldly creature, perhaps brought to Golarion by the very "craft" they are currently exploring.

He shudders at the thought, yet smiles, apparently enjoying the dialogue and wishing to save it in his memory for some time to come.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Is there any of us near the zombie for the splash damage ?

Selkania is full of joy when the creature falls appart after she channeled.

Be Brigh praised ! but she immediately uses her wand on Vivilaas to heal her having no channel left.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Id have been splashed as it'd have had to come to me to fell me. Still, with that channel...

With a gasp Vivilaas' eyes open at the rush of healing energy. Looking up at Selkania's face, the woman's eyes fall to the fallen zombie, and she scrambles away on the floor.

"That's, that's down then?" she asks, still panting. "My thanks to Brigh then. And of course to you!

How long was I out? And are you okay?

Viv is at 2 hp right now. I've also got a CLW potion in my pack, though it may be better to wand right now, at least enough to get back past that sparking tube and recover? I was saving the potion in case the cleric went down.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Selkania continue to heal his uncounscious comrades.

She casts first her last spell on Ray CLW: 1d8 + 2 ⇒ (1) + 2 = 3

Then use her wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6


The first spell does not quite bring Ray around, but the second one, from the wand, will. The first wand use on Vaughn is also not quite enough, but the second is.

Final tally after that:
Vivilaas at 2 hp, Ray at 8 hp, Vaughn at 4 hp, Serithial at 10, Dr N and Selkania at full.

And, most importantly, juju zombie at 0 (in round 14!).

All I have from GMLari was this particular critter, so can't speak to what's in the room for looting/info/et al.
But the zombie had two rather strange looking light swords, that appear to covered in jagged spines.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Once her comrades are able to stand on their two feet, Selkania says Even if I would like to continue our exploration, I think we are too weak and powerless to continue further.
I suggest we go back to the city and pray Brigh that thoose we seek will still be alive.


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

"I agree we're too weak. We need to go back, rearm, heal, and plan. I can't believe we're alive. Desna smiles."

Seri examines the swords for balance, feel. "Are these magical? Is anything here?"

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