GM Jiggy's Adventures in Avonali [5E] (Inactive)

Game Master Jiggy

Current location: Silverwood (lake island)
Time of day: Midday


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Adventures in Avonali

With my current campaign being more than halfway over, I've got the itch to get started on another. As I continue to explore my campaign preferences as a GM, this time around I'm going to try a semi-episodic, open-world, player-driven campaign.

The Campaign

This will be a 5th Edition D&D campaign in a homebrew setting. Rather than having to invent new geography or memorize an existing published setting, I'm going to shamelessly steal the world map from A Link to the Past and base the campaign's geography loosely on that. This does not mean this campaign is set in that universe, just that we have plenty of varied and engaging adventure locales (cities, wilderness, forests, deserts, mountains, marshes, caves, ruins, etc) whose general locations I can easily remember. What's to be found in all these locations will depend largely on the players (see below).

We won't be using XP for advancement. Rather, leveling will happen between arcs when you rest in town. It won't be after every arc (remember that they can vary in length), but you won't be needing to track XP or anything; I'll just tell you when it's time to level.

This campaign will be somewhat episodic in nature. That is, once you engage a plot hook, you'll move through a particular story arc (lengths will vary), resolve it, have a brief respite in town, and pick up a new adventure hook. This has a few benefits: we'll have plenty of opportunities to visit different locales and change up the action instead of spending forever on one thing, we'll have natural "break points" in case someone has to drop out for whatever reason, and I won't have to plan out an epic plot three years in advance.

The first "chapter" will be fairly straightforward, and get you together as a party. After that, the subjects of further endeavors will be largely determined by the players. I'll try to sprinkle your adventures with little details, and if one of them looks like it might have a story behind it, the next chapter could be about the party's investigation of that thing. I'll also put in a hook or two of my own, so you can make real choices about what you're going to do next.

Now this doesn't mean you get to decide how things turn out; sometimes you'll follow a lead and discover that JimBob was drunk off his ass and the fairies he saw were a hallucination, sometimes you'll follow up on something and it's relatively minor, and sometimes you'll engage something seemingly minor and it turns out to be a Really Big Deal. There's also no promise that whatever plot you encounter is perfectly tailored for your level; you might engage something that's a bit beneath you, and you might encounter something that you're better off running home and telling the authorities about or researching for alternative solutions.

You guys just decide what you might want to investigate, and I'll let you go have an adventure of some sort with it. As more story arcs get resolved and the world gets explored, there's also a gradually increasing chance of a new hook being related to something you thought was resolved, or something unexpected showing up that wasn't among any of your suggestions. There's no telling what adventures might be in store for you!

Setting

As the thread title suggests, the name of the primary area is Avonali. Avonali is situated on the western coast of the larger continent of Targarun. It has two major cities of note: the capitol city of Sempal in its center, and the bustling harbor town of Korkas on the coast. The former houses Avonali's rulership, as well as a strong presence of finance- and information-oriented industry (banking, libraries, academies/universities, etc). The latter is a major trade hub, where commerce reigns supreme and you can find exotic goods, exotic entertainment, and exotic cuisine. The campaign begins (and for at least a while, will center on) the town of Linhaus, a medium-sized city about a day south of capitol Sempal. The rest of the country is sprinkled with many villages, settlements, homesteads, and even nomadic tribes of varying populations.

This setting is populated by the humanoid races presented in the PHB, with two notable exceptions: there are no half-elves or half-orcs. Everybody's one race or another; if (for example) a human and an orc get busy, their progeny will be some assortment of humans and/or orcs, not halves. (That said, half-orc stats are still available; see Character Creation.) Additionally, the "drow" don't exist in their published form; rather, the third subrace of elves is the Water Elves, associated with the lakes and rivers in the same way that the Wood Elves are loosely associated with forests. (See Character Creation for mechanical adjustments.) Some of the "scarier" races (like orcs, tieflings, or dragonborn) might face some mild prejudice, but I'm not interested in making racism a predominant theme, so don't worry too much about that.

Further details of the setting will be developed as we explore the world together. :)

Logistics and Expectations

Let's make sure we're all on the same page as far as how this campaign will run.

For starters, I won't be using maps for combat. This is partly because of technical limitations, but I also prefer the little bit of "wiggle room" that I can give you when combat is a bit more description-oriented. I find that 5E is pretty forgiving in this regard, plus I'm a little loose on certain rules (see Houserules), so mapless combat has been quite satisfactory to me thus far. :)

I want a game that can establish and keep momentum. As such, I want players who can commit to consistently posting a minimum of once per day. If you have something coming up that's going to get in the way (like when I went out of town for my wife's birthday), say something in advance. Do not use silence as an expression of agreement with the current plan. If you like what someone suggested the party should do, make a post to express your support. Don't leave us all trying to assume things. In situations where we're waiting on you (like if it's your turn in combat), if you don't post, I'll wait about a day and then either skip your turn or have you do something boring and obvious. Do not leave everyone waiting on you.

Speaking of your turn in combat, I will "clump" initiative somewhat. For instance, if we roll initiative and the order is Alice, Bob, werewolf, Charlie, cultist, cultist, Dana, Edward, dragon; then I'll have Alice and Bob act in whatever order, then have the werewolf act, then Charlie, then both cultists in whatever order, then Dana and Edward in whatever order, then the dragon. If the werewold is eliminated, the Alice/Bob/Charlie all merge into a single clump. Make sense?

Houserules, GMing Style, etc.

Most of this is fairly minor, but I want to be upfront about it all anyway. Most significantly, I will be pulling all monster/NPC stats out my ass. The only 5E book I actually own is the PHB, but even if I had the stats for monsters, I wouldn't always be able to conveniently reference them when I need to. Thus, monsters will be created as needed. Similarly, villainous NPCs won't be fully-statted with exact numbers of levels and HP and ability scores and spell lists and so forth. Instead, they'll have made-up stats much like monsters, and combat abilities befitting the type of character they are (even if that means a magic "spell" that isn't a spell in the book). In short, your enemies will be thematically and mechanically appropriate, but might not follow standard monster/character creation rules.

Along a similar vein is magic items: I'll be making those up as well (except the basic 2d4+2 healing potion from the PHB). This means it is extremely important that you read my descriptions of how they work, since they might be different (significantly or subtly) from how a similarly-named item from a published source works. On the bright side, this means we can throw out limiting mechanics like attunement; since I'm not rolling random pre-published treasure, there's no need to have stop-gaps in place to artificially control the usage of the items you find. Items like +X weapons and armor can have their plusses determined by an hour of examination (such as during a short rest); however, any more complicated abilities must be either discovered from use or ascertained via the identify spell (but don't feel like you HAVE to have access to that spell in the party; there are NPCs in town, and you're not going to have so many magic items that you break the bank trying to ID them all).

I don't like the limit of one "free" object interaction per turn (such as drawing a weapon). That limitation basically makes it an action type in disguise. That limit is removed. As long as you're not being dumb, don't worry about it. I have no issue with you switching from sword-and-board to bow for free on your turn.

When there's a skill check to be made (such as to see if you know the abilities of the monster you're facing), I will often post a spoiler tag with the type of check and the DC (such as "Arcana DC 13"). When I do this, anybody can attempt the check, and anybody who succeeds can read the spoiler tag. Trust me, this saves buttloads of time. On the other hand, just because I don't post a spoiler doesn't mean there's nothing you can try. I might have forgotten (or not thought of it in the first place), or I might want it to be something you actively initiate on your own without me pushing you to do so, or whatever. So if you think the altar's trapped or the NPC is lying, go ahead and try those checks! I want to see how you engage the world. :)

I will be rolling your saves (and some skill checks). Few things kill PbP momentum more than having the GM say "Make an X save/check", then waiting for that player (or God forbid, each player) to post their roll, and then wait for the GM to come back and post the results. That can turn a 2-minute GM post into a 2-3 day round robin affair. Screw that. If something in my post is gonna cause a roll on your part, I'm gonna go ahead and roll it. (This is also why the "stat line" is so important; see Character Creation.)

I will be taking a hands-off approach to Inspiration. The players can award Inspiration to each other as they see fit, announcing such awards in the Discussion thread. I might occasionally pop in to award Inspiration too, but that'll be the exception, not the rule. You guys handle it. Similarly, I'm not going to hound you about little things like how many arrows you recover after battle. I've got enough to track without micro-managing 4-6 players worth of minutiae.

Character Creation

Level: Characters start at 3rd level.

Classes: All PHB classes are available.

Races: All PHB races are available, with the following changes:
Half-elves - These do not exist and will not be allowed.
Half-orcs - There are no half-orcs, only orcs. However, the orcs of this setting use the stats presented for half-orcs in the PHB, and are allowed. So basically the half-orc player race is allowed, just don't write "half-" on your sheet.
Drow - They're not "drow", they're water elves, and are associated with inland bodies of water rather than with the underdark. Their skin has a slight bluish tint instead of the ash gray, and they have the ability to breathe underwater instead of the racial spellcasting and light sensitivity. They have standard darkvision, like other elves.

Ability Scores: I really don't care what your stats are. You can pick your numbers out of thin air, or roll them, or whatever. The only constraints are these:
Constitution - Keep it in the double-digits. I'm not going to bend over backwards to keep you alive.
Cap - Nothing higher than 18 after racials.
Weirdness - I'm unlikely to pick characters with all 18s, or all 10s, or a pair of 3s, or anything else ridiculous. (This applies regardless of whether you selected or rolled your stats.) I'm fine with you going bigger than normal to support a "MAD" concept or lowballing it for kind of an "underdog" thing, but don't be stupid. I don't have to pick you.

Options:
• Multiclassing is allowed.
• Variant humans and feats are allowed. However, the Lucky feat is banned for logistical reasons (seriously, it's a nightmare in PbP).
• Custom backgrounds are allowed. You can pick any combination of four skills/tools/languages appropriate to your background.

Miscellaneous:
• No animal companions, familiars, purchased animals, etc. The PCs are enough to keep track of. Let's leave it at that.
• You get the MAX starting wealth for your class, PLUS the items listed in your background, PLUS another 150gp worth of stuff. (If you create a custom background, make sure to come up with 3-4 mechanically insignificant items to go with it.)
• When you make your character alias, there's certain information that I want abbreviated in the "Classes/Levels" field: Your AC, HP, all your saves, and any skills that you think might come up during one of my posts (at a minimum, Perception). The things put in that field will be displayed below your name when you post in Gameplay, which makes my job as GM a bajillion times easier. The less I have to open your profile to resolve common scenarios or see how you're doing, the better.

Concepts:
• I'm not interested in significant inter-party conflict. You can be grumpy or jaded or cynical or whatever, but not a psychopath who will leave everyone to die so you can make off with all the loot all by yourself. Create a character who can be part of a group.

• Characters don't have to have a permanent residence in Linhaus, but at a minimum need to have a reason to be there and be okay with being based there for at least a while. You also need to be the sort of person who would venture out into potentially high-risk situations, though it's up to you whether it's for money, favors, altruism, etc.

• There's no requirement for the PCs to already know each other. However, feel free to use the recruitment thread to talk to other applicants and feel out some possibilities regarding pre-existing relationships.

To the Recruiting!

If you're interested in this campaign, post in this thread with your character. I prefer that you post with the alias you would be using for gameplay, but I understand if you don't want to create Yet Another Alias without knowing you'll actually be in the game; in that case, you can post your character details in a spoiler tag labeled with your character name. Also, I don't mind if you recycle an alias (or even entire character concept) that you already had for a different game, as long as the character I see when I look conforms to the parameters in this post. Saying "Here's my character, I'll update later" is a good way to wind up in the Reject pile.

When you make your post, I'd like you to give me a little "sample" of how you post. The subject matter is of little importance; could be your morning/bedtime rituals, part of a conversation, whatever. Just give me a post as though you were in the Gameplay thread (including proper formatting, such as bold for in-character speech and italics for internal thoughts, if applicable) so I can get a feel for how your posts read. Ideally, this will also help me get an idea of who your character is.

Recruitment will remain open through Sunday, March 20th. The party will be selected and announced on Monday, March 21st.

Let the recruiting begin! :D


Jiggy, I also only have the PHB. And I have never actually played in a 5E game before. Would this game be newbie Friendly? I've read all the rules, but I've never applied them in game before, so I'm a bit worried my ignorance could be a hindrance...


Interested.


interested


Gerald wrote:
Jiggy, I also only have the PHB. And I have never actually played in a 5E game before. Would this game be newbie Friendly? I've read all the rules, but I've never applied them in game before, so I'm a bit worried my ignorance could be a hindrance...

Not a problem at all!


GM Jiggy wrote:
Gerald wrote:
Jiggy, I also only have the PHB. And I have never actually played in a 5E game before. Would this game be newbie Friendly? I've read all the rules, but I've never applied them in game before, so I'm a bit worried my ignorance could be a hindrance...
Not a problem at all!

Awesome! Thanks so much, DM! I'll be putting a sorcerer together his week!


DM, here is Gerald's sorcerer. Like I said, this is the first 5E character I've ever put together, so you might want to check it closely to be sure everything is correct.

I'll get the in character sample post up sometime this week, but wanted to get the sheet together this weekend.

Thanks for the consideration. And comments or suggestions are definitely welcomed.


Teo Brissett wrote:

DM, here is Gerald's sorcerer. Like I said, this is the first 5E character I've ever put together, so you might want to check it closely to be sure everything is correct.

I'll get the in character sample post up sometime this week, but wanted to get the sheet together this weekend.

Thanks for the consideration. And comments or suggestions are definitely welcomed.

Couple of things:

First (easy to miss as a newbie to 5E), any weapon with the "Finesse" property can freely use DEX instead of STR, so you're way better with that dagger than you're giving yourself credit for. (This is for both attack rolls and damage rolls.)

Second, I see your inventory includes a mount. Having animals is prohibited. (In my experience, they tend to either add extra bookkeeping, or else get forgotten about and cause continuity/plausibility issues.) So, that'll have to go.

But those are the only two things that jumped out at me during a once-over. :)


GM Jiggy wrote:
Teo Brissett wrote:

DM, here is Gerald's sorcerer. Like I said, this is the first 5E character I've ever put together, so you might want to check it closely to be sure everything is correct.

I'll get the in character sample post up sometime this week, but wanted to get the sheet together this weekend.

Thanks for the consideration. And comments or suggestions are definitely welcomed.

Couple of things:

First (easy to miss as a newbie to 5E), any weapon with the "Finesse" property can freely use DEX instead of STR, so you're way better with that dagger than you're giving yourself credit for. (This is for both attack rolls and damage rolls.)

Second, I see your inventory includes a mount. Having animals is prohibited. (In my experience, they tend to either add extra bookkeeping, or else get forgotten about and cause continuity/plausibility issues.) So, that'll have to go.

But those are the only two things that jumped out at me during a once-over. :)

Thanks, DM! At one point, I had made mental note of those two things, but forgot, lol! I'll make the edits.


Dotting

Scarab Sages

Also dotting. I have never before played 5E so I gotta go find a SRD, but I'm excited to try it out!


Choon wrote:
Also dotting. I have never before played 5E so I gotta go find a SRD, but I'm excited to try it out!

Your best bet is to Google the free PDF beginner's rules. It's only got a subset of options, but it's free!

Scarab Sages

Cool. Beginners is good. :)

Scarab Sages

Wow. That really is beginners, isn't it. Warlock wasn't even on there.


Posting to say I'm interested, and also you can find the 5E SRD here.


*Dotting*

This sounds cool. You're hitting a lot of my personal preferences. A few questions though:

1. How much will be city dependent? Being episodic centered I'm guessing that Linhaus will act as sort of a HQ. A place to start plot hooks and setting for the in-between-adventures setting. At first I was leaning towards submitting a nature ranger type character "working" as kind of a guide in the area, but when I came to the second point of the concepts section I started to doubt. Would a nature based character be totally off?

2. Do you have any more information about what context you plan to start the first adventure, like the setting for the first scene? You write that there is not a requirement that the characters know each other before hand, and one of the aims with the first adventure is to bring the group together. Will the beginning have the characters all visiting the same place when something happens (like in Rise of the Runelords) or are the characters brought together by a common interest (like in Council of Thieves)? I understand if you want to keep this secret though but I thought I might ask as it could inform my choice of character to submit :)

3. Does time zone matter?

4. Do you have a scope for the campaign in mind, or to you mean to continue as long as it bears fruit, so to say?

Scarab Sages

That srd, and the others I've found, only has one of three pacts for warlocks and no feats to speak of. Is this game even playable across levels without owning the book? The Warlock Eldritch Bladt cantrip isn't even on there. Can these be found without piracy?
If no then I'm going to be wagging a big, disgruntled finger at WotC.


The srd and free rules PDF are pretty sparse, I'm afraid. I'm still holding my fingers crossed for a complete PDF version of the books.

Although all is not lost. If you have Herolab I there is a community package that holds the Player's Handbook rules. I don't know if you need to purchase a basic 5e package first though.


Patrik Ström wrote:
1. How much will be city dependent? Being episodic centered I'm guessing that Linhaus will act as sort of a HQ. A place to start plot hooks and setting for the in-between-adventures setting. At first I was leaning towards submitting a nature ranger type character "working" as kind of a guide in the area, but when I came to the second point of the concepts section I started to doubt. Would a nature based character be totally off?

Even with Linhaus as an HQ, your various adventures are still likely to involve going out into the wilds more often than not (even if it's en route to another settlement). Heck, for all I know you might even end up having to flee the city/region/country/continent and live in the wilderness at some point. Having nature-related abilities is not likely to be completely wasted; in fact, it's generally a goal of mine that challenges will be varied enough that everyone gets a chance to say "I got this" and a chance to say "OH SHIT". ;)

Quote:
2. Do you have any more information about what context you plan to start the first adventure, like the setting for the first scene? You write that there is not a requirement that the characters know each other before hand, and one of the aims with the first adventure is to bring the group together. Will the beginning have the characters all visiting the same place when something happens (like in Rise of the Runelords) or are the characters brought together by a common interest (like in Council of Thieves)? I understand if you want to keep this secret though but I thought I might ask as it could inform my choice of character to submit :)

I actually haven't settled on an opening hook yet. It's likely I'll look at the PCs I select and see if I can craft something that will tie into one or more of their backgrounds/motivations. So don't worry too much about that; if I pick you, we'll find a way to make it work.

Quote:
3. Does time zone matter?

Not really. I've got somebody halfway around the world in my current campaign, and it seems fine.

Quote:
4. Do you have a scope for the campaign in mind, or to you mean to continue as long as it bears fruit, so to say?

You mean how long/across how many levels it will run? No idea. My ideal hope is that at some point a big plot arc will coalesce and reach a finale that makes it all feel "finished", but ultimately I'm leaving it pretty open. Hoping for at least a few levels, though.


Choon wrote:
Is this game even playable across levels without owning the book?

Yes.

Relatedly, remember that feats in 5E are not like 3.X feats. They are 100% optional, and if used, come at the cost of your level-based stat increases. So even if you don't have the book and therefore don't have feats, that just means you'll end up with higher stats than other people. :)

Scarab Sages

Ohhh. I have a feeling there's lots of subtle differences I'll misunderstand.

Scarab Sages

Patrik Ström wrote:

The srd and free rules PDF are pretty sparse, I'm afraid. I'm still holding my fingers crossed for a complete PDF version of the books.

Although all is not lost. If you have Herolab I there is a community package that holds the Player's Handbook rules. I don't know if you need to purchase a basic 5e package first though.

No hero lab for me. I use good 'ol pencil and paper usually.

Scarab Sages

Right now I'm thinking of making a Warlock, but if I can't find all the rules I guess I'll make a rogue? Still trying to see if I can't borrow a book.


Cool, thanks for the answers!

GM Jiggy wrote:
You mean how long/across how many levels it will run? No idea. My ideal hope is that at some point a big plot arc will coalesce and reach a finale that makes it all feel "finished", but ultimately I'm leaving it pretty open. Hoping for at least a few levels, though.

Nah, not interested in the levels. I was wondering if you had some kind of a scope for the story or if you plan to keep it going at long as it lasts?


Mostly just as long as it lasts. :)


Here's my application:

Gwenifer White “Gwen the Widower”
LG Human (Variant) Fighter 3

Stats:

HP: 28 (3d10+6)
AC: 17 (splint mail)
Initiative: +1
Speed: 30 ft.
Passive Perception: 11
Proficiency Bonus: +2

Stats:
Str: 18 (+4)
Dex: 13 (+1)
Con: 15 (+2)
Int: 11 (+0)
Wis: 12 (+1)
Cha: 16 (+3)

Attacks:
Greatsword: +6, 2d6+4 slashing
Maul: +6, 2d6+4 bludgeoning
Longbow: +3, 1d8+1 piercing (range 150/600)
Handaxe: +3, 1d6+1 slashing (range 20/60)

Saves:
Str: +6
Dex: +1
Con: +4
Int: +0
Wis: +1
Cha: +3

Proficiencies:
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Disguise kit, ocarina
Languages: Common, Celestial

Proficient Skills:
Acrobatics (Dex) +3
Athletics (Str) +6
Intimidation (Cha) +5
Performance (Cha) +5
Persuasion (Cha) +5

Class Features:
Fighting Style: Great Weapon Fighting
Second Wind (1d10+3)
Action Surge (one use)
Martial Archetype: Champion
Improved Critical: 19-20

Feat:
Grappler:
-You have advantage on attack rolls against a creature you are grappling.
-You can use your action to try to pin a creature grappled by you.
-Creatures that are one size larger than you don’t automatically succeed on checks to escape your grapple.

Equipment:
Weapons: Handaxe (2), greatsword, longbow (20 arrows), maul
Armor: Splint mail
Tools: Disguise kit, ocarina
Other Equipment: Book, candle (5), chalk (5), common clothes, backpack, belt pouch, crowbar, hammer, hempen rope (50 ft.), ink, ink pen, mess kit, perfume, pitons (10), potion of healing, quiver, rations (10), soap, steel mirror, torches (10), tinderbox, waterskin, whetstone, wrestling costume
Trinkets: A four-leaf clover pressed inside a book discussing manners and etiquette, a vial of dragon blood, a glass jar containing lard with a label that reads, “Griffon Grease”, an iron holy symbol devoted to an unknown god, a favor of an admirer
Money: 25 gp, 1 sp, 5 cp

Background:

Background (Entertainer):
Entertainer Routine: Wrestler
Feature: By Popular Demand

Personality Traits:
-Nobody stays angry at me or around me for long, since I can defuse any amount of tension
-I’ll settle for nothing less than perfection

Ideal:
-Honesty: Art should reflect the soul; it should come from within and reveal who we really are.

Bond:
-I want to be famous, whatever it takes.

Flaw:
-I’ll do anything to win fame and renown.

Description:

Appearance:
Gwenifer is the epitome of strength and beauty. She is a stunning blonde with long straight hair that she keeps up in a ponytail entwined with ribbon. Her eyes are a crystal blue. She takes her appearance very seriously and never neglects it even on the battlefield. In battle, she wears heavy armor polished to a mirror sheen and primarily wields a greatsword which she uses to cleave through foes. When in town, she eschews her armor for low-cut dresses that highlight her muscles and womanly curves. Her wrestling costume is a form-fitting white bodysuit and matching white mask.

Description:
Gwenifer is a minor adventurer traveling throughout Avonali. Whenever she stops in a town to rest, she makes a living night-lighting as a performing wrestler. She wishes to make a name for herself and prove that women can be just as strong as men. Often she wrestles men twice her size and overpowers them to prove her point. Her ability to send grown men home crying has earned her the nickname “Gwen the Widower” which she wears with pride.

She is obsessed with strength and beauty and seeks physical perfection. Her free time is divided between working out and dressing up. She won’t be satisfied until she can give the gods a run for their money. She loves to show off and will never turn down a challenge. She sees adventuring as a way to hone her skills and give back to the community at the same time.

Gwenifer is currently holed up in the town of Linhaus and blessing the local tavern with her presence.


Nice! One thing to point out: since the handaxe has the "Thrown" property, your ranged attacks with it use the same stat as your melee attacks (in this case, STR). So you're better at chucking those than you've given yourself credit for. :)


Are there any major antagonistic factions in Avonali that make extensive use of human foot soldiers?


The Doomkitten wrote:
Are there any major antagonistic factions in Avonali that make extensive use of human foot soldiers?

Not so far, but perhaps there's a reason there should be, eh? :)


Bumping now that the Humble Bundle surge is over.


Oh the Humble Bundle is done. Thank god! I pledged to that but it slowed the website down something awful.

I'll update the axe thing if I make a new alias.


I'm still working on my character. I should have it ready for this afternoon. Is multiclassing OK?


dot:
I've been lurking on this thread for some time, because I want to experiment with 5th ed, which I've never played. Although, I'm Pathfinder and Pbp veteran. I don't have the PHB and will make my character using SRD and free downloads. I also particularly appreciate how you want to run the game.

I'm interested in creating a Water Elf Marine. The Water Elf idea intrigues me, because I've run several underwater racial characters. Unfortunately, none of my source material has the Drow sub-race. Would anyone be able to post it?

I was thinking about using the Soldier background in the free download and modifying/reflavoring it to Marine, i.e. soldier on a boat. Don't know if that aligns with this setting.

Would you be able to link a map of the world? My google-fu has failed to find one. I'm a visual person. Geography would help me develop the backstory.

I'm going to start building the character in the next couple of days. Any questions or comments would be appreciated.

cheers

Scarab Sages

I am slowly building something. I think. All the subtle differences are a challenge. Still looking at Rogue.


@Jubal Breakbottle — The water elves get +1 CHA (in addition to the +2 DEX that's the baseline for all elves). I... think I replaced everything else, but I can verify later when I'm home (unless someone beats me to it). I can probably find you a map as well once I'm home (again, unless someone else jumps in before then). I have no problem with a "marine" background.


GM Niles wrote:
Is multiclassing OK?

As stated in the OP, yes, multiclassing is allowed.

Liberty's Edge

Hey Jiggy! Looks interesting...will try to get something together in the next few days if that is ok


Yep, you've still got a little over a week before recruitment closes.

Scarab Sages

Confirmed: Gnome Rogue (theif archetype).


GM J,
Do you already have deities for the setting, or would you like us to supply some? And/or would you accept a reskinned god/goddess from a published source?

Currently thinking about a questing cleric who goes on adventures as a service to his church (and to gain fame in order to advance in the hierarchy).

-----

Character Stuff

Rolls:
4d6 ⇒ (1, 4, 2, 3) = 10 = 9
4d6 ⇒ (3, 2, 2, 6) = 13 = 11
4d6 ⇒ (4, 6, 6, 2) = 18 = 16
4d6 ⇒ (3, 3, 6, 3) = 15 = 12
4d6 ⇒ (3, 2, 2, 5) = 12 = 10
4d6 ⇒ (6, 5, 6, 3) = 20 = 17

Scarab Sages

4d6 ⇒ (4, 1, 2, 6) = 13=12
4d6 ⇒ (5, 6, 2, 1) = 14=13
4d6 ⇒ (6, 5, 3, 3) = 17=14
4d6 ⇒ (5, 6, 4, 4) = 19=15
4d6 ⇒ (6, 3, 2, 5) = 16=14
4d6 ⇒ (2, 1, 3, 4) = 10=9


Haldhin wrote:
Do you already have deities for the setting, or would you like us to supply some?

Gah, I knew I forgot something.

I was actually thinking that divine magic would be more of a "power of faith" kind of thing, rather than specific deities.


GM Jiggy wrote:

Gah, I knew I forgot something.

I was actually thinking that divine magic would be more of a "power of faith" kind of thing, rather than specific deities.

So would there be separate churches that focus on different aspects of life, or encourage certain beliefs and aspirations in their followers? For example, a church dedicated to nature, life, and harvest would be popular in the rural areas, while one that reveres wealth, power, and intrigue would be more likely found in large cities?

Is that kind of the direction you're thinking?


Yep, pretty much. :)


Great, I can work with that. Thanks for quick feedback.


Looking through the guides, I found a Sailor background that gives Navigator tools. Thought that fit my marine concept better. If anyone can post the mechanics of that background, I would tremendously appreciate it.

I decided to take a Ranger level for Natural Explorer. Are there any obvious humanoid races for the Favored Enemy? Especially those along the coasts? If he takes FE:Human, what language would he get?

What kind of government does Avonali have, e.g. kingdom, republic, etc? Who organizes its military, e.g. the king, nation, individual nobles? Who organizes its fleets in Korkas? What kind of government does Korkas have? What other governments/people have fought wars with Korkas or Avonali in the past 60 years? Do the Water Elves have a central or decentralized government of its settlements? Who/what are their natural enemies? Who controls Linhaus? Is it on the coast? Please let me know how much you want us to create. Feel free to provide an outline or boundaries for us to color.

cheers


PM sent Jubal


This is GM Niles' character. I'm working on a more detailed background.

Liberty's Edge

Ok here is the crunch for my submission. Based him on a a fencer-type character, sorta like one of the 3 musketeers, minus the muskets..lol

Mulando:

Mulando
Human fighter 3
Medium , neutral good

--------------------
Armor Class 18 (studded leather)
Hit Points 31 (3d10+6)
Speed 30 ft.
--------------------
STR 14 (+2), DEX 18 (+4), CON 15 (+2), INT 12 (+1), WIS 10 (+0), CHA 16 (+3)
--------------------

Feats Defensive Duelist
Saving Throws Str +4, Con +4
Skills Acrobatics +6, Athletics +4, Insight +2, Perception +2, Performance +5
Senses passive Perception 12
Languages Common, Draconic, Goblin, Orc

Actions
--------------------

Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30 ft./120 ft., one target.
Hit: 1d6+6 piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1d8+6 piercing damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., .
Hit: 3 bludgeoning damage.


GM Niles wrote:
PM sent Jubal

Thanks!

My game mechanics are about done. I'm developing equipment and trying to learn Inspiration.

cheers

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