GM Giuseppe's Council of Thieves

Game Master Giuseppe Capriati

Chapter 3: "What Lies in Dust". Part One: "Within the Crux"

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the Irises must reveal a long-buried secret and a treasure locked away for ages. Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.
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Fame Points: 12

Maps: Online Maps, Westcrown Map

Link to Legal Sources Document: [+]

Link to Loot Tracking Sheet: [+]

Link to Play Document: [+]

Important Posts: The Eyes of Westcrown, Combat Slang

XP tracking: 18,125/23,000


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Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Hey all, I'll be going on a small vacation this weekend. I've been getting prepared today, and I thought I would have time to get my post up today but I may not. I have a long bus ride in the morning and I might be able to get a post in before the usual deadline. I will have WiFi this weekend, so it's really just this prep day that's throwing off my schedule.


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Lady Faustinia Xerysis wrote:
Hey all, I'll be going on a small vacation this weekend. I've been getting prepared today, and I thought I would have time to get my post up today but I may not. I have a long bus ride in the morning and I might be able to get a post in before the usual deadline. I will have WiFi this weekend, so it's really just this prep day that's throwing off my schedule.

Don't worry about it! Since it's just exploration for now, I could easily bot Faustinia. Just need to know where she would like to go so that I can make the group move toward the path the majority has chosen.


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Also, please do not forget to update the Loot Tracking Sheet as you acquire new trasures!


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I must say I'm very satisfied with the impact that our two new players have brought to the game. Keep up the good work, everyone!


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Catina, I noticed you used both of your available actions for this turn, one for moving and the other to draw your mace. To be fair, I'm allowing to draw the mace as you move, since I'm considering not only your climbing but also your positioning in the room as a movement. So you should have a standard action left. What are you willing to do with it?


Ah, ok. I didn't want to presume that I knew during my movement that I had to draw another weapon. With a standard action left, I'll use Bit of Luck on Baolus, give him a chance to prove he can end the fight quickly. :)


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Hey guys, while perusing through the legal sources, I've stumbled upon this. Although everyone who possesses a copy of Cheliax, Empire of Devils already knows about this, I thought that it could prove useful both as a reminder and as a new piece of flavor.

COMBAT SLANG

Much Chelish slang refers to devils or devilish activities. Other terms evoke images of nobility, or have no clear etymology whatsoever. Here are a list of commonly used Chelish slang terms regarding combat and weapons.

Barbs: Armor spikes.
Binding Contract: A tanglefoot bag.
Claw: A scimitar; a bladed weapon larger than a dagger.
Double-Cross: An attack made from a flanking position.
Dealbreaker: A good-aligned weapon.
Devil’s Blood: Alchemist’s fire; whiskey.
Fang: A dagger.
Favor: A healing spell; to “do a favor” means to cast a healing spell in combat. Some clerics of Asmodeus take the term literally, and expect compensation after the battle.
Formal Introduction: An attack made in a surprise round; an ambush.
Lemure: An outclassed opponent; one who poses no threat.
Long Arm: A spiked chain.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Thanks for the slang.

I have a question. Does Petals get an action this turn? She did just go down hard, realistically that would take at least a few seconds to process, no matter the healing. Rules allow it, I think and I've had GMs on both sides of the fence on this one, so either is good. Don't want to miss a deadline by assuming.


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You can certainly act. Rules allow it and the situation you're in is pretty dire, so yes, go on and post actions for the turn. Remember that you have to stand up from prone if you want to do anything at all.


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Catina Bon Durati wrote:
Does Ostengo fleeing have any influence on the Darkness effect? Is it stationary? Or could there even be multiple effects, spanning the entire combat?

Actually, Ostengo is the only tiefling that isn't able to cast darkness. The spell was cast by someone else on a particular object before the battle. Anyway, the effect is going to expire in the next round.


GM Giuseppe wrote:
Actually, Ostengo is the only tiefling that isn't able to cast darkness. The spell was cast by someone else on a particular object before the battle. Anyway, the effect is going to expire in the next round.

OK. Just wanted to check whether that was something to take into account.

I like the combat slang, although I'm not too sure whether it would fit with Catina's way of describing combat. I'll give it some thought.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Whew! That was a rough fight but we did it!

Baolus, there's a good chance you know this already, but you can use the wand of CLW too. Since you have a spell list as a ranger, you can use spell trigger items that are on your list. You just can't use spell completion items like scrolls until you have a Caster Level. Of course, whether Baolus the character has ever tried that is different I suppose. :)


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.
Lady Faustinia Xerysis wrote:

Whew! That was a rough fight but we did it!

Baolus, there's a good chance you know this already, but you can use the wand of CLW too. Since you have a spell list as a ranger, you can use spell trigger items that are on your list. You just can't use spell completion items like scrolls until you have a Caster Level. Of course, whether Baolus the character has ever tried that is different I suppose. :)

Yeah, he could, but groping Petals in the dark looking for her wand would not be the most chivalrous thing to do, I guess.


Catina can do it. Post coming after dinner.


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Petals, since we posted almost at the same time, perhaps it would be useful to know that I've posted just before you. You're encouraged to read the post and act, since you're next on initiative order and I need to know who you're healing in the time I gave to you.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Thank you. I completely missed your post since mine went to the next page. Will do now.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

I'll endeavor to keep pure ooc to discussion.

You probably both have it worked out already where the DR is taken out from, either in your damages given or from when Catina takes it off her hit point, but was just curious.


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Wow guys, this is a terrible wave of bad luck! Never seen something like that! I hope to roll as low in my next posts to compensate for you bad luck!


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Indeed... in my last 11 attacks, I hit only 2 of them! This is terrible, terrible luck!


Petals wrote:

I'll endeavor to keep pure ooc to discussion.

You probably both have it worked out already where the DR is taken out from, either in your damages given or from when Catina takes it off her hit point, but was just curious.

My DR is something that I'm taking into account. However, all of the damage sustained over the last few rounds has been because of spells, for which my DR doesn't help.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);
Baolus Yeralzery wrote:
@Lady Faustinia: Do not forget that, as a flying creature, the eagle would be on a higher ground, thus receiving +1 on its attacks! Not that it would have changed anything on your last rolls, but it could mean that its first attack on the first turn would probably have been a hit.

That's a good point, thanks for the tip! I've never played a character focused on summoning before, so it's good to hear about some extra subtleties of it.

There's no need to go back and change any of the numbers now, but it makes sense going forward. Giuseppe, is the ceiling in this area high enough for the eagle to fly above the enemy?


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@Lady Faustinia: Yep, there's space enough for the eagle to fly above the enemy.

Anyway, happy holidays everyone! We'll stop our game for the next two days, resuming on December the 26th.


Just checking, because I wasn't quite sure what happened. In your status report at the bottom of the post, Vethamer is shown as disabled, but your description had him moving and drinking a potion. Is that correct?

Also, is the darkness on the map correct, or does it move with either/both of the tieflings?


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Vethamer actually is disabled. He has taken a 5 ft step and then drawn a potion as a move action. He has not drunk it yet though.

As for the darkness area I apologize for any possible mistake, but it may happen that I place it back uncorrectly after moving it. If you remember where the darkness was precisely, I encourage you to move it where it should be. Thank you! ;)


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

If the darkness area isn't right and Petals isn't back in the light, or you want her to roll anything for moving in unfamiliar terrain without being able to see, just let me know or roll it for her.

And sorry Catina, I didn't mean for you to have to waste your whole turn helping out Petals, but thank you very much for doing so.


Don't worry about that, Petals. Catina will dither between warrior-like and hesitating for a while longer, so it was good not to make an attack on a round like that.

Giuseppe, I think the original darkness (left side of the map) is in the correct spot. The black area on the top side of the map is not darkness, is it? That was the original 'fog of war', since we hadn't explored that way yet. Would Vethamer be visible to everyone at this point?


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Catina Bon Durati wrote:
Giuseppe, I think the original darkness (left side of the map) is in the correct spot. The black area on the top side of the map is not darkness, is it? That was the original 'fog of war', since we hadn't explored that way yet. Would Vethamer be visible to everyone at this point?

You're indeed correct. The original darkness is where it was supposed to be. And yes, there's a difference between the original fog of war and the darkness area. In order to clarify things for everyone, I edited the map: the black area is the area of darkness, while the gray one is the fog of war.

As for the last question, Vethamer is visible to anyone who is not in the darkness area or that finds himself on its border.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

GM, before I post again, I'd like to ask a couple questions taking in consideration that you appear to be a GM that strictly follows the rules:

- Could Baolus take 10 on this check? He is not threated or disctracted;
- Does Baolus (and anyone else) gets a +10 bonus to the Sense Motive check since we already caught him lying? Technically he would get a -10 penalty, but I'm not sure if you applied it to his roll;
- Have you applied any penalty to his roll (like the -5 for being a unlikely lie or a -10 for a far-fetched lie)? Calling himself a "fair man" after all the trouble he had caused and insist for us to open the door even after we caught him on his previous lie, would put his speech in the far-fetched place, or at least unlikely IMHO.

I'm asking this because if everything above is correct, Baolus would be able to beat the check.

Also, I'd like to know what is your interpretation of a failed Sense Motive roll... if he fails, does Baolus believes he is telling the truth, or he still doesn't know?

Oh, and all of this is assuming the check is for another lie! If it is not the case, please ignore everything! LOL


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Baolus Yeralzery wrote:

GM, before I post again, I'd like to ask a couple questions taking in consideration that you appear to be a GM that strictly follows the rules:

- Could Baolus take 10 on this check? He is not threated or disctracted;
- Does Baolus (and anyone else) gets a +10 bonus to the Sense Motive check since we already caught him lying? Technically he would get a -10 penalty, but I'm not sure if you applied it to his roll;
- Have you applied any penalty to his roll (like the -5 for being a unlikely lie or a -10 for a far-fetched lie)? Calling himself a "fair man" after all the trouble he had caused and insist for us to open the door even after we caught him on his previous lie, would put his speech in the far-fetched place, or at least unlikely IMHO.

I'm asking this because if everything above is correct, Baolus would be able to beat the check.

Also, I'd like to know what is your interpretation of a failed Sense Motive roll... if he fails, does Baolus believes he is telling the truth, or he still doesn't know?

Oh, and all of this is assuming the check is for another lie! If it is not the case, please ignore everything! LOL

Always glad to answer rule questions. First, yes, you can take 10 on the check-in fact, my players usually do it and I encourage this myself (see my profile).

Second, I would say that Baolus gets a +10 to his roll. Although he has told the others that he believes Ostengo is lying, the others must pass their own check in order to gain the bonus.

As for the last question, well, I believe Ostengo's tale is at least coherent, thus I've not given him any penalty. Of course, that 'fair man' bit is not so credible, but the rest, at least in my eyes, is.

Failing a Sense Motive check does not force you to believe the tale being told to you; it simply implies that you don't have any evidence is lying. It's a matter of roleplay as I see it. On the other hand, making the check allows the character to be sure that his interlocutor is lying.

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

I forgot to mention in my gameplay post (and I don't know if it's really all that important to narrate) that Faustinia has one more cure light wounds potion left. Petals and Catina are both pretty hurt, so either one of you can feel free to take it.


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CRB wrote:

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.

Special: If you are a specialist wizard, you get a +2 bonus on Spellcraft checks made to identify, learn, and prepare spells from your chosen school. Similarly, you take a –5 penalty on similar checks made concerning spells from your opposition schools.

DC 16 Spellcraft check (potion; school: conjuration):
This is a potion of cure light wounds.
CRB wrote:

Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). Deciphering a scroll is a full-round action.

Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that she can proceed directly to the next step when the time comes to use the scroll.

DC 21 Spellcraft check (scroll #1):
This is a scroll of magic missile (CL 1st).

DC 23 Spellcraft check (scroll #2; school: conjuration):
This is a scroll of acid arrow (CL 3rd).

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

I had no idea about the specialty/opposition school modifiers to Spellcraft checks before! Good to know.

Spellcraft take 10 on potion, conjurer: 10 + 9 + 2 = 21

That's another potion of cure light wounds!

1 full round action:
Spellcraft on DC 21 scroll: 1d20 + 9 ⇒ (18) + 9 = 27

3 full round actions:
Spellcraft on DC 24 scroll, conjurer: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Spellcraft on DC 24 scroll, conjurer: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Spellcraft on DC 24 scroll, conjurer: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25


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Hey everyone,
I wish you a happy new year! We'll be resuming our usual gaming schedule starting on Tuesday, January the 3rd, 2017! In the meanwhile, enjoy the holidays and some very well deserved rest!

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Happy new year eveyone!

Baolus Yeralzery wrote:
If no one objects, Baolus would like to check this door first.

Sounds good to me!


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Petals is fine with skipping that exit as long as we or others as Catina says takes care of it later. So down the tunnel.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

GM, Baolus has the Quick Draw feat, and it is a free action to draw his light mace, which can be done albeit it is not his turn. Since we have already fought skeleton wolves and it was discussed the inefficacy of a slashing weapon, Baolus would have draws his light mace before for the AoO, thus actually damaging the skeleton...

Is there a way to fix this without the need for some retcon? (like giving Baolus a boost in his next attack to account for the damage he would have dealt with his mace)


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Oh, my mistake. I didn't think about that, to be honest. Indeed I realized only afyer posting that Baolus should not have taken that AoO sonce the wolf had cover when it provoked the AoO, and you can't make AoOs against opponents who have cover. As a result, I made a mistake but it had no consequences...fortunately! XD


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

GM, isn't Baolus getting the benefit of cover? His AC should be 21 now, so the attack would miss I guess.


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Baolus Yeralzery wrote:
GM, isn't Baolus getting the benefit of cover? His AC should be 21 now, so the attack would miss I guess.

Whoops, seems like I forgot to calculate it in when confronting Dravano's to hit roll with Baolus' AC. As such, please ignore the damage taken and forgive me for my mistake.

Anyway, since this issue seems to have caused a slight delay, I'll extend the deadline to 03:00 P.M.


1 person marked this as a favorite.

Paizo website has been down the entire day, I just noticed that it's up again. Not in the position to write now, I'll make a post tomorrow morning.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Um... so I just reread smite evil and missed the 'paladin chooses one target WITHIN SIGHT to smite'

Meaning I don't think she could have used it since she can't really see the enemy anymore. Petals won't think of that though so she will still call on the goddess's blessing in her own weird way. Please modify her attack by -2 and damage by -1.

I am very sorry about that. I'd edit the post, but am afraid something would change and suddenly she'll miss. Paranoia!!!

Dark Archive

Female LN Human Conjurer 5 | HP: 27/27 | AC: 14 (10 Tch, 14 Fl) | CMB: 0, CMD: 10 | F: +5, R: +2, W: +7 (+1 vs devil mind-affecting) | Init: +4 | Perc: +6, SM: +2 (+1 vs Wiscrani nobility) | Speed 30ft | Acid Dart: 7/7; Bonded Object 0/1 | Spells: 3rd: 0/3 2nd: 4/4 1st 4/5 | Active conditions: mage armor (5 hours);

Hey all, I've taken the liberty of adding the loot to our loot tracking sheet, the link for which you can find at the top of the campaign between the legal sources document and the XP tracker.

I've marked everything as coming from Palaveen, Dravano, or "Bastards loot" meaning it came from their main chest. Since Catina identified that the weapons in the chest have no rightful (living) owners, I marked those as well.

I left the healing items in the general loot list since I figured those will be shared. We should still figure out who's holding on to them, though. The other nice equipment and the potion of disguise self I left in the Still to Claim section. Plenty of neat stuff, including a magic weapon and armor!


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Well done Faustinia!


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Thank you for doing all that Faustinia! And to Giuseppe for a lovely and difficult series of battles.

Since Petals is going bard instead of paladin she's got an arcane failure chance for anything greater than light armor, so she passes on the armor.

If no one minds Petals can take the wand to continue to be a back up healer.

She'll still use her hammer as her main weapon so she won't claim any of the weapons unless no one wants any. Then she'll take something as a backup weapon.


Thanks for the work, Faustinia. And I'll echo Petals in compliments for the GM. Well-run combats, those. :)

The wand seems perfect on Petals. Catina has some interest in the magical breastplate. I'm still wearing my starter scale mail currently. However, I could also see Baolus making good use of that.

The Potion of Disguise is interesting. I thought Catina might be able to use it, for when we need to disguise her nature. However, it says that you can't use it to change your creature type, so she'll always be recognizable as an outsider. Too bad...

The morningstar would be usable by anyone as a backup weapon, and perhaps Faustinia might take the potion of CMW. She's a backliner, and most likely to be standing to administer it to whoever needs it.

The other masterwork items and armor should be taken back to the temple, I suppose. That the Eyes can't use, we'll sell. One of the objectives of this mission was to get some cashflow for the Eyes' expenses, if I recall correctly.


Male N human (bonuwat) uc rogue (makeshift scrapper) 5 | HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9 | Speed 30ft | Active conditions: none.

Regarding the loot, I believe Baolus might benefit more from the breastplate than Catina, since he will be, generally, the closest one in melee (since she has a reach weapon). If Baolus takes the breastplate (increasing his AC by +1), he could give his me breastplate to Catina, also increasing her AC by +1.

I believe that, thematically, none of us would want a kind of threatening spiked armor. I also agree to take the Morningstar as a backup weapon, since neither Baolus not Catina have a good bludgeoning weapon. The fact that it is also magical, means we'd be able to handle incorporeal creatures.

Since Baolus has Quick Draw, he'd be a good candidate.


That works for me. :)


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

Me as well.


Female LG Elf paladin 1/bard 4 | HP: 32/32 | AC: 19 (14 Tch, 15 Fl) | CMB: +6, CMD: 20 | F: +4, R: +8, W: +6 | Init: +4 | Perc: +7, SM +10 | Speed 30ft | Bardic Performance 12/12, Smite Evil 1/1 | Spells: 1st 4/4, 2nd 2/2 | Active conditions:

If it is okay then, Petals will take the masterwork rapier as a secondary weapon.


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Before moving to the second module of the Adventure Path, I plan on giving you some downtime. Faustinia definitely needs it in order to expand her spellbook, and since wizard - at least as I see it, having played it several times - is a very downtime dependent class, at least in the first levels, I'm going to give her about two weeks or more to expand her knowledge of the arcane arts.

As for the others, I suggest you start thinking about what your character is likely to do in those weeks. Is not something which will come up very soon, but I think it will within a week of real life time.

For your information, I'm willing to allow a certain degree of retraining during these weeks of downtime. If you want to change your character class, it will be the right (and last) time to do so.

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