GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi stands still, does nothing except listen for danger.


@Clement: I wouldn't say that you could target the area with that kind of precision. Also, if you did hit it, you would lose your invisibility.
All things considered right now, it can't see you, you can't see it. Unless we start throwing glitterdusts around, it's safe enough for you guys to ignore it for the moment, but remember about it when you come back down, or start making noise upstairs. Speaking of which, do you guys want to keep poking about down here, or move up to the next floor.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Got it. If it doesn't sound like malicious, hostile skittering (I'm sure you can imagine the horror movies with leprechauns running around that might make us nervous), then consider no actions taken.

Clement wanted to look in A11, mostly because he'd expect an interior door like that could be a room that would go down into a basement. I can see on the map it doesn't. So up to you whether it's worth playing out us opening that door as a likely way down to a basement where a prisoner could be, or moving us along up the stairs to look for a tower where a prisoner could be.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi waits to follow Clem. It seems like the man has a good plan.


So hearing no objections, A11 it is.

Opening the door results in another rustle of bones from the foyer and reveals a storage room. It is filled with crates and bins filled with bolts, cogs, cahins, tubes, bricks of clay and other supplies seemingly suited for n artist of mechanic. On a stable in the middle of the room lies a pile of three round, eyeball-shaped constructs with spindly arms, all of the broken and battered.

Know(Planes) DC20:
The constructs appear to the be remains of arbiter inevitables. You notice that their wings have been removed and are not with the rest of the bodies

A quick survey of the room turns up an adamantine dagger, a mithral chain shirt and three vials clearly labeled "universal solvent".


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Hey Spasi, reckon this stuff is good for you yeah? Anyway, where is this guy?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic examines the broken pile, somewhat frustrated that it's not a troll.

Knowledge Planes: 1d20 + 5 ⇒ (10) + 5 = 15

He runs his hand through the debris. "Dunno what this is, but it's not a troll that's for sure. Let's press on. What's that noise in the foyer?" he whispers to the group.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Know Planes: 1d20 + 4 ⇒ (13) + 4 = 17

Clement pauses to examine the dagger.

"Hey, sometimes these can be good against certain golems. Cut right through whatever they're made from."

Clement considers stealing while they're on a rescue mission.

"Maybe we can borrow it for a little while?"

Clement tucks the dagger in his belt, trusting Rhesus to swing hard enough that he'd still probably prefer his hammer over the tiny weapon regardless of its composition.

Stepping back into the open area, Clement jerks a thumb at the stairs.

"Up?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 17 ⇒ (19) + 17 = 36 Know (Planes)

"Oh yeah, inevitables!" Spasi says. "Outsider types. Usually not so bad as long as you don't break the rules. But wingless, huh? Weird...did we see any BBQ sauce in the kitchen? Hmmphf."

Spasi is ready to follow Clem up.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs and moves up the stairs.

"Let's do it."


Going up to the second floor, you find a short hallway with three doors opening off of it. The hallway continues onto a catwalk that slopes upwards towards the a closed door on the buildings other tower. Flickers of coloured light can be seen dancing behind that tower's windows.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi tries to move quietly up the stairs. He looks around for Bibic, but can't see him and shrugs, which no one can see either.

"That door first?" Spasi points at A17.

If nothing of interest there, then A18.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic follows, ready for action and rather surprised they hadn't been detected already.

Where is everyone?


Opening the door you sing a small room with a small shrine made out of interlocking gears topped with an artistic mask of a female face formed from metal plates. The two walls to either side hold long tapestries, one of a naked clockwork woman reaching down from a cloud to lift up a young man in robes, and another showing the same man standing triumphantly on the shoulders of an enormous humanoid maiching as it stomps across a crowded marketplace. A mat sits on the floor before the shrine, a bowl of incense overturned in front of it. Both the tapestries are ripped and askew, and the shrine itself is dented.

Know(religion) DC 15:
The shrine is to Brigh, the Whisper in the Bronze, goddes of inventors and constructs.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Ok...anybody else got a bad feeling about this?"

Rhesus looks around nervously for the source of the damage.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Knowledge Religion: 1d20 + 5 ⇒ (4) + 5 = 9

Bibic shrugs invisibly and says, quietly, "I wonder why this stuff is askew?"

He grips his bow all the tighter and looks around the room.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Know Religion: 1d20 + 10 ⇒ (14) + 10 = 24

"Right. Bright, of course. Goddess of constructs and golems."

Is the young man depicted Berkanain?

Clement pauses as he observes the damage and disarray.

"Looks like something got angry here?"

(I'm picturing Kylo Ren these days, of course)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
Clement Twice-Born wrote:
"Right. Bright, of course. Goddess of constructs and golems."

Autocheck the Kn (Rel).

"Bright? I thought her name was Bree, like the cheese?" Spasi asks, concerned. "Have I been saying it wrong all this time?" Spasi asks looking around.

"That explains some of the looks I get with the Calistrians when I ask for the machines...you know, the ones that do that stuff, and I've been calling them the 'Bree' machines and they have put me into the foodie fun room. I shoulda been asking for the Bright machines, clearly. Oh. Oh yeah..." Spasi rubs the back of his neck, figuring things out and wondering if he can show his face again in the Calistrian Temples.

Spasi casts Detect Magic and looks around, then is ready to move to the next room.

1d20 + 15 ⇒ (16) + 15 = 31 Perception


@Clement: It is, not that you would know that.
@Spasi: The incense is Incense of Meditation, there is 7.5 hours of burn time left on it.

The air in the next room is a heavy mix of perfume and animal stink. In one corner lies a mass of fine blankets and pillows that have been slashed and raked into a crude nest. In another stands a vanity with a tall mirror and an impressive array of crystal perfume bottles. Between the two, a wooden trunk sits against the wall (locked DC30). Feathers and streaks of white litter the floor.

Spasi: You hear a door close outside. From the sound, you guess that it is the one on the other end of the catwalk.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic is ready to move on, seeing no troll here.

"The troll's not hidden in this chest that's for sure, let's leave it for now." he whispers


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"I hear someone outside," Spasi whispers. "Let's go check it out." Spasi leaves the chest...but he does pinch the incense of mediation as it's small and fits easily into his haversack.

Spasi follows Rhesus and Clem outside and towards the noise.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic readies his bow and follows back into the hall.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement pauses.

"This isn't normal, do you think? For Berkanain's home? To have something... nesting in his fineries? Or do you think the troll's here willingly and lives like this?"

Clement keeps his eyes focused on the "nest".

"Do trolls make nests?"

He looks at Bibic and Spasi for some indication of what might live in a manor like this, but nonetheless continues towards the noise along with his friends.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
Clement Twice-Born wrote:
"Interesting? ... Do trolls make nests?"

Spasi shrugs, not that he remembers that no one can see him shrug.

"I dunno. I've slept in a nest before...but that was different. The Temple had these strange Priestesses from Tengu in...but that was completely different, totally," Spasi notes. "Their pecks really hurt. Yeah, not doing that again."


Poking an invisible head out the door, you see an unusual sight. A armed and armoured harpy walks towards you across the catwalk. From beneath her armour, you can see a patchwork of colourful clothing poking out and a large plumed and pointed hat tops her head.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 19 ⇒ (17) + 19 = 36 Know (Arcana/Nature)

Spasi gives the she-bird a good leer.

"Oh yeah, that's one of them battle harpies. Been meaning to get myself tickled by one of them sometime. Bibic, you should come with me. They say the feathers go everywhere, if you know what I mean."

Spasi reaches into his 'sack and puts in his earplugs. Yeah, I know, totally broken. /me mad skillz.

"You guys ready get things on? We move up together and jump her? Rhesus?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Don't seem sportin' but sure."

Rhesus waits until the bird has her back turned before slipping in and putting the hammer down.

Stealth: 1d20 + 21 ⇒ (3) + 21 = 24

Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 17 ⇒ (1, 6) + 17 = 24


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement considers one of his scrolls that will make their efforts against the birdwoman more quiet, but invisibly shrugs when he heads Rhesus trodding ahead.

Clem just waits for standard initiative, but keeps up with Rhesus if there's a spot they can both occupy the front-line in.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic digs in his pack, pushing aside the piles of neatly wrapped arrows, moving over the rations, the alchemy fires, the multitude of scrolls and potions. Near the bottom he gets to the twine and even a stubby piece of chalk.

No earplugs.

He shrugs and inspires courage as Rhesus attacks!

Std: Inspire Courage (Su) +2 att/dam (competence) & +2 save vs fear (morale)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

And Spasi fires his new wand of Magic Missile at the bird hag, just to add to the fun.

5d4 + 5 ⇒ (3, 4, 4, 1, 4) + 5 = 21 force damage


You've been carrying around those earplugs since the start of the campaign, glad you get a chance to use them.

Initiative:

Rhesus: 1d20 + 2 ⇒ (3) + 2 = 5
Spasi: 1d20 + 4 ⇒ (12) + 4 = 16
Bibic: 1d20 + 3 ⇒ (5) + 3 = 8
Clement: 1d20 + 0 ⇒ (5) + 0 = 5
Enemy: 1d20 + 5 ⇒ (18) + 5 = 23

Combat
23 Harpy
16 Spasi
8 Bibic
5 Rhesus
5 Clement.

Clement: Did you want a surprise round action?

Herifax:

37/82


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

As mentioned earlier, Clement is fine with waiting until standard initiative. He'll keep his invisibility if he sees Rhesus obliterate the beast, so he's giving Rhesus the surprise round and round 1 action before he takes one of his own.


Viciously attacked, the harpy lets out a cry of pain and surprise. Seeing stranger appear from the either and greviously wounded, she unfurls her wings and withdraws, swooping off the walkway and into the air above the manor.

"Kanya, we are under attack! Warn Berkanin."

Everyone is up. The harpy isn't accessible to melee attacks.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative: 8
HP: 46/46; AC: 16 (T14/FF12) (+1 from haste not included)
F: +6, R: +9, W: +5
Location: Rear line
Opponent: None
Action: Free: continue Inspiring Courage(Su) (+2 att/dam (competence) & +2 save vs fear (morale))
Full: Longbow (cold iron): 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29 (haste, inspire, heroism) damage: 1d8 + 8 + 2 ⇒ (5) + 8 + 2 = 15 (inspire)
Longbow (cold iron): 1d20 + 8 + 5 ⇒ (14) + 8 + 5 = 27 (haste, inspire, heroism) damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12 (inspire)
iterative Longbow (cold iron): 1d20 + 3 + 5 ⇒ (1) + 3 + 5 = 9 (haste, inspire, heroism) damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16 (inspire)
Hasted Longbow (cold iron): 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16 (haste, inspire, heroism) damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17 (inspire)

Conditions:
Heroism (10/80m), Inspiring Courage (+2)
Weapon Equipped = Bow
Cold Iron Arrows = 21/25
Silver Blunt Arrows = 10/10
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 18/20 (+2 round lingering)
Boots of Speed = 9/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
Bow Attack Mods: BAB +6/1, Dex +4, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +3, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 2/4)(CL 8, Con: +11, SR +10, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism

Bibic continues to inspire courage, trying to help the party reach new heights of ability now that they were in the thick of it. He taps his boots together (boots of speed) for an extra attack, and brings his bow to bear. If the Harpy is within 30’, +1 attack and damage to each attempt.

"Damn dirty bird!"

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 attacks, damage (competence) and +2 vs fear (morale)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 16

hp 46/46 +12 temp; AC 16/12T/14FF; CMD 14
+5F/+6R/+9W

Back row.
Opponent: Pretty Bird.
SA: Use Magic Missile: 5d4 + 5 ⇒ (3, 3, 4, 3, 4) + 5 = 22 force damage
MA:

"I got this. Stand aside," Spasi fires his wand at the birdie to allow Bibic to help take it out.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement pauses as he observes Bibic and Spasi's ranged strikes impact the flying bird-woman.

Any chance they finished her off before us non-ranged PCs take our actions?


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1

HP 91/91 DR 4/-, 8/lethal, fire 1, electricity 10
AC 19/T12/FF17
CMD 25
F+12, R+6, W+5; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 21/21
Row: Front
Opponent: None

Rhesus waits for the reinforcements and/or drops his hammer and draws his bow to shoot the harpy, depending on/in addition to the stellar archery and magic/abysmal shooting and hedge wizardry of his companions.

But yeah, my actions depend on Schrodinger's Harpy.


@Bibic: Reasonably sure you're not hasted or have heroism running.

The harpy does little more than take wing before she is pierced by arrows and pummeled by magic. She tumbles from the sky crashing with a terrible crunch to the ground below.

Harpy is down. Combat over.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

GM Fanguar, I have boots of speed, and used them for a round of haste as a free action. As for the heroism, I cast it before entering the building. It's duration is 80 minutes. I didn't think it had been that long yet, but if so let me know and I'll cast it again.

Bibic looks at the downed bird, "I hate those things. Just rats with wings I tell you. Rats with wings..."

He looks for the next threat to come now that their cover is blown. "Spasi, is this a good spot to hold our ground or should we pick another?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks around, wondering why Bibic isn't asking Rhesus that question.

"Uh, yeah, sure. Looks fine to me, I suppose," Spasi says, not really knowing and finally seeing himself and others again. He realizes that invisibility does nothing to cover Rhesus' smell.

Spasi listens for trouble, 1d20 + 15 ⇒ (20) + 15 = 35 Perception, and if none is coming, he moves closer to the body of the birdwoman.

"Yeah, let's stick here to see if anyone comes up from her call. Watch m' back."

Spasi goes to check on the harpy body, quickly taking any magic gear Assuming he can get to it easily. The party can also move to cover him.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

I think Clem managed to stay invisible?

Clement calls out.

"I'm still here guys. Nice work taking that bird-woman down quick."

Clement keeps his eyes open, waiting in case the harpy's cries did in fact bring something else to the battle.

Otherwise, after a few moments, we go across the catwalk?


@Bibic: K. Missed the boots of speed thing and forgot about the heroism. My bad.

@Spasi:The harpy 's body is down in the garden area. You basically would have to go back down through the house to get to it. You can get to it, but it requires some legwork. Also, you guys bypassed a lot of enemies with the invisibility, so I would not recommend going pretty much anywhere alone.

Clement is still invisible, everyone is not.

When you do go accross the catwalk, you will find that the door on the other side is locked DC30


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement mutters a few words, guiding Bibic's attempts to coax the lock into revealing its secrets.

He'll keep using Guidance on Bibic until Bibic's +12 gets that lock open. Not sure if we're under a massive time crunch or if take 10 for 23, or take 20 for 33 gets us there. That may not be counting heroism as another +2 either.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic saunters over to the look and gives it a close look. He takes out his tools, "Cover me, this might take a while." and sits down to work. He plans to try a few times, then really settle in and work it.

Disable Device: 1d20 + 12 + 2 + 2 + 2 + 1 ⇒ (16) + 12 + 2 + 2 + 2 + 1 = 35 (+2 shard of pride, +2 heroism, +2 MW thieves tools, +1 guidance)

As the lock pops open under his fingers he's surprised. "Got it." he says as he puts his tools away and takes his bow back out falling into position.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi keeps watch while Bibic does what elves do. He feels more comfortable now that he can see most of his companions, only wishing he could switch Clem and Rhesus in the seen/unseen categories.

"Yeah, yeah, Bibs, take your time and get it right."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus nods as the harpy is shot down and scratches his butt as Spasi is questioned about tactics.

"Sure, we could hold here I suppose. Prefer something it's easier to retreat from."

He watches the gardens while the lock is picked, standing 15' back from the door.

"Hope this doesn't take too long. Oh."


Nobody interrupts the attempt to unlock the door.

Muffled bellows seem to vibrate through the very stones of the tower.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi waits for the door to be opened, feeling a bit naked exposed and waiting.

"C'mon Bibs, use them long elfy fingers to get in there," Spasi urges.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Once the lock is picked Rhesus waits for Bibic to get into position with his bow, and opens the door.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement takes a deep breath, assuming there will be a troll in the room beyond.

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