GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


101 to 150 of 221 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

In no particular order.

2 years of pbp.

John is a foppish nobleman who has never had to work a day in his life, unfortunately his family lost one of the many Taldan power struggles and was forced in to exile. Only knowing the hand full of spells that he has mastered, and the ability to summon forth his arcane butler Mortimer, our reluctant hero has set forth to find any item of power to help bring his family back to a place of prominence among the powers that be.

"Ya wan ta know why I'm here drinking in dis pubs...*Erp* les me tell ya."Johnathon swings wildly with with the already down tankard of ale, the fifth or tenth that he had consumed... but who was counting."Jus passing ttue.. fruue... ergh MORTIMER TELL THE STORY" The tall man, dressed in the immaculate clothing of an important manservant, steps forward. His plain features are only put to the lie by his shining forehead mark, shared by his master, in the form of a child's yellow sun and rainbow in crayon. The slithering voice seems to slowly wind its way through the mind of all that can hear it."The young master has found himself displaced from his proper place and cast out among the riffraff. As such he is moving through these lands in search of adventure and his fortunes. A mighty wizard, he will no doubt bring prestige and glory to these tiny rural lands. As his power grows, his wealth will spill forth and enrich the pedestrian lives of every backwards hickhole that his shoes shall bring him through. To court his favor will be to court future success as he returns from his adventures, he shall remember those who were a friend to him along his journey." The young master perks up from his half stupor to add to this diatribe. "Damn right, I will pour forth my power and shower my friends in my enrichment..." At this point his lordship passes out on the table and his bound servant fades out from view.


Hopefully I'm not too late to the party . . .Enjoy.

Human Fighter (Crossbowman Archetype)
Neutral Good
STR 12
DEX 18
CON 14
INT 13
WIS 12
CHA 8
Character Traits: Orphaned by Giants; Dwarf Trained
My character sheet is linked with the alias.

A Quick Conversation With Jake:

"My name? Who wants to know? If this is about Mik, I won fair and square. It's not my fault he wasn't smart enough to find the loophole. . .No? Forget I said anything. What do you want? . . . Name's Jake. . .Sure, I'll take some of that Dwarven Ale. Have a seat."

"I'm just passing through. Came in yesterday with that caravan. I was payed to help escort them. Now that the job is done, I'm once again looking for work. . .Yeah, I have been here before, but it's been a few years."

"The scar? Which one? This one?" Jake points to the burn on his face "This one?" He points to an 8 inch scar on his forearm. "Or this one?" He lifts up his shirt revealing an 18 inch scar from his sternum to his right hip.

"This little guy on my face? My brother, Torrag, gave that to me. We were fooling around and he conjured some acid that got me right there. I got him back though. Got him with a bolt to the shoulder. Heh. I wonder what he's up to now. Haven't seen him in a few years. Not everyday you see a dwarf with that much magic potential. . . Yes, I said he's my brother and no I'm not a dwarf. My parents were killed when I was but 5 years old. I'll never forget the one-eyed beast that mercilessly slaughtered them. We lived in a small logging community not too far from here. I don't remember too much, but I do remember the sound of the cabin door smashing in. I looked over just in time to see the beast slay them both with one swing of his axe. The tattoo of a lightning bolt through his massive green eye will forever be ingrained in my memory." Jake pauses. Almost inaudably says,"I've got a bolt that will find that eye of his before I die" He seems to reflect for a moment longer before regrouping his thoughts. "That's how I got this scar, by the way." He lifts up his shirt one more time revealing the scar on his torso. "He took out a knife and made his way over to me. With one quick move he cut me. Everything went black. When I woke up I was somewhere else. I opened my eyes to the woman I would call mom from then on. A lovely Dwarven woman. I was an inch from death when they carried me out of the cabin. From that day forward I grew up in the neighboring mining community of Jyord raised by dwarves. It was a grim upbringing." With the last comment Jake roars with laughter, barely getting the last words out. "Get it!?! Grim!?! . . . . . Oh yeah, I guess I forgot to mention, my family clan name is Grimm. So I inherited my dwarven family's sense of humor.

"The scar on my arm? I got that in a battle with the orc tribe that tries every couple years to raid the mine, but fails miserably. One orc got lucky and his falchion got me good. They're really no match, but those vermin keep trying.

With that Jake stands up, and drinks the last sip of ale.

"Thanks for the drink, but it's time for me to turn in. If you hear of any work or adventure let me know. I could really use a change of pace to break up the monotony. Something that'll really challenge my skills. See you around."

And Jake walks up to his room

Driving Forces:
Though he'll tell you he seeks new challenges and the extra coin sure helps (which are both true), Jake's biggest driving force is finding the cyclops that killed his parents.

PbP Experience:
Though I've played plenty of live Pathfinder games and I'm currently running 2 live campaigns, my only PbP experience is the current one I'm part of, Emerald Spire Level 1, and I'm enjoying it immensely.


This is Nate Lange. My submission has a ways to go yet but it's been a busy week (and won't slow down over the weekend at all), so I'm going to post pieces as I can.

The core concept is that Zagathoth is an outsider- he's not from Trunau, wasn't raised by dwarves, and isn't a giant-hunter- so he can serve to help accentuate the things that make the rest of the party special/unique (if everyone builds within those tropes none of the characters will seem special/unique).

Fluff-wise, his parents were cultists (thus the unusual name), and he's a bit odd. They were trying to herald the return of one of the forgotten 'Old Ones' and while they seem to have been unsuccessful there is no question that he has been touched by the Great Beyond...

Mechanically, he'll largely be a buff/debuff character with some control, and a pretty decent party face.

full disclosure:
I am reusing an old profile from a game that never really got off the ground... literally everything other than the name has been changed though (the original campaign was gestalt and using a bunch of 3pp stuff)


So, you just came to Tranu eh? What are ya here for? riches? glory? a quiet place to settle down and rest? Heh. My story? alright then, It all began when my old man came to town. Not many people around here know what he did, but he kept this old place safe from the shadows. Many an orc raid and rampaging giant was stopped by him. He didn't do for fame, merely to protect his family. Me and my mom ya see. He stops for a moment as if some confliction takes over him.
Then starts back as suddenly as he stopped.

Anyway, he had been a drifter till he came here and met mom, true native here, born and bread.. till the very end. My dad never liked these things, or what they represented. He holds up an old hopeknife.

Said they represented acceptance and defeat. That they symbolized giving up. Well, I will let you decide that for yourself. In the end he taught me almost everything he knew. It was nice, until that day in the forest. See. me and my mother were walking, collecting herbs and other ingredients for food and medicine when we were set upon by orcs and two giants! We would have died that day except my father had been watching. His arrows flew from the trees like a rain of death, and his blade's slew well over two score of orcs that day. I myself was less impressive only claiming about 5. The last I saw of my father was him standing their, defiantly fighting a giant and several orcs. It was after we had gotten closer to the town that 3 orcs ambushed us. Two of them fought with me, wrestling me into the ground, the other, I suppose the senior of the 3 took my mother. It was when he was ripping her clothes off that my mother drew her hopeknife.. I don't remember what happened after that. I just woke up standing at the gate to the town carrying my mother's body.

He pauses a moment.

She smiled at me, a calm, accepting smile, and slit her own throat. Horrible right? Well that's what we are taught here, that's what the hopeknife is for.. or was meant for. Me? I use it to draw the blood of the creatures that took my family from me. I use it as a reminder to never be so weak as to never sit by and watch someone I care for die... as a reminder to always be strong and gain strength.... at least that is what I tell myself. I protect this town in the same way my father did. Or at least I will. It was a vow I made, I will grow to surpass my father and become one of the rangers of legend, a dragonslayer and protector of civilization, like the ones from his stories. Even if they never know about it.


Senza Veshki wrote:
I am submitting Senza for your consideration.

I missed my Goals/Driving forces on my first post. I apologize.

Goals/driving forces:

Background: Ever since she left the caravan, a darkness has grown in Senza's sister. Their rivalry ranged from friendly to fierce, but she has changed. The seed of envy planted in her heart has grown and is slowly corrupting her. It grew worse when she left out on her journey to become a more powerful sorceress. She succeeded in gaining power, but how she did so is a mystery. More importantly whatever journey she took to gain power has grown that seed into a blossoming darkness.

1. Senza's goals are to find his sister and hopefully rescue her from whatever darkness resides in her soul. To return her to the king loving sister he once knew.
2. Senza wishes to recover the book given to him. He hopes to find it still sealed.
3. If Senza recovers the book, he hopes to find a way to unlock the magic seal on the book and discover it's contents.

Lastly, Senza wants to bring a meaning to his life before the madness in his blood consumes him.

PersonalityI intended Senza's rage ability to be played out as something he does not activate, or lead himself into. It is instead a touch of the madness that will come during his life. While it is only a touch, he is terrified at losing even a piece of his mind. Senza only studies magic and the arcane not because he hopes he can find a cure for his madness before it is too late.


Very contested recruitment...Luck to all of you people


Here is the application for Dakcenturi. Stats, background, personality, apperance in profile. Note: I went a little overboard on the background but wanted to give a good picture of everything that made up the character.

Other requirements below:

Driving forces/Aspirations:
The key forces that drive Davina are her strong desires to learn more about magic, whether divine or arcane and to use her gifts and whatever powers she aquires to stop others from having the horrible experiences she went through. Also now feeling a part of the town to up hold the Standing Vow. While not a primary concern there is always the question of her origins and her father in the back of her mind.

Talk with a new merchant come to town:
Davina smiles as the man walks into the Countinghouse "Welcome to Trunau sir. I am Davina and I would love to discuss your wares." The man walks over and introduces himself and immediately can tell she is something different than the common races he is used to dealing with, asking her how she came to work her in Trunau.

She pauses for only the briefest moment as memories flash through her mind, her smile disappearing for a moment. She nods her head slowly before responding "Well the people of Trunua saved my life. I was captured by orcs and went through some less than pleasing ordeals at their hands. When I was finally able to escape a band of merchants, much like you, brought me here to Trunau. I found friends here who helped me move on and have now made this my home."

She lets out a brief sigh before smiling once more "But that is all in the past now and I would rather not dwell on it. Let's take a look at your wares and work out a mutually beneficial deal." She gently takes his hand and leads him back to his goods where they can further negotiate.

PbP Background:
I have been playing/running PbP games since early 2013. I currently run 4 PbP games and play in one. So I am checking the boards at least twice a day but usually much more often.

Misc:
I am applying this same character to other Giantslayer games but this is the primary one I am interested in.

This is a heavy RP character and not very combat effective but my goal is to be able to support/heal and do some control with enchantment magic. I'm really excited to try out a heavier mental stats character as my other current PbP game I am really heavy on the physical stats.

As far as character progression I plan to go two levels sorc and then into mystic theurge. This plays heavily into her background of faith with Nethys and her strong interest in magic. Sorcerer bloodline I plan to take Fey to match her Azata-blooded racial heritage. I also plan to take the eldricth heritage feat for serpentine bloodline in order to make enchanting more widely viable. After mystic theurge I will likely return to sorcerer progression.

Grand Lodge

Mara. wrote:
Very contested recruitment...Luck to all of you people

I concur. A lot of applicants for a limited number of slots; best of luck to everyone who has applied!


Whoever gets in is likely to be very happy they did. I'm in one of Bigrin's campaigns, and he tries to be patient with me even on my clueless days (I think those are the ones ending with Y ;) )


I sure hope I can get in. I'm really excited about this one.


Meh, you are playing a dumb barb. It's in character :)

Here is an updated list of the submissions I have received so far. I really am going to get around to reviewing these...I promise.

Ferrus Goldenbrow - Oread brawler
Songan Eyata - Catfolk bard
Ruthgar - Human evangelist
Mara - Human oracle
Avari Fadarak - Half-elf fighter
Kias - Human fighter
Lira Stormgem - Dwarf hunter
Haskyll Stonereaver - Dwarf Warpriest
Kaore - Human inquisitor
Mitleid - Dwarf cleric
Johnathon Merker - Human master summoner
Grok - Oread fighter
Rocket - Wayang alchemist
Einar Gunnarson
Yelena Shukhov - Dwarf paladin
Roseline Groundsower - Half-orc cleric
Songan - Catfolk bard
Valax Soars-on-Land - Orc barbarian
Slate Feldspar - Sulis Bloodrager
Rhiannon Mableanbh - Human bard
RydellDerrickEllindorr - Half-elf ranger
Maove Stonekin - Dwarf paladin
Poshment Abrilgado - Gnome slayer
Senza Veshki - Human bloodrager
Burian Kreech - Dwarven Primalist Bloodrager (Draconic)
Jake Hobbes - Human fighter
Zagathoth - Human oracle
Davina Bursk - Aasimar sorceror


Excuse me, I have average intelligence thank you.

Wait, that didn't sound as good out loud as it did in my head.

DM any issues with my character? Anything you would like to see to improve my chances?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

LOL, Senza.

Looks like a good group. Looking forward to seeing who gets picked.


Not that it matters, but I'm not a fan of the first name for my character. I will be changing it, and wanted to do so before I committed it to a profile.


Bane88 here submitting my Goliath Druid.

Requested info incoming. Just at work right now.


Here is my Human Fighter.

Please let me know if I missed anything or you have any suggestions.

Thanks


Senza Veshki wrote:

Excuse me, I have average intelligence thank you.

Wait, that didn't sound as good out loud as it did in my head.

DM any issues with my character? Anything you would like to see to improve my chances?

Sorry, the dumb barb comment was aimed at Ridge. I got ninja'd.


No worries. I took it as harmless teasing at worse.

Grand Lodge

Since Songan is on your master list twice, does that mean I'm twice as likely to get in? ;)


I demand a recount! There were hanging chads on the ballads.


Alright, here is my entry -- and apologies for the delay! ^^;

Shadow Lodge

One last question, because it heavily effects my character's motivations: How do you feel about Pathfinders being in the game (yes, despite it being an AP that isn't Shattered Star, it involves potential ruins in Belzken, so I was thinking of playing an actual Pathfinder).


Bigrin, looks like you have quite the long list of applicants. I am going to recant my interest for now. I have not had the opportunity to really sit down with what I had planned to submit. Good luck everyone!


@Songan - Absolutely...not.

@Senza - I've started taking medication for that. It should clear up in a day or so.

Molly - Sweet Molly Malone. Gotcha.

Heofthehills - I have no problem at all if you are a junior Pathfinder. Anything more than recruit or novice would not make sense given your relative wealth and experience level.

@Faelyn - I understand completely.

----------------

@everyone - The first batch of reviews has gone out via PM (I think I got the first 5 done). More to come as I get time this weekend.


Hey, this is Alfrazar. I have been doing pbp for about 4 months now, so I am kind of new to it still. I hope you don't mind.

Bavol takes another swig of ale as he sits at the bar. The tavern is quite empty, only a few people fill the tavern and it is rather quiet. The bartender walks over to Bavol.

"Do you want another?"

"No." Bavol spoke in a stern voice. He didn't want to talk to anyone, just enjoy the ale and be left to his thoughts. The bartender thought otherwise.

"What brings you here? I've never seen you before and I know almost everyone here."

Bavol sighs. I am obligated to reply now.

"I wasn't born here, and have only been here for a couple of months."

"Then what's your story."

"My story is not one I enjoy telling... My village was destroyed by giants. I know not why they did it, but they killed almost everyone of us. I was not in the village when it was attacked. I hate that I was unable to help the village. For now me and those that survived are living here. This is the only place we knew of, so we came here."

Bavol finishes off his ale.

"The next giant I see, I will kill. Nothing can stop my anger at these horrid things."


Okay, my eyes are bleeding, as are my fingertips, but I have sent everyone that provided at least the basic info a PM with my comments on your character. Please note that continually tweaking your info isn't a guarantee of a better chance, but if I specifically pointed out weak or missing area, you definitely want to work on those.

We have over a week to go for the selection., though I have more than plenty to choose from at the moment. Don't feel like you have to post every day to keep my interest. If you lose interest, though, please come let us know so I can withdraw you from the submission list. I would normally end the submission process early with this much interest, but since I don't have my module yet, there's no point.


This is Aardvark. I went ahead and changed the name to something I like the sound of better for him. The profile is still mechanically in process.


Background:
Long had the people of Trunau known of the mountain folk. A small clan of hearty men and women who roamed the peaks of the Mindspin Mountains in small groups. A people born of the land. Dangerous and wild. Not like the dwarves in their halls of stone, or the elves with their love of flowers and magic, but something older and more primal. The people were of a free and chaotic spirit, at peace and one with the harsh peaks they roamed.

Torren could remember the elders telling him that he had a destiny. He had gone with the eldest to the frosted peak of the mountain his clan currently resided on. The old one had place his hand on the shoulder of the then young Torren as they looked out across the great valley and stood against the wind. ”Look at the windswept cliffs young one. No matter how the wind howls, the mountain can not bow to it.” he took a large breath of the freezing thin air, Torren did the same. ”We are of the mountain Torren, but you, you son, are the mountain. Destined to be a Wildspeaker, the greatest of our shamans. The soul of a Titan is within you and the heart of a dire bear.”

When Torren was eighteen his Druidic training was coming to an end, the elders and shamans were pleased with his progress and his growing physical and spiritual power. He had communed with shamans of peaceful giant tribes and successfully lived alone in the wild for two years. During his two year pilgrimage he had traveled to the southernmost area of the mountains and found a wet and ancient valley. Here he met Garm a juvenile mega lizard with powerful legs and a massive bite. Befriending the animal, it traveled with him and hunted with him. Torren had called forth a powerful ally, and kindred spirit. Garm was a beast of primal strength and cunning as was Torren. His ability to tame such a monster proved him a Wildspeaker and he returned to his clan victorious.

For the last two years he has been with his clan, leading it with the elders. Orcs, evil giants and poachers always pose a threat to the way of life of the mountain folk. But Torren had faith in his people. He had heard rumors of Orcs attacking the mountain village of Trunau, the gods smiled on him, for it was only several days trek from where his nomadic clan was currently encamped.

Goals and aspirations:
Torren aspires to freedom and adventure, his goals lie not with material wealth or personal power. He wishes to grow only in the strength of the mountain. To preserve the ancient places and natural wonders of the world. He strives to embody and protect the natural balance of birth and decay. He will not abide any type of slavery or the wanton destruction of life without purpose. A dinosaur eating a person is not the same in his mind as orcs slaughtering people. He has a particular hatred for poachers or those that take from nature for personal gain.

Description:
Torren is a broad and tall man, weighing about two hundred pounds and standing at 6'2. He has long brown hair that hangs to his back that he sometimes braids or wears in top knots. He is adorned in furs and hide, with claws and teeth accenting much of his wardrobe. He has striking green eyes and a firm set jaw. There is a sternness about him, he seems rugged and harsh like the mountains, but his eyes are kind.

IC post:
Torren sat in a tavern, as it was called. In the village of Trunau. An old man had just purchased him a drink after staring at the tall mountain man for a slightly rude amount of time. The man smiled and said. "You one o' them hill people ain't ya?" he asked expectantly.

Torren took the drink and held it to his nose smelling it. Bitter, hint of nut. He set it down. "Mountain folk." he corrected.

"Mountain folk, yea mountain folk, that was it." the old man stammered into his own drink. "How ya liking Trunau?" he asked.

Torren felt the air, listened to the wind, he answered honestly. "This village smells of fear and desperation. There is little hope here. Buildings, new, the smell of ash in the air. There have been fires recently. I hope to help." Torren could feel the slightest of vibrations in the ground. Garm, circling the village in the woods, he hadn't wanted to scare these simple folk.

The old man took another drink. "Yep, damned orcs burning things when they attack. You got a keen nose there fella. I don't know how you could help, we just keep soldiering on, same as always." the man seemed consigned to the terrible state of the world.

Torren sighed. "Things must be balanced." he stood and left, his cup undrank.

I've been Pbping for almost 2 years now.


Drives/Goals/Aspirations:
Slate strives to be a better fighter and person. He devotes everyday to training and helping others even if it means putting himself out.

His goals in Trunau are to find people willing to go with him into the surrounding mountains and hunt giants and dragons.

People say that dragons are a force of nature themselves but Slate wants to prove that wrong by showing people what a true force of nature looks like. His elemental background pushes him to accomplish this task.

IC Post:

"Do you miss it?" Agrit Staginsdar asked Slate from across the table.

Slate took a long drink and a long moment to think over Agrit's question. He looked up from his drink at Agrit. "No." It was a simple response but one that held a lot of feeling. After a moment of silence Slate spoke again. "I miss family... My adopted family but I do not miss Janderhoff. I have grown past what it can offer me for now."

Agrit looked over to Sara and then back to Slate. "You are an interesting person Slate, not many people are as accepting of our marriage as you have been."

Slate's mouth split into a big grin. "Agrit... do you really think I, a Suli, raised by Dwarves have any room to talk about who you want to be with. I can only hope that I am as lucky as you to find true love one day." This brought a smile and a laugh from both Agrit and Sara.

They all sat quietly for a minute. Slate took on pensive look. I wonder if my axe is ready yet...

Slate opened his mouth to ask Sara just that when a commotion caught all three of their attentions. From the bar came a shouting match between two drunk adventurers that had just come in from the road.

Slate looked over to Sara knowing Agrit would want nothing to do with what he knew was coming. "You want to help me break this up?"

Sara's face split into a big grin. "Always!"

Just as she responded the two adventurers broke into a fist fight and the tavern started to get rowdy. Slate and Sara both got up from their chairs and headed over to the bar. Agrit could only smile knowing that Sara and her were blessed to find such a good friend in such a harsh environment.


I ssubmit Sakaan to commit great deedss and build hiss legend


I'd like to submit Igmar to the runnings. He's been made on Mythweavers but there is a link to his sheet in his alias. I will copy the crunch over to Paizo soon.

"Cheers to your 'ealth" Igmar says jovially as he clashes his mug against his companion's.

"So I was sayin', after trekkin' across the mountains I 'ventually turned up here in the middle of a storm. Soaked to the skin and smelling like a cesspit and I walks straight up and asks for a bed for't night!" Igmar chuckles at this until he realises his new companion doesn't seem to think it's funny, before continuing.

"Well, the fella pointed me to yonder halfling place. Bed was a little short but the company was friendly, and the innkeep helped me try to find 'oo I was looking for" Igmar slides over a locket containing a drawing of a human couple. "Turns out they was long gone though. Igmar thinks for a bit then adds: Still, I stuck around a few days, thought I might help out a bit in thanks for the hospitality. I'm a dab hand with an 'ammer and chisel, you see. Well, days turned to weeks, weeks turned to months, and now I've been here a couple o' years. Starting to like the place. 'specially a certain one of it's residents" Igmar inclines his head in the direction of one of the girls chatting at the other end of the bar, who winks back in return.

"Think I might stay here a few years more" He smiles. "So, that's enough about me, what say you tell me your story and I'll get you another mug of this slosh you call ale?" Under his breath "Wouldn't even serve this to a nipper back in Jander'off!"


Bright morning light filters in to the establishment as the staff go about getting the place up and running. The old barkeep manages to wake the snoring fop in the corner with a bucket of dirty mop water. Sputtering to life, our young lad tries to find his dignity. "What is it... I was just resting my eyes. Oh by the Key who turned on the sun so early, must be feeding it the good oil." Dishevelled appearance and hung over eyes not withstanding, John seems to benone the worse for wear. [/b]"Any chance at a bit of something to take the edge off and quell the stomach, it seems to be attempting to secede... ahh no I don't think I have any hard coin left for this. Don't I have any left in your care? Spent it all last night, hmm. Well yes I couldanswer a few questions... no it is no trouble, my life is an open book. Well a bit of bacon never hurts."[/b]

A few minutes and a glass of ale later. "Taldan my friend, noble house of Merker. We were home to some of the greatest sages of all time, good bankers too. Fine education and firm bank accounts, had it all. Managed to get a little training from a hedge wizard who specializedin the art of conjuring. Yep, that is how I got Mortimer my butler. No he isn't exactly a demon or angel, more of an extra planar idea given form... not sure what he is getting out of the deal. He just said he was here to serve, and I couldn't find any major pitfalls in the contract. The rambling speech is cut short by a simple question, one that brings a look of pain to the young noble's face. "Well you see, that is mostly my fault. I fell in love with a young lady from the house of Terrad, oh but she is a beauty. Well her father found out and cried bloody murder. Oh no, she was promised to another... so was I when you get down to it, but we are in love so I am going to chance it. Wiped us out in the courts, soiled her virtue and broke both arangements in one night. Her father has given me an impossible task as it were,. I have two years to amass a wealth more massive than the whole of our houses combined, than I will be given the hand of my beloved Elaina. So I am moving through these lands looking for ancient ruins in search of some grand object of immense power so that I may restore my house's good fortunes and be worthy of my lovely angel's affections.


I believe this should address everything you asked for (if not please say so and I will gladly add to it):

character concept:
Zagathoth is a dual-cursed oracle with the dark tapestry mystery. His focus (mechanically) is going to be on special abilities most of which will be geared towards buff/debuff and control. The plan for progression is to stay oracle and invest most feats into gaining more special abilities (things like eldritch heritage, extra revelation, and abundant revelation). His background is posted in his profile.

driving forces, aspirations, or secret desires:
Despite trying to distance himself from the cult which raised him, Zagathoth is intensely curious about the forgotten beings who lurk in the great beyond. He doesn't worship or pray to these 'Old Ones' (as the cultist's call them), but he knows they are somehow connected to his powers (and bizarre dreams). This curiosity drives him to hunt for knowledge. (This is even part of his reason for being in Trunau- he's hoping to find remnants of ancient knowledge left behind by the cyclopses before the dawn of man.)

Many would be fearful of an unknown power growing within them, but he has been taught from birth that it was a great gift and, even amidst his desire for understanding, he embraces it. He fosters the power and aspires to grow it to its fullest potential. (Anything that promises to expand that power, or increase his knowledge of it or control over it, would be very appealing to him).

One thing he was thoroughly educated on growing up was artifacts. The cult leader spent hours telling him tales about all manner of artifacts and their wielders, and even quizing him on them. He was never told why this knowledge was so important for him to have but he suspects it was because the old man thought it was his destiny to possess one, or more. He would not admit it, even to himself, but secretly he very much desires to do just that. (and would definitely try to follow up on any possibility of finding/obtaining one)

(The cult itself can be a plot hook too... he wants to distance himself from them, but they would be a lot less keen on that.)

IC post describing your recent history:
"My tale?" the thin and rather pale man asks incredulously, "You wouldn't believe me if I told you..."

Zagathoth turns away from the blubberous old drunk for a moment, fully intending to give his offer no more consideration, but the idea of there being another person in the world who knows his story proves more tempting than he could have guessed.

He's too drunk to remember much, and from the look and smell of him he must have a reputation as a lush... I doubt anyone would take him seriously even if he did repeat anything...

"Well..." he begins in a hushed voice, turning back to the stranger, "I was born in a commune in the River Kingdoms, into a cult that worships forgotten gods dwelling on the outskirts of reality."

As the drunkard's eyes go wide, he takes a swallow from the promised ale and continues, "I was conceived in a ritual designed to call one of these forgotten gods back to us, and raised by their Leader who always said I was the embodiment of their hopes... he never did explain what he meant by that though... anyways, a few months ago he and I set out on a journey around Lake Encarthan. We traveled through parts of Numeria, Ustalav, and Lastwall meeting with eccentric nobles and esoteric scholars. In Vigil the old man failed to wake up one morning. I sent a courrier back to the commune to alert them to his death and joined a carvan headed up here."

The melancholic sot orders himself another ale, and a plate of sausages for them to split, then asks, "Why in'a nine hells... outta all'a places ya coulda gone... ya come up'a Trunau?!?"

Taking a bite of sausage, Zagathoth thoughtfully responds "Two reasons: one, nobody will think to look for me up here; and two, I've heard rumors that before the rise of mankind, cyclopses used to dwell in the mountains up here... I'd like to find some opportunity to examine the ancient writings and artwork they left behind for any clues about these 'forgotten ones'..."

Perhaps I've said too much... I better make sure nobody will believe him...

"Thank you," he adds finishing his ale and sausage, and looking into the stranger's sad, bloodshot eyes he overwhelms the old lush with a glimpse of what dwells beyond. using gift of madness. When the old man begins drooling and babbling incoherrently he calls the barkeep over, "I think my friend here is well past his limit." As one of the locals begins walking him home, Zagathoth quietly retires to his room.


How long have you been playing PbP?:
I've only been playing PbP for about 6 months now, but I have decades of RP experience (including playing Pathfinder since it was in Beta). I think I've been doing pretty well at it so far, but would relish the opportunity to learn from some more experienced posters.

I look forward to your feedback.


I'd like to throw my boulder helm into this ring, if I may? I've wanted to play a Stonelord since the day I first opened the ARG!

This is the avatar, but I'll need to make some adjustments to meet your requirements before an official submission.


Crag I really like your backstory, it makes me want to hear more and more of your character's story. I like the emotion behind it!


Slate Feldspar wrote:
Crag I really like your backstory, it makes me want to hear more and more of your character's story. I like the emotion behind it!

Wow, thanks! I think you and I drew the bucket from the same well when we were creating character names! =)


nice background crag


lol I can see that!


I present Sqyz'l Silverscale, kobold oracle of flame, devotee of Apsu, tribal outcast and errant adventurer.

Description: Sqyz'l is slightly smaller than the average kobold, but his markings and color are distinctive. He is predominantly black, but the outer edge of his scales are tinged in gleaming silver, which reflect brightly in the sun and seem to catch the glow of any nearby fires. His eyes glow with an inner flame, giving him a menacing appearance while also severely limiting his vision.

*

History:

Sqyz'l has been an aberration and misfit his entire life. Born with black, silver-edged scales and an instinctive morality, he was often ostracized and ridiculed. The only thing that kept his kobold parents and kin from strangling him as a baby were his eyes, which ebbed and flared like glowing embers. The tribal elders declared Sqyz'l (correctly) a divine prodigy, declaring it ill-luck to kill him. But that did not ease his upbringing.

Through his divine connection to Apsu, Sqyz'l quickly developed an aptitude for magic and an affinity for fire. His fiery eyes only gained in intensity as he grew older. The other kobolds of his tribe respected his powers, but feared him in equal measure. He also began to espouse virtues of respect, law and generosity, which were not well received by his kin, and further divided him from the tribe. Considered an embarrassment by family, and shunned by other tribe mates, Sqyz'l gained no friends and more than a few foes. As soon as he was confident enough, Sqyz'l left.

He arrived in Trunau about a week before the adventure kicks off. He has been living day-to-day in the street, surviving on stolen scraps and the rare handout. Though an outcast and outsider, he is desperate to make a friendly connection. So far, none have given the diminutive kobold a chance.

*

Personality:
Sqyz'l is curious. He wishes to understand more about his draconic heritage, about his latent powers, about why he was born so different from his kin, and ultimate make sense out of his chaotic upbringing.

Sqyz'l is lonely. More than anything, he desires connection. For as long as he remembers, he has never had anything close to a trusted friend. This desire brought him to Trunau, the nearest town to his tribal home.

Sqyz'l is resentful. Although a kind soul, he carries a deep resentment from the severe isolation of his youth. Unable to interact with others, he is largely unaware of this trait.

*

Tonight, a new arrival enters the Commons, skirting the edges and staying out of the way. Not in a skulking, stealthy way, but more shyly. He has the stature of a gnome or halfling, but the scaly black snout and reptilian hands sprouting from the deep hooded cloak belie that observation. Closer inspection reveals fiery, glowing eyes beneath. He carries a long, worn wooden stick, over three times his height in length. Not really a weapon, the kobold seems to rely on it like a walking staff or even a blind man's cane.

The kobold speaks to no one, and his eyes watch the crowd with obvious trepidation. So many, he says to himself, watching the townsfolk as they enjoy the company of friends and family, relaxing after a hard day of work in the midst of a dangerous land. A potluck of food and ales is laid out for all, provided by a family celebrating some human tradition. The scent redoubled the ache in the kobold's empty stomach.

A trio of adolescents races by, chasing a ball. The youngest of them slows up upon seeing the stranger. A human boy, perhaps ten years of age and already taller than the kobold. "Hey, you wanna join uh...aaah!" The boy shouts in alarm, recoiling as he finally sees the stranger's alien nature. The cry brings the attention of several nearby, most who get a hearty laugh at the boy's reaction to the small creature. Then they return to their activities, kobold ignored.

One woman approaches, stumbling drunkenly, flagon in hand. Her Ulfen-blond braids are tangled and unkempt. She slumps down beside the kobold, leaning back against a barrel. The woman gives the kobold a long look, a grin slowly spreading across her face. "Ye'r a strange lit'l 'un. Who are ye? Vhat brings ye 'ere?" she asks before taking a long quaff.

"I am Sqyz'l," the kobold replies, hesitantly. "I am looking for..."

Food? Work? ... a Friend?

"... for a home."

The Ulfen woman arches an eyebrow and snorts. "A home? In Trunau? This place is a dump. Vhy here?"

The kobold looks down, speaking with the slow, halting speech of one uncomfortable with the language. His high-pitched voice is accented with little growls and sharp inflections. "I have never truly had a home. Ever since my birth, I have been an outcast. My kin wanted to kill me, because I appear an aberration. The elders forbid it, saying I was blessed of Apsu. They were correct, but my family despised me anyway, my peers feared me. I could channel my god's power, but make no friend or ally. My kin are simple, and cruel... I had no place among them."

The woman grunted in agreement, frowning. She said nothing, but took another swig.

"So I left. I knew this town was near, and a collection of others in an otherwise orcish land. I hoped... I hope to find a place of purpose, or perhaps learn why I was born so different from my kin. Are there others here like me?"

The woman's smile had faded, and she stared ahead, focused only on her own memory. "Bevare humans, little one. Elfs, dvarfs, orcs too. They may have cities an' great kingdoms, but inside they're just as petty and cruel as y'er kobold tribe."

Sqyz'l looked up at her, ember-like eyes looking for the truth of her words, and hoping otherwise. Can it be so? Am I doomed to solitude? The kobold sighed.

"Bah!" the woman grunted. "Bellyachin' is thirsty work. I need a refill... Come, Sqvirrel, I vill get ye a jar and ve can quench it!" She stood up unsteadily and made for the kegs, kobold shyly in tow.

*

Big picture crunch plan is oracle/sorcerer -> mystic theurge.

I've been playing PBP for years. I currently DM 2 1/2 campaigns, and play in a couple others. In my experience, the biggest killer of PBP games is losing DM consistency... looking forward to joining a game run by a long-term DM! =)


I don't mind putting all of this in an alias, I just would prefer not to just in case I put it all together, and then miss out on selection due to a large number of similarly outstanding applications. This wouldn't be a problem if you could delete alias, but since you don't, id rather cut down on "dead" alias, especially since its unlikely I could get into a different game with this character, most GMs flat out ban the summoner class off the bat, just as a matter of principal.

Character Concept:

The core concept of Tatsuo Fafnir was to incorporate some kind of dragon theme within the AP. Sure, I knew it was called “Giantslayer”, but the traits and the character guide suggested that dragons were a specific enemy that might pop up sometime in the books, and I really wanted a character to tap into that theme. I also wanted a push and pull theme between “killing” dragons or finding alternative methods to deal with the issue, so I decided to make Tatsuo a summoner. Tatsuo Fafnir is a spirit summoner, who’s eidolon is designed to be as close to a dragon as possible. Tatsuo is not really your typical summoner, in that he doesn't really concern himself with summoning various creatures, preferring to summon his eidolon and then wade into battle alongside it. He might buff, will likely teleport around, and eventually use his spirit as a mount, but is mostly going to find himself in melee next to his spirit. He’s going to stay a summoner for the entire length of the AP (or at least is intended to at this early stage).

Background:

There are moments in time that Tatsuo will remember all his life. The soft lullaby that his mother would sing him when he was but a boy, the first time he climbed the sheer wall of the mountainside, the thrill of his first hunt and the pride he felt when he returned victorious, the anxiety of his first scouting mission, the smell of his fiancée ‘s hair, but none of these events will ever stay with him as much as the perfect summers day that changed everything. Tatsuo remembered it well, he had climbed to the nearby spar to get a good view of the surrounding area. Giants had been more active in the region recently, and while he wasn't on a scouting trip today, he still preferred to walk the high altitude mountain path check anyway. When Tatsuo first heard the rumbling, he thought it was an avalanche, and had quickly taken cover. The action potentially saved his life, as the great Red Dragon swooped by, a wash of flame lashing across the village, incinerating it in seconds. Tatsuo didn't remember much of the specifics after that, just flashes of the mad scramble to dash down the path, his first glimpse of the ruined village, and the smell of charred flesh, always that smell. Fearing the worst, Tatsuo looked for his family, and his betrothed, but found nothing. With the fire having the strength to melt stone, Tatsuo knew that his chances at recognising someone, anyone was slim and so it was that his cry of anguish was heard by absolutely no one.

The attack happened to have a twisted irony in that Tatsuo had always had a boyish fascination towards dragons. Sure, they were powerful and mighty creatures, but the tales of destruction he had never truly understood. As such, it seemed like fate was playing a twisted joke on him that a creature embodied by his own deity would end up stripping away everything that he held dear. Crying out in rage and anger he called upon Apsu, his own deity, pouring his own magic into the cry, determined to call something capable of righting this wrong. His magic shimmered and in its place appeared a quadruped creature, with a long tail, and nubs on his back that Tatsuo knew would eventually turn into wings. His first response was scorching hot anger, to think that his prayer would be answered by the creation of a creature that looked like the architect of his destroyed life! Eventually however, Tatsuo rationalised that there would be no better way of understanding his enemy than to look after a dragon of his own, and besides, there were certain advantages to be had, such as a way to traverse the high mountain peaks that the dragons make their home. Vowing that he would look after this creature, Tatsuo decided he would in the direction of his own remaining family, his uncle, a half orc shaman located in the village of Trunau, who had left the tribe of his own free will. If nothing else, he was sure his uncle could grant him direction after the ruin of his previous life.

Driving Forces, Aspirations and Secret Desires:

O.k, so I think it’s important to separate both Tatsuo’s desires, aspirations and secret desires, with those of his Eidolon, Ancalagon. Tatsuo is determined to bring his dragon to maturity, and then use it to track down and fight this particular red dragon and bring it to justice. I'm not entirely sure if Tatsuo has aspirations beyond this, its likely that he is driven so much by this goal that its not possible for him to devote thoughts to alternative ways of living. Unfortunately, Ancalagon, (technically an outsider, but flavoured as a dragon), doesn't actually share this desire. Its loyal, and it looks up to Tatsuo, but it doesn't really want to go against a rampage against a creature that it potentially would consider a “cousin” of sorts. The end result is this push and pull situation between Tatsuo wanting things done this way, and Ancalagon wanting things done that way. From an “ooc” point of view, I’d really like for Tatsuo and Ancalagon to put aside differences and find common ground, but as written, the two of them are stuck at this impasse, and it’s a relationship I plan to explore and evolve over the course of the AP. It’s worth noting that Ancalagon is of the opinion that the Red Dragon was ‘forced” to some degree to attack, either it felt threatened or some other force was active. Tatsuo, his judgment rather clouded and/or biased at the moment, believes that it’s because said creature was simply “evil” even though he knows that truly, this isn't really a satisfactory motive.

I don't really want to put down something concrete or Tatsuo as in “this is what I am certain the character will do”, because this characters pretty much lost anything, and making claims about his future is pretty difficult. I can say that, speaking from his position, he wants to eventually pick up the pieces of his life and move on, but this is far in the future its difficult to find specifics.

As far as plot hooks go, there are plenty. His uncle is unnamed so if he wants to be a significant figure in the AP he can be, likewise the dragon is also unnamed in case there is a significant one in the AP. In his backstory, Tatsuo is aware that there was increased giant activity recently, and obviously, his fiancée and family members are “likely” dead but not officially confirmed in case the GM wants to yank his chain so to speak.

How long have I been playing PbP?:
: Not very long, started maybe 6 months or so ago, mostly because there was no way to play PFS for me IRL in New Zealand, so I tried a few campaigns and got my start there. I make it a point of effort to really put a ton of effort in character creation, since you can end up playing it for quite a long time, and it absolutely has to be as engaging to play for you just as it is for someone else to play with.

In Character Post:

Tatsuo grunted (but only quietly), as he set his mug of ale down with a soft thump. The ale was far more bitter than he was used to, but his companion had offered it to him, so he felt it was best to be polite.

In truth, it wasn't so much the ale that had been provided to him, that was provoking his annoyance, it was that this blasted man had insisted on providing him with a drink on the condition that he provided his life story. To be fair, the man probably had no idea about the recent events but Tatsuo was damned if he was going to give this stranger his entire life story, besides, it would end up depressing this listener, and Tatsuo was certain the request had been more in the spirit of entertainment rather than an actual interest.

"O.k fine", he grunted, "You wanted to know a little bit about me, well here you are"

Tatsuo pauses for a moment, perhaps for dramatic effect, or perhaps to collect his thoughts while he decided on what he wanted to divulge.

"I'm what you might call an ex Shoanti, your typical nomad, living rough in the wilds, smoking from a pipe, the whole stereotype. Of course, being a bastard doesn't quite fit the norm by hey, there are differences in every story. My uncle is a local here, a Half Orc that left the tribe due to...frictions. I guess it didn't stick well with the others when they were hunting orc raiders and had a half orc in their own midst...thats another stereotype for you, in fact, you might as well start counting them off, because I have a few."

Tatsuo broods for a moment, before continuing, "Anyway, I said ex Shoanti because when your tribe gets wiped out in a dragon attack, I don't think you can really technically call yourself a Shoanti...maybe a clanless Shoanti...does that even count?"

"Dragons are mean bastards, but this particular dragon was a brute of a creature, so I've decided to track this thing down and give it a solid taste of steel and then, I don't know, sit down and have a party or something I suppose. This task is slightly more annoying now that im taking care of some dragonic newborn that this god decided I should take care of. All I can say in response to that is that someone must be getting his or her jollies off upstairs, laughing all over this. I never planned on having kids, not really, and now I've got this blasted thing following me around harping on about every decision I make. Its like my blasted conscience thats what it is".

Fuming slightly, Tatsuo forgets his earlier dislike of the ale and drinks deeply, remembering the taste a fraction of a second before it flows down his throat as he grunts again. "Anyway, I'm here to catch up with my Uncle, and sort this dragon problem,..both of them it seems. I'm sure hes got some crazy idea about to handle this, because I suspect fighting an overgrown lizard isn't as easy as it sounds."

Tatsuo Crunch:

Tatsuo Fafnir
Male half-elf summoner (spirit summoner) 1 (Pathfinder RPG Advanced Class Guide 123, Pathfinder RPG Advanced Player's Guide 54)
LG Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 10 (1d8+2)
Fort +2, Ref +0, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Summoner (Spirit Summoner) Spells Known (CL 1st; concentration +3)
1st (2/day)—enlarge person (DC 13), mage armor
0 (at will)—detect magic, guidance, light, mage hand
S spirit magic spell; Spirit Battle Wandering Spirit
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +4; CMD 14
Feats Extra Evolution[UM], Skill Focus (Survival)
Skills Perception +2, Ride +4, Spellcraft +4, Survival +3; Racial Modifiers +2 Perception
Languages Common, Elven
SQ arcane training, battle spirit, eidolon (named Ancalagon ), elf blood, life link, spirit ()
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Battle Spirit +1 (5 rounds/day) (Su) As a standard action, allies in 30 ft gain bonus to attack and damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Ancalagon Crunch:

Ancalagon
Quadruped
LG Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 10 (+4)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +3 (1d6+3), 2 claws +3 (1d4+2)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (can't be tripped)
Feats Toughness
Skills Acrobatics +2 (+4 to balance, +6 to jump), Knowledge (planes) +2, Perception +4, Sense Motive +4, Stealth +6
Languages Common
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Pounce (Ex) You can make a full attack after a charge.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.


As I work on finalizing Maove's crunch, I wanted to ask about story feats. Particularly, I feel like Vengeance feat from Ultimate Campaign may be appropriate for Maove. I would imagine her foe would be the orc that slew her village (with exact identity of that orc to be determined by you, of course).

Vengeance story feat:
The need to avenge those you loved drives you to great deeds.

Prerequisite: You must have a close family member or other loved one slain by a specific challenging foe or that foe's minions, or have the Raiders or Vengeance background.

Benefit: You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.

Goal: Thwart your chosen foe.

Completion Benefit: You gain a +1 bonus on all saving throws. This bonus stacks with this feats's bonus against your foe and its minions, should they survive.


Too many things "on my plate" in RL, regrettably I am removing my "dot" DM Gigrin, thank you for your consideration and running the game, good luck to everyone!


May I present, for your consideration: Crag the Igneous!

I have been playing PbP's for several years, and have been very fortunate to have been a part of some great long-running games. Posting once or twice a day is never a problem.

Thanks for taking the time to consider. I look forward to any feedback you may have.

Background:
Craggok held the spike hard against the stone. Crag lifted the massive sledge high into the air. With a grunt, he brought the heavy iron head down hard upon the spike driving it fully into the stone, as Craggok safely snatched his hand away. A crack like the bones of the earth shattering sounded through the vale. The wounded stone shrieked as it gave way to the core sampling Crag and his father had drawn from it.

Crag ran his fingers along the spidery lines of greenish ore that threaded through the rock’s core. "This stone does not surrender her secrets easily…" he sighed.

Craggok traced his fingers through a few well known gestures. A moment later the small fissure closed, sealing the injury they had done to the canyon floor. Crag nodded as he watched his elder. Protect the stone, as she protects us… Nurture her, as she nurtures us… As he silently recited the ages old mantra, he hefted the core sample around for his father’s perusal.

“Hmph. Thin,” Craggok grunted. “A wasted effort.”

"Thin here, at the surface. But, see how it bands here, and here… here as well." Crag indicated several spots on the sample. "It will grow as we pursue it deeper."

“What of it? This stone is stubborn. Ye said yourself, she’ll nay surrender easily.”

"Twenty feet?" Crag asked.

“Hmph. No more. And I mean it this time, ye stubborn, boar-headed fool! I’ll nay have ye digging up half the world fer this worthless ore! I dunna care if the mother’s whole load o’ mithril lies below it!” Craggok bellowed his warnings, but the anger did not reach his eyes. “Now, go summon the others.”

........

The hand that tore apart the barricade was bigger than Crag’s torso. A face like misshapen rock appeared behind the breach as Crag lashed out with his sledge. A crack like thunder sounded, and the stone giant fell back from the opening. Four more hands grabbed the edges of the barricade and pulled, shattering the last vestiges of the dwarven defenses.

The fight had been going for hours. The tribe of stone giants had been methodical and relentless in their attacks and pursuit of Crag and his clan. Too many lay dead, broken, and wounded. To run further meant leaving the others behind. Crag and his brothers would never leave their family behind.

As the barricade collapsed, the boulders began raining down.

There was no valiant battle.

Crag’s family was pulped in seconds. Another wave of boulders. Then a third. It was almost a blessing, a relief from pain and grief, when one clipped his forehead and the world went black…

........

The dozens of piled cairns paid mute testament to the fallen dwarves. Crag wept as he piled the loose rocks around the bodies of his kin. "From the stone are we shaped, and to the stone we shall return…"

Crag looked at the sun, the movement and his wounded head causing him to swoon and nearly faint. There was a human town nearby. He did not know its name. He had little to do with humans, or any non-dwarf, for that matter.

But, he could not avenge his clan on his own…

Drive, Aspirations, and Secret Desires:
The guard was shouting at him now. Crag shrugged to indicate that he did not understand. His grasp of the Common tongue was tenuous at best… and humans had such high, flutey voices.

The sentry practically stamped in his impatience. Finally, he shouted in a slow staccato, “What- do- you- want-, here?”

Crag nodded his understanding of the question, but was at a loss as to how to answer. He wanted to heal his wounds. He wanted to raise an army… or at least a posse. He wanted to lead an assault against the stone giants that had decimated his clan. But, that was hardly an answer that would get him past this particular warden.

“Me clan… miners o’ the Mindspin,” he said without rolling the ‘r’ too much. The sentry shrugged. “Can trade.”

“What’s that you got, there?” the sentry asked. “We don’t like outsiders brandishing weapons about.”

Crag gripped the haft of his sledgehammer even tighter. He had salvaged some odds and ends from the mining camp, but this was his most valued possession. With this sledge, he had beaten back more than one of the giants’ assaults. It was the embodiment of his clan’s mission, and it was to be the tool of his reciprocity.

“Sledge,” he responded. “Fer mining o’ course,” he pulled an iron spike from his pack to demonstrate.

“Okay, okay,” the sentry waved him off. “Just don’t swing it round too much, hear?”

Crag made his way through the gate and set off purposefully down the main street. Sooner or later he was bound to come across an inn or tavern. A heady stout would be a good start to the healing process, and if there were souls hearty enough to take on the giants, that would be the place to start.

A Tale at the Pub:
The greybeard was the first person Crag had found that could speak passable Dwarvish. Crag had a sneaking suspicion that the novelty of exercising that particular skill had kept the man’s interest for a while, but that was quickly waning.

“If it weren’t fer the fortune in emeralds, meself and me clan would’a ne’er been in that cursed place!” When in doubt, let greed whet the man’s interest.

“Emeralds? A fortune you say?” the man looked around nervously, as though afraid someone would overhear.

“Aye. The whole Father’s load,” Crag carried on. The harsh Dwarvish was making more people turn away than listen in. “It’s there fer the takin’, if someone were willin’ to take on them giants.”

“Ah, well as to that… how many did you say there was again?” Crag winced at the man’s mewling pronunciation of his native tongue.

“A whole tribe and more, no doubt.” Crag tried to keep his voice calm. He could see the faltering courage of this one. “We need a host o’ your strongest to brave them paths, and fetch it back here.” The greybeard blanched.

“If yer worried, ye needn’t be. There’s somethin’ else. Somethin’ I’d nay share with others.” Crag leaned in conspiratorially. “After the attack… after I woke… after I buried me kin…” the pain of that moment burned white-hot in Crags chest. “After that, I found somethin’… somethin’ that nay should’a been there.” Crag leaned in even closer, and pulled the leather thong around his neck. Hanging from the end was a glimmering black rock. The greybeard looked on expectantly.

“That there is obsidian. Igneous rock.” The old man shook his head, not understanding. “Volcanic glass,” Crag prompted. “Ain’t been a volcano in the Mindspin’s fer eons and more!” Crag erupted.

“Yer not knowin’ what this means! It means the All-Father is with us! Torag wants us to go after them giants!”

The greybeard drained the last of his cup. “Yes, well… thank you for the drink. I’ll be sure to ask around. There may be a few valiant souls we can recruit for such an undertaking.” The old man beat a hasty retreat. “I’ll find you here, shall I? If I can get the necessary funds and personnel?” He was almost out the door. “A worthy expedition! We shall embark upon it soon!” And he was gone…

Crag slumped back into his chair and drained the thin, watery contents of his tankard. He felt as weak and impotent as what these human’s passed off as ‘ale’. He looked around the room for another likely-looking target, and spotted a young woman twirling a sharp looking dagger. He waved over the tavern-keep for another round and went to try again…


Okay, due to the (not surprisingly) overwhelming number of submissions, and my ever-changing RL status, I have decided to close recruitment early. I am giving everyone 24 hours to finalize their submission (only what I asked for, not the crunch) before I go into selection mode. If you or any of your friends have been thinking of submitting a character, and you haven't already done so, now is the time. As of right now, I have over 16 pages of notes on 34 characters, all vying for the last 2 spots in the group. All I ask is patience.


Hi, just letting you know I have been working on a skald application. Should have enough time to finish it in the next few hours.


Good luck all!


Good luck everyone.


Dreaming Warforged's application here. I'll add the crunch as I finish it, but I have put together the appearance, aspirations and desires, background, and conversation together.

Szacha the Fiddler, Human Skald:
APPEARANCE
With laughing eyes and a disarming smile, Szacha radiates with the energy of youth. Yet, once you get to know him, you recognize glimpses of Trunau melancholy, for like his companions, loss lies ever close under the defiant stare.

A red leather jerkin frames his broad shoulders, and long brown boots and brown trousers cover his long legs. He wears a light brown cravate around his neck to protect his voice from the cold wind, though he sometimes indulges in fine tobacco.

His clear voice and fiddling carry through the streets of Trunau, and are known to all, especially militiamen, who smile and raise their head at the sound, their fingers itching for a spear and a fight.

ASPIRATIONS and DESIRES
Szacha is mainly driven by a desire to belong. He is young and feels a powerful need for community. Trunau is now his family, and he wants to protect it and see it prosper.

Underneath this is a slow burning desire for revenge, though he is clever enough to know that now is the time for survival, he secretly hopes that one day he will be a leader in the battle to push the Hold Line north of Trunau.

Szacha often wonders about his family. He is not certain they all died, and doubt is ever with him when he looks at the Mindspin Mountains. He hopes they survived, but he feels guilty for it, for he can guess what kind of suffering surviving would bring. His violin is his only link with his family and the tragedy. He often wonders why his dad’s words meant.

Finally, his encounter with a giant shook him profoundly, and focused his studies in that direction, collecting more tales of giants than other, especially about the giant Rezark.

BACKGROUND
Ten years ago, the Gaczi family of performing artists, minstrels, troubadours and acrobats, left Korvosan, fame and fortune to get on the road and bring their art to the remotest regions of Avistan. However, unbeknownst to most of the travelers, the family was in truth running for its life. As money went mysteriously missing, the Sczarni family, their former sponsor and business partners, were now actively looking for the head of the family, Szacha’s father Corso Gaczi.

The road took them north, then east through the Mindspin Mountains, for Gabziella so wanted to see the fierce denizens of Trunau, and hoped to bring them joy, and perhaps hope, through the Gaczi’s performing arts.

Szacha was twelve at the time, and he spent hours rapt in his mother’s stories of Trunau, the Hold of Belkzen, and in particular with the Hopeknife Festival and tradition.

But the crossing of the Mindspin Pass proved disastrous. The weather and the orcs turned the Gaczi’s voyage into a nightmare. For weeks, family members fought a war of attrition. Family members were kidnapped or killed in night raids. Szacha heard the scream of his younger sister Karla, when the orcs took her one night. Then it was his older brother Falko, when he followed them in the night to rescue Karla… His mother was ill and his father was but a shred of a man.

Yet, they were making progress, and the caravan, now down to three wagons, hoped to make it to Trunau. That’s when Szacha saw his first giant…

The absolute might of it shook him as it scrambled down the rocks, impervious to the arrows and the stones of the survivors, roaring in cosmic defiance his war name: Rezark! Nothing could stop it.

His father gave Szacha a horse and a canvas bag, saying: ”Run Szacha. Take this bag. It’s the sum of my sins, and the reason I brought death to our family. Run and don’t stop until Trunau!”

Szacha remembers hearing mighty magic being unleashed behind him as he barrelled down the slope and into the plains of the Hold of Belkzen. For two days he rode, until he was picked up by a patrol and back to Trunau.

In the bag was nothing but a violin…

Szacha made a living first as a fiddler, his violin bringing tears of joy or sadness in the city’s gathering. As he grew older, he was presented with his own hopeknife, and asked to make the Standing Vow and join the militia, alongside Patrol Captains Kurst and Rodrik Grath, the same men whom saved his life ten years ago!

A DISCUSSION WITH SZACHA

”Come and sit by the fire, stranger, and thanks for the drink. Trunau is my home, and the militia my family. Death and Despair are my father and mother. They brought me here through the Mindspin Pass, and took all my family with them.” offer Szacha as he extends his long legs on a stool and lights a pipe. His gaze trails up the mantle as memories wash over him. He turns to look at you, pain now replaced by fire: ”But Death and Despair have a name: Orcs! And Giants!” he says, the words spit with hatred, ”This is the Hold, and we are in ‘Manhome.’ We are not welcome. And we don’t give a damn! We will stay and stand. True to Trunau! Until the Line is pushed once more north.”

He relaxes a bit and takes a sip of beer: ”Nice warm beer. Thanks stranger. Here is to your health! May the Horde never catch you alive! Now where was I? Yes, you might have heard my fiddle as you rode in. It drives the Orcs crazy! They often beat their drums in defiance, and I’m happy to turn the tune on them! I am from Varisia, and music flows in my vein. I lost my family when crossing the Pass, all 25 of them… I was but a kid at the time. Made me grow fast. Too fast…” His eyes stare through the window, at the cloudy peaks of Mindspin, black against the red sky of dusk. He breathes in from his pipe and turns back to you, summoning his ever-disarming smile: ”But skalds don’t tell their stories. They collect and tell the tales of strangers. So tell me, stranger, what brought you to the end of the world?”

Grand Lodge

Good luck to everyone who has submitted a character! Some stiff competition going into this thing for sure.

RPG Superstar 2012 Top 32

@bigrin- i got all my answers/background/etc up after the reviews... i know you've got a lot going on, but if there's any chance you can check it and just let me know if there's anything missing or whatever I'd gladly fix/add/update as needed before the deadline.

101 to 150 of 221 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Recruitment / DM Bigrin's Giantslayer Recruitment All Messageboards

Want to post a reply? Sign in.