GM Armadillephant's Fallout Extravaganza

Game Master Loup Blanc

Life in the Wastes is a constant struggle. Let's see if our heroes have what it takes to survive...
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M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

And I can throw heals too with my infusions. I would prefer to buff though.


Male Human Paladin 1

WEll with his configuration as a Pal 2 Mach 2 he could~

LOH - Nano Healing 3/day for 1d6 each

Machinsmith Mend Flesh - 7/day for 1d3 (Repair objects 1d6)

that doesn't include other abilities but it's helpful and not a waste of Stim's~ I would have to hammer out how this all works with Arma but it would make it a useful combo. I find it fitting for Fallout. :)

Also Machinesmith gives him trapfinding as well. Which will make it so I don't step on landmines... hopefully. >.<;


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Arma - Sorry ...

1. Are we going to use Sniper Rules from Fallout or Pathfinder? Fallout = One shot, one kill on crits. Pathfinder = normal damage done by class. As for VATS, sniping outside of Vats is deadlier.

2. To help defend against Sniping = stealth whether it it is successful or not.

In addition, do we have enough healing with all of these light healers?


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Yeah I think everyone has trapfinding weirdly we should never ever get hit by a trap lol. Think I'm gonna respec some points though and leave crafting of armor and weapons to you. I just can't compete but I will take power systems and things still. Oh and chem baby you won't top me there lol. Plus I get bombs perday and random buffs and heals so we should do okay. And I will have brew potion so I can make stims.


GameMaster Armadillephant GameMaster

1. Snipers have the 18-20/x3 crit range, which will increase further when using a scope against an unaware enemy. Basically, on a hit, it'll be the same as a coup de grace on top of all that, so it's almost a guaranteed kill if you set it all up right. If you miss... they'll probably get mad. VATS won't be particularly helpful unless you know you want a headshot.

2. You'll have to find your target before firing, so if they're being Stealthy, then you have to beat that. Beyond that, a scope helps with the distance, but you'll still have to make a Perception check to find the target. Finally, there's the attack roll. You really need to know what you're doing (or have a good spotter) if you're planning to get distance kills.

As for healing, I think that you'll be okay. If needed I can bring in another NPC, or just give y'all Reserve Points.


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So we still really need a melee?


GameMaster Armadillephant GameMaster

I don't know if you REALLY need one. It'll depend on whether you can take melee enemies down before they reach you ;)


Male Human Paladin 1

I'm still working on the Gestalt setup and so far it's looking really neat, not too overpowered but it's gonna be a blast. Gadgets, do hickies and fun mech stuffs to play with. xD

So for saves since Paladin gets stron Fort and Will and Machinesmith gets strong reflex does the two classes share all three together? Thats how I interpreted the gestalt page that was posted. I want to make sure I wasn't off in my thinking. :)

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

I'm hoping to keep my character as streamlined and easy to play as possible so I don't have to remember too many rules and such. I figure the fewer options I have to consider in any given situation, the better.


Male Human Paladin 1

I'm trying to do the same that's why i picked too classes that fit Kora completely. His parading side will give him fighting strength and the machinesmith will give him options and a ton of crafting ability. Which will help us out in the future.


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Hmm, I think my secondary Class will be Dual Discipline Psion. However, if I go with Psionics, I am going to change it to extreme tech since I do not think the Brotherhood would approve of Psions. However, Mid-Western BoS seems to be a little more lenient than the other BoS factions so you never know. I am not sure what my primary class will remain Gunslinger or not.

As for Dual Discipline Psions, it just means you can choose two disciplines and have access to both discipline powers except the second discipline is at a -1 Caster Level. In Psionics, there are Discipline Powers and General Powers. Discipline Powers are stronger than general powers.

I was thinking about re-making Terry into what I think a true Jedi is. If you are familiar with SWTOR, he will have elements from Jedi Knight (Guardian/Sentinel) and Consular (Sage/Shadow). Monk would be a good class but I already have a Soulknife/Monk in another on hold game. In addition, Monk does not have fighter BaB.


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Arma are we still leveling inside the vault or after. I am trying to decide on a segue but I need to know when so I can pick the best segue option.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Once we open it he said so after this little test I think.


GameMaster Armadillephant GameMaster

As soon as you get the door open, you level up, yes. As for the plans, that sounds quite interesting. I'm happy to have you reflavor psionics as technology--it's what we're doing with magic, after all.


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Male Human Paladin 1

My build is turning out pretty neat, he's not going to be outrageously superpowered or anything but Machinemsith+Paladin makes for a really neat character concept. :)

I am definitely going to be a tinkerer and item builder in the group. Rockettube Clusters is gonna be an awesome gadget to have lol! bRetoolingthe Prototype (Spell) List is a simple task as well. As most of what makes a machinesmith what they are is they are a tech based class. It's gonna be fun. ^.^


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LOL, scratch the Jedi kind of direction ... my new direction is like the Borg or Hybrid of ...

New Class:

Soulknife - Archtypes - Soulbolt (Range\Range Melee) and Armored Blade\Bolt

...and...

Dual Discipline Egoist-Transmogrifist)\<Secondary Discipline>


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Arma, on your weapons list - What, no Ma Deuce? ... :-(


GameMaster Armadillephant GameMaster

Updated Weapons Doc

...Now with your .50 caliber machine gun, Terry. Have fun with it.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

Yeah, Kora. The thing that would also come in handy with being a handy-man is getting vehicles and stuff to work.

Sweet build, T. Nice combo and it's also unique (no overlap). Actually, I think just Gerggy, Winter, and I are the only ones with Rogue overlap.

And that's a good idea, Gergg. Specializing with Gestalt is not a bad idea. Gestalt isn't too bad in terms of adjusting. I usually just beef the HP of enemies and the DC of checks if I'm running a gestalt campaign. You might find a sweet Bard archetype that fits you (dont' take their descriptions literally, as all must be adapted to FAllout genre). You don't have to sing to your equipment to make it function... unless it has some specific sonic activation or something. :)

I like that build as well, Darius. Good buffer class. Inquisitor would be sweet. I never did much with Team Feats. But I know Inquisitor is a good buffer.

Bombs help as well...


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

ACtually, Winter would make a good Rogue/Bard. Oratory :)


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For Soulbolt\Mindbolt, how about this:

1. All ammo auto-regenerates.
2. Without Enhanced Mind Bolt - Light = Shotgun (25'), Medium = .50 Cal SA Rifle (120'), Heavy = .50 Cal MG (MA Deuce) w/o Enhanced Mind Bolt (150').
3. With Enhanced Mind Bolt - Add Incinerators, Flame Throwers, and all energy weapons.
4. With Charged Bolt Blade Skill - Add Explosives Damage and Mini-Nuke.


GameMaster Armadillephant GameMaster

Hm... I dunno. That seems kinda powerful, Terry.

How about the long range mindbolt works like a 10mm lever-action rifle, the mid-range mindbolt is like a 5.56 AR, and the close range is like a combat shotgun?

I don't see any particular reason to alter the enhanced mind bolt ability or any of the skills, as those can be altered to the flavor of fine-tuning the weapon and using different ammunition types (explosive, incendiary, cryogenic...)


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Ok, how about Combat Shotgun (Short), 5.56 AR (medium), and .50* Long Range

Need something with Armor Piercing.

Quote:
I don't see any particular reason to alter the enhanced mind bolt ability or any of the skills, as those can be altered to the flavor of fine-tuning the weapon and using different ammunition types (explosive, incendiary, cryogenic...)

Do you mean, I can form any weapon and ammo I want?


GameMaster Armadillephant GameMaster

I'm hesitant to give you the .50 free from the ability, because of its station as the premier long-range weapon. How about the .308, which is also a sniper rifle?

The enhanced ability grants it enhancement bonuses and abilities, which can be flavored as you tuning the weapon to have better accuracy and more firepower. The other blade skills that change damage type and that sort of thing would also be treated as upgrades and/or different ammo.


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Ok, Shotgun, 5.56, and 7.62 - Sounds good!

I guess we will talk more as I gain them.


M Human (Wasteland Scavenger) Cleric (undead lord - undead subdomain) 2 / Monk (Zen Machinegunner)

H'mmm - bard's a good idea (we're kind of rogue-heavy). If we do need someone in a melee role, I could try to fill that, though that would require quite a bit of rebuilding.


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Arma - ok, here is my idea or it has been what you have been thinking all along.

Soulbolt will take ammunition and projectile types from none energy weapons.

Kineticist will be for energy weapons.

Ok, now for Armored Blade\Bolt, my armor will heavy armor which follows the same rules as Soulknife\bolt Mindblade\Bolt. Since my choice is Heavy Armor, does it look like and perform like T-45D Power Armor. In addition, does it still come with radio link (Milspec, BoS, and Civilian), loud speaker, Rad\Gas Resistance (if it has Rad Resistance, it has Gas Resistance since rads can be both absorbed and inhaled - then again maybe that is why it only offers partial resistance?), and attribute bonuses?

It is just like this but with Armor...

The enhanced ability grants it enhancement bonuses and abilities, which can be flavored as you tuning the Armor to have better protection and more features. No blade (armor) skills.

http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dre amscarred-press/armored-blade

Final New Configuration:

Armored Dual Disciplined Psion Soulbolt:

[AKA]

Soulknife (Armored Bolt\Soulbolt)\

Psion Dual Discipline (Egoist-Transmogrifist\Kineticist)


GameMaster Armadillephant GameMaster

I don't think melee is a huge issue.

Terry--shotgun, 5.56, and 7.62, or shotgun, 5.56, and .308?


GameMaster Armadillephant GameMaster

Terry: I'd allow it to operate pretty much exactly as normal Power Armor. It can have the same short range comms systems, a speaker, and some rad/gas resistance.

I haven't given the armor any attribute bonuses.

I'll look at the Kineticist and see what that does.


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Phew what a huge under taking.

As for .308 and 7.62x51mm NATO, technically there are slight differences between the two in real life. 7.62x51mm tends to have more powder and cartridge thickness than .308 in the same size cartridge. This is why 7.62x51mm ammunition can damage .308 only rifles. 7.62x51mm rifles can usually use both 7.62x51mm and .308.

I apologize if you already know this or anything I state but like everyone here, we don't really know each other's RL background. Then of course, I could be getting too realistic ... LOL


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Here are the links that make up Terry's reconstruction:

Soulknife\bolt

http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife

http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dre amscarred-press/armored-blade

http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dre amscarred-press/soulbolt

Psion

http://www.d20pfsrd.com/psionics-unleashed/classes/psion

http://www.d20pfsrd.com/psionics-unleashed/classes/psion/archetypes/dreamsc arred-press/dual-disciple

http://www.d20pfsrd.com/psionics-unleashed/classes/psion/psionic-discipline s/psychometabolism

http://www.d20pfsrd.com/psionics-unleashed/classes/psion/psionic-discipline s/psychometabolism/transmogrifist

Up to 8th Level in Discipline Abilities and (Lvls 1-9) Powers have a -1 Manifester (Caster) Level, not Power (Spell) level:
http://www.d20pfsrd.com/psionics-unleashed/classes/psion/psionic-discipline s/psychokinesis

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

I can't get the Weapons page to show up for some reason, I'll try to access it again tonight when I'm at home.

Also, am I limited as to what calibers I can use as a result of my small size?

I was thinking about adding a .357 revolver since it can fire .357 or .38 and then just using .38 ammo in it unless I'm in a pinch.


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I think it would be more related to the size of the weapon than the size of the caliber. You can always lean into it and/or add a suppressor to help with the recoil. There are other accessories that can help with recoil too such as a forend grip.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Arma what about a .50 sniper. Or maybe a baby railrifle system like the tau use in 40k. I would toss my laser rifle over for either if they were good and had a long range. Better than 120ft atleast. I reflavored my pistol so its a linear induction pistol anyways.


GameMaster Armadillephant GameMaster

Terry: Sorry, I didn't actually know that. In that case, consider that .308 rounds can be used in the 7.62 rifles, but not vice versa.

Gergg: The only thing I'll say is that you can't use two-handed weapons normally. However, you can still use all pistols and energy pistols, the sawed-off shotgun, and submachine guns. As for the .357 revolver, I thought about adding one, so I think I might. Probably 2d4+1 damage, otherwise roughly equivalent to the .32 revolver.

Terry hit the nail on the head that there will be plenty of accessories, and I'll be putting those up on the weapons document when I have the time, along with rules for the special column, recoil, fire modes, ammunition types, and other upgrades.

Darius: The .50 cal bolt action rifle is essentially a .50 cal sniper, but a scope has to be put on it. Adding a scope to any gun will drastically increase chances of hitting at range--I'm thinking to be simple it'll effectively double range increments.

I can also add in your gauss pistol if you'd like to keep that. Anybody else have a weapon not on the list that they'd like to keep?


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Yes yes I would. Like to keep my pistol. As for the fifty sniper you know there are simiauto 50s made by Barrett arms. One of which has an effective range of three miles and a max range of ten.

No I don't plan on ever being able to stand off that far but the option too would be nice. The reason full and simi auto work on that gun is the stock is effectively a giant recoil damping system.


GameMaster Armadillephant GameMaster

I do know about semi-auto Barretts, and believe me, you may well find one at some point. But it's not a base weapon--upgrading from bolt action to semi-auto is worth a good deal.

Also, there are possible increases to range as well. I don't think hitting something from ten miles out is going to happen here--not without a LOT of prep and very specific circumstances--but a mile or two could be done, theoretically.


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Yeah Darius, you are a little off with the range.

http://en.wikipedia.org/wiki/Barrett_M82 - The SA version.

Here is the current "confirmed" record holder at 1.5 miles and that was with .338 LUPUA

http://en.wikipedia.org/wiki/Craig_Harrison_(sniper)

Maybe if you are lucky on the best day for shooting, it was fired indirectly fired, you can hit someone at 4 miles.

As for .50 ammo, I want this ... ;-)

http://en.wikipedia.org/wiki/Raufoss_Mk_211

http://www.youtube.com/watch?v=XjTsRju6W-Y

(shoot, I cant find the best video for the MK 211)

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

If the .357 is doing 2d4+1 damage, I'll stick with the silenced 10mm and 2d6 (unless it's different with the new weapons doc).

I'm going to scrap the sniper idea due to my size limitations on weapons and come up with a different stealth-based concept instead.


GameMaster Armadillephant GameMaster

Well, you could get a custom sniper for your size, Gergg. It's not unthinkable. Also, you could use one that's on a bipod.

As for your Mk 211s, Terry, those are going to be very rare, I can tell you that much!


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

On the military channel last night they had a thing on the new full auto Barrett and it is confirmed accurate at 3-4 miles in range conditions. The bullet doesn't touch earth til close to ten though if you miss everything. Heck a 22 can go for a mile and half if it doesn't impact.

And got you arma I will stsrt building one right awah then lol. Also I will work on my armor but I'm giving over most crafts cept chem and powersystems to kora with his new class he's just got me out done lol. Might as well save my skill points. Besides if I focis on powersystems and such we can work together on projects and have bonding experiences so I don't try to shoot him later lol.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Yay paper work. Also go see oblivion folks its good stuff and a bit fallouty. And arma once you watch it I want to know what crafts to force kora to take to get one of those flyers.

Also there is a thirdparty feat that lets us treat our str as four pts higher for carrying any problems with that arma. I bought a bunch of the cheap pdfs for alchemists for ideas and have a few now... one of them is a form of missle bomb.

Also a vote from you guys. Form my first discovery. Bore bombs which act as breecbing charges. Infusion so can pass out my spells which I don't have many of right now. Or explosive bombs which increase my splash dmg radius or last but not least chameleon??

The other ones I want I don't qualify for yet.

One more thing. I'm thinking of taking the feat that lets you get the extra skill point and hp from favored class. I know in pfs you can use one or the other to get a favored class bonus and still get the other perk is it the same case here??

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

It will be a day or few before my new build is ready. Everybody feel free to keep shooting concepts my way that would work well with my small-sized ghoul and wouldn't require me to alter any of my ability scores. Yes, I'm lazy, but I also want to keep him super stealthy since that was kinda the point of going "halfling" in the first place.

Like I said earlier, the fewer variables and rules I have to think about when playing my new character, the better. You guys are way over my head with half the things you're talking about for your characters.


GameMaster Armadillephant GameMaster

Don't worry Gergg, sometimes I'm getting lost, myself.

Ahem, what's that? Er... Full-auto Barrett, sounds neat. As for that feat, I don't really have an issue, although you'll eventually be able to get a similar perk.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Okay change up a bit gonna use engineer archtype which throws me another gun and weaponpro .

Arma got a question. You took the brew ption from alchemist does this mean I can still craft stims anyways??

Another thing I ran across some old 3.5 stuff that used chem/gene/nano tech to up abiltiy scores and otherstuff its something j would like to look into mind if I send you a pm with the info??


GameMaster Armadillephant GameMaster

Sure, shoot me a PM. As for the brew potion, you can "craft" stimpacks in the form of your extracts. You can also buy them from traders, remember.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

I ment ones that wouldn't eat into my extract supply if we ever get down time lol.

Gergg go ranger and us this

spell less ranger

And Look at battlescout. It gives nice buffs and easy to keep track of you have no animal to keep track of instead you share your buffs with us.


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Are we rolling for HPs or averaging or maxing?


Male Human Paladin 1

Arma let me know what you do/don't approve of from Machinesmith please.

I am thinking really hard on taking the Wondermaker Archetype with Machinesmith but I have to think about it a little more first...

Don't let me hold up the game though or are we effectively on pause until we get all updated?


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Kora Kirion - Junior Paladin wrote:


Don't let me hold up the game though or are we effectively on pause until we get all updated?

I hope we have a little pause, I "gots" lots of work to do ... lol

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